Dear ANET, How about creating a reward for PUG play?
strat_53711
With all the changes made in the game, it's sad to see that the Guild Wars world has evolved mainly into parties formed with Hero/Hench groups.
How about creating a reward for PUG play?
An example, completely clearing an Sorrows Furnace in Hard Mode with a full party (no heros or henches) You can even make it more unique by requiring only one of each primary class. In the end, a special chest would appear with something unique for everyone (maybe a cool customized mini pet).
It cant be that hard to implement code chances which would check when all monsters have been cleared, team build, and special reward.
This would encourage team play, which is almost extinct in todays game.
Throw us a bone, give us something new every once in awhile!!!
How about creating a reward for PUG play?
An example, completely clearing an Sorrows Furnace in Hard Mode with a full party (no heros or henches) You can even make it more unique by requiring only one of each primary class. In the end, a special chest would appear with something unique for everyone (maybe a cool customized mini pet).
It cant be that hard to implement code chances which would check when all monsters have been cleared, team build, and special reward.
This would encourage team play, which is almost extinct in todays game.
Throw us a bone, give us something new every once in awhile!!!
-Loki-
How does limiting you to one of each class in a group encourage team play?
Fril Estelin
/totally signed
This can encourage a bit more co-operation and may make anti-social people fail. No need for the constraint on professions, just an additional rewards for a full PUG party.
This can encourage a bit more co-operation and may make anti-social people fail. No need for the constraint on professions, just an additional rewards for a full PUG party.
Alexandra-Sweet
Whats with all these Dear ANet threads? Asking nicely won't get you far since our dear ANet is too busy with GW2.
Anduin
Quote:
Originally Posted by Fril Estelin
/totally signed
This can encourage a bit more co-operation and may make anti-social people fail. No need for the constraint on professions, just an additional rewards for a full PUG party. |
Sorry, but no thanks. There are many reason I don't play with random people.
Winter Lady
Theoretically sounds great - I like the idea very much.
Back in the good old days, it was always PUG to FOW/Underworld - hardly ever use henchies
Back in the good old days, it was always PUG to FOW/Underworld - hardly ever use henchies
Shadow Spirit
/signed becuase people can choose to PUG if they want. And if ANet wants to reward them for it GG...
But even if there was a reward, I still wouldn't PUG.
Any virtual reward cannot outweigh the real life frustration of PUGing...
But even if there was a reward, I still wouldn't PUG.
Any virtual reward cannot outweigh the real life frustration of PUGing...
dts720666
Quote:
Originally Posted by Shadow Spirit
Any virtual reward cannot outweigh the real life frustration of PUGing...
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I say, if we are going to encourage PUGs, and a member of the group leaves, each remaining person gets 1k from that person's storage, automatically transferred by game mechanics. THEN I might use PUGs.
Shayne Hawke
There was a reward for all of the old players that did pugging.
It's called "heroes".
And now we never have to suffer that again.
It's called "heroes".
And now we never have to suffer that again.
Woop Shotty
I think it'd be fun, and it would bring back Sorrow's Furnace for a short while too.
I'd wonder if Anet would turn it into a title reward instead, though.. (1) I play with nubs, etc. I don't think I'd like that.
Your idea would be fun I think, so I will..
/sign
I'd wonder if Anet would turn it into a title reward instead, though.. (1) I play with nubs, etc. I don't think I'd like that.
Your idea would be fun I think, so I will..
/sign
Winterclaw
I think the reward for pugging is the fame and gladiator titles.
Danax
1 Primary in a group? Are you insane! Groups for NM or HM usually have at least 2 monks.
quickmonty
/not signed
because:
large guilds could exploit the hell out of it
ps. maybe I should /sign, then my guild can do it for 'special reward' week after week after week .....................................
because:
large guilds could exploit the hell out of it
ps. maybe I should /sign, then my guild can do it for 'special reward' week after week after week .....................................
Xiooua
/notsigned.
Stop trying to force people to play together. If you want to group, get a guild. It's really sad to have to bribe the user base into playing together.
Stop trying to force people to play together. If you want to group, get a guild. It's really sad to have to bribe the user base into playing together.
