Originally Posted by Sarevok Thordin
Proph - Tombs
Factions - The area outside harvest temple Nightfall - DoA GWEN - Slavers |
The hardest area in Guild Wars
T1Cybernetic
Quote:
the_jos
There are two kinds of difficult.
One is the one that 'requires' some skill and strategy.
Eternal Grove HM is one of those places.
I've done it with my monk first time.
It was a team with good players (guild/friends), but rather random on professions.
After that, I needed several attempts with some guildies to finish it on my mesmer (finally beat it with 2 human + 6 hero).
Part of the earlier problem was caused by wrong strategy, solving that helped a lot.
The other kind of difficulty is the the one mostly solved with Tank/Nuker/Healer in PUGs.
Difficult, not because you need skill or strategy, but because the number of foes is just too high.
That would be areas like DoA and Slaver's.
There are alternative strategies, but those rely on specific team builds.
I can for example use a 2w, 2p, 2 healers and 2 mesmer team.
The problem there is I can make that team with one human and heroes, but it's hard to form with 8 humans.
Just finding people with access to the mesmer and paragon profession can be hard. Then they need some skills unlocked. And they need access to the area.
And people must be willing to play on those professions, because a lot will want to do the area on their primary character.
As surgestion for GW2, I'd say stop using large groups and environment as 'difficult' and use for example random smaller groups with various professions/skills so balanced team builds are supported more and players actually need skill to get things done.
One is the one that 'requires' some skill and strategy.
Eternal Grove HM is one of those places.
I've done it with my monk first time.
It was a team with good players (guild/friends), but rather random on professions.
After that, I needed several attempts with some guildies to finish it on my mesmer (finally beat it with 2 human + 6 hero).
Part of the earlier problem was caused by wrong strategy, solving that helped a lot.
The other kind of difficulty is the the one mostly solved with Tank/Nuker/Healer in PUGs.
Difficult, not because you need skill or strategy, but because the number of foes is just too high.
That would be areas like DoA and Slaver's.
There are alternative strategies, but those rely on specific team builds.
I can for example use a 2w, 2p, 2 healers and 2 mesmer team.
The problem there is I can make that team with one human and heroes, but it's hard to form with 8 humans.
Just finding people with access to the mesmer and paragon profession can be hard. Then they need some skills unlocked. And they need access to the area.
And people must be willing to play on those professions, because a lot will want to do the area on their primary character.
As surgestion for GW2, I'd say stop using large groups and environment as 'difficult' and use for example random smaller groups with various professions/skills so balanced team builds are supported more and players actually need skill to get things done.
ReiNaruto
I think that the dwarves at Slaver's is a good point on different profession working together in a very balanced way. It's on of my preferred zones in the whole game.
jackie
In my opinion Charr Homeland in HM is bit more challenging than Slavers though, quite nicely balanced folk up there. Para support with defensive anthem/shields up etc makes it quite easy though.
sterbenx2
I don't know exactly which one is the hardest but I have been having a horrible time Rotscale. . grrrrr. I'm losing my blood lust for hard mode as it isn't really hard maode. Its more like super enemy mode. Its more annoying than fun. I thought it would bring the tactical element of GW back sinceits been lost since NF but nah its just a gimmick kill mode. Imba to an extreme and just boring. thx anet. nice try but.
havok019
Shards of Orr, Level 3 Bottleneck. Will have to go for a third time and bring consumables. Tried fighting through it with 60 dp, after 2 hours on this level just had to call it quits right at gate to final boss (we wouldn't have killed him anyways). Problem is all the monks and the large groups of undead merge into each other. Always seems like you're fighting mobs with 2-3 monks with a 60 dp by this point and quick spike-deaths from lightning. Lucky if you can get one guy down before respawning. I don't know how anybody does this on HM w/o consumables.
My other area is the Burning Forest in Sacnoth Valley. Yeah, you can bring a scorpion into the area to help, but a straight up fight with heroes? The Burning Spirit patrol with boss is just wicked here. I shudder at the thought of vanquishing this area -- plan ahead, consumables.
My other area is the Burning Forest in Sacnoth Valley. Yeah, you can bring a scorpion into the area to help, but a straight up fight with heroes? The Burning Spirit patrol with boss is just wicked here. I shudder at the thought of vanquishing this area -- plan ahead, consumables.
Numa Pompilius
Quote:
Originally Posted by havok019
My other area is the Burning Forest in Sacnoth Valley. Yeah, you can bring a scorpion into the area to help, but a straight up fight with heroes? The Burning Spirit patrol with boss is just wicked here. I shudder at the thought of vanquishing this area -- plan ahead, consumables.
