The hardest area in Guild Wars

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Originally Posted by Sarevok Thordin
Proph - Tombs
Factions - The area outside harvest temple
Nightfall - DoA
GWEN - Slavers
That sums it up for me too i dont really have problems anywhere else in the game other than the above.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

There are two kinds of difficult.
One is the one that 'requires' some skill and strategy.
Eternal Grove HM is one of those places.
I've done it with my monk first time.
It was a team with good players (guild/friends), but rather random on professions.
After that, I needed several attempts with some guildies to finish it on my mesmer (finally beat it with 2 human + 6 hero).
Part of the earlier problem was caused by wrong strategy, solving that helped a lot.

The other kind of difficulty is the the one mostly solved with Tank/Nuker/Healer in PUGs.
Difficult, not because you need skill or strategy, but because the number of foes is just too high.
That would be areas like DoA and Slaver's.
There are alternative strategies, but those rely on specific team builds.

I can for example use a 2w, 2p, 2 healers and 2 mesmer team.
The problem there is I can make that team with one human and heroes, but it's hard to form with 8 humans.
Just finding people with access to the mesmer and paragon profession can be hard. Then they need some skills unlocked. And they need access to the area.
And people must be willing to play on those professions, because a lot will want to do the area on their primary character.

As surgestion for GW2, I'd say stop using large groups and environment as 'difficult' and use for example random smaller groups with various professions/skills so balanced team builds are supported more and players actually need skill to get things done.

ReiNaruto

ReiNaruto

Lion's Arch Merchant

Join Date: Jun 2007

Valencia, Spain

Green Arse Team

I think that the dwarves at Slaver's is a good point on different profession working together in a very balanced way. It's on of my preferred zones in the whole game.

jackie

jackie

/retired

Join Date: Dec 2005

On the Beach

In my opinion Charr Homeland in HM is bit more challenging than Slavers though, quite nicely balanced folk up there. Para support with defensive anthem/shields up etc makes it quite easy though.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

I don't know exactly which one is the hardest but I have been having a horrible time Rotscale. . grrrrr. I'm losing my blood lust for hard mode as it isn't really hard maode. Its more like super enemy mode. Its more annoying than fun. I thought it would bring the tactical element of GW back sinceits been lost since NF but nah its just a gimmick kill mode. Imba to an extreme and just boring. thx anet. nice try but.

havok019

havok019

Academy Page

Join Date: Jan 2007

HdCr

W/Mo

Shards of Orr, Level 3 Bottleneck. Will have to go for a third time and bring consumables. Tried fighting through it with 60 dp, after 2 hours on this level just had to call it quits right at gate to final boss (we wouldn't have killed him anyways). Problem is all the monks and the large groups of undead merge into each other. Always seems like you're fighting mobs with 2-3 monks with a 60 dp by this point and quick spike-deaths from lightning. Lucky if you can get one guy down before respawning. I don't know how anybody does this on HM w/o consumables.

My other area is the Burning Forest in Sacnoth Valley. Yeah, you can bring a scorpion into the area to help, but a straight up fight with heroes? The Burning Spirit patrol with boss is just wicked here. I shudder at the thought of vanquishing this area -- plan ahead, consumables.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by havok019
My other area is the Burning Forest in Sacnoth Valley. Yeah, you can bring a scorpion into the area to help, but a straight up fight with heroes? The Burning Spirit patrol with boss is just wicked here. I shudder at the thought of vanquishing this area -- plan ahead, consumables.
He's truly a bastard. That's where I found out that yes, you CAN still burn with Armor of Frost up. Anyway, the key to deal with him is Pain Inverter. Without that particular overpowered PvE skill you're going to be in deep, deep, trouble if you try to H/H vanquish that area.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

Beacons to Droks solo without henchmen or max armour.

MyNameIsBrett

Frost Gate Guardian

Join Date: Sep 2007

Los Angeles

Dragon Lance [TAS]

E/Me

Personally I find that anywhere with Jade Brotherhood in Factions HM is the most difficult thing in the game. The only thing you can really do with it is Pain Inverter but you're only hitting one person with it. It's very difficult to not get spiked, AOE KD's just take too long to be effective.

Also, Sacnoth Valley HM Vanquishing - insanely difficult without an organized group. Unfortunatly it's so rare to find other people wanting to vanquish, there really needs to be a PUG Channel for Vanquishing that's game-wide.

shoogi

Krytan Explorer

Join Date: Jun 2007

Ray

Gotta be something in Prophecies the way it used to be- without heroes. Now some stuff there was really tough... 2 monk henchies didn't keep you alive in the hard areas and you had to deal with monk pugs. That made some missions such as thunderhead keep and ring of fire extremely hard to beat, and some explorables like drok run or icedome were a nightmare.
With heroes it's all piece of cake, also in hardmode.

Fear Me!

Fear Me!