Fril Estelin
Quote:
Originally Posted by quickmonty
large guilds could exploit the hell out of it
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The reward could be like the one proposed on the /thank thread, i.e., a small graphical bonus like wings or flashing aura. Nothing that would give an in-game advantage. Or may be an advantage when PUGing?
Quote:
Originally Posted by Xiooua
/Stop trying to force people to play together. If you want to group, get a guild. It's really sad to have to bribe the user base into playing together.
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quickmonty
Quote:
Originally Posted by Fril Estelin
Any guild that has at least 8 players could . It's not the point, guildies are already "socializing", it's more about the incentive for PUGing again
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guildwars101
i agree one of my loves of guild wars was entering an area with a party of people and having fun...now i cant play with real people...and talking to AI is not fun
(not with your suggestion but the idea that it is getting sad that you cant get player groups anymore)
(not with your suggestion but the idea that it is getting sad that you cant get player groups anymore)
Woop Shotty
Quote:
Originally Posted by quickmonty
large guilds could exploit the hell out of it
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quickmonty
Quote:
Originally Posted by Woop Shotty
How can you exploit a customized mini pet? That was the given example, and even other reward ideas could be customized goodies.
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The OP suggested a reward for full parties (no hero/hench). A mini pet was only one of several suggestions made (please read more carefully ~~ "maybe a cool customized mini pet"). If the same customized reward was given time after time then the original suggestion would not be valid as it would only encourage people to PUG once.
If each run offered a unique (even customized) reward than a guild group could do it over and over, bypassing the intent to entice people to PUG.
Fril Estelin
Quote:
Originally Posted by quickmonty
If each run offered a unique (even customized) reward than a guild group could do it over and over, bypassing the intent to entice people to PUG.
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Worst case: people don't PUG more, no change of situation.
Best case: people PUG more, which implies that they're more "sociable" (if they were not, the PUG wouldn't work).
So it looks beneficial?
You can't see me
I don't see any reason why a party with a full bar of eight humans should be rewarded any further than a bar with two humans and six AI substitutes. The translation of your thread is "Play my way. It's better, and therefore, we should encourage it, no matter how others enjoy playing."
What is so important about PuGing, in your opinion? What is the value of playing with other humans? What is the value of taking an hour to put together a group and accomplishing the same thing in a few more minutes than it would take a person and his heros to finish, that were put together in less than one? What's the point?
People say "PuGing encourages social play. Social play is a good thing. This is how the game was designed. This is how it was meant to be. This is how 100% of players should play, because I refuse to use what is given to me by Nightfall, and insist on forcing other players to come with me, and put up with whatever inability to play I may have, versus taking their knowledge and skill, and setting up builds they know will work to accomplish it in a faster time than 90% of PuGs."
To this, people say, "Well, if the other player has an inability, then you teach them. You don't yell at them for agroing a group you didn't want them to agro, and killing your mission team. You calmly teach them to not agro. You then enter the mission again, and watch them do the same thing after you have specifically told them not to. You fail, and tell them again. Finally, you move on in the mission, where, on the last group, the person you just taught about not agroing unwanted mobs, runs into the center of the huge army that awaits you at the end of the mission."
It is not my duty, responsibility, or obligation, or, it is not any player's to teach someone how to become good at a game. I will gladly help a guild mate if he is stuck, and I will gladly give advice, but I do not play Guild Wars to serve as a teacher for every PuG I join. I do not play Guild Wars to boost the accomplishment of everyone in the game that I, in that situation, to gain a better reward, would be forced to group with to gain. There's no reason that a game should reward you for utilizing option B instead of option A. There's just not.
Well, you say to me, if you don't like it, you don't have to do it. My question to you is, alright, I will not, but where is my reward? Why should I not be rewarded for using my knowledge of successful builds in an area, or my good team balencing? Why should I not gain these fortold chest? Is my playstyle of less worth than yours? Is my playstyle not to your liking? Is my playstyle the wrong way?
No matter the method, a reward for doing an activity should be the same for everyone. If person X lifts a weight with his friend's help, and person Y lifts it with a pulley he has cleverly set up, why should person X be rewarded more? He did an equal amount of work, just as players who use heros utilize builds that synergize together, and play their part on the party, just as a person in an 8 man group would. There's no excuse for rewarding other methods of accomplishment more than some.
