Farm Bot solution

ThyNecromancer

ThyNecromancer

Ascalonian Squire

Join Date: Apr 2006

Farm bots go from creature to creature right? They cast their spells, run in, kill what it can and moves on... right?

The game Rapplez has the solution for it. Make enemy creatures that you can't attack and they don't attack you. The bot will run to it, try to kill it without success and stay on that 1 creature. Thus never being able to win and doesn't move on. Make it so that the system can automatically ban that "player" after say 2 minutes of trying to kill it.

Place creatures like this next to every portal and randomly throughout the area. Problem solved?

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

No. Bots can be programmed to be a lot smarter than that. It wouldn't stop anything.

WarKaster

WarKaster

Lion's Arch Merchant

Join Date: Dec 2006

Los Angeles

SlingBlades

D/Mo

not to mention AoE spells like [skill]Symbol of Wrath[/skill] that activate with out targeting anything

ThyNecromancer

ThyNecromancer

Ascalonian Squire

Join Date: Apr 2006

Well, you wouldn't be able to attack or damage the creature. But if bots can be programed to avoid them... I guess it's not solved.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

No matter what you do, there will always be bots.

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

the bots could have a timer, and after that they just move on.

and what happens when someone just keeps attacking it becuase they think it is a glitch and they get beat with the banbat?

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

There will always be bots unless farming is redundant.

ArenaNet made farming more difficult, hence less accessible by players (which automatically means more accessible to bots).

If there simply wasn't any need for farming, there wouldn't be bots.


The only thing that is stopping bots right now is mass bans.

super strokey

super strokey

Krytan Explorer

Join Date: Aug 2006

Soviet Canuckistan

N/

I like the idea of buffing chests and nerfing monsters, that might slow down the bots a bit... not much but a bit

Shadow Spirit

Shadow Spirit

Krytan Explorer

Join Date: Mar 2006

Chicago

your cat eats dog food [pup]

N/E

As long as there are people willing to part with RL cash for in-game gold. There will be bots

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

I dont think a-net care anymore, life has been pretty sweet if your a bot

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Yeah, if your a-bot (something like u-boat?) could be sweet, life would be awesome. Your =/= you're.

And frankly, A.Net is responsible for more bots. Nerfing of drop rates = less drops for Mr. Smith = Mr Smith gets less money in same time = Mr Smith gets a bot because he doesn't want to waste time = There will be more Smith's all the time. And soon whole GW will turn to a world, where everyone is a Smith and everyone is a bot, an AI... Matrix, eh?

No offense to anyone called Smith, cool name, rly. It was just an example.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

i'd say the easiest bot-killer solution would be having the players answering a simple question like:

Give the answer to: 2+2 (____________) (The answer is 4).

Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again.

I think this could cut bots down somewhat.

EDIT: I think this should have been in sardelac, not here.

Chico

Lion's Arch Merchant

Join Date: Jan 2007

Quote:
Originally Posted by prism2525
i'd say the easiest bot-killer solution would be having the players answering a simple question like:

Give the answer to: 2+2 (____________) (The answer is 4).

Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again.

I think this could cut bots down somewhat.

EDIT: I think this should have been in sardelac, not here.
I would hate it and bots can read and answer questions. Harder for bot makers, yes, but it will annoy everybody so they don't do it.

I don't agree with nerfing drops. That's quite silly. Just do the opposite of what has been done thus far. Remove loot scaming and don't give more to soloers, instead just give exactly what you would get proportionally. There you go. Grapes and golds from chests should be worth more too.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Quote:
Originally Posted by Abedeus
Yeah, if your a-bot (something like u-boat?) could be sweet, life would be awesome. Your =/= you're.
Nt cring bout speelin=phun! But lootscaling was a gift from the gods bot wise, harder for players to make money, thus turn to sites, bots are not effected because time isn't an issue.

Quote:
Originally Posted by prism2525
i'd say the easiest bot-killer solution would be having the players answering a simple question like:

Give the answer to: 2+2 (____________) (The answer is 4).

Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again.

I think this could cut bots down somewhat.
Dont forget to write the 4 all crossed out and multi colour . But this kind of thing could get annoying for the poeple who dont care about bots and just want to play. Doubt it will happen, i wish a-net would just accept they cant stop bots and make things back to normal...

Commander Ryker

Site Contributor

Join Date: Jun 2005

R/

Quote:
Originally Posted by ThyNecromancer
Farm bots go from creature to creature right? They cast their spells, run in, kill what it can and moves on... right?

The game Rapplez has the solution for it. Make enemy creatures that you can't attack and they don't attack you. The bot will run to it, try to kill it without success and stay on that 1 creature. Thus never being able to win and doesn't move on. Make it so that the system can automatically ban that "player" after say 2 minutes of trying to kill it.

Place creatures like this next to every portal and randomly throughout the area. Problem solved?
Do you know how many idiots would be banned that weren't bots? There are some that try to kill everything......like the cows on noob island in factions.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by Chico
I would hate it and bots can read and answer questions. Harder for bot makers, yes, but it will annoy everybody so they don't do it.
I'm not saying it wouldn't be annoying, but bots, AFAIK, cannot read and copy (o/c it wouldn't be possible to copy-paste it).

