Death Penalty has got to GO!

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

You're steamrolling through an explorable zone or a dungeon. Everything's dying at your feet. Your heroes builds are working wonderfully. You take a few casualties, but they're light and easily remedied. A 15% DP here or there, worked off quickly due to the abundant mob counts.

You get to the boss. You put on the buffs. Celerity, Grail of Might. You wish you still had a good supply of CC's stashed.

The attack begins.

Super skills start casting, but they aren't your skills. The boss's HP bar twitches, yet doesn't falter. You start losing people. The nuker. The monk. There goes the tank. The MM drops and the survivors are awash in hostile minions.

The DP's rise. Grail and Celerity expire. Res shrine...

The boss has skills that hit for 100, 200, 300 damage, if not more! Your health after 60% is... under 200, if not for your armor. The odds favor the chea- *ahem* the boss, of course.

You're screwed. You fail. There aren't enough mobs left for the DP-reducing XP. Thanks Death Penalty! I couldn't lose you fast enough!

/resign
/sigh

I'm sorry, but this sequence of events takes place way, way too often in Guild Wars. Death Penalty is easy to lose, in the right situations, but in others it is nigh impossible. Once you have it, you're done. Game over man.

I know, I know. The Death Penalty mechanic can't be fully removed from the game. Balance issues and all that... *coughwhatbalance?!hack* But the way it is reduces can be altered. Instead of +75XP = -1%, why can't it be 1 Kill = -1%? Get rid of it faster, without buffs or scrolls, helpful as they are when you have them. Get back into the fight! The AI's already crippled, DP acts only as lead paint chips, or gas fumes.

One kill, one percent. It's simple math. Make the game fun again.

Discuss.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

/really really not signed

Use protection spells to stay alive. If you want to remove DP quicker use consumables.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Two monks (hero or pug, doesn't matter), one healing, one healing/prot. Both dead.

Consumables are used up. Expired.

What now?

I've thought this scenario over many times, you didn't read the whole post.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

What boss was it you were trying to kill?

Normal Mode or Hard Mode?

Removing DP is not the way forward, it's served it's purpose for the last 2 and a half years so far...

/not_signed

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by RSGashapon
...

Discuss.
DP is fine as it is. You're much better off preventing DP.
Like, bring more passive defense, don't bring a tank(a warrior does damage!!!!), bring some shutdown if you know you'll encounter a boss that has the potential to hit for 200+.. Basically, prepare decently,check what you'll be facing, think about ways to counter it, and what'll kill it the fastest.

And on top of that, there even are consumables that help you prevent the gain of DP and there are plenty of DP removers around aswel.


And if you mention what boss it is you're having problems with and you give your party setup/builds, people can offer more help instead of talking about how DP should be removed..not..

/notsigned

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

i've killed dungeon bosses with my heroes/henchies at around 60DP.

It's the beauty of protective spirit : the more DP, the better it gets ^^

it's fine as it is, never bothered me much

/not signed

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Prot spirit is gud in PvE!

Who knew?

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Leeeeeeearn to play.
Sorry i don't usually agree with that kind of comments but come on... just throw a protective spirit and you'll be fine.
Concentrate the boss' fire on some tank at worst.
Debuff him.
keep him blind/knocked down/dazed...

...think?

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by RSGashapon
Thanks Death Penalty! I couldn't lose you fast enough!
Try not getting it in the first place. I heard that's an effective strategy.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Quote:
I've thought this scenario over many times, you didn't read the whole post.
I did, I just think its entirley stupid that you want the GvG meta to take a radical change (probably for the worse) just so you can finish PvE? No thanks.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

IMO, things really start to get fun when the DP starts increasing. You have to start modifying your attack strategies on the fly, and see how well you can do when defence becomes more important than the general "kill kill kill" mentality that dominates most of PvE.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Faer
Try not getting it in the first place. I heard that's an effective strategy.
QFT. Instead of crying for nerf learn to play better.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Quote:
IMO, things really start to get fun when the DP starts increasing. You have to start modifying your attack strategies on the fly, and see how well you can do when defence becomes more important than the general "kill kill kill" mentality that dominates most of PvE.
Agreed its only a good thing. It may even encourage some players to kite

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

/not signed
There are a few glitches concerning death penalty in PvE though,

It should for 1 not be counted in aggro calculation.
A member of the party dies once, not even their fault; they where mobbed by their/someones pet, or the monk was dazed at the time.
In hard mode this is followed by that person dieing over and over again, because when given the choice mobs will gang up on them, as they have 25 less health than the other members of the team.

