Why such a sad ending to such heroic efforts?
Darmikau
I'll put up a nice *SPOILERS* warning for those who haven't beaten some of the campaigns yet, as some of the things I reference may lead back to parts of other games.
On to the topic: I know the Guild Wars 2 needs a plot, but why so much darkness? Cantha is isolated, Tyria is slowly succumbing to all manner of beasts, and my homeland of Elona is being overrun by Joko's forces. I didn't work my way through the ranks to become a hero who stopped a God only to find that my lands burn from the undead. Why, Anet, must there be such dark times for all Tyria?
It really saddens me to see nothing has become of Ascalon, and while no progress has been made there, Lion's Arch and other cities are slowly sinking into despair, only furthering the harsh times.
How, in (What I believe is) 200 years could all Tyria fall into so much turmoil? This isn't the land we all worked to protect from the forces of darkness, battling our way through the Unseen Darkness and the Fierce Titans, Uniting two warring factions as one and sealing back a malformed envoy bent on revenge, and saving our lands from impending darkness and silencing the most powerful of beings, a god.
All the darkness makes for a great plot, but it just doesn't add up how this land of heroes can be such a land of chaos. Does anyone else feel deeply saddened upon hearing the news of what's to come for our ancestors in Guild Wars 2?
On to the topic: I know the Guild Wars 2 needs a plot, but why so much darkness? Cantha is isolated, Tyria is slowly succumbing to all manner of beasts, and my homeland of Elona is being overrun by Joko's forces. I didn't work my way through the ranks to become a hero who stopped a God only to find that my lands burn from the undead. Why, Anet, must there be such dark times for all Tyria?
It really saddens me to see nothing has become of Ascalon, and while no progress has been made there, Lion's Arch and other cities are slowly sinking into despair, only furthering the harsh times.
How, in (What I believe is) 200 years could all Tyria fall into so much turmoil? This isn't the land we all worked to protect from the forces of darkness, battling our way through the Unseen Darkness and the Fierce Titans, Uniting two warring factions as one and sealing back a malformed envoy bent on revenge, and saving our lands from impending darkness and silencing the most powerful of beings, a god.
All the darkness makes for a great plot, but it just doesn't add up how this land of heroes can be such a land of chaos. Does anyone else feel deeply saddened upon hearing the news of what's to come for our ancestors in Guild Wars 2?
Dreikki
Dragons > Heroes.
End of discussion.
End of discussion.
street peddler
well, it'll make an interesting game..
Neo Nugget
It gives us something to fight for eat least
Age
To soon to tell and I am in the present day of GW not the future and there still could be more done for the current game to keep those interested.
freaky naughty
Well..... I guess all the problems just makes for a longer storyline. First we have to go pwn Palawa Joko then pwn the emperor of cantha, then pwn the 5 dragons guess it's just a space filler maybe.
Stormlord Alex
Because the 'heroes' of today die between now and then. It's really hard to stop impending doom when you're dead.
Besides, we are to blame for the Joko thing.
We did release him.
And get him his lands and army back.
Besides, we are to blame for the Joko thing.
We did release him.
And get him his lands and army back.
Tyla
Quote:
Originally Posted by Stormlord Alex
Because the 'heroes' of today die between now and then. It's really hard to stop impending doom when you're dead.
Besides, we are to blame for the Joko thing. We did release him. And get him his lands and army back. |
anyway...more dragons less random weak bosses!
Toutatis
Heroes are only born in the face of adversity. If Tyria is all sunshine, rainbows and lollipops in the future there would be no need for heroes whatsoever; that would be an incredibly dull game.
The more doom, gloom and despair the better
The more doom, gloom and despair the better
Vinraith
Actually the darkness of the story line is one of the few truly encouraging things about GW2. You don't see that in every MMO that comes out, unlike some of the other changes they're proposing.
JeniM
Its just a theory like global warming, it may not actually happen
Meat Axe
It's just a normal plot twist. And I like it. I always hate happy endings, mostly because they're normally done so horribly, and because they're so common. I think it was a really good idea to have the end of each campaign seem like everything is all good in the world once more, only to have that idea completely shattered for GW2.
Also, it opens up the plot for GW2 and the expansions. With Tyria in turmoil, we will be able to send in our children and have them fight to make it a better place. Then the first expansion for GW2 will probably have us going to Cantha to sort out the mess there, and then another expansion will be the Elona catastrophe.
