GW2 to have voice chat?

HardWonFame

HardWonFame

Academy Page

Join Date: Feb 2007

Purdue University, West Lafayette IN

Seven Samurai [SvnS]

N/Me

Like it or not voice chat is going to become more and more common in online games. I'd like to see what Anet would do with such a system. I was not personally impressed with how it worked out in World of Warcraft, but who know's, this could work out very well.

I'd love to talk to all of my guild mates, I don't play guild wars for the immersion, for that I'd go play something not-online.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by HardWonFame
Like it or not voice chat is going to become more and more common in online games. I'd like to see what Anet would do with such a system. I was not personally impressed with how it worked out in World of Warcraft, but who know's, this could work out very well.

I'd love to talk to all of my guild mates, I don't play guild wars for the immersion, for that I'd go play something not-online.
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.

Voice chat, though more common, is in no way necessary nor is there any proof that it improves the gameplay experience. It also doesn't address issues of profanity or harassment, as it is a medium that is much harder to control. Furthermore, it won't aid in the already hard to decipher writings of people who have english as their second language.

Also, just because you don't play GW for the immersion or atmosphere doesn't hold true for everyone else.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by Biostem
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.

Voice chat, though more common, is in no way necessary nor is there any proof that it improves the gameplay experience. It also doesn't address issues of profanity or harassment, as it is a medium that is much harder to control. Furthermore, it won't aid in the already hard to decipher writings of people who have english as their second language.

Also, just because you don't play GW for the immersion or atmosphere doesn't hold true for everyone else.
Voice chat helps the people who can't type and play at the same time - I'm much more effective when I can give instructions over Vent, let's say, then typing it all the way. I'm a social guy, I need to talk. Silent teams kill me, so Vent is generally best for me. There's always on and I don't need to type, although I'm known to type a lot when I don't have Vent, even if I'm in the frontline.

And in multi-language team, I speak 2 languages fluently, and I know Japanese enough to be understood by most Tokyoites and have general discussions. Therefore, when we have teams where people speak French and English (I had a Japanese guy the other day as well), I'm the one that has to translate everything. Well trust me, I can focus my typing in French, and my voice in English, or vice-versa. I ask the English-speakers to get on Vent (usually my friends) while I translate instructions in French in team chat. Really helps me.

So yes... I wouldn't mind the voice chat in-game. Until then, I have Vent, suits me x].

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

I'm pretty sure most players won't find themselves instructing others how to play, or having to translate amongst teammates. You give a very specific example of where voice chat is better, yet still can't point out how it is better overall.

Games like GW are intended to draw you into a fantasy world - I don't need the cracking voice of pre-pubescent boys telling me my ele is hawt or asking if my necro will be their GF. It's not even the fact that you will surely be able to play w/o using voice chat - it's the fact that it will be *required* by some elitist snobs otherwise they'll kick you...

Moonlit Azure

Moonlit Azure

Krytan Explorer

Join Date: Nov 2007

R/

Oh, I forgot about foreign languages.

Since those RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOers can't speak english in the ENGLISH district I'm against now.

It'll be like this:

Como estas?
Parle vous Francis?
(Chinese symbols)


QQ

Ashe.

Ashe.

Frost Gate Guardian

Join Date: Jan 2007

Tales Of Glory[ePiC]

Rt/

I'd kill to be able to message my entire friends list at the same time.

Relevancy...who needs it?

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

i would like intergrated voice chat but why are they hiring video chat engineers what their gonna make video chat in gw2 lol that would be weird and a dead zone for child molestors and micheal jackson.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I bet the idea of adding built-in voice chat is a micro-payment option being tossed around.
So, I wouldn't be surprised if they do it, and I wouldn't be surprised if you actually do want it, you pay for it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Yeah leave it alone get Vent or TS as it will be another problem for slow loaders.When ppl are having a problem with it more support tickets for NCSoft.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

I can see GW2 now....

Expert group forming for [insert final boss name here] must have voice chat activated!11!!1

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by 1 up and 2 down
I can see GW2 now....

Expert group forming for [insert final boss name here] must have voice chat activated!11!!1
It sounds no different than now with TS and Vent.
I imagine it would be like this.
Group leader clicks voice chat icon in party formation window.
Anyone seeing that group in party search window sees the icon.
I am given 100 dollars.

