New Condition 'Deaf'
Eragon of Aleria
I have an idea for a new condition within the game. It would be called 'Deaf' and the effect(s) would be:
1. Vocal skills used upon the deafened player have no effect.
(skills dealing with anthems, shouts, refrains, ballads, etc...)
The ways in making a player deaf are only limited by your thoughts, but some of my ideas are: Melee skills that target the head (for 30 secs. the next attack to foe's head causes deafness for 3...12 seconds), mesmer skills that cloud your sense of hearing, blasts of air that deafen you (air magic would gain more popularity ;D), a necro skill that fills your ears with blood, or anything else you can think of.
Please share your thoughts and ideas/skills relating to this proposed condition.
Thanks for looking,
Eragon of Aleria
1. Vocal skills used upon the deafened player have no effect.
(skills dealing with anthems, shouts, refrains, ballads, etc...)
The ways in making a player deaf are only limited by your thoughts, but some of my ideas are: Melee skills that target the head (for 30 secs. the next attack to foe's head causes deafness for 3...12 seconds), mesmer skills that cloud your sense of hearing, blasts of air that deafen you (air magic would gain more popularity ;D), a necro skill that fills your ears with blood, or anything else you can think of.
Please share your thoughts and ideas/skills relating to this proposed condition.
Thanks for looking,
Eragon of Aleria
Turtle222
/notsigned
i see where you are coming from, but personally i believe the paragon has been bashed enough with the nerf bat
i see where you are coming from, but personally i believe the paragon has been bashed enough with the nerf bat
~ Dan ~
Hmm i think rather than adding new melee skills to cause deafness.. any strikes that hit the head (there's a certain % for each body part) would cause it. But then that'd more likely relate to daze
/notsigned until more practical ways to apply it come up.
/notsigned until more practical ways to apply it come up.
Razorblade Monkey
Initially I thought it was a decent idea, but I really must agree with Turtle222, the poor para's (and most profs atm) have been bashed senseless recently. As it stands, this is Paragons primary focus, they gain energy from these vocal skills being heard by allies, take that away, you may aswell remove the profession. It would also be hard for para's to be "party support" when their effects are not felt by the party. They would be drained of energy much faster, would be less of an asset to teams, and everyone else will be loading up on deafening skills until they wipe paragons from use... Okay, maybe that's a lil dramatic =oP
The idea still has merit, but I just think it could damage the para profession way too much, and would also hurt warrior support with the popular "watch yourself" etc.
so a /notsigned from me i'm afraid... Maybe a /signed if para's weren't in GW, less repercussions then.
The idea still has merit, but I just think it could damage the para profession way too much, and would also hurt warrior support with the popular "watch yourself" etc.
so a /notsigned from me i'm afraid... Maybe a /signed if para's weren't in GW, less repercussions then.
Div
Do you really have that big a problem with paragons?
Onarik Amrak
Anet should have thought of this before blanket nerfs to Paragon skills.
Won't work now. /notsigned
Won't work now. /notsigned
Eragon of Aleria
How about this, instead of ALL vocal skills being disabled, maybe just 1?
Just an add-on idea that won't totally destroy paragons. Seem more possible/balanced now?
Just an add-on idea that won't totally destroy paragons. Seem more possible/balanced now?
Sleeper Service
stuff like this should have been included when paras came out.
Teh [prefession]-zorz
doesn't daze make them cast like 2x slower?
anyways /notsigned.
anyways /notsigned.
placebo overdose
this is what i think should be if you are deaf shouts are not heard from more the 1/2 the shout range
it would be small
but some skills that could cause it would be
"charge"
thunderclap
etc...
it would be small
but some skills that could cause it would be
"charge"
thunderclap
etc...
Nightmare_Pwner
Lets bash the paragon more with the nerf bat! YAY!
Dahnel
Quote:
Originally Posted by Nightmare_Pwner
Lets bash the paragon more with the nerf bat! YAY!
|
Tyla
paragons are nerfed enough - give us some better skeelz!
apart from that overdefensive SY!/TNTF one
apart from that overdefensive SY!/TNTF one
Xue Fang
Condition: Deaf.
The next shout that buffs target fails.
The next shout that buffs target fails.
A11Eur0
How about shout removal skills? Like an ele skill along the lines of blinding flash that instead of causing blind, is composed of a loud sound that removes any shouts or chants from a single enemy. There could be AoE versions that cause exhaustion on the caster, melee versions (shield slap, where if you are wielding a shield you hit it with your weapon next to the opponent's head to cause temporary deafness.), mesmer skill Tinnitus...etc.
