PvE too easy? Try "no storage, only PUG" challenge!

MirageMaster

MirageMaster

Banned

Join Date: Mar 2007

EU

i see alot of ppl here with nothing to do in their lives lol

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

PuGs never listen so I'll be damned if you can convince them to do things your way, AKA succeed.

And I'm perfectly fine exercising my social skills in real life, thank you. If you play video games for the purpose of social interaction, then you need to get a life.

KThxBye

SpeedyKQ

SpeedyKQ

Krytan Explorer

Join Date: Dec 2005

E/Me

I love the idea, but in practice, it just couldn't be done. Too few players pug anymore, and the player base is too spread out.

Are you really going to find a full group of humans to do some primary quest out in the Maguuma Jungle? Even if you find two or three intrepid souls, are you going to be able to convince them to leave Alesia or Dunkoro behind?

I have 8 characters, and with each chapter I've chosen one character to pug all of the missions (or main quests in GWEN). No big deal if the party fills in with hero/hench, as long as I'm not going it alone. It has been fun - definitely more of a challenge, but a good change of pace. Normal mode is pretty forgiving.

Azrayel

Ascalonian Squire

Join Date: Sep 2007

Knights of the Void

Well I for one love being in Pug groups. I usually do missions that are harder with guildies but once they are done I have no issues going back to earlier mission such as THK and joining a Pug group to go through it again. It's not just the helping of noob players (most aren't noobs, they are just going thru again with new chars.) It is a great way to meet new peeps and learn new strategies with how some use their char.

As far as the challenge goes, I see no problem with giving it a shot. If thats how you want to play your game than thats fine with me, Hell I wouldn't mind joining an all no storage and collector armor group/guild. I have my uber leet ele and assassin already <--that was a joke

On a side note, some favorite things I do for a challenge is stand in LA during in game events and answer all the new peeps questions without being sarcastic. My other favorite is to get into pug groups and go with whatever their group consists of whether there is 3 ele's but no monks or I'm the only upfront damage dealer as my sin (I love my sin) and goin thru the mission. After you make it thru a few of those you really get that sense of accomplishment back.

Leslie

Frost Gate Guardian

Join Date: Nov 2005

England

Slash afk [afk]

A/

Not a fan of PuG's. It can be really irritating to get a wammo who doesn't know how to tank or aggro, uses Frenzy as his blocking stance and has 12 healing prayers and 3 sword mastery. It can also be very frustrating to have immature people join, who swear incessively and use CAPS LOCK TO COMPLAIN ABOUT HOW MUCH YOU NOOBS SUCK etc. Also, it can be irritating to have people randomly go AFK in the middle leaving the rest of the party to finish the mission while they "brb a sec".

Those negative views of pugging aside, it can be fun, and for some people it is. That's why I like the way that we get to have a choice; players or heroes. Just occasionally you can have a bad experience (one of the above most likely) with them and it can sour you from pugging indefinitely.

leprekan

leprekan

Wilds Pathfinder

Join Date: Oct 2005

Posers and Wannabes [nubs]

W/E

[quote=SpeedyKQ]I love the idea, but in practice, it just couldn't be done. Too few players pug anymore, and the player base is too spread out.

Are you really going to find a full group of humans to do some primary quest out in the Maguuma Jungle? Even if you find two or three intrepid souls, are you going to be able to convince them to leave Alesia or Dunkoro behind?quote]

Exactly.

Good example was when I needed .3% of Jade Quarry to finish Legendary Cartographer. Took me 2 days and my friends list to finally be able to finish the title. If there are no people in an outpost there are NO people there. I don't see standing in an outpost for days looking for humans to show up as a challenge.

On topic of Jade Quarry .. Anet please make it explorable for the next poor bastard that comes along and needs it for legendary cartographer. That was ridiculous having to find enough kurzick AND luxon friends to be able to map it for a title.

Torqual

Lion's Arch Merchant

Join Date: Mar 2006

W/Mo

I think this is a great idea, and I'd had the same plan to PUG only myself. Doing without storage and using crafter-only armour is even better.

I plan to roll a new character and start this in the coming few days/weeks. Hopefully I will be able to recruit some people for my guild along the way.

What I won't be saying is "OMG n00b" and repeat clicking on the mini map. I just intend to be quietly effective and speak when spoken to.