Now I use [skill=text]Death Pact Signet[/skill] on a number of my builds, I'm not stupid enough to use it in mid combat often, but if a monk dies the quickest rez in the game is a blessing to have.
But if everything not aggro-locked(basically all melee's if theres a AoEDoT ele in the team) starts attacking that monk, I have a problem.

Players in PvP can't see how much death penalty someone is suffering, it's a moral effect, unless mobs can read minds they shouldn't be able to read someone's moral either, so positive or negative moral effects should be left out of the aggro calculation, I just think it makes sense.

Also, WTB some AoE shutdown skills for monks in protection of smiting prayers with a reasonable cost/recharge. Healers should have the option to reduce the amount they have to heal by debuffing instead, this is something present in many games, why not in GW?

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

don't you think the reason you are dying is because you suck?

Edit: /notsigned + i agree 100% with toutatis

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

/notsigned.... removing primary mechanics = BAAAAAAAAAAAD

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Learn how to play something other than tanks and nukers or just take pain inverter and cheat right back.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by isamu kurosawa
Learn how to play something other than tanks and nukers or just take pain inverter and cheat right back.
LOL. I was more concerned with the...um...PvP dynamic, but well said. If you can't win fair, CHEAT! :P

fowlero

Jungle Guide

Join Date: Jan 2007

England, UK

We Are The One And Only [rR]

PvE doesn't need more of its slight amount of challenge removed, sure its annoying but it happens and tbh i like how it works.

You seem intelligent enough to bring some shutdown builds to counter the boss, why not do it?

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by RSGashapon
You're steamrolling through an explorable zone or a dungeon. Everything's dying at your feet. Your heroes builds are working wonderfully. You take a few casualties, but they're light and easily remedied. A 15% DP here or there, worked off quickly due to the abundant mob counts.

You get to the boss. You put on the buffs. Celerity, Grail of Might. You wish you still had a good supply of CC's stashed.

The attack begins.

Super skills start casting, but they aren't your skills. The boss's HP bar twitches, yet doesn't falter. You start losing people. The nuker. The monk. There goes the tank. The MM drops and the survivors are awash in hostile minions.

The DP's rise. Grail and Celerity expire. Res shrine...

The boss has skills that hit for 100, 200, 300 damage, if not more! Your health after 60% is... under 200, if not for your armor. The odds favor the chea- *ahem* the boss, of course.

You're screwed. You fail. There aren't enough mobs left for the DP-reducing XP. Thanks Death Penalty! I couldn't lose you fast enough!

/resign
/sigh

I'm sorry, but this sequence of events takes place way, way too often in Guild Wars. Death Penalty is easy to lose, in the right situations, but in others it is nigh impossible. Once you have it, you're done. Game over man.

I know, I know. The Death Penalty mechanic can't be fully removed from the game. Balance issues and all that... *coughwhatbalance?!hack* But the way it is reduces can be altered. Instead of +75XP = -1%, why can't it be 1 Kill = -1%? Get rid of it faster, without buffs or scrolls, helpful as they are when you have them. Get back into the fight! The AI's already crippled, DP acts only as lead paint chips, or gas fumes.

One kill, one percent. It's simple math. Make the game fun again.

Discuss.
I hope you are not talking about normal mode, because then you failed big time.
We like the DP so it doesn't get to easy doing hardmode, since it makes it fun.
What is it worth without the a risk for that it can fail?

But I guess you prefer repair costs and an insane amount of potions used.
And if all then die... they are dead and stay dead till they zone out to an outpost.
Or you could have it hellish, if you character dies it gets deleted.
Things that have need made in some games, and guess what, some players love it.

So I can't see any reason for that DP should be removed or be made easy to get rid of. It already is, have a candy cane.
Out of candy canes, well thats just bad luck.
Try the trade channels in outpost, might be able to buy from someone there.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/not signed

Without DP you can just run at something over and over till it eventually dies.
If you arent able to beat an area then look to see what you can change in your builds and playstyle.

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by Isileth
Without DP you can just run at something over and over till it eventually dies.
Well so can you with death penalty, the power of your skills does not decrease. The ability to do that is what is the biggest difference between explorable areas and missions.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by System_Crush
Well so can you with death penalty, the power of your skills does not decrease. The ability to do that is what is the biggest difference between explorable areas and missions.
Well in dungeons, HM and elite areas getting to 60DP sends you back to the outpost.
Without that you can just keep on going taking down 1 thing at a time before you wipe.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

I stand by what i said in another ridiculous thread:


Quote:
It's as if people are making up new ideas for changes just for the sake of it, without putting any logic into their thoughts.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Whats DP? I play loads of HM PvE and never heard of it? Tank and Nukers? Thats so pre Gwen. You gotta keep up with the fashion. I heard paras and rit own.
/endsarcasm
/notsigned

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Para's owned before GWEN, people were just too up themselves to realise it.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Wakka
Para's owned before GWEN, people were just too up themselves to realise it.
Most still are.

