Farm Bot solution

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Quote:
Originally Posted by Fril Estelin
By players you mean "bot controllers" I guess? Are you implying that these bot-controllers do get inside their bot-controlled GW once in a while, may be to put the anti-bot features off the track?
Yes, it's often evident in other mmos. More so whith ones that employ GMs, the macros/bots are watched over by real people. Who can by pass imput features and even respond to questions.

Other bot threads at guru have had people explain that they tried to whisper bots threatening to report them. A few times there whispers were answered with delayed half nonsense/ non-english comments. Uncharacteristic for bots, more likely an overseer.

Still only way to stop the concept of bots is: Close down GW.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Roshi_ikkyu
Still only way to stop the concept of bots is: Close down GW.
Yeah it's the as-old-as-man problem of security: the only trully perfect security is achieved when you're completely cut from the rest of the world .

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I've said it before and I'll say it again. The solution to all of GW's problem is to remove PvE.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Here's an idea: take off all the farming nerfs. Yes, botters will become richer. But you know what? So will legitimate human farmers.

As matters stand now, a bot can make a large sum of cash farming because they do it for hours and hours, constantly. A human can not play that long, and so cannot, and makes a much smaller sum of cash.

If we were able to make large sums of money farming, sure the botters would get much richer, but at least we, the players, would have cash to buy stuff we want, such as elite armours.

MaDDoG1221

Frost Gate Guardian

Join Date: Sep 2007

Perth, Australia

DOTR

D/

Quote:
Originally Posted by Yanman.be
I've said it before and I'll say it again. The solution to all of GW's problem is to remove PvE.
And im sure GW would lose thoussands of players.. I for one dont like PvP much. I like PvE better

Angel Puriel

Ascalonian Squire

Join Date: Dec 2007

Rt/

Bots really isn't even a major problem in GW. At least not compared to most other MMOs. The only negative effective they cause is inflation. Then again, GW's "economy" and structure leads to inflation eventually, with or without bots/RMT/gold farmers. An instanced game like GW means that bots/RMT cause almost 0 grief to players. It'll be interesting to see what will happen in GW2, as it'll contain a persistant world, mixing in instanced dungeons and whatnot. GW2 is where people should be worried about bots and RMT, not this current GW.

Quote:
Originally Posted by Yanman.be
I've said it before and I'll say it again. The solution to all of GW's problem is to remove PvE.
Yet another ridculous and condescending comment by a holier than thou PvPer. Seriously, do you weirdos have some sort of grudge against PvE-only players or something?

OMG! Get rid of PvE and all your problems will disappear! Great idea, given the fact that PvE is the main reason why most GW players even buy this game. You're a friggin' genius! Gimme a break...

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by Yanman.be
I've said it before and I'll say it again. The solution to all of GW's problem is to remove PvE.
worst idea ever. you must of had a very bad experiance in pve.

just lower the price of everything and increase drop rate of items and gold. no point in buying something thats very easy to get.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

when anet really would want to stop botting. then they need to develop a sub program into the starting exe (patcher)...which automatically blocks all tries of login into the game over 3rd programs...because that#s it..what botters do ...

their bot programs are 3rd programs with that they log in into the game...similar to textmod (but that is naturally no bot program...)
But such a 3rd programm blocker would naturally mean also...to abandon textmod and the ability of the players to be via textmod creative

flyinhigh

Frost Gate Guardian

Join Date: Feb 2007

meh

wtfpwned

N/

1: I am as smart as you, maybe smarter.
2: randomization only goes so far, your randomization will maybe screw up the first few bots to encounter it, then it will be re designed to account for it.
(example c + space=bot went around crack in land)
3: you can program into the bot randomization within certain set limits, like activating skills in sequence.
4: i can make a bot tell if there is a gold or if its a crap white here it is pixelgetcolor 18502 230:480 270:480
5: i can make a bot read its called image compare sequence
6: if you can do it i can make a bot do it.

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

Botting is a sign that the game droprates are too low, with the result that players who don't want to do all kinds of repetitive actions find ways to get the stuff they want in a differend way. The obvious solotution is: re-balance the current economy system and increase droprates drasticly.
Sure, there always will be people who are never satisfied, so bots won't vanish from the game. But when everyone is able to get good stuff within a reasonalble amount of time, no one would care anymore.

6am3 Fana71c

6am3 Fana71c

Krytan Explorer

Join Date: Oct 2006

What? I woke up and this thread is still alive? Well, you asked for it! I hearby pronounce kitty season open!