In no way will this idea ever meet my personal approval, but that's not what is important here. What's important is that people stop looking down on others who enjoy solo play. There is nothing wrong with it, and nothing "Anti Social" about it. I don't need a teacher over my head telling me to go play in a more crowded sand box instead of the one I'm currently in. That's useless, and has no place in Guild Wars. If I wish to talk to people, I utilize the two chat tabs labeled "Guild" and "Alliance". They are there for you as well. If you enjoy social activity, you may use them.
You play your way. I respect that, but do not for one second think that your way is any more valuable than the ways of others.
No.
What is so important about PuGing, in your opinion? What is the value of playing with other humans? What is the value of taking an hour to put together a group and accomplishing the same thing in a few more minutes than it would take a person and his heros to finish, that were put together in less than one? What's the point?
People say "PuGing encourages social play. Social play is a good thing. This is how the game was designed. This is how it was meant to be. This is how 100% of players should play, because I refuse to use what is given to me by Nightfall, and insist on forcing other players to come with me, and put up with whatever inability to play I may have, versus taking their knowledge and skill, and setting up builds they know will work to accomplish it in a faster time than 90% of PuGs."
To this, people say, "Well, if the other player has an inability, then you teach them. You don't yell at them for agroing a group you didn't want them to agro, and killing your mission team. You calmly teach them to not agro. You then enter the mission again, and watch them do the same thing after you have specifically told them not to. You fail, and tell them again. Finally, you move on in the mission, where, on the last group, the person you just taught about not agroing unwanted mobs, runs into the center of the huge army that awaits you at the end of the mission."
It is not my duty, responsibility, or obligation, or, it is not any player's to teach someone how to become good at a game. I will gladly help a guild mate if he is stuck, and I will gladly give advice, but I do not play Guild Wars to serve as a teacher for every PuG I join. I do not play Guild Wars to boost the accomplishment of everyone in the game that I, in that situation, to gain a better reward, would be forced to group with to gain. There's no reason that a game should reward you for utilizing option B instead of option A. There's just not.
Well, you say to me, if you don't like it, you don't have to do it. My question to you is, alright, I will not, but where is my reward? Why should I not be rewarded for using my knowledge of successful builds in an area, or my good team balencing? Why should I not gain these fortold chest? Is my playstyle of less worth than yours? Is my playstyle not to your liking? Is my playstyle the wrong way?
No matter the method, a reward for doing an activity should be the same for everyone. If person X lifts a weight with his friend's help, and person Y lifts it with a pulley he has cleverly set up, why should person X be rewarded more? He did an equal amount of work, just as players who use heros utilize builds that synergize together, and play their part on the party, just as a person in an 8 man group would. There's no excuse for rewarding other methods of accomplishment more than some.
In no way will this idea ever meet my personal approval, but that's not what is important here. What's important is that people stop looking down on others who enjoy solo play. There is nothing wrong with it, and nothing "Anti Social" about it. I don't need a teacher over my head telling me to go play in a more crowded sand box instead of the one I'm currently in. That's useless, and has no place in Guild Wars. If I wish to talk to people, I utilize the two chat tabs labeled "Guild" and "Alliance". They are there for you as well. If you enjoy social activity, you may use them.
You play your way. I respect that, but do not for one second think that your way is any more valuable than the ways of others.
No.
Vinraith
Punish solo and small group players and we will, rightfully, take our business elsewhere. It's not in Anet's best interest to bribe people to play together. If you're intent on playing with others and can't find a group, join a better guild. If you still can't find anyone to play with you, it's not the game, it's you.
Kanyatta
Quote:
Originally Posted by strat_53711
An example, completely clearing an Sorrows Furnace in Hard Mode with a full party (no heros or henches) You can even make it more unique by requiring only one of each primary class. |
Also, people that want more PUGs, most likely fail with heroes/henchies hardcore.
JeniM
Don't see any harm in this but it does make solo play even less rewarding
I bet the people that say "don't solo then" are the same people that /notsign the hard hard mode threads by saying theres lots of ways of making the game harder without making anet do more programming. Solo play is harder and should get more drops but i've wandered WAYYY off topic so i'll stop there
Its the latest fad, it was "petition : x x x" and "petition : y y y" before the "dear Anet" threads. Want to know the big secret, the "dear anet" thing was a play on "dear santa" and xmas is over so can we have the next fad please?
