KSMod 2.0 - UT99 Sound Effects & High Definition Textures + MORE!

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

This mod is no longer supported, however I will maintain a link to download it here and on the KSMod website. For future KSMod updates, check out the new KSMod 3.0 thread here.



^^^ READ ABOVE ^^^
^^^ READ ABOVE ^^^
^^^ READ ABOVE ^^^



KSMod 2.6 is based off some topics here:

http://www.guildwarsguru.com/forum/s...php?t=10132538
http://www.guildwarsguru.com/forum/s...php?t=10221559

For more detailed information, visit the Website.

KSMod 1.0 Legacy Thread is here

KSMod 2.6 Currently Features:

-UT99 Sound Effects!
-High Definition Texturing for all Models in all Outposts, Capes Included! (Make sure to use -image command line option)
-Command Line Switches!





Roman

Lion's Arch Merchant

Join Date: Jun 2006

The Illuminati

Mo/

Would you be able to release the high res texture mod seperately of the UT99 sound mod? I would greatly appreciate that.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

No, there is no point, just turn off the UT99 sound effects in the Settings.

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.

MrGuildBoi

MrGuildBoi

Desert Nomad

Join Date: May 2006

A/

Thanks, it works. It doesn't even slow my computer down or hurt my FPS.

Selissi

Ascalonian Squire

Join Date: Apr 2006

Please...have my children...i love you for this mod...

Anyways, im having trouble with the UT sounds...they dont work and i dont have an option for it anywhere...Any ideas on whats going on?

JayH

JayH

Academy Page

Join Date: Jun 2007

England

[EviL]

Mo/Me

Yeah everything works man nice job.

Im not too interested in UT sounds myself, so i just turned them off.

But grats on completing it.

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Quote:
Originally Posted by blakecraw
I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.

Ekelon

Ekelon

Jungle Guide

Join Date: Dec 2005

Rebel Rising [rawr]

A/W

You're awesome! <3

Slotter

Slotter

Lion's Arch Merchant

Join Date: Sep 2005

Georgia

Mo/

Wow....You are truly amazing.....

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Aw, so no LOD or anything in this release?

I've been dying for them...;-;

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

WOW, just WOW! Really wow. I've been asking for this for ages and now it has worked! I've tested it and it works perfectly and doesn't slow down my PC noticeably (frame rate drops a bit but still smooth). Kunt0r you're amazing! Let's hope now that this would be implemented by Anet, that would be awesome.

About this UT99 sound effects. I love UT but I don't wish to have them in Guild Wars. How do I disable the sounds?

Bowman Artemis

Bowman Artemis

Krytan Explorer

Join Date: Jan 2006

Gold Coast, Australia.

Overclockers Australia [OCAU]

Quote:
Originally Posted by deadman_uk
WOW, just WOW! Really wow. I've been asking for this for ages and now it has worked! I've tested it and it works perfectly and doesn't slow down my PC noticeably (frame rate drops a bit but still smooth). Kunt0r you're amazing! Let's hope now that this would be implemented by Anet, that would be awesome.

About this UT99 sound effects. I love UT but I don't wish to have them in Guild Wars. How do I disable the sounds?
Open the "settings" file and change this line:
Code:
UT99_Sound_FX=1          ;Enable Unreal Tournament '99 Sound Effects
To this:
Code:
UT99_Sound_FX=0          ;Enable Unreal Tournament '99 Sound Effects

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

Quote:
Originally Posted by Bowman Artemis
Open the "settings" file and change this line:
Code:
UT99_Sound_FX=1          ;Enable Unreal Tournament '99 Sound Effects
To this:
Code:
UT99_Sound_FX=0          ;Enable Unreal Tournament '99 Sound Effects
Yeah, just saw it. Thanks very much anyway

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Whirlwind
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.
Texmod requires DirectX 9, I believe. I can't imagine Microsoft has a great deal of support for DirectX on Linux for some reason. I don't run Linux, so I'm unsure if DX9 even works.

Thanks for your effort on this project; I appreciate it very much. Looks great!

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Kunt0r this is awesome, thank you.

El toro loco

El toro loco

Ascalonian Squire

Join Date: Dec 2007

New Zealand

Realm of legend and myth[MYTH]

W/R

woot thx

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

Quote:
Originally Posted by Whirlwind
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.
It's not a matter of resources it's a matter of the program's functions not being supported by WINE

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Thanks for all the feedback & support guys, glad you all enjoy it.





Quote:
Originally Posted by blakecraw
I run GW on linux and I'm happy to say the detailed armor mod works perfectly, but I don't get any UT sounds. Great mod! I'm glad it doesn't use texmod, since I'm pretty sure I can't run that program.
I know nothing about WINE, but WINE should support it, it's a pretty old proc (w95 era). The proc is called PlaySound and uses the WinMM library. Maybe that helps.

Quote:
Originally Posted by MrGuildBoi
Thanks, it works. It doesn't even slow my computer down or hurt my FPS.
It really wont effect your FPS that much, but it will effect how long it takes you to load into an area and then how long it takes to load up each character. This is normal though, as it's now loading 4x more Texture data. But once it's loaded, it's all cake for even older video cards.

Quote:
Originally Posted by Selissi
Please...have my children...i love you for this mod...

Anyways, im having trouble with the UT sounds...they dont work and i dont have an option for it anywhere...Any ideas on whats going on?
I just tested the sounds in PvE and RA, worked great in both. I'm not to sure what the problem could be.