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Pandora's box
Botting is a sign that the game droprates are too low, with the result that players who don't want to do all kinds of repetitive actions find ways to get the stuff they want in a differend way. The obvious solotution is: re-balance the current economy system and increase droprates drasticly.
Sure, there always will be people who are never satisfied, so bots won't vanish from the game. But when everyone is able to get good stuff within a reasonalble amount of time, no one would care anymore.
no.thats the absolute false way...
drop rates are ok.....the only drop rate that could be raised if that for example of colors like black and white ...

or drop rates of rare materials and that they drop also in higher amounts..then only 1-7 ...look only at common materials..they drop in like amouts over easily over 30 pieces in the later and high end areas...but there are also rare materials..that I#ver never seen..that ever dropped more than only 1 piece >.> things like monster eyes/fangs for example..or any gemstones...they drop absolutely not...othe then through chests ... what sucks imo
...

but what must be really changed is..that they MUST not exist any super rare things..like minipets...which are so rare.. that people make ridiculous insane prices for them like 100 platin and hundreds over thousands of ectos ...
THAt MUSr be stopped and the drop rate of these must be increased.. so that these insane prices will drop finally....they need to become alot more common... no minipet SHOULD cost more then 100 Platin !! ABSOLUTELY NOTHING should...


then about rebalancing the economy.. the game needs more merchant npcs.. which sell things..like upgrades..insignias and so on.. and then all those npc#s should sell their stuff for FIXED prices... an economy that is lead through supply and demand will EVER lead sooner or later into a broken inflated economy destroyed by farm botters and gold sellers


Why for example could Runes not be sold all at fixed prices...
all minor ones cost ever 100g ..all greater ones will cost ever 500g and all superior ones will cost ever 1 Platin ..so simple ... there is absolutely no need to sell them over supply and demand with ever changing prices ....

same with colors.. let all colors simple cost 500g ..done

same again with upgrades.. let them all cost 500g to 1 platin.. games with market npcs selling all stuff at fixed prices are much more immune vs inflation...because gold sellers and botters won't effect the economy then

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Pandora's box
Botting is a sign that the game droprates are too low, with the result that players who don't want to do all kinds of repetitive actions find ways to get the stuff they want in a differend way. The obvious solotution is: re-balance the current economy system and increase droprates drasticly.
Sure, there always will be people who are never satisfied, so bots won't vanish from the game. But when everyone is able to get good stuff within a reasonalble amount of time, no one would care anymore.
Obvious flaw: Ecomony is screwed, i have mule FULL of perfect r9 golds (most of them pretty rare), noone wants.

Increasing droprate only puts more such stuff in ecomony, but economy is overblown with them so much that you cant make decent money selling stuff to other players.

Bigger droprate makes it even more RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Yanman.be
I've said it before and I'll say it again. The solution to all of GW's problem is to remove PvE.
You're right Yan, and similarly the solution to GWG's problem is to remove you

(people: don't fall into the traps that he's laying on GWG, he's a very good ranger! )

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Phoenix Tears
when anet really would want to stop botting. then they need to develop a sub program into the starting exe (patcher)...which automatically blocks all tries of login into the game over 3rd programs...because that#s it..what botters do ...


similar to textmod (but that is naturally no bot program...)
I don't know if you realise the technical difficulty of that. It would even be very easy to bypass this, as there are always technical ways to do that (I mean, if it the cost/benefit was good for them, bot developpers would hack into the graphic and network drivers).

Unless Anet starts an enrollment program (which is not something they'd do for GW1 anyway) to determine exactly what is a legitimate "mod" (people generally call "mod" the 3rd party programs that modify the appearance of the game, but in essence they look the same to the GW client program), this can't happen. So it would mean no mods like the beautiful pre-searing one? And the one for the GMC title? It'd kill the nice and collaborative creativity of one part of the community.

Not to mention the most important point: what if it decided that this small, rare and useful program that you usually use (e.g., ILoveP2P) looks like a 3rd party prog and kills it? Would you "trust" Anet to chose what to do like Blizzard is doing with the Warden in WoW? I trust them for a lot of things, but I wouldn't for that, not one minute. Even if the price to pay is botting and its annoying economical consequences.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by flyinhigh
6: if you can do it i can make a bot do it.
I can play chess. Can your bot beat me to it?