That's how I would do it.

Oh, I forgot to mention all the elements my party search window would use.
Fields to type in, to specify exactly what you are looking for.
It would show group location, setup and skill bars.
What they are looking for prof wise.
The voice chat activated icon.
Totally awesome GUI design. Uses icon themes based on Crazy Mean Baby.

and a button to click to give me 100 dollars.

HardWonFame

HardWonFame

Academy Page

Join Date: Feb 2007

Purdue University, West Lafayette IN

Seven Samurai [SvnS]

N/Me

Quote:
Originally Posted by Biostem
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.

Voice chat, though more common, is in no way necessary nor is there any proof that it improves the gameplay experience. It also doesn't address issues of profanity or harassment, as it is a medium that is much harder to control. Furthermore, it won't aid in the already hard to decipher writings of people who have english as their second language.

Also, just because you don't play GW for the immersion or atmosphere doesn't hold true for everyone else.
Valid point. However the use of ventrilo / teamspeak in conjunction with many online games would seem to show that there is demand for such a feature, and that voice chat does have a positive affect. Again this could be debated.

I have not yet been in a highly organized, successful guild that does not make use of some form of voice chat for their more involved activities.

Also I do agree that there could be issues with profanity / privacy over integrated chat systems, but I don't think it would be too different from the local chat now.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Washi
Because most random players do not need voice communication? Do you want to hear random noobs screaming in pugs? Seriously, If you need it, there is no problem to get it, if you don't... you don't.
Most games that have voice chat have a mute player function. Generally, even in Counter Strike, I've found most people are actually helpful on VOIP and very few people use it for garbage. But then, I don't play on american servers, so I guess that might be. If someone decides to play music through it or something, just mute them. Having the option to use it realistically is better than no option at all. And for breaking immersion - when the hell has Guild Wars been immersive?

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Zinger314
It won't happen. Too much money for ArenaNet.
I could see it being possible. If they are claiming to start persistence worlds on servers, why not voice chat? Things are getting cheaper.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Biostem
Blood and gore is increasingly common in games now, too - does that mean that all future games should have it? No.
That's not an accurate comparison since blood and gore aren't terribly beneficial.

Quote:
Originally Posted by -Loki-
Most games that have voice chat have a mute player function. Generally, even in Counter Strike, I've found most people are actually helpful on VOIP and very few people use it for garbage. But then, I don't play on american servers, so I guess that might be.
There have been just a few servers on TF2 and CS:S that I've found to be distasteful. Other than that, not much of a problem, really.

Quote:
Originally Posted by Silly Warrior
I could see it being possible. If they are claiming to start persistence worlds on servers, why not voice chat? Things are getting cheaper.
From what I've heard, italicized because I'm not too sure about it, persistancy isn't actually too expensive. GW went the way of instancing as a design decision.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Bryant Again
There have been just a few servers on TF2 and CS:S that I've found to be distasteful. Other than that, not much of a problem, really.
It seems to have become a gaming myth - Counter Strike players are immature/dickheads/wankers/whatever. People seem to ignore the fact that every other games PvP community is exactly the same. And they - including CS - aren't that bad, when you actually play it.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by -Loki-
It seems to have become a gaming myth - Counter Strike players are immature/dickheads/wankers/whatever. People seem to ignore the fact that every other games PvP community is exactly the same. And they - including CS - aren't that bad, when you actually play it.
The worst online gaming playerbases I've met have been GW, Dawn of War, SC and the WoW forums.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

What about those who want to start using it for trading and you want to talk to a guild member.You don't want to mute it when talking to them unless there are several channels that would be a huge cost and server load.There could an auction house to do that in but I can see using in game chat for stuff like that.Who would be the voip server admin?

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Voice chat in Guild Wars would obviously not work in towns, as the overlapping conversations would be too cluttered. Working with group members is sensible. However, the bandwidth usage would be an issue.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Quote:
Originally Posted by Bryant Again
The worst online gaming playerbases I've met have been GW, Dawn of War, SC and the WoW forums.
The worst community I saw was BF2!
Even the so called 'all christian server' was saturated with swearing and racist comments.
It was hard finding a server of people who weren't whacko.