At the very least it's an excuse to go back to pre-sear, anyway. Catacombs FTW.

It's a shame that some people slam this idea. No-one is saying this is for everyone. I think that the OP is just highlighting that a lot of us are moaning about H/H killing the game. Many of us are soloing in dead guilds. God knows what the game is like for new players right now. So...this is a way to help out, meet people and have some fun. If you go into it with the assumption that you'll meet mainly bad players but hey, that's not a problem, then it's a good thing.

It sure as hell offers a refreshing alternative to ultra-hard areas, dumb AI, control-freakery and booting people because of one skill on their bar. These are some of the things a lot of us hate about the game now. Many of us enjoyed the game how it was 2 years ago and the point is, with the right people and the right attitude, it could be like that.

Anyone else who is serious about doing this, send me a PM and we can exchange IGN's and maybe work together on some of this.

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

Quote:
Originally Posted by aapo
Since we've already completed the game on normal mode with heroes and henchmen playing with our toes, I propose a challenge for you veterans to get a fresh start for the game.

Rules are simple, but the mentality you must have might be a more difficult thing to adapt to. It's similar to Diablo II's "ironman" mode. First things first: make a new character for your account, since this can't be done with existing characters. Aim of the game is to finish the campaign (I recommend Prophecies) under these rules:

1. Don't use storage. Ever. That means no transferring items, materials and money from your level 20 characters. Pick up stuff from the ground and sell them. If you're really hardcore, don't use crafters either but instead wear collector armor and weapons.

2. Don't use heroes or henchmen. At all. Make a human party for every mission and quest (this will be the real challenge) and be on the lookout for opportunities to level up your character. If you can't get Monks, adjust builds to have self-healing capability. Do your best to help and guide your team to be as effective as possible.

Basic philosophy of this challenge is to get away from the attitude of being compelled to min-max everything and return to state when gaming was pure fun of exploring the world and "being a noob".

This would also be good thing to try for you ANET people to realize just what kind of game you've made.
they made a great game ,actually it is the first game i played that kept me playing for like 2 years or more(need to check age),and like all things it has to come to an end ,for me it kinda has ,it just isnt like it used to be do´nt even play it anymore but o well cant expect to play this game forever ,i cant wait for guild wars 2.So imo your idea is good but hack i could´nt do that not even if i was paid for,start another char(got 10 ,do´nt want no more ty),not use storage, once u played in your own way it is a bit difficult to change play styles.Some people might find this a nice challenge but for me sorry i got tired of the entire game.

Quote:
Originally Posted by Isison
why don't you try a "you farm and give me all gold" challenge?
nice one,bad thing is farming is dead from mi point of view,good old days selling 1 titan gem for 80k lol than for 50k or so,and this is´nt even old farming point just before eotn.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

quick I have an olympic qualifying event comming up for the 100m dash. I know, let me cut off my foot.....

Thats about how much sense this makes.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

"Try "no storage...."

ooh, interesting. Seems like it could be fun. ^^



"....only PUG" challenge!"

Well, so much for fun. x.x



Uhm...person under me...edit button is ftw...

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

Quote:
Originally Posted by Thibor
I like the idea. That is the closest you will ever get to the feeling you got playing your very first character. No lvl 1 using weps your lvl 20 had in storage. Remember how it felt getting your first max dmg weapon drop. I do. I still pug whenever I get the chance and enjoy it.
nothing is compared to the first playtrough or maybethe first and second,the rest is just the same ,i am still wandering how i could have finished Nightfall with 9 diferrent chars

Quote:
Originally Posted by Pleikki
I know how we could do it fun and hard! Complete game without using any skills!
just dmg from weaps :P
lol yeah and use starter weapons instead of max damage ones

Quote:
Originally Posted by Zeek Aran
Please explain relevancy.
none existant

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Would've been fun back when there was acctually people to group with...

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

Quote:
Originally Posted by Sha Noran
PvE too easy? Try playing PvP instead of gimping yourself just for the sake of additional frustration. Honestly, it's going to be a slow frustrating grind to do as the OP suggested, so how about all of you PvE kids crawl out of your caves and try some IWAY.

