Who really uses major runes? and what uses?
Negligate
Was wondering if any uses major runes now that sup runes are as cheap.
and if some do uses, for what? builds maybe??
and if some do uses, for what? builds maybe??
Diddy bow
I dont really take the price into consideration to be honest.
Somtimes i will run dual majors on my ranger marks and exp, a ranger has a lot of utility so having the two quite high helps.
I think majors are alot better than sups, 50hp isnt worth the extra one point but i think 35 is just right . Of cource i just go minor most of the time xD.
Somtimes i will run dual majors on my ranger marks and exp, a ranger has a lot of utility so having the two quite high helps.
I think majors are alot better than sups, 50hp isnt worth the extra one point but i think 35 is just right . Of cource i just go minor most of the time xD.
[DE]
I only use a major rune if I need to meet a break point for some odd build I may decide to try out in PvE.
Marverick
Mostly use them on my Ranger if I want to get 12+2 expertise for the 10e breakpoint.
Shakti
Depends...price isn't my deciding factor anyway. On a couple chars, like ranger and mesmer, i run dual majors. I don't find superior worth the 50 hp except on my mm and sometimes my fire nuke. Depends on the build. I also run majors on my heroes.
Ashe.
I like using major runes. =[
Nyktos
Usually, sups are better for pure "I need lots of this attribute" and minors are better for safety. Majors are mainly for meeting breakpoints.
bhavv
Using two major runes = -70 health
Using a sup and minor = -75 health.
So using the majors you get +5 hp zomg.
Using a sup and minor = -75 health.
So using the majors you get +5 hp zomg.
Chthon
I use a major soul reaping on my MM builds specifically want to lower my life total. That and I need all the SR I can get since the stupid timer nerf -- better get that extra point of energy now, since the timer might be screwing me in a few seconds.
Other than that, if I find a major, sometimes I'll stick it on a hero in place of a sup that I'm too cheap to buy for them.
Other than that, if I find a major, sometimes I'll stick it on a hero in place of a sup that I'm too cheap to buy for them.
You can't see me
Majors on HP reliant builds, Superiors on Power Reliant Builds.
Simple as that.
Simple as that.
TomD22
I think (as ppl have said) the only time I've ever used major runes is on rangers...several of the common ranger builds work best with two majors to meet breakpoints in expertise and marks, rather than one sup and minors. Plus ofc health total isn't such a big issue with rangers as they're almost indestructible and almost always the lowest priority targets.
(I'm talking pvp of course)
(I'm talking pvp of course)
BigDave
I use a major Spawning Power rune on my Rt/A Spirit Strength build, mainly to just get that little bit extra firepower and enchant duration without losing too much hp. As a melee character lower hp is bad. I also used to use a sup Fire and a major Energy Storage rune on my ele when i used a +60hp staff. I haven't used that in a long time since i got better at managing my energy, etc.
I also have a major Healing Prayers on my monk (but i don't use her much) again simply to sqeeze that little bit extra out of the build without losing too much hp.
Most builds can suffer a 35hp drop in health but if it really isn't needed or if you're just not comfortable with it then stick to minors. Sups are generally used for back-line casters who stay out of the firing line.
This is just my opinion on PvE usage. For PvP i don't have much of a clue tbh.
I also have a major Healing Prayers on my monk (but i don't use her much) again simply to sqeeze that little bit extra out of the build without losing too much hp.
Most builds can suffer a 35hp drop in health but if it really isn't needed or if you're just not comfortable with it then stick to minors. Sups are generally used for back-line casters who stay out of the firing line.
This is just my opinion on PvE usage. For PvP i don't have much of a clue tbh.
Lady Raenef
Minor runes are for me. I'd much rather have more hitpoints than damage. I've been using minor runes for months and I've found that I can do basically the same amount of damage as anyone else. An extra +2 in an attribute isn't that much of a bonus compared to my +75 hitpoints.
I do use a superior vigor instead of a minor though.
I do use a superior vigor instead of a minor though.
LifeInfusion
you use majors for dual attribute builds or when you only need 15 attribute (as opposed to 16 due to breakpoints). There is no other use for them when superiors are an option...
superiors=2 majors +5 hp
superiors=2 majors +5 hp
Count to Potato
1 major at most for me, usually all minors
iridescentfyre
Quote:
Originally Posted by Negligate
Was wondering if any uses major runes now that sup runes are as cheap.
and if some do uses, for what? builds maybe?? |
For most uses, you should stick to all minors. Hitting 14 in an attribute is usually functionally identical to 15 or 16, and gives you better health. Higher health allows you to avoid aggro in PvE, and survive spikes and armor-ignoring crap in PvP. The exceptions that I would personally acknowledge would be Minion Master Necromancers and some Elementalist builds where having 15 or 16 in an attribute has a rational payoff.
Harrier's haste
i just use 1 major +2 minors + 1 major health, didn't bother to spend 13k on like....+30hp
pumpkin pie
i like minor runes except if the superior don't gives you - health.