Also, it opens up the plot for GW2 and the expansions. With Tyria in turmoil, we will be able to send in our children and have them fight to make it a better place. Then the first expansion for GW2 will probably have us going to Cantha to sort out the mess there, and then another expansion will be the Elona catastrophe.
AW Lore
Quote:
Originally Posted by Toutatis
Heroes are only born in the face of adversity. If Tyria is all sunshine, rainbows and lollipops in the future there would be no need for heroes whatsoever; that would be an incredibly dull game.
The more doom, gloom and despair the better |
and i agree, while it saddens me to see the tyria (not only tyria, but all the continents) i fought to protect so hard, get so devastated like that, it only makes me the more decided to go in and kick butt to make things right again.
Keifru
I love the evil dragons rising for the depths.
I wanna know how glint and kuuna will fit into this; will they ally themselves with one of the dragons (maybe one is their dad? ._. ) or will they continue helping us? And why did all the dragons go to sleep (for the same reason they did in Reign of Fire?)
And dragons are like the epitome of human rivals. =D
I wanna know how glint and kuuna will fit into this; will they ally themselves with one of the dragons (maybe one is their dad? ._. ) or will they continue helping us? And why did all the dragons go to sleep (for the same reason they did in Reign of Fire?)
And dragons are like the epitome of human rivals. =D
bamm bamm bamm
I love the idea that Joko's back, mainly because he's awesome. I'm glad they're making an effort to make it a new game, and not an expansion with better graphics. Demolishing the world must be a part of that. It's for the greater good!
wetsparks
Ascalon is screwed because we helped take a lot of fighters out of the country to Kyrta, so they had depleted forces trying to hold back the charr, and lost. We never ended the civil war in Kryta, just probably made it worse. The Kurzicks and Luxons fought each other for generations and were unable to fight back the emporer when he decided to invade and we set Palawa Joko free into Elona. What else could have happened when we save the world from one evil just to set free another.
sindex
Palawa and Emperor Palpatine duplicate I can take, but dragons feel a bit cliché though. Especially since practically every fantasy story has a dragon that plays some sort of a main role. Unless these dragons have something truly unique about them, or their not actually dragons at all, then it’s going to be a disappointment. The Destroyers in EotN were so very disappointing as a plot element.
arcanemacabre
Since you're talking lore here, we'd have to see it from our character's perspective, not our own. So, in that regard, our characters are dead by then, so it's not like they'd know or care.
For our future characters, it's like Toutatis said, without doom and gloom, there'd be no need for heroes to rise up again. The good news is, this is 200 years later. That means there was no need for any real heroes for those 200 years. That's a pretty good span of generic conflict and generic peace to mold and shape the world after our current characters. I think they did pretty good (except maybe the Palwa Joko bit...).
For our future characters, it's like Toutatis said, without doom and gloom, there'd be no need for heroes to rise up again. The good news is, this is 200 years later. That means there was no need for any real heroes for those 200 years. That's a pretty good span of generic conflict and generic peace to mold and shape the world after our current characters. I think they did pretty good (except maybe the Palwa Joko bit...).
HawkofStorms
Quote:
Originally Posted by Neo Nugget
It gives us something to fight for at least
|
Shakti
Because if it was all full of fluffy bunnies and cotton candy.....what the hell would we do (besides have rabbit stew and sugar coma for days )
Besides...alot of this conflict is OUR fault. Joko etc as covered above ^^
Yeah, we've saved the world a few times but apparently, we also kinda mucked things up lol. Our kids get to get all heroic and mop up after Mom. Circle of life.
Besides...alot of this conflict is OUR fault. Joko etc as covered above ^^
Yeah, we've saved the world a few times but apparently, we also kinda mucked things up lol. Our kids get to get all heroic and mop up after Mom. Circle of life.
Lagg
We should have C-spaced MOAR.
Esan
This is a game. A game needs conflict -- the more, the better. This is why almost every game is set in a dystopia.
ensoriki
Quote:
Originally Posted by Lagg
We should have C-spaced MOAR.
|
1 thing I dont want is for the game to end like GW1
When I beat the game I want to actually see the damn progress
You beat Shiro in GW1, you get praise once, but who the hell is bowing at my feet whenever I pass? No one.