Seriously, I hate when people suggest playing the game badly on purpose. Minesweeper isn't really hard, but that doesn't mean I'm going to click random boxes just to make it harder to win.
lol iway, that is kinda old but aniway there is the issue that not everyone likes pvp or it has reached a far to 1337 status atm.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

This reminds me of sex with gf - bondage in particular.

-Without good stuff too
-Will people at hells precipe be spamming 'wtb orgasm'?

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

I dont get the point of this.

1) You finished the game on NM with H/H and want to make it hader?

Solution - Turn on hard mode?

2) You think its a challenge creating a new unfunded character and making him level 20? Thats just a joke. Non max Armor is cheaper now then it used to be before, so you would be able to save more for your basic max armor. And max weapons are available for 5k at the weaponsmith, or you can just farm a boss for his green

Where do all these epic fail threads come from anyway?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by elektra_lucia
This reminds me of sex with gf - bondage in particular.

-Without good stuff too
-Will people at hells precipe be spamming 'wtb orgasm'?
To this quote, all I can say is

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Zinger314
That's completely and utterly pointless.

That doesn't make PvE more difficult; it makes PvE masochistic.
http://www.thefreedictionary.com/masochistic

.... Did I not understand what you meant?

I tried this once, matter of fact, I did it for every new character before I was rich. To play like this you must have great leadership skills, because you definitely can't rely on pugs to follow through. I remember those hard times before heroes...

Party (1/8): Looking for Tank, Nuker, Two Healers, MM, SS, 1 other.

Zena Starlight

Zena Starlight

Frost Gate Guardian

Join Date: Mar 2007

CBE

Mo/

Quote:
Originally Posted by aapo

2. Don't use heroes or henchmen. At all. Make a human party for every mission and quest (this will be the real challenge) and be on the lookout for opportunities to level up your character. If you can't get Monks, adjust builds to have self-healing capability. Do your best to help and guide your team to be as effective as possible.
That made me laugh. Want to go to factions and try any mission with the one or two people you find there?

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Quote:
Originally Posted by bhavv
I dont get the point of this.

1) You finished the game on NM with H/H and want to make it hader?

Solution - Turn on hard mode?
My thoughts exactly. If HM is not stimulating enough, then try PVP... or play another game. I think that would be better than gimping your way through NM on purpose.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by SpeedyKQ
Are you really going to find a full group of humans to do some primary quest out in the Maguuma Jungle? Even if you find two or three intrepid souls, are you going to be able to convince them to leave Alesia or Dunkoro behind?
- If the quest is trivial enough, I'd expect to find maybe one other player and go do it together after setting up build. Fewer players means more experience per monster and since the people who are doing this challenge are experienced it shouldn't be too much of a drawback. Make full use of your primary and secondary profession advantages!

You don't need to:
- Finish bonuses and every quest
- Min-max everything. Making Necro with some Monk skills should be a valid choice for utilizing Soul Reaping, since PvE *is* easy. Every profession gets self-healing capability and party support skills.
- Go in with full 8 people. Think getting additional people as a bonus to ease the challenge. If the hardest areas of the game can be done with 2-people farming build, standard missions shouldn't require much else.

Quote:
Originally Posted by Chicken Ftw
Except it's not a challenge, it's an exercise in masochism.
- I really don't understand comments like this. Have you ever played a real-time-strategy game where you're given five choices for difficulty level?
Easiest
Easy
Normal
Hard
Hardest

You'd pick the easiest level because "liking challenging game is masochism". And the easiest level is such that you can go AFK for five minutes, come back and find out that the enemy hasn't made a single attack against your base. Then you research every upgrade on your own pace, make 40 mammoth tanks / pimped up paladins and go mow down the base of your sorry opponent who is just sitting there and waiting to be destroyed. And afterwards you feel like you've achieved something? It's a pretty good analogy to what Guild Wars is like with H/H team.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Didn't Witte already solo all of Tyria?

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Here's my problem with this philosophy: GW is a team game. Therefore, no matter how good *you* are, it won't make a significant difference if every other person in your party is a shit-munching moron (read: average player). Therefore, it's not actually a greater challenge so much as a complete waste of time.

This sort of exercise is simply playing Russian Roulette with your time - with all barrels loaded.

ProgTes

ProgTes

Frost Gate Guardian

Join Date: Feb 2007

Under that rock.

