Farm Bot solution
ThyNecromancer
Farm bots go from creature to creature right? They cast their spells, run in, kill what it can and moves on... right?
The game Rapplez has the solution for it. Make enemy creatures that you can't attack and they don't attack you. The bot will run to it, try to kill it without success and stay on that 1 creature. Thus never being able to win and doesn't move on. Make it so that the system can automatically ban that "player" after say 2 minutes of trying to kill it.
Place creatures like this next to every portal and randomly throughout the area. Problem solved?
The game Rapplez has the solution for it. Make enemy creatures that you can't attack and they don't attack you. The bot will run to it, try to kill it without success and stay on that 1 creature. Thus never being able to win and doesn't move on. Make it so that the system can automatically ban that "player" after say 2 minutes of trying to kill it.
Place creatures like this next to every portal and randomly throughout the area. Problem solved?
[DE]
No. Bots can be programmed to be a lot smarter than that. It wouldn't stop anything.
WarKaster
not to mention AoE spells like [skill]Symbol of Wrath[/skill] that activate with out targeting anything
ThyNecromancer
Well, you wouldn't be able to attack or damage the creature. But if bots can be programed to avoid them... I guess it's not solved.
Zeek Aran
No matter what you do, there will always be bots.
Alex the Great
the bots could have a timer, and after that they just move on.
and what happens when someone just keeps attacking it becuase they think it is a glitch and they get beat with the banbat?
and what happens when someone just keeps attacking it becuase they think it is a glitch and they get beat with the banbat?
Lagg
There will always be bots unless farming is redundant.
ArenaNet made farming more difficult, hence less accessible by players (which automatically means more accessible to bots).
If there simply wasn't any need for farming, there wouldn't be bots.
The only thing that is stopping bots right now is mass bans.
ArenaNet made farming more difficult, hence less accessible by players (which automatically means more accessible to bots).
If there simply wasn't any need for farming, there wouldn't be bots.
The only thing that is stopping bots right now is mass bans.
super strokey
I like the idea of buffing chests and nerfing monsters, that might slow down the bots a bit... not much but a bit
Shadow Spirit
As long as there are people willing to part with RL cash for in-game gold. There will be bots
Diddy bow
I dont think a-net care anymore, life has been pretty sweet if your a bot
Abedeus
Yeah, if your a-bot (something like u-boat?) could be sweet, life would be awesome. Your =/= you're.
And frankly, A.Net is responsible for more bots. Nerfing of drop rates = less drops for Mr. Smith = Mr Smith gets less money in same time = Mr Smith gets a bot because he doesn't want to waste time = There will be more Smith's all the time. And soon whole GW will turn to a world, where everyone is a Smith and everyone is a bot, an AI... Matrix, eh?
No offense to anyone called Smith, cool name, rly. It was just an example.
And frankly, A.Net is responsible for more bots. Nerfing of drop rates = less drops for Mr. Smith = Mr Smith gets less money in same time = Mr Smith gets a bot because he doesn't want to waste time = There will be more Smith's all the time. And soon whole GW will turn to a world, where everyone is a Smith and everyone is a bot, an AI... Matrix, eh?
No offense to anyone called Smith, cool name, rly. It was just an example.
prism2525
i'd say the easiest bot-killer solution would be having the players answering a simple question like:
Give the answer to: 2+2 (____________) (The answer is 4).
Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again.
I think this could cut bots down somewhat.
EDIT: I think this should have been in sardelac, not here.
Give the answer to: 2+2 (____________) (The answer is 4).
Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again.
I think this could cut bots down somewhat.
EDIT: I think this should have been in sardelac, not here.
Chico
Quote:
Originally Posted by prism2525
i'd say the easiest bot-killer solution would be having the players answering a simple question like:
Give the answer to: 2+2 (____________) (The answer is 4). Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again. I think this could cut bots down somewhat. EDIT: I think this should have been in sardelac, not here. |
I don't agree with nerfing drops. That's quite silly. Just do the opposite of what has been done thus far. Remove loot scaming and don't give more to soloers, instead just give exactly what you would get proportionally. There you go. Grapes and golds from chests should be worth more too.
Diddy bow
Quote:
Originally Posted by Abedeus
Yeah, if your a-bot (something like u-boat?) could be sweet, life would be awesome. Your =/= you're.
|
Quote:
Originally Posted by prism2525
i'd say the easiest bot-killer solution would be having the players answering a simple question like:
Give the answer to: 2+2 (____________) (The answer is 4). Bots cannot read and there would be say... 30 such questions and one would pop up at random each time you exit an explorable area. Even illiterate ppl would have the answer in front of them so they won't be cut off. If the question is answered incorrectly for 3 times, the client quits and the player must log on again. I think this could cut bots down somewhat. |
Commander Ryker
Quote:
Originally Posted by ThyNecromancer
Farm bots go from creature to creature right? They cast their spells, run in, kill what it can and moves on... right?