Hyper Cutter
My primary problem with Movement of the World was how damn fast everything goes to hell on us.
Also, Anet sure loves beating that dead horse that is Ascalon.
Also, Anet sure loves beating that dead horse that is Ascalon.
Terraban
Quote:
Originally Posted by Hyper Cutter
My primary problem with Movement of the World was how damn fast everything goes to hell on us.
Also, Anet sure loves beating that dead horse that is Ascalon. |
Redfeather1975
I would have prefered it if in GW2 everything was smiles and sunshine.
And the characters we make are horrible people bent on ruining everything.
And the characters we make are horrible people bent on ruining everything.
Ascalon Runner
I wish they didn't set Guild Wars 2 quite so far into the future. If it were 60-80 years into the future, they could have a few of the youngest characters from GW1 in the story. I would have liked to have seen an elderly Gwen in the game, succumbing to old age about a quarter of the way through the first GW2 campaign. I sure hope Ascalon is green and full of life, even if the Charrs are in charge.
TaCktiX
Just based on the description of each of the dragons, I'm pretty sure each will have wings, a tail, and be freakishly huge. Other than that, ANet's art department will surprise the dickens out of us in how well they can re-imagine a dragon (hey, they've yet to disappoint me except with art reuse).
As for the doom and gloom, bring it on! It's humanity's darkest hour, evil is encroaching on all fronts, and my characters' great-grandchildren are going to be doing something about it. Thing about the entire setting is it has so many different factions, sides, involvements that crafting uber stories will be a cinch.
That's what made the Prophecies story so strong, there were so many groups and regions to tie in together and weave a plot through. Factions, you had half-realized groups and regions (the Luxons and the Kurzicks were sore affected by horrid voice-acting). Crap story. Nightfall, it was pretty good realization of each region, and the constant "oh crap, gotta stop Nightfall without getting ourselves killed" thought was good...the first time. Then it was lukewarm the other times.
As for the doom and gloom, bring it on! It's humanity's darkest hour, evil is encroaching on all fronts, and my characters' great-grandchildren are going to be doing something about it. Thing about the entire setting is it has so many different factions, sides, involvements that crafting uber stories will be a cinch.
That's what made the Prophecies story so strong, there were so many groups and regions to tie in together and weave a plot through. Factions, you had half-realized groups and regions (the Luxons and the Kurzicks were sore affected by horrid voice-acting). Crap story. Nightfall, it was pretty good realization of each region, and the constant "oh crap, gotta stop Nightfall without getting ourselves killed" thought was good...the first time. Then it was lukewarm the other times.
Operative 14
I have to agree with the OP on this, and I have to say I've nearly started a thread on this very same topic several times in the past week.
I understand that Guild Wars is a game, and to be entertaining in this genre there has to be some sort of titanic force to overcome. However, it really is a shame to see all the 'hard work' we put into this world be put to waste in such a short time.
One of the neat things about GW:EN was that you got all of the great forces to work together, Human, Char, Norn, Dwarf, and Asura. And, quite frankly, it seems like the other races might show a bit of respect towards the humans for saving the world on four seperate occassions. They could at least help a bit in humanities struggles.
I suppose, if nothing else, it boils down to why does everything have to be so dire for the Humans, but for all the other races things are the same if not better? They have to make way for the playability of the new races, I know, but why can't Humans get a break?
I understand that Guild Wars is a game, and to be entertaining in this genre there has to be some sort of titanic force to overcome. However, it really is a shame to see all the 'hard work' we put into this world be put to waste in such a short time.
One of the neat things about GW:EN was that you got all of the great forces to work together, Human, Char, Norn, Dwarf, and Asura. And, quite frankly, it seems like the other races might show a bit of respect towards the humans for saving the world on four seperate occassions. They could at least help a bit in humanities struggles.
I suppose, if nothing else, it boils down to why does everything have to be so dire for the Humans, but for all the other races things are the same if not better? They have to make way for the playability of the new races, I know, but why can't Humans get a break?
Vinraith
Quote:
Originally Posted by Redfeather1975
I would have prefered it if in GW2 everything was smiles and sunshine.
And the characters we make are horrible people bent on ruining everything. |
Kashrlyyk
Quote:
Originally Posted by Stormlord Alex
Because the 'heroes' of today die between now and then. It's really hard to stop impending doom when you're dead.