Or the much more aggressive version of the above: I've got a PGP key, can you decrypt this email?

I really hope that they implement a complex form of statistical analysis in GW2, so that they can screw the bot developpers and RMT companies. While you're here, would you care to tell us why you're botting?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Fril Estelin
I can play chess. Can your bot beat me to it?

Or the much more aggressive version of the above: I've got a PGP key, can you decrypt this email?

I really hope that they implement a complex form of statistical analysis in GW2, so that they can screw the bot developpers and RMT companies. While you're here, would you care to tell us why you're botting?
I think you are taking cheap shots there. Bot does not have to be better than reall person. Bot does not have to make outputs based on data that it has no access to.

I can play chess. Can you beat me at them? If not, you cant play chess. (see what i didnt there?). I am pretty sure that if turing test was based on chess, "bot" would pass it (and human would not).

About encrypthion keys, that was just stupid. If you can decrypt mail with your key, guess what, "bot" can decrypt mail with your key.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Phoenix Tears
when anet really would want to stop botting. then they need to develop a sub program into the starting exe (patcher)...which automatically blocks all tries of login into the game over 3rd programs...because that#s it..what botters do ...
No offense, but next time don't even go there, as you clearly have little to no idea how bots work.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

zwei2stein, I was merely pointing to the computational complexity of these tasks (and I was not going to ask this guy to install his bot on my comp to decrypt my email, it's called a cypher challenge!). There's a good reason why it took a Deep Blue (30-node with 4800 dedicated chips) to beat a Master (that I'm not, of course!). Similarly, and you very probably know it, there's an RSA challenge with a $10,000 prize (which I'm infinitely far from being able to win!).

It's simply a matter of making the cost higher than the benefit for them, not proving that I'm better at chess or RSA than the bot programmer.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Yanman.be
I've said it before and I'll say it again. The solution to all of GW's problem is to remove PvE.
And watch as Guild Wars falls into obscurity and no copies of Guild Wars 2 sell. Ever.

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

The solution to bot farming is to just...ignore it, in my opinion.

FeroxC

Krytan Explorer

Join Date: Mar 2006

EOA

P/W

Quote:
Originally Posted by flyinhigh
1: I am as smart as you, maybe smarter.
2: randomization only goes so far, your randomization will maybe screw up the first few bots to encounter it, then it will be re designed to account for it.
(example c + space=bot went around crack in land)
3: you can program into the bot randomization within certain set limits, like activating skills in sequence.
4: i can make a bot tell if there is a gold or if its a crap white here it is pixelgetcolor 18502 230:480 270:480
5: i can make a bot read its called image compare sequence
6: if you can do it i can make a bot do it.
Lets face it, your bots not using any real path finding algorithms is it ? With a static path any seriouse amount of randomization is probably going to seriously screw it up

Your bot wouldnt be able to get round a captcha without manual input even OCR can't read them.
Quote:
6: if you can do it i can make a bot do it.
I bet you cant make a bot play the game "Go"

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Quote:
Originally Posted by Freke
How about bring back the tag system where after 10 times of doing the same place it asks the question, if the person gets it right anet has a small "this is to prevent botters" message, if they dont answer for 5 minutes they get temporarily banned (or some other thing)
*Time to Vanquish Old Ascalon!

(kills things)

O crap! I need to pick little Billy up!

(runs off)

WTFUXXORS PERMANBANNED!11!!1!!one!!eleventyone!!1!*

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Quote:
Originally Posted by Fril Estelin
I can play chess. Can your bot beat me to it?
Deep Blue.

123456789

UnKn0wN415

UnKn0wN415

Frost Gate Guardian

Join Date: Oct 2007

Bay Area

Looking 4 PvP Guild!

R/

verified image has solve some bots for some MMO games but in reality nothing can be done just ignore it...

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

Pay no attention to flyinhigh, he's just a noob who toy around with AutoIt. Back on topic though: no solutions are flawless. If captchas or any type of verification is established, it will just give the user a worse experience (seriously, who likes loot scaling, AoE nerf, ...) and they can be bypassed with OCR's (Character Recognition algorythms).

Those who suggested pathing stuff: if you have ever played D2, you would know this doesn't matter at all. All levels were random and bots were as smart if not smarter than humans, and many undetectable. People could get 100$++ worth of stuff overnight and sell all on eBay the next day. Bots had advanced pathing algorythms, could find the shortest path bypassing all possible obstructing objects, and you could tell them what items you want them to pick up.

