Farm bots go from creature to creature right? They cast their spells, run in, kill what it can and moves on... right?
The game Rapplez has the solution for it. Make enemy creatures that you can't attack and they don't attack you. The bot will run to it, try to kill it without success and stay on that 1 creature. Thus never being able to win and doesn't move on. Make it so that the system can automatically ban that "player" after say 2 minutes of trying to kill it.
Place creatures like this next to every portal and randomly throughout the area. Problem solved?
Farm Bot solution
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There will always be bots unless farming is redundant.
ArenaNet made farming more difficult, hence less accessible by players (which automatically means more accessible to bots).
If there simply wasn't any need for farming, there wouldn't be bots.
The only thing that is stopping bots right now is mass bans.
ArenaNet made farming more difficult, hence less accessible by players (which automatically means more accessible to bots).
If there simply wasn't any need for farming, there wouldn't be bots.
The only thing that is stopping bots right now is mass bans.
Yeah, if your a-bot (something like u-boat?) could be sweet, life would be awesome. Your =/= you're.
And frankly, A.Net is responsible for more bots. Nerfing of drop rates = less drops for Mr. Smith = Mr Smith gets less money in same time = Mr Smith gets a bot because he doesn't want to waste time = There will be more Smith's all the time. And soon whole GW will turn to a world, where everyone is a Smith and everyone is a bot, an AI... Matrix, eh?
No offense to anyone called Smith, cool name, rly. It was just an example.
And frankly, A.Net is responsible for more bots. Nerfing of drop rates = less drops for Mr. Smith = Mr Smith gets less money in same time = Mr Smith gets a bot because he doesn't want to waste time = There will be more Smith's all the time. And soon whole GW will turn to a world, where everyone is a Smith and everyone is a bot, an AI... Matrix, eh?
No offense to anyone called Smith, cool name, rly. It was just an example.
i'd say the easiest bot-killer solution would be having the players answering a simple question like:
Give the answer to: 2+2 (____________) (The answer is 4).
Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again.
I think this could cut bots down somewhat.
EDIT: I think this should have been in sardelac, not here.
Give the answer to: 2+2 (____________) (The answer is 4).
Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again.
I think this could cut bots down somewhat.
EDIT: I think this should have been in sardelac, not here.
C
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Originally Posted by prism2525
i'd say the easiest bot-killer solution would be having the players answering a simple question like:
Give the answer to: 2+2 (____________) (The answer is 4). Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again. I think this could cut bots down somewhat. EDIT: I think this should have been in sardelac, not here. |
I don't agree with nerfing drops. That's quite silly. Just do the opposite of what has been done thus far. Remove loot scaming and don't give more to soloers, instead just give exactly what you would get proportionally. There you go. Grapes and golds from chests should be worth more too.
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Originally Posted by Abedeus
Yeah, if your a-bot (something like u-boat?) could be sweet, life would be awesome. Your =/= you're.
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Quote:
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Originally Posted by prism2525
i'd say the easiest bot-killer solution would be having the players answering a simple question like:
Give the answer to: 2+2 (____________) (The answer is 4). Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again. I think this could cut bots down somewhat. |
. But this kind of thing could get annoying for the poeple who dont care about bots and just want to play. Doubt it will happen, i wish a-net would just accept they cant stop bots and make things back to normal...C
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Originally Posted by ThyNecromancer
Farm bots go from creature to creature right? They cast their spells, run in, kill what it can and moves on... right?
The game Rapplez has the solution for it. Make enemy creatures that you can't attack and they don't attack you. The bot will run to it, try to kill it without success and stay on that 1 creature. Thus never being able to win and doesn't move on. Make it so that the system can automatically ban that "player" after say 2 minutes of trying to kill it. Place creatures like this next to every portal and randomly throughout the area. Problem solved? |
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Originally Posted by Chico
I would hate it and bots can read and answer questions. Harder for bot makers, yes, but it will annoy everybody so they don't do it.
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Still hey it's just an idea so don't carbonize me XD

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Originally Posted by prism2525
Give the answer to: 2+2 (____________) (The answer is 4).
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The OP's idea would not work either, bots would detect they're not making any damage, then forget about this target and move on.
F