Besides, we are to blame for the Joko thing. We did release him. And get him his lands and army back. |
Quote:
Originally Posted by Operative 14
...
I understand that Guild Wars is a game, and to be entertaining in this genre there has to be some sort of titanic force to overcome. ... |
Meat Axe
Quote:
Originally Posted by Operative 14
I suppose, if nothing else, it boils down to why does everything have to be so dire for the Humans, but for all the other races things are the same if not better? They have to make way for the playability of the new races, I know, but why can't Humans get a break?
|
Sure, there are some humans that are actually very strong, and very successful. All of our characters are an example of that, as well as historical examples such as Turai Ossa and Master Togo. But the majority of humans in the GW universe die too easily, which is why, after all the heroes are gone, the world gets completely overrun by all the other races. The exception, of course, being Cantha, which is controlled by a horrible tyrant, but a human nonetheless (that actually makes me wonder about the Tengu. Are the Tengu now enslaved by the humans of Cantha, or do they fight the new rule, or did they escape? I guess we'll find out if they do an expansion to GW2 that focuses on resolving the Canthan issues).
EDIT: Okay, just reread the article, and it said the new emporer drove all the non-humans out. But I'm assuming that the Tengu wouldn't just give up their homeland.
Lord Sojar
I <3 Evil. Go darkness, go burning, go famine, plague, destruction, and suffering! w00t.
Operative 14
Quote:
Originally Posted by Kashrlyyk
BG2 is more about a personal journey, then about saving the world. that comes really late in the story and even than it has a marginal influence. Practically saving the world and the personal adventure run parallel with each other, you solve the one, you solve the other, too.
|
Quote:
Originally Posted by Meat Axe
Simply because humans are weak and pathetic. We require technology to actually achieve anything. In GW, we don't have it. All the other races have some kind of skill that makes them stronger. The Norn have their bear form, the Asura have awesome technology, and the Charr are just huge and savage.
Sure, there are some humans that are actually very strong, and very successful. All of our characters are an example of that, as well as historical examples such as Turai Ossa and Master Togo. But the majority of humans in the GW universe die too easily, which is why, after all the heroes are gone, the world gets completely overrun by all the other races. ... |
Perhaps one of the issues is that the only information we have about this subject are the early sketchups of a game more than a year and a half away from release. Between now and then, many things might happen to the storyline. And even now, it might just be a matter of things looking worse on paper than they do in experience.
This thread brings up another good point -
Let us kill Joko while there is still time!
...Or join him at least
Winterclaw
I have to agree with the OP to a degree. I think that the events of GW1 should have been tied up in GWEN and GW2 was a blank slate more or less. It didn't have to be total roses but if our chars can take out exiled gods and great destroyers, polo joker and a few charr should have been easy to wipe out.
EPO Bot
The darker things get, the more people will like monks.
If we get to fight Palawa Joko, i better be a monk too.
If we get to fight Palawa Joko, i better be a monk too.
blue.rellik
Quote:
Originally Posted by EPO Bot
The darker things get, the more people will like monks.
If we get to fight Palawa Joko, i better be a monk too. |
Etta
I like bad, dark ending. It's a reminder of the real world. I hope at the end of GW2, the heroes will finally blow up tyria (the planet), and get the F of the planet to seek out a new home among the stars. Wammo in space ftw.
Happy ending is a lie.
Happy ending is a lie.
BoredJoe
On the bright side it means there will be a lot of areas that need vanquishing in Hard mode for titles.
Sheena Inverse
Peace is born out of conflict, strength is derived from struggle, and in everything there is balance. As one power fades another grows to replace it. The ancients were weakend by the humans, the mursatt were eventually laid low by the younger races, the dwarves too fell to time, and now the humans are on the edge of decline, could still go either way for ones so adaptable, only time will tell. But we now see the emergence of a new race, and the surfacing of others who previously hid in the shadows, and the growth of some that now boast their strength to the world. Its a never ending cycle, no sad ending, no happy ending, no true ending at all. As long as there is life, there will be conflict, but out of that conflict advancements are made and time trudges on, and there will always be the need... for heros...
(voice from the next room) "ohh stfu, your no scholar"
>.>
(voice from the next room) "ohh stfu, your no scholar"
>.>