A new condition that causes shouts or chants to last half as long would be interesting as well. it wouldn't just nerf paragons, it would nerf warriors as well. Then they could put aggressive refrain and WY! back to their original functions.
A new condition that causes shouts or chants to last half as long would be interesting as well. it wouldn't just nerf paragons, it would nerf warriors as well. Then they could put aggressive refrain and WY! back to their original functions.
yum
if a creature suffers more than 1 conditions, he can't hear, and if that creature has 3 or more conditions, all chants,echoes and shouts are removed. (positive and negative ones, aka- if you have 1 conditions on you, "fear me" cant do shit)
How about dat?
If you want a real counter to paragon, implement what I've just suggested instead of some crappy conditon just to counter 1 specific things.
How about dat?
If you want a real counter to paragon, implement what I've just suggested instead of some crappy conditon just to counter 1 specific things.
MarlinBackna
Quote:
if a creature suffers more than 1 conditions, he can't hear, and if that creature has 3 or more conditions, all chants,echoes and shouts are removed. (positive and negative ones, aka- if you have 1 conditions on you, "fear me" cant do shit) How about dat? If you want a real counter to paragon, implement what I've just suggested instead of some crappy conditon just to counter 1 specific things. |
Why so much the paragon hate? I really don't think that the all paragon GvG teams work as well due to numerous nerfs they've already received. So what is your deal with them? If anything, they should focus on more important things, like Mystic Regen.....
yum
Quote:
Originally Posted by MarlinBackna
What are you, like Trollus Flamus Maximus?? Seriously, this is close to the stupidest thing I ever heard and is sure to draw the most fire. The paragons (and warriors to some extent) would DIE AS A CLASS. PERIOD. I would beg to say that approximately during 1/3-1/2 of all of your fighting you have a condition. So paragons would be useless all of that time. Do you see the problem?? Plus, it just doesn't make much sense at all.
Why so much the paragon hate? I really don't think that the all paragon GvG teams work as well due to numerous nerfs they've already received. So what is your deal with them? If anything, they should focus on more important things, like Mystic Regen..... |
The numerous nerfs you says are like "oh noes, they hit my paragon 321 times with a feather!!!!" Well, that is also the way they deal with derv.
Btw
Quote:
Trollus Flamus Maximus |
gameshoes3003
I can the legitimacy behind this condition, but it's just that warriors don't really use shouts that often and paragons have been kind of wailed on...
I have a paragon and don't really use it because they've been nerfed to hell.
I have a paragon and don't really use it because they've been nerfed to hell.
Yosh
Great idea, wrong time. Like we've heard before Parargons have gotten nerfed enough already. This would destroy the class. It's a shame that a good idea such as this can't be used because of the recent mods.
/unsigned
/unsigned
Sheena Inverse
also even though paragons are weak enough already, what more would this realy do?.. for 30 seconds all my attacks are the same, and i dont get 2 seconds of burning from one and +3 energy from another?... big deal lol
It just wouldnt even be worth using up a skill slot to make someone deff.
It just wouldnt even be worth using up a skill slot to make someone deff.
iriyabran
adding more conditions ftl
Shayne Hawke
Not nearly as powerful as Weakness or Dazed, so I don't see the point.
ThisSuddenInjury
Since when can people dismiss their deafness?
Pyro maniac
My main problem lies in the fact that alot of skills have to be changed to implement the condition. And then even more skills have to be balanced around those
It could be done before gw:en, however changing ~15 skills to do something with deaf is alot of trouble.
/notsigned
It could be done before gw:en, however changing ~15 skills to do something with deaf is alot of trouble.
/notsigned
Eragon of Aleria
Good ideas and arguments, I like the idea that Deafness could only effect one skill; or shouts will only work in 1/2 the normal radius.
If you want to talk about stupid skills, take a look at cracked armor. Thats much more dumb than Deafness.
Who knows, maybe anet will sympathize for the paragons and bring back some of their former strength; then deafness would definetly be more of a considerable factor.
ATM I believe that deafness isn't WAY out there, it will just take time for better ideas and effects of the condition to develop, keep your comments coming!
If you want to talk about stupid skills, take a look at cracked armor. Thats much more dumb than Deafness.
Who knows, maybe anet will sympathize for the paragons and bring back some of their former strength; then deafness would definetly be more of a considerable factor.
ATM I believe that deafness isn't WAY out there, it will just take time for better ideas and effects of the condition to develop, keep your comments coming!