We Demand A Shrubbery [Ni]

W/E

What the heck, there's 4 pages of flame. This guy actually came up with an interesting idea (prolly done before, doesn't matter though) and he gets flamed and QQ-ed all over. You don't like it, you don't do it. If I was really bored in GW I might even try it, it could be fun if you're looking for a challenge. And we want challenges right? Oh wait, I'm wrong there. We just want our gear & titles and we want it as cheap and quick as possible with as little effort as possible. THAT is what the average GW-er nowadays wants. If you're one of those, then there's no need to flame him all over - just GTFO.

high priestess anya

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Originally Posted by Zinger314
That's completely and utterly pointless.

That doesn't make PvE more difficult; it makes PvE masochistic.
i agree with this guy

bam23

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by aapo
You don't need to:
- Min-max everything. Making Necro with some Monk skills should be a valid choice for utilizing Soul Reaping, since PvE *is* easy. Every profession gets self-healing capability and party support skills.
- Go in with full 8 people. Think getting additional people as a bonus to ease the challenge. If the hardest areas of the game can be done with 2-people farming build, standard missions shouldn't require much else.
You would never beat the second half of any campaign like that. This idea won't work.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Bryant Again
It's not like I H/H because "i hate dem noobs", I just don't have the time to set up for a party.
I don't "hate dem noobs" either, to be clear. I find the very notion of playing a game with people I don't know rather odd, to be honest. I don't play games to make friends, I play games with friends. Playing games with people I don't know, whether they be profoundly skilled or not, simply isn't my idea of a good time. I'm not the kind of person that thrives off of "meeting" new people and I don't think of the internet as a means of making real social contact. Gaming is what I do to get away from other people.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by aapo
- Min-max everything. Making Necro with some Monk skills should be a valid choice for utilizing Soul Reaping, since PvE *is* easy. Every profession gets self-healing capability and party support skills.
Actually a smite necro is a pretty viable option in undead heavy areas. How do you think I got through Shards of Orr?

Oh, and I profoundly disagree with literally everything else you said.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Nevin
Party (1/8): Looking for Tank, Nuker, Two Healers, MM, SS, 1 other.
I shudder'd
rangers and mesmers being flamed all over again...

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Did I read correctly that someone actually thinks the OP's idea is more challenging them title hunting?

Yes playing NM with an unfunded character and only pugs is harder then then getting legendary guardian and vanquisher...

Actually I intended to put /sarcasm here, but come to think of it pugging NM probably is harder then H/H'ing HM. That isnt because the game is harder, its because pugs are shit.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by bhavv
Yes playing NM with an unfunded character and only pugs is harder then then getting legendary guardian and vanquisher...
And what choice did people with only prophecies have apart from the henchmen, running bad builds, cant even manage them properly, full of fail, you are limited to proph only skills, the list goes on and on, and this challenge is only timewasting for the empty places with no pugs about anyway.

This is exactly the way people with only proph/factions started when there were no heroes, first char, and once again the list goes on and on.

Also i will like to add people who played mes/ranger were flamed for seemingly being junk.

And another thing: Proph armour buildups are kinda bad in my opinion.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Pugs are challenging because they are not auto-pilot.
It takes work to be patient.
It takes work to get everyone prepared.
It takes work to co-ordinate.
It takes work to be supportive in order to help those which are not very good at the game, instead of criticizing them.
It takes work to be willing to go back, adapt and try again.

To many Homer Simpsons here with the belief "...you tried your best and you failed miserably. The lesson is, never try." And as a result everyone is drifting away and isolating themselves, and the playerbase as a whole is getting no better.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Redfeather1975
Pugs are challenging because they are not auto-pilot.
It takes work to be patient.
It takes work to get everyone prepared.
It takes work to co-ordinate.
It takes work to be supportive in order to help those which are not very good at the game, instead of criticizing them.
It takes work to be willing to go back, adapt and try again.

To many Homer Simpsons here with the belief "...you tried your best and you failed miserably. The lesson is, never try."

You're right, but the fact that you're right doesn't help the OP with his point. It takes a lot of work to do something with a PuG. The trouble is, it's just redundant and boring and doesn't make it any more challenging.

By the way people, Challenging is not a Synonym of "Time Consuming" or "Repetative".

