Quote: Originally Posted by wazz And btw necros quite own in pve 3 n/rts heros = ownage I've played that build and it is incredably defensive which is what makes it good, it basically resorts to minions and wanding to deal dmg IMO. Not to mention that it is PvE and takes absolutely no skill.
Quote: Originally Posted by wazz
and the necro is also the only profession that can make paragons stop spamming shouts ---> vocal minority *shivers* to cruel...
And I can simply interrupt it with disrupting throw, or just bring a P/Me with power return, power spike, or web of disruption and, at the slight change you do get a spell off, I can bring Expel Hexes.
Quote:
|
Originally Posted by wazz
Also some people still don't seem to get the point of paragons... paragons own in groups and that is also the only way they can own... a paragon in a one on one is pretty death (well his biggest asset: namely his shouts will kill his energy).
Correct. A-net designed them this way. Paragons are supposed to be the "leaders" (motivation, command, leadership). Leaders are nothing without their followers... get the picture. But who makes judgment upon a skill or a class based upon how well they do in a 1v1 situation??? Scrubs do. |