There are also gold items (pretty much the same principle as GW) where you could tell the bot to pick it up only if it met certain requirements. So many players used bots and they didn't do any illegal (stuff that players aren't supposed to do) stuff, there was no way to straight up tell if it was a bot or not. What happened? Blizzard made it so that if you join a game right after you leave one, it will fail and you will have to wait some time before trying to join again.

The same week, people introduced functionality to prevent the bots from joining next games right away. And bots even had functionality to "take breaks" to behave like human players (a human wouldnt play D2 24 hours in a row right?).

Blizzard replied by introducing Warden, a hidden program that would detect if any process attached itself to the D2 process (bots/hack loading) and send suspicious information to blizzard secretly at intervals. The hackers quickly learned about this, and simply prevented Warden from sending any reports.

So now you have D2, filled with bots and hacks, all undetectable, and Blizzard letting the game die slowly while they focus on WoW / SC2.

My solution to prevent bots? Fill every level with Shutdown Mesmers (with Signet of Humility!), monsters with Chillblains, Wild Blow and interrupts. Oh and immune to player traps.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

This thread is full of terrible suggestions, so here is my terrible suggestion:

Instead of loot scaling and hidden anti farm code simply make mobs disappear for a while which you killed the last time. This way people continually have to change their farming spots and can't simply rezone and kill the same mobs repeatly. For real people its not a big deal to change farming spots for a while but for bot users it would be harder.

FeroxC

Krytan Explorer

Join Date: Mar 2006

EOA

P/W

Cerb, Yea wikipedia says certain research departments in Unis have used OCR to bypass professional captchas but in the real world they haven't.

True D2 used randomization but besides being 2d, D2 was reverse engineered to the extent that they had enough game data to implement algorithms like shortest path. The D2hackit framework(which the bots were built on) captured and identified all packets sent to the client giving bot writers all the data theyd ever need.

Hopefully GW hasn't been deciphered to that extent yet so i suspect the farmers are still using lame Autoit scripts which have fixed paths and scan for items by pixel colour lol,which are vulnerable to randomization.

Freke

Frost Gate Guardian

Join Date: Oct 2007

N/A

D/

Phoenix why would you be vanquishing old ascalon 10 times in a row? i mean enter the map, do something, leave, come back, same thing, leave, etc... 10 times.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Quote:
Originally Posted by Freke
Phoenix why would you be vanquishing old ascalon 10 times in a row? i mean enter the map, do something, leave, come back, same thing, leave, etc... 10 times.
Lol, for some reason I read that as 10 minutes and not times ><"

Mac Sidewinder

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by cerb
My solution to prevent bots? Fill every level with Shutdown Mesmers (with Signet of Humility!), monsters with Chillblains, Wild Blow and interrupts. Oh and immune to player traps.
I won't start the argument about whether farming is a ligit way to play or not. Some people play simply to farm and they should not be punished because of bot problems.

But if you think that filling levels with those kind of mobs then now you will really be limiting the skill sets that people use. There are some skills that people never use now and this would only increase that number. Why bring enchantments if they will be stripped constantly, why bring stances if they will be removed constantly, etc.

No I don't think this is the way to do it, unless you desire that only a very few skill bars be played for each profession. Look at some of the elite areas now. Only a few skill bars are played there. Do you want the same thing to happen everywhere?

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

how about useless and annoying random events like in rs.

cerb

cerb

Jungle Guide

Join Date: Oct 2005

Sept-Iles, QC, Canada

Les Tric??ratops Sont Nos [Amis]

Mo/

@ Mac Sidewinder : I was being satyric. My point is that you cannot stop botting, without literally ruining the user experience.

@ FeroxC : I know what D2HackIt! is, and the thing with D2 is that everything (or most things) were released to communities (mostly supporting hacks or bots), and these were HUGE. Blizzhackers, for instance, must've had around 200K members if not more.

The same could have happened to GW, if it had received more attention. I'm sure there is plenty of hacker communities for WoW because there is a huge number of players. Take Warcraft III for example. You will meet very few hackers (I refer to hackers as people who use hacks, not people who actually make them), perhaps one for each ten thousand players. However, much has been discovered, in fact, someone I know (he's from the D2 Hacking scene) had reverse engineered enough of the game to create a D2JSP equivalent to Warcraft 3. He actually wanted to call it W3JSP, but this project has been abandoned because of the low demand.