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Then I think some people have the words challenging and rewarding mixed up in their brains.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Redfeather1975
Pugs are challenging because they are not auto-pilot.
more reasons underneath
Quote:
It takes work to be patient.
but patience is a limited stock
Quote:
It takes work to get everyone prepared.
shame the average pug /rage when it takes like 2 mins to get a team together
Quote:
It takes work to co-ordinate.
shame the usual pug cant follow simple instructions
Quote:
It takes work to be supportive in order to help those which are not very good at the game, instead of criticizing them.
thats why pve guilds are there for they listen out better i've found
Quote:
It takes work to be willing to go back, adapt and try again.
i agree here, but i will prefere to go back in time and as a newbie start from scratch

Quote:
To many Homer Simpsons here with the belief "...you tried your best and you failed miserably. The lesson is, never try."
This is my themetune

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Redfeather1975
Then I think some people have the words challenging and rewarding mixed up in their brains.

I won't argue with that. No, this idea isn't rewarding. It just basically cuts off all shortcuts. It challenges your patience, which I have none of thanks to these forums. I don't see how this actually challenges your gameplay ability.

Go into Mission.
Ask for PuG.
Organize PuG.
Fail with PuG.
Repeat Steps 1-4 three times.
Find a Good PuG.
Get to next mission.
Merchant all drops.
Repeat.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by aapo
- I really don't understand comments like this. Have you ever played a real-time-strategy game where you're given five choices for difficulty level?
Easiest
Easy
Normal
Hard
Hardest

You'd pick the easiest level because "liking challenging game is masochism". And the easiest level is such that you can go AFK for five minutes, come back and find out that the enemy hasn't made a single attack against your base. Then you research every upgrade on your own pace, make 40 mammoth tanks / pimped up paladins and go mow down the base of your sorry opponent who is just sitting there and waiting to be destroyed. And afterwards you feel like you've achieved something? It's a pretty good analogy to what Guild Wars is like with H/H team.
That's a sort of irrelevant analogy. Playing 'gimped' is a poor way of increasing difficulty, as much of Guru has mentioned regarding negative area effects.

A long-time player who tries this has to take into account that a great deal of their time is no longer playing, but rather gathering things for collector items, or forming teams. That's a warning sign right there; you're working more before you can even play the challenging and interesting part of the game.

Then, you take into account that most of the player's mission failures won't be because of the player, but rather group failures from PuGs (assuming there are even people available). So now you've got someone who has to sit around or grind to be able to continue the game how they enjoy it, and then they might have to do one thing over and over through no fault or failing of their own. It's not impossible to bring order to a PuG, but really, I don't play games to make children pay attention and work together.

As someone said earlier, you're not going to have the 'new' feeling of going through the game, and you're not going to be excited by new discoveries this time. I'd find this a really slow, dull slog to go through everything again without even being able to do things at my own pace.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I guess Guild Wars PvE quickly leans to rewards becoming the only motivation incentive to play and not the actual game play.
I've played games that were fun simply through playing and not getting any kind of reward. Those games were fun to play with PUGs. I guess I can see how GW game play can get boring after seeing and doing quite a lot, then the journey feels like a waste of time and the destination is more important.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Redfeather1975
I can see how GW game play can get so boring that the journey feels like a waste of time and the destination is more important.
Yeah but thats after you have done it once already

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Then guild wars needs gameplay like Unreal Tournament!
I like Unreal Tournament still.
I wonder if every reward was removed from GW if people would even bother playing it for fun for more than a week, just to experience the game play.
I wasn't being serious that I want Guild Wars to be an fps. But it might be cool if the game play were such that people would still want to log in years later just to run around and fight. Pew, pew pew.

Holly Herro

Holly Herro

Jungle Guide

Join Date: Dec 2005

Kangaroo-land.

Blades of the Dingo [AUST]

Quote:
Originally Posted by Redfeather1975
Then guild wars needs gameplay like Unreal Tournament!
I like Unreal Tournament still.
I wonder if every reward was removed from GW if people would even bother playing it for fun for more than a week, just to experience the game play.
I wasn't being serious that I want Guild Wars to be an fps. But it might be cool if the game play were such that people would still want to log in years later just to run around and fight. Pew, pew pew.
Hellgate london?