Quote:
Originally Posted by Whirlwind
Texmod uses about as much resources as notepad I'm pretty sure it doesn't even have requirements.
Texmod uses unsupported calls for WINE. My texture modder (not this one, but one that replaces textures with new ones, ie, the Terror Shield hoax of '05) doesn't use them, so it should infact work under WINE. Only problem is mine isn't user-friendly like Texmod, and is a command line app, so I'll never release it.

Quote:
Originally Posted by DarkNecrid
Aw, so no LOD or anything in this release?

I've been dying for them...;-;
LOD and other things will come soon. I just wanted to pump this out as fast as possible so people could start using it. I'll be busy this week, but next weekend I should have free time to start adding in more D3D9 tweaks.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by kunt0r
LOD and other things will come soon. I just wanted to pump this out as fast as possible so people could start using it. I'll be busy this week, but next weekend I should have free time to start adding in more D3D9 tweaks.
Alright cool, thats just going to make an already sweet weekend even better.

Good work btw.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Legend.

Thanks man

Prowlinger

Prowlinger

Lion's Arch Merchant

Join Date: May 2005

Georgia, USA

[HYE]

E/

OMG! Thank you man... thank you thank you!!! YAY!!!

Farrell-Zander

Farrell-Zander

Krytan Explorer

Join Date: Aug 2005

Switzerland

very nice thank you very much

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

No problem guys. Spread the word!

helloworld

helloworld

Academy Page

Join Date: Mar 2007

Guild Ancestors Reunited [ギルド]

R/

thank you very much !!!!!!

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Wow, that's amazing. Framerate stays roughly the same on my computer, takes a tad it more to load the high def. files. A must have .

As for the UT sounds, I'll see if I mind them too much, I'll turn 'em off.

Thanks

Xapti

Xapti

Frost Gate Guardian

Join Date: Feb 2005

Mo/

YEAH! awesome. That's something that users have always wanted for ages, but Anet was too damn lazy on their own asses to do anything about it.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Xapti
YEAH! awesome. That's something that users have always wanted for ages, but Anet was too damn lazy on their own asses to do anything about it.
Or you know, its not really THAT important. Sure its nice, but I don't know about you, but I'd rather they worked more on MAKING CONTENT than +++ gfx.

That and they'd have to force you to -image, which 99% of the GW pop doesnt know how to do.

IlikeGW

Jungle Guide

Join Date: Aug 2005

This is really neat. A bit laggy in LA if you're running from here to there... but on the other hand you get to see detail in some armors you never would have. Great work, really impressive this could be modded.

Brett Kuntz

Brett Kuntz

Core Guru

Join Date: Feb 2005

Oh ya, forgot to mention, if you don't use the -image command, your client will not have all the High Def Textures, and you'll either see something weird, or crash.

Kityn

Krytan Explorer

Join Date: Mar 2005

Michigan

Heroes of the Horn [HoH]

N/

Fantastic job. Everyones armor looks great.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Hi-Res Textures in towns and outposts is the best! Thank you Kunt0r, the ut sounds were great already but this is impressive and i love your nickname!

blakecraw

blakecraw

Krytan Explorer

Join Date: Nov 2005

Austin, TX

Quote:
Originally Posted by DarkNecrid
Or you know, its not really THAT important. Sure its nice, but I don't know about you, but I'd rather they worked more on MAKING CONTENT than +++ gfx.

That and they'd have to force you to -image, which 99% of the GW pop doesnt know how to do.
If kunt0r could do this, I'm sure they could have paid one of their employees to work this up (and it would have been much easier for them since they have the source and made the game!!) but no, they didn't, so thank you kunt0r.

It's not like the game crashes when you encounter a new low-res armor, they could just make a change so that instead of downloading only the low res armors, everybody d/l's the high res ones along with other essentials, by default.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by blakecraw
If kunt0r could do this, I'm sure they could have paid one of their employees to work this up (and it would have been much easier for them since they have the source and made the game!!) but no, they didn't, so thank you kunt0r.

It's not like the game crashes when you encounter a new low-res armor, they could just make a change so that instead of downloading only the low res armors, everybody d/l's the high res ones along with other essentials, by default.
56kers have to be taken into account, and they can't force you to download something from inside the client. (if they could they wouldnt let people sit around for when an update comes out.)

Mojo Moo

Academy Page

Join Date: Dec 2005

Unholy Gladiators (UG)

Mo/Me

This is fantastic, thanks very much for this

icedwhitemocha

icedwhitemocha

Krytan Explorer

Join Date: Nov 2006

Ancestral/Grenz

[CneX]

W/

Amazing work as usual! I have one question: I don't understand why we have to do an image to get the high res textures on our comps... whenever I obs a match or go into an explorable area with someone, those textures have to exist clientside in order to be rendered, no? Are they being removed at a later point (a caching system) or what exactly?

SirCag

SirCag

Pre-Searing Cadet

Join Date: May 2005

Blue/Red room

[LDS]

Mo/Me

No they are not removed, but then again client KNOW that it must download or get the high res textures when entering explorable.
So if you dont have the textures and game dont know that it needs them in town, well than something unexpected happen...then again...mybe game will simply download what it needs

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

We've been having so much fun with some mates with your UT mod thanks a lot

MarxF

MarxF

Academy Page

Join Date: Nov 2007

Europe

D/A

After playing a while it gets 'choppy'. Not cool ;[
It's nice for making screenies though.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

How long is your .asm? (just curious)