I bet the people that say "don't solo then" are the same people that /notsign the hard hard mode threads by saying theres lots of ways of making the game harder without making anet do more programming. Solo play is harder and should get more drops but i've wandered WAYYY off topic so i'll stop there
Quote:
Originally Posted by Alexandra-Sweet
Whats with all these Dear ANet threads? Asking nicely won't get you far since our dear ANet is too busy with GW2.
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genofreek
No thanks. I PUG occasionally, but I don't want to be forced to do it just to get some cool new item.
Tyla
/notsigned
just NO! pugs these days ignore Rangers, Mesmers, Assassins and Ritualists as they always have.
Cookie Cutter will take over.
I also agree with what Loki said, it would fail out loud.
just NO! pugs these days ignore Rangers, Mesmers, Assassins and Ritualists as they always have.
Cookie Cutter will take over.
I also agree with what Loki said, it would fail out loud.
mystical nessAL
Wow, did you really think about this idea alone?
Abedeus
How about... Reward people that play in groups of 2? And 6 AI, whether heroes or henches. Or reward for people playing with 7 AI, alone. And maybe a reward for playing only an hour a day? That'll be cool.
[/sarcasm] /notsigned
[/sarcasm] /notsigned
Skyy High
So...basically you want them to create a new farming spot because you can't get a group for the ones we have right now (Slaver's, DoA, etc)? What makes you think that you'll be able to get a group in this area; people will still be discriminatory and exclude people, be jerks, or just run with guildies. And, even if you did manage to grab a PUG...congratulations, now you get to do it all over again, because PUGs aren't forming anywhere else. FUUUN!
nugzta
I'll sign this if Anet gives us 7 heroes at the same time, deal?
viper11025
Pug rewards sound nice for certain areas. But this brings up one question, Pug title farming.
Should that 1 guy that spent 5 hrs working his but off for vanquishing an area with heros get nothing to show for it?
Or should that PuG Rep farming get it?
Dosent sound fair to me ><. Not one bit.
/Notsigned
If theres something for completeing a misson in the game, like a little reward chest, similar to tresure chest in dungeons, or every HM vanquish or just the misson itself. Id sign for it. Seriously dosent seem fair, ppl play gw for the playablity not to start a whole new character for 1 thing. What about the guy that only owns factions? Or the person that work 60hrs a week killing them selves, and can only play 2hrs a day?
Well, thats my opinion. It whould really overflow the Gold sinks and make anet do even more nerfs.
"Play fair" -Quoted from G.Mother.
Should that 1 guy that spent 5 hrs working his but off for vanquishing an area with heros get nothing to show for it?
Or should that PuG Rep farming get it?
Dosent sound fair to me ><. Not one bit.
/Notsigned
If theres something for completeing a misson in the game, like a little reward chest, similar to tresure chest in dungeons, or every HM vanquish or just the misson itself. Id sign for it. Seriously dosent seem fair, ppl play gw for the playablity not to start a whole new character for 1 thing. What about the guy that only owns factions? Or the person that work 60hrs a week killing them selves, and can only play 2hrs a day?
Well, thats my opinion. It whould really overflow the Gold sinks and make anet do even more nerfs.
"Play fair" -Quoted from G.Mother.
Zahr Dalsk
Quote:
Originally Posted by Fril Estelin
make anti-social people fail
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In fact, I hope PUGs get worse and worse so you understand why we don't play with them.
Remove the hero cap already!
RotteN
Quote:
Originally Posted by Fril Estelin
Best case: people PUG more, which implies that they're more "sociable" (if they were not, the PUG wouldn't work).
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Getting a reward for pugging is like getting a lollypop after your brother was roadkilled. The con's still outweight the benefits by miles
Fitz Rinley
Being sociable will not change with rewards. Those that want to be sociable should receive support for this style of play. There is plenty of support for being asocial in the form of farming benefits, etc. All measures taken to improve pug interest have hitherto been nerfs of benefits or forced cooperative play. Neither of these have increased our interest in pugging overall.