Daf

Daf

Ascalonian Squire

Join Date: Aug 2007

Vlaanderen

Trinity Of the Ascended [ToA]

E/

/start sarcasm

Yes, delete the dp so we can do HM like NM...

/end sarcasm

like already said in this thread, post your builds so people can help instead of saying that dp has to go.

You'll get a lot more usefull reactions on it than now

/not signed

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

its more than feasible to kill "one shot" bosses with 60DP, placement, interrupts....

In HM its an auto-boot back to camp.

Post what boss and your (teams) build. I'm sure some people can give some helpful, non aggressive advice.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

I regret presenting my views to people who care more about the meta then about having casual fun...

If I wanted to plan every little detail down to the millisecond, I'd switch to RTS games. I'm sorry that I want to play GW like an FPS with a bit more to offer than just "point, click, dead".

System_Crush

System_Crush

Jungle Guide

Join Date: Oct 2006

Tripping in Holland

My guild died :`(

N/

Quote:
Originally Posted by I D E L E T E D I
I heard paras and rit own.
/endsarcasm
Actually they do
[wiki]Spear Swipe[/wiki] anyone? Even heroes can't go wrong with that.
Rits are great too, but hero's are to stupid to use them right(and so am I depending on the time of day)

AuraofMana

Wilds Pathfinder

Join Date: Jun 2005

Georgia, US

It doesn't take outright planning to do well in GW.
Hell, it doesn't even take that in an RTS. RTS isn't about planning, it's about countering your opponent(s) depending on the situation. Your "planning" puts you DEAD in an RTS because you cannot quickly adapt to the situation.
This is from an Asian that played Starcraft for 12 years, Command and Conquer series since the first game, and Total Annihilation + Supreme Commander to this date.

Thundro

Thundro

Ascalonian Squire

Join Date: Sep 2006

Guardians of Divinity

Mo/W

Quote:
Originally Posted by RSGashapon
I regret presenting my views to people who care more about the meta then about having casual fun...

If I wanted to plan every little detail down to the millisecond, I'd switch to RTS games. I'm sorry that I want to play GW like an FPS with a bit more to offer than just "point, click, dead".
Isn't removing DP going to cause that?
I mean seriously, if DP doesnt matter you just keep rushing into the group till they're all dead. Fetch yourself a drink while at it.

It's called Death PENALTY for a reason, the objective of the game is NOT to die.

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Quote:
I regret presenting my views to people who care more about the meta then about having casual fun...
Well to be fair a casual gamer shouldnt have too much trouble with the DP Normal mode. If its hard mode your having trouble with maybe you should try something a bit easier.

If you took DP out then the game would be too easy for the rest of us. Would you really want to make the game less fun for more experienced players? Isnt that a bit selfish?

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

you want to play GW...like a FPS?

this thread is over.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by RSGashapon
I regret presenting my views to people who care more about the meta then about having casual fun...

If I wanted to plan every little detail down to the millisecond, I'd switch to RTS games. I'm sorry that I want to play GW like an FPS with a bit more to offer than just "point, click, dead".
That is how you play GW, except in most FPS you don't have healers or tanks.
If you play as much as that you get to bosses that require a bit looking at the skills they cast, you are over the casual state.
If you don't make it because you don't have anything to counter those skills, well you will have it next time.
Like you will have to in a FPS without instant save games, do it again from the start of the map.

RSGashapon

RSGashapon

Krytan Explorer

Join Date: Nov 2006

Sol 3

R/

Bad analogy then, I take that back.

As for what Wakka said, isn't that what the PVP community wants to do every time a build becomes too widespread? I don't want to start that flame war up again, but it does seem like most of the nerfs have been because of people wanting to make things easier in PVP.

PVP'ers therefor seem to be the most selfish, elitist bunch in the entire game.

"Blahblahway is too hard to beat. We can't get around it. So, change it!" ...and it usually is changed.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Getting better at the game will generally alleviate such problems.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

RSGashapon I can assure it is a little more complex than that.

Not going to go into detail because there are plenty of threads on it (most locked because it often turns into a pve v pvp flame fest).


But basically unlike in pve skills will be exploited. If something is more powerful enemies in pve wont change their builds and run it.

In PvP not only will people run it, a lot of people will run it.
It has 2 main negative effects.
1) You end facing the same build over and over (Imagine 90% of all enemies in pve running the same build)
2) It leads to a rock paper scissor style gameplay, in that if you dont bring the counter you will get beaten by it.

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

/notsigned, for many reasons.