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bigtime102
Beacons to Droks solo without henchmen or max armour.
MyNameIsBrett
Personally I find that anywhere with Jade Brotherhood in Factions HM is the most difficult thing in the game. The only thing you can really do with it is Pain Inverter but you're only hitting one person with it. It's very difficult to not get spiked, AOE KD's just take too long to be effective.
Also, Sacnoth Valley HM Vanquishing - insanely difficult without an organized group. Unfortunatly it's so rare to find other people wanting to vanquish, there really needs to be a PUG Channel for Vanquishing that's game-wide.
Also, Sacnoth Valley HM Vanquishing - insanely difficult without an organized group. Unfortunatly it's so rare to find other people wanting to vanquish, there really needs to be a PUG Channel for Vanquishing that's game-wide.
shoogi
Gotta be something in Prophecies the way it used to be- without heroes. Now some stuff there was really tough... 2 monk henchies didn't keep you alive in the hard areas and you had to deal with monk pugs. That made some missions such as thunderhead keep and ring of fire extremely hard to beat, and some explorables like drok run or icedome were a nightmare.
With heroes it's all piece of cake, also in hardmode.
With heroes it's all piece of cake, also in hardmode.
Fear Me!
It's very hard to say now with the advent of heroes and party flagging. There was no hard area in particular even before these implementations. Please elaborate; will you be doing areas with a hero/hench team or pugging it? And if so, will your pug be an ursan pug? The only 'hard' thing I'd give my consideration to is pre-silent-nerf Thunderhead Keep mission.
blood seeker
Lornarns pass with 6 HM o.O
Jaghar Tharn
Quote:
Originally Posted by blood seeker
Lornarns pass with 6 HM o.O
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lol not that hard
last night i did lornar's, Dreadnought's Drift and snake dance HM just for the kicks (leaving from rankor would be easier)
not that hard but kinda boring, but, what can i say 2 elite monk tomes
CagedinSanity
Two places in GWEN:
Asuran and some Vanguard areas, mostly just with the elementals. Too many of 'em. Dinos have too much health and armor.
And Norn isn't easier because of Ursan (I've farmed to r3-5 without ursan completely, NM, with heroes/henches), it's just... easier... The enemies aren't that tough.
And I haven't done too many dungeons so I can't speak for them.
Asuran and some Vanguard areas, mostly just with the elementals. Too many of 'em. Dinos have too much health and armor.
And Norn isn't easier because of Ursan (I've farmed to r3-5 without ursan completely, NM, with heroes/henches), it's just... easier... The enemies aren't that tough.
And I haven't done too many dungeons so I can't speak for them.
Parson Brown
Quote:
Originally Posted by Bruce Leeroy
HM vanquishing Tahnakai explorable by actually killing everything.
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Alex the Great
hard mode jade brotherhood!!!
SY kept me wipeless untill lian the dragon petal.
SY kept me wipeless untill lian the dragon petal.
sibelang
imho :
NF -> DoA (tried 2 times fail...)
Gwen -> Vloxen Excavation Dungeon (HM) 2many stonesummit ><
NF -> DoA (tried 2 times fail...)
Gwen -> Vloxen Excavation Dungeon (HM) 2many stonesummit ><
Richardt
I agree with Alex-HM Jade Brotherhood is just nasty. And I did that before I learned how to do SY! on my tank too :/
Slaver's has some sweet team synergy amongst the Dwarves-although you can counter this easily with Frozen Soil.
Shards of Orr is just evil.
Slaver's has some sweet team synergy amongst the Dwarves-although you can counter this easily with Frozen Soil.
Shards of Orr is just evil.
Carboplatin
forgewight in HM is pretty nasty with heros. the other subdungeons are not too bad.
RavagerOfDreams
Quote:
Originally Posted by Gaile Gray
Interesting thread. In fact, it's really useful to the designers.
Could you include some notes about what makes the area/quest/mission difficult, and whether you think it's too difficult, or just nicely challenging? |
VitisVinifera
Quote:
Originally Posted by shoogi
Gotta be something in Prophecies the way it used to be- without heroes. Now some stuff there was really tough... 2 monk henchies didn't keep you alive in the hard areas and you had to deal with monk pugs. That made some missions such as thunderhead keep and ring of fire extremely hard to beat, and some explorables like drok run or icedome were a nightmare.