Still hey it's just an idea so don't carbonize me XD

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by Commander Ryker
Do you know how many idiots would be banned that weren't bots? There are some that try to kill everything......like the cows on noob island in factions.
We don't TRY to kill cows. Do, or do not.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by prism2525
Give the answer to: 2+2 (____________) (The answer is 4).
This used to work on webforums, but as someone already said, bot programmers got smarter. The only solution they found is ask people to read short words (with numbers) written in a picture that were distorted (the initial picture without the distortion worked until the programmers created picture readers). It wouldn't work in an MMORPG as it would slow down (slightly) the user experience and (considerably) the client-server architecture.

The OP's idea would not work either, bots would detect they're not making any damage, then forget about this target and move on.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by prism2525
but bots, AFAIK, cannot read and copy
Where did you get that? If the text is displayed in the client, it's transmitted over the wire to the computer so the bot can read it.

Freke

Frost Gate Guardian

Join Date: Oct 2007

N/A

D/

How about bring back the tag system where after 10 times of doing the same place it asks the question, if the person gets it right anet has a small "this is to prevent botters" message, if they dont answer for 5 minutes they get temporarily banned (or some other thing)

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Another bot thread, we've had plenty where people just brain storm. Bots are still here, and players are still pissed because of things bots have caused to occur. Can we close this?

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

Quote:
Originally Posted by Fril Estelin
Where did you get that? If the text is displayed in the client, it's transmitted over the wire to the computer so the bot can read it.
That's why I said "as far as i know". I don't know for sure

Lord Darksoul

Lion's Arch Merchant

Join Date: Nov 2007

R/

As many ideas are there, ANet is busy with GW2. I doubt ANet will spend the effort to go stopping bots on the old game, but rather start being proactive about it for their next release. Maybe when fewer things are instanced, it would be easier for gamers to see bots and report them.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Zeek Aran
Another bot thread, we've had plenty where people just brain storm. Bots are still here, and players are still pissed because of things bots have caused to occur. Can we close this?
Though you're right that there's no easy way to beat bots, especially when we don't know the specifics of Gw's servers, it's still fun. It's a bit like a sudoku where you learn stuff along the way from people (I believe that there are people much more knowledgeable than me on this forum, though they scarcely talk).

Anyway, if you understand GW's architecture, you understand the complexity of the problem. The nice functional design between client and server means that bot program cannot be spotted on the client and can attempt to escape the server surveillance, which corresponds to checking that the command sent by the client are not too "robotic" (which unfortunately can be avoided with random actions).

Putting a dummy monster in the middle of the pack will not change much, bot programs will just walk around, but it may be able to slow them down. But the design of this solution would be too awkward to most players.

DarkFlame

Desert Nomad

Join Date: Feb 2005

Ascalon

E/

A better idea would be to create more targetable sign posts in towns/outposts and then randomly move them around every so often. We've all seen how some bots already get stuck when players/other sign posts block their way. Bots can't farm if they can't leave town.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by DarkFlame
A better idea would be to create more targetable sign posts in towns/outposts and then randomly move them around every so often. We've all seen how some bots already get stuck when players/other sign posts block their way. Bots can't farm if they can't leave town.
They will just be reprogrammed to not use the signs. Hay gaiz, srsly, you can't win.

/close generic bot thread

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by DarkFlame
A better idea would be to create more targetable sign posts in towns/outposts and then randomly move them around every so often. We've all seen how some bots already get stuck when players/other sign posts block their way. Bots can't farm if they can't leave town.
These signposts correspond to data stored on every GW.dat file on each client (our computers), so it would mean changing these files regularly only for that purpose. Too costly in terms of communication I'd say. Furthermore, it may be necessary to modifying the way the maps of all outposts are architected, which may even not be possible in GW1. May be in GW2?

MrSlayer

MrSlayer

Jungle Guide

Join Date: Apr 2006

United Kingdom

Quit Whining And [PLAY]

Mo/

BRILLIANT IDEA!

We have Vanquished 99 Foes!

*checks wiki*

104 foes in the area. However, due to the worst update in all of creation, 5 of these foes are invincible.

Not to mention 'brb - gotta eat' and coming back 3 minutes later to find everything in your group has been killed by one un-killable enemy.

Nice try, but not very fitting in this type of game.

Chicken Ftw

Chicken Ftw

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by MrSlayer
Not to mention 'brb - gotta eat' and coming back 3 minutes later to find everything in your group has been killed by one un-killable enemy.
Quote:
don't attack you
Reading ftw?

But yeah, bad ideas all around. Especially pop-up prompts or anything of that nature that disturbs the players' gameplay.

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

Great, another bot thread. Better close it before kitty pictures pop in...
* cough *

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by 6am3 Fana71c
Great, another bot thread. Better close it before kitty pictures pop in...
* cough *

FeroxC

Krytan Explorer

Join Date: Mar 2006

EOA

P/W

Fril Esteln the GW architecture isn't just functional, it is also the securest way of doing things. The GW servers literally do every important calculation in the game ! Programmers know how to go about modifying game code as its being run in memory . If anything important like damage or health was calculated clientside the game would be hacked to peices.