Some disincentives arise from differences over 2 years old ranging from the PvE vs PvP split, through HA control over UW/FoW access, through issues over titles, to those who make unwanted sexually explicit remarks and actions toward other players. Then there is the simple difficulty of those who can't play, won't play cooperatively, Leroy Jenkins, or berate eveyone (with upto two years more experience) for not doing it their way.
An additional set of titles for completing all missions and areas in pure PUG may increase the number of pugs. That is - if one completes all missions, bonuses, and clears all areas in pure PUG within one campaign - then they get base title, say *Tyrian Trooper.* If they do it again in HM then they get *Legendary Tryian Trooper.* If they get all three max titles then they get the additional title, "Super Trooper."
Some disincentives arise from differences over 2 years old ranging from the PvE vs PvP split, through HA control over UW/FoW access, through issues over titles, to those who make unwanted sexually explicit remarks and actions toward other players. Then there is the simple difficulty of those who can't play, won't play cooperatively, Leroy Jenkins, or berate eveyone (with upto two years more experience) for not doing it their way.
An additional set of titles for completing all missions and areas in pure PUG may increase the number of pugs. That is - if one completes all missions, bonuses, and clears all areas in pure PUG within one campaign - then they get base title, say *Tyrian Trooper.* If they do it again in HM then they get *Legendary Tryian Trooper.* If they get all three max titles then they get the additional title, "Super Trooper."
Alex Morningstar
Consider this, Pugs are worse now than they ever were back when it was only prophecies and even just prophecies + factions. Why? People had to play with other people on average because the alternative was retarded henchmen.
Those were the most fun days in Guild Wars that I had. Sure, I have heros and henchmen and can blaze a hole in anything put in front of me with ease, pad my storage and get whatever I want, but it isn't as much fun. I like pugging, meeting new people, and playing with different experience/skill levels. That's why I bought a game to play online. I don't know why you people who play complain about playing with other people and h/h everything when there are tons of games out there that cater to that.
Just because a few people don't want to play with others doesn't mean everything should be that way. Pugging in essence, made you work for you kill. If you had skill, you could get the mission done, even if eventually, depending on that level of skill. Now it's a now now now now now mentality. It takes skill to lead a pack of noobs to the end of the line without RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up. It takes skill to throw an unusual pack of people together because the holy warrior-monk-elementalist trinity had to go to bed for school in the middle of the night.
Make it something modest but influencial to be an obvious advantage; for each human player, increase the drop rate. It promotes pugging, it promotes guild/alliance groups.
Those were the most fun days in Guild Wars that I had. Sure, I have heros and henchmen and can blaze a hole in anything put in front of me with ease, pad my storage and get whatever I want, but it isn't as much fun. I like pugging, meeting new people, and playing with different experience/skill levels. That's why I bought a game to play online. I don't know why you people who play complain about playing with other people and h/h everything when there are tons of games out there that cater to that.
Just because a few people don't want to play with others doesn't mean everything should be that way. Pugging in essence, made you work for you kill. If you had skill, you could get the mission done, even if eventually, depending on that level of skill. Now it's a now now now now now mentality. It takes skill to lead a pack of noobs to the end of the line without RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing up. It takes skill to throw an unusual pack of people together because the holy warrior-monk-elementalist trinity had to go to bed for school in the middle of the night.
Make it something modest but influencial to be an obvious advantage; for each human player, increase the drop rate. It promotes pugging, it promotes guild/alliance groups.
Isileth
Quote:
Originally Posted by Alex Morningstar
Those were the most fun days in Guild Wars that I had.
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Not everyone feels that way.
I purchased the game because I could play solo with AI. Now I should be given yet another disadvatange because I choose to play that way?
Its bad enough the limits on h/h, let alone adding more.
Quote:
Originally Posted by Alex Morningstar
I like pugging, meeting new people, and playing with different experience/skill levels. That's why I bought a game to play online.
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I like playing with AI, being able to play when I want, how I want. I like having to rely on my skill, I like not teaming with random people who could do anything from swear at me to start trying to ask me out.
Both forms of gameplay are advertised, both are supported and both have had improvements made to them.
They both are, and should be, completely viable ways to play the game.
The people who choose not to PuG, have chosen not to for a reason. They shouldnt be made/bribed/disadvantaged until they either PuG or quit.