With heroes it's all piece of cake, also in hardmode. |
Bergil
In this game, there are three things that I have tried to do, but not yet succeeded. Those are
1- Slaver's exile normal mode.
2- Vloxen Excavations hard mode
3- Plains of Jarin hard mode.
Vanquishing Plains of Jarin was the first thing I tried to do in Hard mode. I haven't done it yet because I'm going in order, and I'm currently in the Maguuma Jungle with the first character I'm taking through hard mode. I am one hundred per cent certain I could do it now.
Vloxen Excavations I did when I heard a guy in my alliance at the time ask for some help with it. Starting at Vlox's falls, we couldn't reach the second floor. I hadn't done much if any hard mode at the time, and I can't speak for him. I think that I would have a chance at it.
Slaver's exile, I gamely tried to beat after each of my characters beat Eye of the North (normal mode). Note that I did ALL the other dungeons, mostly with heroes and henchmen. Note also that I have all three "protector" titles on all three of my characters, so I'm no wuss. However, I could never get past the first big Stone Summit group. Earlier today, I tried it again, hoping my Hard Mode experiance would help. It did, I guess. I gut to Seveltarm's group, cleared out everything in the room save for him, the Stone Summit that swarms around him, and one of those grasping ghoul dervish things, having full death penalty on everyone at the time. I couldn't take out both of the guys with res skills. This is Normal Mode. This is also why I think I'd have a chance at Hard Mode Vloxen, it has those Stone Summit with so many ressurect skills, though not in such huge groups. Hard Mode Slaver's exile must be completely unreasonable.
Noth that I could not find a group for the domain of Anguish, and have never tried the Realms of the Gods or Factions Elite Missions, so I can't compare those. However, I cannot imagine that they are even on the same scale. I broke my teeth on Slaver's Exile,and nothing else. It is the hardest thing in the game. Please, ArenaNet, do NOT replicate this mass reusable resurrecting enemy experiance in Guild Wars Two. It was not enjoyable.
1- Slaver's exile normal mode.
2- Vloxen Excavations hard mode
3- Plains of Jarin hard mode.
Vanquishing Plains of Jarin was the first thing I tried to do in Hard mode. I haven't done it yet because I'm going in order, and I'm currently in the Maguuma Jungle with the first character I'm taking through hard mode. I am one hundred per cent certain I could do it now.
Vloxen Excavations I did when I heard a guy in my alliance at the time ask for some help with it. Starting at Vlox's falls, we couldn't reach the second floor. I hadn't done much if any hard mode at the time, and I can't speak for him. I think that I would have a chance at it.
Slaver's exile, I gamely tried to beat after each of my characters beat Eye of the North (normal mode). Note that I did ALL the other dungeons, mostly with heroes and henchmen. Note also that I have all three "protector" titles on all three of my characters, so I'm no wuss. However, I could never get past the first big Stone Summit group. Earlier today, I tried it again, hoping my Hard Mode experiance would help. It did, I guess. I gut to Seveltarm's group, cleared out everything in the room save for him, the Stone Summit that swarms around him, and one of those grasping ghoul dervish things, having full death penalty on everyone at the time. I couldn't take out both of the guys with res skills. This is Normal Mode. This is also why I think I'd have a chance at Hard Mode Vloxen, it has those Stone Summit with so many ressurect skills, though not in such huge groups. Hard Mode Slaver's exile must be completely unreasonable.
Noth that I could not find a group for the domain of Anguish, and have never tried the Realms of the Gods or Factions Elite Missions, so I can't compare those. However, I cannot imagine that they are even on the same scale. I broke my teeth on Slaver's Exile,and nothing else. It is the hardest thing in the game. Please, ArenaNet, do NOT replicate this mass reusable resurrecting enemy experiance in Guild Wars Two. It was not enjoyable.
stretchs
Eastern Frontier in HM was no walk in the park, outside of that, H/H have allowed me to vanq all 3 conts
Xx_Sorin_xX
Realm of Torment.
Look at the builds there. They're almost all cookie cutter. They don't encourage flexibility in skill choices. Though I'm not sure how to make an area more difficult without making the skill choices more cookie cutter. Not sure that there is a way. Maybe its more of the skill collection choices. Dunno
Look at the builds there. They're almost all cookie cutter. They don't encourage flexibility in skill choices. Though I'm not sure how to make an area more difficult without making the skill choices more cookie cutter. Not sure that there is a way. Maybe its more of the skill collection choices. Dunno
arsie
In NM, I can't beat Foundry of Failed Creations. (No, I haven't gone with 6x r10 Ursans...)
smilingscar
I agree that the hardest (and most fun) areas are in GWEN. The burning forest of Sacnoth terrifies me even as a BHA ranger and I will usually avoid it if possible.
