Separate who you end up fighting in HA based on rank.
Why? So new people can get into higher levels of PvP reasonably.
As it stands, there are reasons that new people don't get put into higher rank groups, because they generally don't know what they are doing quite as well.
However, they can only get higher rank by winning in battle, which 90% of the time can only be done by getting into a higher rank group or running one of the random x-WAY builds that crop up every now and then. Practicing "normal" builds to get rank also doesn't work very well, as the only real place to practice is in HA itself, where they have a very high chance of being steamrolled before they know what is going on, being sent back to the outpost with no Faction, Fame, or actual experience in the gameplay mode. After doing the same thing several times, many people give up and leave. Sure, dedicated people and people with good guilds can get through it, but for the average person, this paradox sucks.
Separate the HA battle sets by rank, so that new people practice against new people, so that rank discrimination doesn't seriously hinder ability to play, and so that people can get experience in higher level PvP.
The separation could work like this:
Rank 0-2
Rank 3-5
Rank 6-8
Rank 9-11
Rank 12+
How exactly groups would figure out their rank would probably be by average rank of all the players on the team. However, the group can choose to enter as a rank of any amount higher than their average if they so choose. Thus, new PvP-ers can join their rank 3-5 friends in HA without problems, or players who already GvG alot can start at a higher rank as opposed to fighting unchallenging people in lower ranks.
There may be some tweaking needed for the system, but I think it would help get people to make the transition from RA/AB/TA to HA/GvG better, which is something the game needs, in my opinion.
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