So far the best community for me was Everquest 2 pre PvP.
2 years and I only met 1 person who was an arse. And we met up again the next weekend and cooled off and became allies.
Then PvP came and the forums were literally flooded with adrenaline junky, e-peen obsessed, abrasive whack-a-doos.
I don't hate PvP, but sometimes the competitive element being introduced to a game attracts the world's most socially inept individuals.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Rather than reinventing the wheel with a voice chat system, I'd prefer if they included hooks into Vent, TS2 or whatever that highlighted the names of party members who were speaking. You'd need to know what Vent name corresponds to what in-game name though.

Then again, maybe voice chat isn't that hard to write in... could be the case if there are third-party libraries that do most of the work.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by Sirius-NZ
Rather than reinventing the wheel with a voice chat system, I'd prefer if they included hooks into Vent, TS2 or whatever that highlighted the names of party members who were speaking. You'd need to know what Vent name corresponds to what in-game name though.

Then again, maybe voice chat isn't that hard to write in... could be the case if there are third-party libraries that do most of the work.
I know nothing about programmation, but I don't see how you could get hooks with Vent/TS (I'll shorten it to Vent, it's the one my alliance uses and I'm more familiar with it) on Guild Wars. GW IGN "changes", Vent names change - I had to change mine a few days ago because I forgot my password on my account with admin rights and I'm not on my computer, which logs me automatically.

So how can you hear someone who's not on your server?

Unless GW (or Anet... blah) could manage servers, where both TS and Vent can log at the same time. I'm not even sure if it would be possible, but that's a solution I can find with the nonexistent programmation background I have. Log into one server, provided by "GW", limited to your team (at another extent, guild or alliance) via your voice chat client, and the party leader can set access to the "current team leader's" tab. You could have more tabs, guild, alliance, friend-list at some extent... (No. Local. Chat. Option. PLEASE.) embedded to a Voice Chat window.

Not even sure if it'd work, but eh... might as well shoot my ideas no? x]. Or maybe this idea has been given before, I didn't read the whole thread.

Quote:
Originally Posted by Biostem
I'm pretty sure most players won't find themselves instructing others how to play, or having to translate amongst teammates. You give a very specific example of where voice chat is better, yet still can't point out how it is better overall.
No, but sometimes I'm in a group where the leader (not me) is giving instructions over Vent. And I like it, for one. Makes it easier to communicate, rather than doing a few manual things at the same time (typing - moving around - selecting skills). Groups tend to go smoother.

Limu Tolkki

Wilds Pathfinder

Join Date: Dec 2006

Hate The [Cape]

E/

No way, leave it to vent/ts if you want to speak.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

Quote:
Originally Posted by Zinger314
It won't happen. Too much money for ArenaNet.
i hope you feel stupid if it does happen

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

no thanks i pass on this 1

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Well, since my thread got rezzed I thought I would give an update onto this. Arena Net is still listing the text/voice/video chat engineer job on their website, so it would appear they are still wanting to go ahead with this.
http://www.arena.net/jobs/default.php

romeus petrus

romeus petrus

Jungle Guide

Join Date: Jun 2006

Urgoz Warren

Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com

Not going to happen, too much $$$.

Thank God for Vent.

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

I honestly don;t see why they're thinking of it. As others have said, TS/Vent is available, and to integrate VoIP would just be more work, more bandwidth, more hassle(aka support tickets). I'd much rather they spent the man hours that would go to creating a VoIP system to more(to me) important things, like fixing anything that's broken in GW, so that if they do something similar for GW2, they'll have a better idea of how to make it work the first time, cutting down on bugs. I've heard of people using Vent or TS for GvG for a couple years now, so why the sudden desire for an in-game chat system?
Seems like giving a fish a bicycle to me.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Please RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing no.

Rexion

Rexion

Wilds Pathfinder

Join Date: Aug 2007

[Luck]

E/

Aslong as it is good voice acting, it'll be okay.

SOGWTT has opposed this topic.
*can't believe no one hasn't said the opposition yet*

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

What the hell is wrong with everyone saying no?
If you don't want it, don't use it.
I for one really hope this gets implemented...makes life easier.