Tender Wolf
Paragons aren't the only ones that use shouts and chants. Warriors do too. But anyway, this seems like a good idea but I think there are too many conditions as it is and they're all annoying. lol So I'm kind of neutral with this one.
You can't see me
What they said. Paragons, nerfed already, impractical condition that only targets one or at a stretch two classes.
/not signed.
/not signed.
A11Eur0
Quote:
Originally Posted by ThisSuddenInjury
Since when can people dismiss their deafness?
|
Point: reality is already thrown out the window with the introduction of magic. Well of silence is the ONLY skill that prevents shouts in this game.
I'm not saying do this and that's that...I'm saying do this and put the nerfed para and warrior skills back to the way they were, now that they have a proper counter.
Croco Clouds
No I like my stereo speakers
Lady Raenef
/notsigned.
Just, no.
12 chars
Just, no.
12 chars
Eragon of Aleria
Quote:
Originally Posted by A11Eur0
Since when can people resurrect a dead individual, who didn't JUST die clinically? Since when does a decapitation not result in instant death? Since when can people take physical attacks from a big black cow with blades on its arms and survive just because there's some religious nutcase praying 10 feet behind them?
Point: reality is already thrown out the window with the introduction of magic. Well of silence is the ONLY skill that prevents shouts in this game. I'm not saying do this and that's that...I'm saying do this and put the nerfed para and warrior skills back to the way they were, now that they have a proper counter. |
Anyone else have suggestions? I would really like to read them so keep them coming!
Sheena Inverse
Quote:
Originally Posted by Eragon of Aleria
Who knows, maybe anet will sympathize for the paragons and bring back some of their former strength; then deafness would definetly be more of a considerable factor.
|
I think they SHOULD be brought back to their former strength, theN more skills to counter them could be added, and deaf would then be viable and usefull.
If and untill that happens my para will remain uber weaksauce and only usefull as a mule.
Div
Paragons are still the best class in PvE. I don't see why everyone's crying. Learning to play a paragon is key.
Eragon of Aleria
Quote:
Originally Posted by Lady Raenef
/notsigned.
Just, no. 12 chars |
genofreek
Aw man, everyone already said what I was gonna. :P When NF first came out, this would've been a pretty neat idea, but putting Deafness in on top of all the other problems they added to Paragons would make the class useless. Either that or the skill wouldn't get much use; it's quite the conditional denial.
Eragon of Aleria
Anyone else have ideas about this?
So far there are some good things.
Another thing I thought about is making the Paragons and Warriors having a skill called "Sound Attunement" or "Ears of the Owl".
Sound attunement: for 5...15...25 seconds you can not become deaf. 5(10) energy, instant cast, 10 second recharge.
Ears of the Owl: For 10...30...50 seconds you have a 75% chance to not become deaf. 5(10) energy, instant cast, 15 second recharge.
These skills would be stances or some type of glyph.
Apreciate all your feedback!
Eragon of Aleria
So far there are some good things.
Another thing I thought about is making the Paragons and Warriors having a skill called "Sound Attunement" or "Ears of the Owl".
Sound attunement: for 5...15...25 seconds you can not become deaf. 5(10) energy, instant cast, 10 second recharge.
Ears of the Owl: For 10...30...50 seconds you have a 75% chance to not become deaf. 5(10) energy, instant cast, 15 second recharge.
These skills would be stances or some type of glyph.
Apreciate all your feedback!
Eragon of Aleria
Tyla
Why did you res this thread?
Paragon's have been nerfed quite hard, and this should of been implimented before they did.
Paragon's have been nerfed quite hard, and this should of been implimented before they did.
MagmaRed
/notsigned
As said, it only targets Paragons (heavily), Warriors, and Rangers (Beast Masters). Considering Paragon's primary attribute, it destroys that class if added. Besides, you didn't make the condition on par with current conditions. Blind makes you miss 90% of the time, not 100%. So Deaf would need to be comparable, with a failure chance of 90%. Too complex to make skills change to use it, too complex to add new skills to apply it, and too destructive to the current class structure.
As said, it only targets Paragons (heavily), Warriors, and Rangers (Beast Masters). Considering Paragon's primary attribute, it destroys that class if added. Besides, you didn't make the condition on par with current conditions. Blind makes you miss 90% of the time, not 100%. So Deaf would need to be comparable, with a failure chance of 90%. Too complex to make skills change to use it, too complex to add new skills to apply it, and too destructive to the current class structure.
Kanyatta
I think the Paragons would appreciate it if the relentless nerf bat to the face would stop