The game Rapplez has the solution for it. Make enemy creatures that you can't attack and they don't attack you. The bot will run to it, try to kill it without success and stay on that 1 creature. Thus never being able to win and doesn't move on. Make it so that the system can automatically ban that "player" after say 2 minutes of trying to kill it. Place creatures like this next to every portal and randomly throughout the area. Problem solved? |
prism2525
Quote:
Originally Posted by Chico
I would hate it and bots can read and answer questions. Harder for bot makers, yes, but it will annoy everybody so they don't do it.
|
Still hey it's just an idea so don't carbonize me XD
Zeek Aran
Quote:
Originally Posted by Commander Ryker
Do you know how many idiots would be banned that weren't bots? There are some that try to kill everything......like the cows on noob island in factions.
|
Fril Estelin
Quote:
Originally Posted by prism2525
Give the answer to: 2+2 (____________) (The answer is 4).
|
The OP's idea would not work either, bots would detect they're not making any damage, then forget about this target and move on.
Fril Estelin
Quote:
Originally Posted by prism2525
but bots, AFAIK, cannot read and copy
|
Freke
How about bring back the tag system where after 10 times of doing the same place it asks the question, if the person gets it right anet has a small "this is to prevent botters" message, if they dont answer for 5 minutes they get temporarily banned (or some other thing)
Zeek Aran
Another bot thread, we've had plenty where people just brain storm. Bots are still here, and players are still pissed because of things bots have caused to occur. Can we close this?
prism2525
Quote:
Originally Posted by Fril Estelin
Where did you get that? If the text is displayed in the client, it's transmitted over the wire to the computer so the bot can read it.
|
Lord Darksoul
As many ideas are there, ANet is busy with GW2. I doubt ANet will spend the effort to go stopping bots on the old game, but rather start being proactive about it for their next release. Maybe when fewer things are instanced, it would be easier for gamers to see bots and report them.
Fril Estelin
Quote:
Originally Posted by Zeek Aran
Another bot thread, we've had plenty where people just brain storm. Bots are still here, and players are still pissed because of things bots have caused to occur. Can we close this?
|
Anyway, if you understand GW's architecture, you understand the complexity of the problem. The nice functional design between client and server means that bot program cannot be spotted on the client and can attempt to escape the server surveillance, which corresponds to checking that the command sent by the client are not too "robotic" (which unfortunately can be avoided with random actions).
Putting a dummy monster in the middle of the pack will not change much, bot programs will just walk around, but it may be able to slow them down. But the design of this solution would be too awkward to most players.
DarkFlame
A better idea would be to create more targetable sign posts in towns/outposts and then randomly move them around every so often. We've all seen how some bots already get stuck when players/other sign posts block their way. Bots can't farm if they can't leave town.
Zeek Aran
Quote:
Originally Posted by DarkFlame
A better idea would be to create more targetable sign posts in towns/outposts and then randomly move them around every so often. We've all seen how some bots already get stuck when players/other sign posts block their way. Bots can't farm if they can't leave town.
|
/close generic bot thread
Fril Estelin
Quote:
Originally Posted by DarkFlame
A better idea would be to create more targetable sign posts in towns/outposts and then randomly move them around every so often. We've all seen how some bots already get stuck when players/other sign posts block their way. Bots can't farm if they can't leave town.
|
MrSlayer
BRILLIANT IDEA!
We have Vanquished 99 Foes!
*checks wiki*
104 foes in the area. However, due to the worst update in all of creation, 5 of these foes are invincible.
Not to mention 'brb - gotta eat' and coming back 3 minutes later to find everything in your group has been killed by one un-killable enemy.
Nice try, but not very fitting in this type of game.
We have Vanquished 99 Foes!
*checks wiki*
104 foes in the area. However, due to the worst update in all of creation, 5 of these foes are invincible.
Not to mention 'brb - gotta eat' and coming back 3 minutes later to find everything in your group has been killed by one un-killable enemy.
Nice try, but not very fitting in this type of game.
Chicken Ftw
Quote:
Originally Posted by MrSlayer
Not to mention 'brb - gotta eat' and coming back 3 minutes later to find everything in your group has been killed by one un-killable enemy.
|
Quote:
don't attack you |
But yeah, bad ideas all around. Especially pop-up prompts or anything of that nature that disturbs the players' gameplay.
6am3 Fana71c
Great, another bot thread. Better close it before kitty pictures pop in...
* cough *
* cough *
Zeek Aran
Quote:
Originally Posted by 6am3 Fana71c
Great, another bot thread. Better close it before kitty pictures pop in...
* cough * |
FeroxC
Fril Esteln the GW architecture isn't just functional, it is also the securest way of doing things. The GW servers literally do every important calculation in the game ! Programmers know how to go about modifying game code as its being run in memory . If anything important like damage or health was calculated clientside the game would be hacked to peices.
Unfortunatly automation of valid input(bots) is an area game developers cant seem to conquer yet.
The GW design is naturally hostile to bots due to teamwork but anything random will drive bot creators mad.