I pwnd U
The only time I ever use a major rune for PvE is when I don't have enough money for the superior rune or don't really need another +1 to that attribute. Normally I stick to just minor runes though.
undeadgun
On most on my chars i choose to use Minors, especialy my monk. On my warrior i choose to use Majors. I only have 2 Sup runes across my 13 PvEs, ele and necro, Sup Death and Fire for MM and farming purpose. In some situation the extra HP is quite important imo.
Gigashadow
You will sometimes see mind blasters in GvG on observer mode getting +9s, meaning they are using a major.
I Phoenix I
Quote:
Originally Posted by Gigashadow
You will sometimes see mind blasters in GvG on observer mode getting +9s, meaning they are using a major.
|
Gigashadow
Quote:
Originally Posted by I Phoenix I
Or Weakness.
|
Normally people in GvG run minors and get +8 on mind blast. If they are running a major they will get +9. They will never be running a superior.
Avarre
Sometimes I'll run a major on a caster setup instead of a minor. Most of the time, I wouldn't use them outside Rangers and maybe Paragons.
sagilltwins
You use Major runes in PvP. Because Supes take off way too much health -75...
ensoriki
Major Water Rune
I don't care, Water is has to be the most kick ass fun Ele Attribute, if Im not running Decent Water, Im not playing ele =P
I don't care, Water is has to be the most kick ass fun Ele Attribute, if Im not running Decent Water, Im not playing ele =P
Zeek Aran
I'm too cheap to get sup death runes for my Ollies, so I get major. Same for monk runes on my heroes, and I don't want to buy the health runes to make up for the loss.
Stormlord Alex
I'd be tempted to use a Major on rare occasions for Rangers and Paras; both classes are stupidly hard to kill and can cope with the health loss.
The only other time I'd bother with Major is on a Mind Blaster, the extra energy gain adds up fast.
The only other time I'd bother with Major is on a Mind Blaster, the extra energy gain adds up fast.
Operative 14
My ele uses a Major Fire rune becuase it's a good trade off between health points and power. I cringe at the idea of losing 75 HP just for another attribute point. I find that my Ele is better able to survive with a higher number of health points, even though it takes longer to kill the enemy.
thedeadwalk!
I used to run two majors and a minor, especially if I wanted to spread the stats. Getting +2 in two attributes (always used a minor on the headpiece, so three +2s) was better to me than getting +3 (or +4 for a helm) in one attribute. Also got this with an extra five health than going with a superior rune.
Solus Spartan
I use Major's on all my heros for their main attribute.
HawkofStorms
Quote:
Originally Posted by Gigashadow
No. Weakness subtracts 1 from their attribute, not adds it.
Normally people in GvG run minors and get +8 on mind blast. If they are running a major they will get +9. They will never be running a superior. |
Oh, and my heroes use majors... that's about it.
KvanCetre
I mostly only use Sups for death necros because of the extra minion
creelie
I use them to push numbers of favorite skills up a little with only a reasonable health sacrifice. Superior runes are only suitable on necromancers, elementalists, and 55 farmers.
blue.rellik
Quote:
Originally Posted by Gigashadow
No. Weakness subtracts 1 from their attribute, not adds it.
Normally people in GvG run minors and get +8 on mind blast. If they are running a major they will get +9. They will never be running a superior. |
Lady Lozza
On my mes, ele, rit I run with 1 super + minors partially because that simply how I started doing it and haven't bothered changing.
On my monk though, I run with 1 major + minors, to be honest I've never found the extra healing worth anything from running a super (other than vigor) on a monk.
On my monk though, I run with 1 major + minors, to be honest I've never found the extra healing worth anything from running a super (other than vigor) on a monk.
arsie
Death Magic is probably the exception for Superior Runes. The extra Minion goes a long way, and the lower health works well with BotM. Most other lines suffer the result of -75hp for marginal benefits.
Two Majors and a Minor on the Helm sounds great for Rangers and Paragons, and anyone getting spread a bit thin.
Two Majors and a Minor on the Helm sounds great for Rangers and Paragons, and anyone getting spread a bit thin.
arcanemacabre
I use majors on heroes most of the time (except for Necro heroes), and I use double majors on my Ranger (Marks + Expertise). They have their uses, it's just few and far between.
Heavenly Messanger
As everyone else before me has probably said, i run minors/majors most of the time, usually dual majors. I only one superior, on my nuker, even though i hate it (it's only for power). Think about it, -35 health, or +1 attribute and -75? Most of the time, it's not worth it.
The Meth
For pve I never really use majors, the reason being that sups work fine and the small gain of 2 majors vs 1 sup is very small, and forces you to have so many more armor pieces to swap around for different buildsets.
For pvp its only for meeting a very important breakpoint, no other situation.
2 majors is better then 1 sup unless you need 16 in an attribute, for 2 reasons:
1. +5 total health
2. having 2 attributes at, for example 11 each and using 2 majors, costs less points then having one at 10 and one at 12 and using a sup/minor.
For pvp its only for meeting a very important breakpoint, no other situation.
2 majors is better then 1 sup unless you need 16 in an attribute, for 2 reasons:
1. +5 total health
2. having 2 attributes at, for example 11 each and using 2 majors, costs less points then having one at 10 and one at 12 and using a sup/minor.