MoldyRiceFrenzy

MoldyRiceFrenzy

Wilds Pathfinder

Join Date: Feb 2005

Santa Rosa, CA

Confusion in The Ranks[tArD]

Mo/W

if only my internet could support voice chat... *sigh(btw cant get better internet cause of where i live)

Gorebrex

Gorebrex

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by 6am3 Fana71c
What the hell is wrong with everyone saying no?
If you don't want it, don't use it.
I for one really hope this gets implemented...makes life easier.
I cant speak for the others, but its not a matter of "just dont use it", its a mater of its totally unecessary. We have problems with lag and disconnects as is, and in-game voice chat will require still more bandwidth. Admittedly not much, but if even 1% of the 5 million copies sold(5,000) are playing at one time, it adds up. Also, if anyone has some kind of problem with it, thats a support ticket, and takes time away from other problems that need to be addressed. If you want to use voice chat in GW, use one of these.
http://www.ventrilo.com/download.php
http://www.teamspeak.com/?page=downloads

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

Quote:
Originally Posted by 6am3 Fana71c
What the hell is wrong with everyone saying no?
If you don't want it, don't use it.
I for one really hope this gets implemented...makes life easier.
That's what I hate about these forums lol.

Everyone will go and whine about it "No, I don't want to hear retarded 12 year olds swearing at me, when I abuse them bla bla"

This will be optional. If it wasn't, people would stab other people.

IN REAL LIFE.

Wait, who needs that?

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Quote:
Originally Posted by Gorebrex
If you want to use voice chat in GW, use one of these.
Why should I or anyone else be arsed with using vent/TS, make new server profile each time, etc. etc, if voice chat can and should be implemented?
And if it gets implemented I'm 100% sure there will be some Mute button for all of you carebears who prefer to hide behind keyboard.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

nvm,,,,,........ /agree with SOGWITT.

ChaoticCoyote

ChaoticCoyote

Krytan Explorer

Join Date: May 2006

Florida, USA

Imperial Order of the Iguana [IGGY]

R/

It's pretty clear that many people her have never used a voice chat system in an MMO.

I have, often, in WoW and LOTRO.

When you have voice chat on, you *ONLY* hear people in your party/group. Period.

You *DO NOT* hear gold sellers and random idle chatter in town, or anyone outside your group. No one can "spam" you in voice chat, unless they're in your party, and that's never happend in thousands of hours of playing (for me).

In my experience, in-game chat has *NEVER* caused lag, on any system, even when running on slow hardware like a laptop. A program like Vent is MORE LIKELY to cause lag than a built-in system, because it requires running a second program that can not directly coordinate with the game.

Voice chat is essential to coordinating complex activities among 10-40 people, and it can be very useful even in 5-8 man groups.

The *ONLY* drawback I have found to voice chat is that, very rarely, there could be a problem caused for female players. I have four female gamers in this house (my being the sole male of the domain); over the course of three years playing MMOs, we have had ONE instance of verbal sexual harassment while in voice chat. And that guy was booted from the guild instantly.

Voice chat is used for difficult, end-game, hardcore play, where people are serious about completing the mission.

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

this was posted like 8 months ago.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

Actually I started this thread about 3 and 1/2 months ago, but the posting is still listed on the Arena Net jobs page. Was kind of hoping we could get some kind of comment from Gaile about what the possible plans might be, but that obviously didn't happen.

Lady Lozza

Lady Lozza

Forge Runner

Join Date: Dec 2005

Oz

Angel Sharks

Me/N

Quote:
Originally Posted by ChaoticCoyote
The *ONLY* drawback I have found to voice chat is that, very rarely, there could be a problem caused for female players. I have four female gamers in this house (my being the sole male of the domain); over the course of three years playing MMOs, we have had ONE instance of verbal sexual harassment while in voice chat. And that guy was booted from the guild instantly.
In my experience this is most common in FPS games.
It is actually vaguely disturbing to jump ingame start chatting to your team mates then have someone say: "you're a girl, will you be my girlfriend"...

Thankfully not likely to happen in GW as I don't PUG much anymore at all.