Unfortunatly automation of valid input(bots) is an area game developers cant seem to conquer yet.

The GW design is naturally hostile to bots due to teamwork but anything random will drive bot creators mad.

Bot killer 1
A guaranteed way to keep the bots out would be: CAPTCHA http://en.wikipedia.org/wiki/Captcha shows you a random word which has been obscured by lines and asks you to enter it, you see this when signing up email accounts. This would only be effective if it randomly showed up during game play which is too much of an inconveniance

Bot killer 2
Randomly generated terrain such as damaged buildings, cracks in the land you have to walk around. These screw up the bots pathing unless they are using complicated algorithms, such as "shortest path" or A* which need detailed level data that they don't have, then again GW pathing practically does this for them.

This might stop the amatuers but the hardcore gold merchants might still pull off a bot that can handle it.

Bot killer 3
More popups - I know we hate them but but bots are dumb and if anything out of the ordinary happens such as a mesmers or skales pop up the bot is screwed. The effectiveness of this depends on how well Anet implements it.

So bots are beatable, it's just too impractical to do it

quickmonty

quickmonty

Ancient Windbreaker

Join Date: May 2005

Bot killer #4

FeroxC

Krytan Explorer

Join Date: Mar 2006

EOA

P/W

Looks pretty effective.

Yang Whirlwind

Yang Whirlwind

~ Retired ~

Join Date: Nov 2005

Copenhagen, Denmark (GMT +1)

E/

The solution would be for everybody to stop buying the gold off the bot-people! (sort of like the pod-people)
I'm doing my part! - Fixed!

xiaotsu

Desert Nomad

Join Date: Feb 2006

Doomlore Shrine

Just Us Gamers [JUGs]

R/

Yang wins this thread, hands down.

Harrier's haste

Harrier's haste

Frost Gate Guardian

Join Date: Jun 2007

ViLE

R/P

lol but they still sell golds, don't they? A trip to GToB show ya how many ppl spams gold selling

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by FeroxC
Fril Esteln the GW architecture isn't just functional, it is also the securest way of doing things. The GW servers literally do every important calculation in the game ! Programmers know how to go about modifying game code as its being run in memory . If anything important like damage or health was calculated clientside the game would be hacked to peices.
I know fully well, see http://www.guildwarsguru.com/forum/s...php?t=10234769.

Quote:
Unfortunatly automation of valid input(bots) is an area game developers cant seem to conquer yet.
Well, I suspect that Anet's doing it because they ban plenty of accounts. But it's an arms race at the moment as they probably have to update the catching code all the time, with each evolution of the bots code.

Quote:
So bots are beatable, it's just too impractical to do it
Indeed. Let's hope that they stay on top of the threat in GW1 and make it minimal in the design of GW2.

Quote:
Originally Posted by quickmonty
Bot killer #4
Quote:
Originally Posted by Yang Whirlwind
The solution would be for everybody to stop buying the gold off the bot-people! (sort of like the pod-people)
I'm doing my part! - Fixed!
If only it was this easy!

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

All solutions mentioned fail because of a few details!


1) Bots can be told to do many amazing things.

2) Bots have really people watching overthem that could bypass any user required imput, Unless it is every 1-3 minutes its not going to stop bots, and if it is every 1-3 minutes it will piss off players really badly.

3) In some areas a company can make a profit by paying a person to run 3 or more accounts with the assistance of macros to farm money. Gold farming sweatshops.


Best solution is to not buy gold, banning accounts only plays into Anets hands. The farmers are forced to buy more accounts (And don't be retarded, they buy them in wholesale and get a major discount) and anet makes more money.

You only need a bot to farm for less then a week to make a profit off the purchase price.

The only sure fire way to stop bots is by shutting down GW.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Roshi_ikkyu
1) Bots can be told to do many amazing things.
Excellent point, that I would rephrase this way: bots can be as good as the GW program itself. They are both automated programs that exchange information with the GW client.

Quote:
2) Bots have really people watching overthem that could bypass any user required imput, Unless it is every 1-3 minutes its not going to stop bots, and if it is every 1-3 minutes it will piss off players really badly.
By players you mean "bot controllers" I guess? Are you implying that these bot-controllers do get inside their bot-controlled GW once in a while, may be to put the anti-bot features off the track?

Quote:
3) In some areas a company can make a profit by paying a person to run 3 or more accounts with the assistance of macros to farm money. Gold farming sweatshops.
Yeah, I realised it was the other side of the "boxing" coin, see:
http://gizmodo.com/gadgets/a-real-ra...tup-275902.php

Quote:
Best solution is to not buy gold, banning accounts only plays into Anets hands. The farmers are forced to buy more accounts (And don't be retarded, they buy them in wholesale and get a major discount) and anet makes more money.
That does not work, because it's out of our and Anet's hands. We may wish people not to be greedy, or lazy, but it won't happen. Not in this world. So that leaves us with either inaction, or proaction, which requires understanding.