However, my point is, more *could have* been found than one would imagine, it's just not released publicly.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Here's how to solve the bot 'problem' : ignore them.

Seriously, bots only hurt vain people who think they need obsidian armor sets/rare low req weps/rare minis to have a sense of accomplishment.

As long as players can get max armor, a max weapon and can buy the skills they want bots have no effect on gameplay. On the other hand, bots pay the same for their accounts as you do and are therefore supporting the game.

HuntMaster Avatar

HuntMaster Avatar

Wilds Pathfinder

Join Date: Feb 2007

Around

Pillar's of Earth [ROCK]

W/

Quote:
Originally Posted by The Meth
Here's how to solve the bot 'problem' : ignore them.

Seriously, bots only hurt vain people who think they need obsidian armor sets/rare low req weps/rare minis to have a sense of accomplishment.

As long as players can get max armor, a max weapon and can buy the skills they want bots have no effect on gameplay. On the other hand, bots pay the same for their accounts as you do and are therefore supporting the game.
bots increase lag. also most people who bot buy accounts in the game using plat they farmed. they do not always spend money on new accounts.

i see account buyers everyday on gw, they mock being reported.

another easy solution, human players can't farm constantly, they have to eat and use the bathroom. bots constantly farm, return to town, sell crap that isnt on their "keep list" and return to farming. normally with little to no breaks. any character found constantly active gets a disconnect. unless the program running the mod can reconnect and set itself up again this will break the cycle. many botters activate their bots and then go to sleep or do other things.

also a random msg may help. once every hour a new msg pops up that must be answered. keep the msgs secret and add new ones all the time, but keep them simple so not to break the flow of a human player.

or add a new icon window that pops up, like trade icon, if the player doesnt press the icon within the time limit they get a disconnect. these icons should not have a quick key to click them, one must use a mouse in order to click them. (bad idea if you dont use a mouse.)

these disconnects will not have the option to reconnect to the area, which will drop the botter from the area completely and require them to start all over again.

i see no solution that will not be a pain in the neck for legit players. my ideas are crap but can be improved on by people with a better understanding on how these things work.

sky sliverwolf

sky sliverwolf

Ascalonian Squire

Join Date: Apr 2007

R/

Quote:
Originally Posted by Shadow Spirit
As long as there are people willing to part with RL cash for in-game gold. There will be bots
This is the only way to end bots in games. DONT BUY GOLD FOR RL CASH!!!!!! You can come up with 100 dif ways on stopping them by changing this or that. But not buying gold online is the ONLY way to stop them!

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by sky sliverwolf
This is the only way to end bots in games. DONT BUY GOLD FOR RL CASH!!!!!! You can come up with 100 dif ways on stopping them by changing this or that. But not buying gold online is the ONLY way to stop them!
Agree, but think about it carefully: it can't be done easily, as incentives for not doing that are very difficult to put in place. It's the old "I do it because I can" reasoning and arguments like "but doing this you socially damage a lot of people in a way that you don't see" can be ignored very easily (and I should add that judgements like "you're lazy" or "you should be more fair play" will be ignored even more easily).

You'd ultimately to have to make that illegal in the real world (like money laundering), but many people will tell you that "this is a joke", as videogames are still perceived by many (including politicians, though it's changing, see this republican who organised a march in WoW) as a leisure and nothing very serious.

As someone said on another thread, at least in GW, all you can get is a small gain in time and a visual advantage, no increase stats or uber-weapons (yeah sure one can brag with its mini polar bear+panda+beetle, but I actually see that as a form of weakness that a guy would spend so much real money on these miniAI in a no-monthly-fee MMO).

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

On another note, since money in GW doesn't really mean anything, why does it matter?

trufaux

Pre-Searing Cadet

Join Date: Jan 2008

If you spot a potential bot, report that player using the command (/report). That's pretty much all you can do about bots: either report or ignore them.

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

All I would like to say is, how many BOTs are faming UW?

Why? Rend Enchantments & too many interrupts.

Add some Enchant removal and Interrupts to all maps. Not so many that it would make the players crazy. The little Rend guys in UW can be killed with a couple of wand hits, but its still far too random for the bot to compensate for.

We all know that all of the best farm builds rely heavily on enchants. It may be a little tougher for us players to farm, but we can get around it, the bot can't.

but I suspect that GW2 will have minimal botting.. and I hope.. NO LIVE ECONOMY! plz..