Bot killer 1
A guaranteed way to keep the bots out would be: CAPTCHA http://en.wikipedia.org/wiki/Captcha shows you a random word which has been obscured by lines and asks you to enter it, you see this when signing up email accounts. This would only be effective if it randomly showed up during game play which is too much of an inconveniance
Bot killer 2
Randomly generated terrain such as damaged buildings, cracks in the land you have to walk around. These screw up the bots pathing unless they are using complicated algorithms, such as "shortest path" or A* which need detailed level data that they don't have, then again GW pathing practically does this for them.
This might stop the amatuers but the hardcore gold merchants might still pull off a bot that can handle it.
Bot killer 3
More popups - I know we hate them but but bots are dumb and if anything out of the ordinary happens such as a mesmers or skales pop up the bot is screwed. The effectiveness of this depends on how well Anet implements it.
So bots are beatable, it's just too impractical to do it
Unfortunatly automation of valid input(bots) is an area game developers cant seem to conquer yet.
The GW design is naturally hostile to bots due to teamwork but anything random will drive bot creators mad.
Bot killer 1
A guaranteed way to keep the bots out would be: CAPTCHA http://en.wikipedia.org/wiki/Captcha shows you a random word which has been obscured by lines and asks you to enter it, you see this when signing up email accounts. This would only be effective if it randomly showed up during game play which is too much of an inconveniance
Bot killer 2
Randomly generated terrain such as damaged buildings, cracks in the land you have to walk around. These screw up the bots pathing unless they are using complicated algorithms, such as "shortest path" or A* which need detailed level data that they don't have, then again GW pathing practically does this for them.
This might stop the amatuers but the hardcore gold merchants might still pull off a bot that can handle it.
Bot killer 3
More popups - I know we hate them but but bots are dumb and if anything out of the ordinary happens such as a mesmers or skales pop up the bot is screwed. The effectiveness of this depends on how well Anet implements it.
So bots are beatable, it's just too impractical to do it
FeroxC
Looks pretty effective.
Yang Whirlwind
The solution would be for everybody to stop buying the gold off the bot-people! (sort of like the pod-people)
I'm doing my part! - Fixed!
I'm doing my part! - Fixed!
xiaotsu
Yang wins this thread, hands down.
Harrier's haste
lol but they still sell golds, don't they? A trip to GToB show ya how many ppl spams gold selling
Fril Estelin
Quote:
Originally Posted by FeroxC
Fril Esteln the GW architecture isn't just functional, it is also the securest way of doing things. The GW servers literally do every important calculation in the game ! Programmers know how to go about modifying game code as its being run in memory . If anything important like damage or health was calculated clientside the game would be hacked to peices.
|
Quote:
Unfortunatly automation of valid input(bots) is an area game developers cant seem to conquer yet. |
Quote:
So bots are beatable, it's just too impractical to do it |
Quote:
Originally Posted by quickmonty
Bot killer #4
|
Quote:
Originally Posted by Yang Whirlwind
The solution would be for everybody to stop buying the gold off the bot-people! (sort of like the pod-people)
I'm doing my part! - Fixed! |
Roshi_ikkyu
All solutions mentioned fail because of a few details!
1) Bots can be told to do many amazing things.
2) Bots have really people watching overthem that could bypass any user required imput, Unless it is every 1-3 minutes its not going to stop bots, and if it is every 1-3 minutes it will piss off players really badly.
3) In some areas a company can make a profit by paying a person to run 3 or more accounts with the assistance of macros to farm money. Gold farming sweatshops.
Best solution is to not buy gold, banning accounts only plays into Anets hands. The farmers are forced to buy more accounts (And don't be retarded, they buy them in wholesale and get a major discount) and anet makes more money.
You only need a bot to farm for less then a week to make a profit off the purchase price.
The only sure fire way to stop bots is by shutting down GW.
1) Bots can be told to do many amazing things.
2) Bots have really people watching overthem that could bypass any user required imput, Unless it is every 1-3 minutes its not going to stop bots, and if it is every 1-3 minutes it will piss off players really badly.
3) In some areas a company can make a profit by paying a person to run 3 or more accounts with the assistance of macros to farm money. Gold farming sweatshops.
Best solution is to not buy gold, banning accounts only plays into Anets hands. The farmers are forced to buy more accounts (And don't be retarded, they buy them in wholesale and get a major discount) and anet makes more money.
You only need a bot to farm for less then a week to make a profit off the purchase price.
The only sure fire way to stop bots is by shutting down GW.
Fril Estelin
Quote:
Originally Posted by Roshi_ikkyu
1) Bots can be told to do many amazing things.
|
Quote:
2) Bots have really people watching overthem that could bypass any user required imput, Unless it is every 1-3 minutes its not going to stop bots, and if it is every 1-3 minutes it will piss off players really badly. |
Quote:
3) In some areas a company can make a profit by paying a person to run 3 or more accounts with the assistance of macros to farm money. Gold farming sweatshops. |
http://gizmodo.com/gadgets/a-real-ra...tup-275902.php
Quote:
Best solution is to not buy gold, banning accounts only plays into Anets hands. The farmers are forced to buy more accounts (And don't be retarded, they buy them in wholesale and get a major discount) and anet makes more money. |