However, I generally prefer smaller mobs that are strong and balanced (like the group of three ceratadons on the way to bloodstone caves) as it favors shutdown and trickery over raw power. This is why I love 4-man areas and really wish there was a 4-man dungeon.
However, I generally prefer smaller mobs that are strong and balanced (like the group of three ceratadons on the way to bloodstone caves) as it favors shutdown and trickery over raw power. This is why I love 4-man areas and really wish there was a 4-man dungeon.
komma
the hardest area i found while vanquishing was the hidden city. anywho cheers gw nation.
SirSausage
The dino-infested asura jungles. I hate them.
VinnyRidira
I think that the Assault the Stroghold is ridiculously hard in Hard Mode. Totally unbalanced. Also the respawned monsters do not give XP so you cannot reduce your DP. I consider hard mode a real tack on done without considering balance.
Tyla
It's only really hard, when your H/H are going super-retardo.
When possible, Guildies > all.
When possible, Guildies > all.
angmar_nite
Yeah. Hell's NM should be easy with a full guild team right?
But on topic, I've found the burning forest and the hidden city hardest. SF ftl.
But on topic, I've found the burning forest and the hidden city hardest. SF ftl.
TheRaven
I've had a lot of trouble trying to vanquish Grothmar Wardowns. (Haven't tried Sacnoth yet).
On the other hand, I found the Hidden City to be relatively easy. Worse part was the giant open circle area with the djinn, but I was able to pull them apart and pick off a few each time.
On the other hand, I found the Hidden City to be relatively easy. Worse part was the giant open circle area with the djinn, but I was able to pull them apart and pick off a few each time.
Risus
Quote:
Originally Posted by Vinraith
I've had more trouble with the Forgewight portion of Slaver's Exile than I have with any other portion of any other chapter of the game. It's taken about 6 runs at it to find a party configuration that's reasonably effective, and I'm still fine-tuning. I get the sense I'm considerably less experienced than you, though, so YMMV.
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StormDragonZ
I wont count Elite Areas or Dungeons.
Normal Mode (for opinionated reasons)
- Gyala Hatchery
- Tahnnakai Temple
- Jennur's Horde
- Gate of Madness
Hard Mode (again, for opinionated reasons)
- The Eternal Grove
- Abaddon's Mouth
- Vizunah Square
- Dzagonur Bastion
I'm sure there are plenty of places everyone may find hard or difficult in their own way. The main reason I put the ones I have here: Finding a group when hero/hench just don't seem to work.
Normal Mode (for opinionated reasons)
- Gyala Hatchery
- Tahnnakai Temple
- Jennur's Horde
- Gate of Madness
Hard Mode (again, for opinionated reasons)
- The Eternal Grove
- Abaddon's Mouth
- Vizunah Square
- Dzagonur Bastion
I'm sure there are plenty of places everyone may find hard or difficult in their own way. The main reason I put the ones I have here: Finding a group when hero/hench just don't seem to work.
Genius Was Revrac
Simply put the single hardest room or area in all of GW's is Foundry HM room
#3. It is responsible for more Elite Mission wipes then any other. IF the
Titans spawn on top of u when u hide in the corner...its gg folks. This should
end any argument on the hardest area for high end pve.
#3. It is responsible for more Elite Mission wipes then any other. IF the
Titans spawn on top of u when u hide in the corner...its gg folks. This should
end any argument on the hardest area for high end pve.
Raging Rath
I would say Eye of the North and Southern Shiverpeaks are the hardest to vanquish. Canthan is pretty much easy. Didn't do NF yet. But, yea those are my choices.
Rath
Rath
Deadly Moonshiner
Vanquish Joko's Domain with H/H
Monkey Slayer
Quote:
Originally Posted by Sir Pandra Pierva
Gate of MAdness PUG NM or HM
Getting a group without any idiots there is almost next to impossible |
EDIT: Also, may just be me, but Finding a Purpose seems to be a pain. I'm trying to get Razah, and the first group swarms and kills my entire party. Also, as stated, the PUGs for Abbadon's Gate are for just that, Abbadon's Gate only. Therefore, I have to run H/H, and we get nuked into oblivion.
Thizzle
Quote:
Originally Posted by ~ Dan ~
Sunqua Vale.
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samifly
DoA before nerfed. Southern shiverpeaks (I'm looking at you Ice Dome)