Frost Gate Guardian

Join Date: Nov 2005

E/R

It's very hard to say now with the advent of heroes and party flagging. There was no hard area in particular even before these implementations. Please elaborate; will you be doing areas with a hero/hench team or pugging it? And if so, will your pug be an ursan pug? The only 'hard' thing I'd give my consideration to is pre-silent-nerf Thunderhead Keep mission.

blood seeker

Academy Page

Join Date: Sep 2007

N/

Lornarns pass with 6 HM o.O

Jaghar Tharn

Jaghar Tharn

Frost Gate Guardian

Join Date: Nov 2006

home

dgs - Direcção Geral de Segurança

R/E

Quote:
Originally Posted by blood seeker
Lornarns pass with 6 HM o.O

lol not that hard

last night i did lornar's, Dreadnought's Drift and snake dance HM just for the kicks (leaving from rankor would be easier)


not that hard but kinda boring, but, what can i say 2 elite monk tomes

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

Two places in GWEN:
Asuran and some Vanguard areas, mostly just with the elementals. Too many of 'em. Dinos have too much health and armor.

And Norn isn't easier because of Ursan (I've farmed to r3-5 without ursan completely, NM, with heroes/henches), it's just... easier... The enemies aren't that tough.

And I haven't done too many dungeons so I can't speak for them.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Quote:
Originally Posted by Bruce Leeroy
HM vanquishing Tahnakai explorable by actually killing everything.
I've been stuck on this for days...

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

hard mode jade brotherhood!!!

SY kept me wipeless untill lian the dragon petal.

sibelang

sibelang

Frost Gate Guardian

Join Date: May 2007

Nottofar Island

Sekai o Oni Moriageru Tame no Suzumiya Haruhi no Dan [SOS-dan]

imho :
NF -> DoA (tried 2 times fail...)
Gwen -> Vloxen Excavation Dungeon (HM) 2many stonesummit ><

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

I agree with Alex-HM Jade Brotherhood is just nasty. And I did that before I learned how to do SY! on my tank too :/

Slaver's has some sweet team synergy amongst the Dwarves-although you can counter this easily with Frozen Soil.

Shards of Orr is just evil.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

forgewight in HM is pretty nasty with heros. the other subdungeons are not too bad.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Gaile Gray
Interesting thread. In fact, it's really useful to the designers.

Could you include some notes about what makes the area/quest/mission difficult, and whether you think it's too difficult, or just nicely challenging?
large mobs with aoe/monks who have semi good bars/lots of conditions (those undead are a bitch)

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

Quote:
Originally Posted by shoogi
Gotta be something in Prophecies the way it used to be- without heroes. Now some stuff there was really tough... 2 monk henchies didn't keep you alive in the hard areas and you had to deal with monk pugs. That made some missions such as thunderhead keep and ring of fire extremely hard to beat, and some explorables like drok run or icedome were a nightmare.
With heroes it's all piece of cake, also in hardmode.
yep, getting masters in Ring of Fire missions with 7 proph hench could be very difficult, as could capping come skills way back then. No flagging either, and lots of nukes and aoe around there.

Bergil

Ascalonian Squire

Join Date: Oct 2006

Dystopia

Armada of Heaven (aoh)

R/E

In this game, there are three things that I have tried to do, but not yet succeeded. Those are
1- Slaver's exile normal mode.
2- Vloxen Excavations hard mode
3- Plains of Jarin hard mode.

Vanquishing Plains of Jarin was the first thing I tried to do in Hard mode. I haven't done it yet because I'm going in order, and I'm currently in the Maguuma Jungle with the first character I'm taking through hard mode. I am one hundred per cent certain I could do it now.

Vloxen Excavations I did when I heard a guy in my alliance at the time ask for some help with it. Starting at Vlox's falls, we couldn't reach the second floor. I hadn't done much if any hard mode at the time, and I can't speak for him. I think that I would have a chance at it.

Slaver's exile, I gamely tried to beat after each of my characters beat Eye of the North (normal mode). Note that I did ALL the other dungeons, mostly with heroes and henchmen. Note also that I have all three "protector" titles on all three of my characters, so I'm no wuss. However, I could never get past the first big Stone Summit group. Earlier today, I tried it again, hoping my Hard Mode experiance would help. It did, I guess. I gut to Seveltarm's group, cleared out everything in the room save for him, the Stone Summit that swarms around him, and one of those grasping ghoul dervish things, having full death penalty on everyone at the time. I couldn't take out both of the guys with res skills. This is Normal Mode. This is also why I think I'd have a chance at Hard Mode Vloxen, it has those Stone Summit with so many ressurect skills, though not in such huge groups. Hard Mode Slaver's exile must be completely unreasonable.