I know im not going to PuG no matter the changes. If h/h becomes to disadvantaged ill just quit. I didnt buy the game to PuG.
If others want to PuG I fully support that. But I dont.
Stop trying to get people who dont want to PuG to play how you prefer.
Nyktos
Quote:
Originally Posted by nugzta
I'll sign this if Anet gives us 7 heroes at the same time, deal?
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Besides, this won't encourage PUGing at all. The good players will still avoid PUGs like the plague, and the bad players will still PUG everything, meaning the few good players who decide to PUG will fail, thus eventually learning to avoid PUGs like the plague. If anything, it might increase the amount of guild groups. And maybe, just maybe those guild groups might PUG for that last player they need instead of asking if anyone has a hero.
Alex Morningstar
Quote:
Originally Posted by Isileth
The most fun days that you had.
Not everyone feels that way. I purchased the game because I could play solo with AI. Now I should be given yet another disadvatange because I choose to play that way? Its bad enough the limits on h/h, let alone adding more. And you still can do all of that. I like playing with AI, being able to play when I want, how I want. I like having to rely on my skill, I like not teaming with random people who could do anything from swear at me to start trying to ask me out. Both forms of gameplay are advertised, both are supported and both have had improvements made to them. They both are, and should be, completely viable ways to play the game. The people who choose not to PuG, have chosen not to for a reason. They shouldnt be made/bribed/disadvantaged until they either PuG or quit. I know im not going to PuG no matter the changes. If h/h becomes to disadvantaged ill just quit. I didnt buy the game to PuG. If others want to PuG I fully support that. But I dont. Stop trying to get people who dont want to PuG to play how you prefer. |
I also don't think it would be such a bad thing to add an incentive to help start pugging so that there is more of a social aspect. It comes down to the same thing in the end: It's an online game. The social aspect shouldn't be neglected because the people who want to play by themselves are too ingrained to go buy Oblivion.
On one hand you have PvP kids screaming about how the game has died, and PvE'ers that refuse to play with other people, even for what my opinion would be a modest incentive. I'd like GW to last a little longer for the health of my guild and so I don't have to go shopping for another game. For those of you that want to play by yourself, enjoy.
Isileth
Quote:
Originally Posted by Alex Morningstar
I honestly don't care if you don't want to pug. If you don't want to pug, I wouldn't want you in my group.
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Any changes that result in people switching to PuGs will either be for better rewards or because h/h just isnt viable anymore.
Quote:
Originally Posted by Alex Morningstar
I also don't think it would be such a bad thing to add an incentive to help start pugging so that there is more of a social aspect. It comes down to the same thing in the end: It's an online game. The social aspect shouldn't be neglected because the people who want to play by themselves are too ingrained to go buy Oblivion.
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GW as far as im aware is completely unique. I have never run into another game quite like it.
Online games do not have to be social, it just means there are other players online. You can choose to be social, you can choose not to be.
Now I talk and play with friends online, but I think its fairly understandable for not everyone to start socialising with a random person.
Quote:
Originally Posted by Alex Morningstar
On one hand you have PvP kids screaming about how the game has died, and PvE'ers that refuse to play with other people, even for what my opinion would be a modest incentive. I'd like GW to last a little longer for the health of my guild and so I don't have to go shopping for another game. For those of you that want to play by yourself, enjoy.
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The people who enjoy and want to pug are already out there doing it. Any changes to other playstyles will either pull people over for rewards and not social play or because their playstyle is no longer viable. Of course they may also just quit.
Now that isnt healthy for the game.
Allowing people to play either in a group or with AI with no restrictions is healthy however. Everyone can play how they want.
Saraphim
Quote:
Originally Posted by Alex Morningstar
Consider this, Pugs are worse now than they ever were back when it was only prophecies and even just prophecies + factions. Why? People had to play with other people on average because the alternative was retarded henchmen.
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If you're already in a half decent guild you shouldn't really be having issues with grouping, but that said I'm not especially bothered if you think you should be rewarded for playing the game your way, and I say "your way" as the game is designed for both solo and group play. It's on the box and it's part of their 'mission statement', for want of a better phrase.
However, I don't appreciate this sort of comment:
Quote:
This can encourage a bit more co-operation and may make anti-social people fail. |