Noth that I could not find a group for the domain of Anguish, and have never tried the Realms of the Gods or Factions Elite Missions, so I can't compare those. However, I cannot imagine that they are even on the same scale. I broke my teeth on Slaver's Exile,and nothing else. It is the hardest thing in the game. Please, ArenaNet, do NOT replicate this mass reusable resurrecting enemy experiance in Guild Wars Two. It was not enjoyable.

stretchs

stretchs

Jungle Guide

Join Date: Sep 2007

Untimely Demise [Err了] - SOHK

Eastern Frontier in HM was no walk in the park, outside of that, H/H have allowed me to vanq all 3 conts

Xx_Sorin_xX

Krytan Explorer

Join Date: Dec 2006

W/

Realm of Torment.

Look at the builds there. They're almost all cookie cutter. They don't encourage flexibility in skill choices. Though I'm not sure how to make an area more difficult without making the skill choices more cookie cutter. Not sure that there is a way. Maybe its more of the skill collection choices. Dunno

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

In NM, I can't beat Foundry of Failed Creations. (No, I haven't gone with 6x r10 Ursans...)

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

I agree that the hardest (and most fun) areas are in GWEN. The burning forest of Sacnoth terrifies me even as a BHA ranger and I will usually avoid it if possible.

However, I generally prefer smaller mobs that are strong and balanced (like the group of three ceratadons on the way to bloodstone caves) as it favors shutdown and trickery over raw power. This is why I love 4-man areas and really wish there was a 4-man dungeon.

komma

komma

Wilds Pathfinder

Join Date: Aug 2007

None

N/

the hardest area i found while vanquishing was the hidden city. anywho cheers gw nation.

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo

The dino-infested asura jungles. I hate them.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I think that the Assault the Stroghold is ridiculously hard in Hard Mode. Totally unbalanced. Also the respawned monsters do not give XP so you cannot reduce your DP. I consider hard mode a real tack on done without considering balance.

Tyla

Emo Goth Italics

Join Date: Sep 2006

It's only really hard, when your H/H are going super-retardo.
When possible, Guildies > all.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Yeah. Hell's NM should be easy with a full guild team right?

But on topic, I've found the burning forest and the hidden city hardest. SF ftl.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

I've had a lot of trouble trying to vanquish Grothmar Wardowns. (Haven't tried Sacnoth yet).

On the other hand, I found the Hidden City to be relatively easy. Worse part was the giant open circle area with the djinn, but I was able to pull them apart and pick off a few each time.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

Quote:
Originally Posted by Vinraith
I've had more trouble with the Forgewight portion of Slaver's Exile than I have with any other portion of any other chapter of the game. It's taken about 6 runs at it to find a party configuration that's reasonably effective, and I'm still fine-tuning. I get the sense I'm considerably less experienced than you, though, so YMMV.
I did an ursan run in NM and had no trouble with it. Most wern't even r10 and one of the monks sucked.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I wont count Elite Areas or Dungeons.

Normal Mode (for opinionated reasons)
- Gyala Hatchery
- Tahnnakai Temple
- Jennur's Horde
- Gate of Madness

Hard Mode (again, for opinionated reasons)
- The Eternal Grove
- Abaddon's Mouth
- Vizunah Square
- Dzagonur Bastion

I'm sure there are plenty of places everyone may find hard or difficult in their own way. The main reason I put the ones I have here: Finding a group when hero/hench just don't seem to work.

Genius Was Revrac

Frost Gate Guardian

Join Date: Apr 2008

Illinois/Iowa

SCAR for life

Rt/

Simply put the single hardest room or area in all of GW's is Foundry HM room

#3. It is responsible for more Elite Mission wipes then any other. IF the

Titans spawn on top of u when u hide in the corner...its gg folks. This should

end any argument on the hardest area for high end pve.

Raging Rath

Raging Rath

Ascalonian Squire

Join Date: Aug 2006

Everywhere

E/Me

I would say Eye of the North and Southern Shiverpeaks are the hardest to vanquish. Canthan is pretty much easy. Didn't do NF yet. But, yea those are my choices.

Rath

Deadly Moonshiner

Deadly Moonshiner

Ascalonian Squire

Join Date: Mar 2008

Midnight Moons [Moon]

N/

Vanquish Joko's Domain with H/H

Monkey Slayer

Monkey Slayer

Academy Page

Join Date: Nov 2007

Quote:
Originally Posted by Sir Pandra Pierva
Gate of MAdness PUG NM or HM
Getting a group without any idiots there is almost next to impossible
Yes, yes, yes. I HATE Gate of Madness specifically, Realm of Tormet in general. You aggro more than one group and you're dead.

EDIT: Also, may just be me, but Finding a Purpose seems to be a pain. I'm trying to get Razah, and the first group swarms and kills my entire party. Also, as stated, the PUGs for Abbadon's Gate are for just that, Abbadon's Gate only. Therefore, I have to run H/H, and we get nuked into oblivion.

Thizzle

Banned

Join Date: Apr 2008

Quote:
Originally Posted by ~ Dan ~
Sunqua Vale.
That place is rough.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

DoA before nerfed. Southern shiverpeaks (I'm looking at you Ice Dome)