Favourite Hero Teams
Longasc
If I am a Necro:
Me as... Necro (SS/Curses):
1. Olias (MM)
2. Jin (Barrage/Splinter/Pet)
3. Margrid (Barrage/Splinter/Pet)
Sometimes Pyre, I like to use him vs Charr.
As a Warrior (Axe most of the time):
1. Master of Whispers (SS/Curses)
2. Olias (MM)
3. Pyre (White Moa + Splinter-Barrage, also great if you use an axe)
or Livia as N/Rt Healer for 4 man areas (OMG, is it a SABWAY?)
In general, Necros are on top of the PvE Food Chain! Quite ironic how bad they are in PvP. They are almost the opposite of Mesmers.
And they already PWNED before Sab brought the light of knowledge to the ignorants of this forum! (lol)
Me as... Necro (SS/Curses):
1. Olias (MM)
2. Jin (Barrage/Splinter/Pet)
3. Margrid (Barrage/Splinter/Pet)
Sometimes Pyre, I like to use him vs Charr.
As a Warrior (Axe most of the time):
1. Master of Whispers (SS/Curses)
2. Olias (MM)
3. Pyre (White Moa + Splinter-Barrage, also great if you use an axe)
or Livia as N/Rt Healer for 4 man areas (OMG, is it a SABWAY?)
In general, Necros are on top of the PvE Food Chain! Quite ironic how bad they are in PvP. They are almost the opposite of Mesmers.
And they already PWNED before Sab brought the light of knowledge to the ignorants of this forum! (lol)
Akaraxle
Quote:
Originally Posted by Old Man Of Ascalon
Whats so great about this?
|
Myself, I play around with heroes a lot depending on how I feel. I may go with the weirdest stuff, like Earth Shaker on Goren or Fevered Dreams on Norgu to spread Cracked Armor from Shell Shock.
upier
Issues:
1. What I am running. Although lately it's hard to find me on something other then the Warrior, Para or necro. I use others just to open the chests.
2. The fact that I don't have GWEN. Which means only one Para hero.
3. The fact that we can only run 3 heroes. Which means - I am not going to waste slots on stuff that hench do bad enough to be useful.
So my three guys normally are:
1. The General
Mostly Motivation with Defensive Anthem. His build does differ a bit depending what I am playing though.
2. Goren (or his substitute Koosy until I unlock The Big G!)
DS - although the heroes suck with it or a hammer kind of a guy.
3. Masters
Curses for Enfeeble/Shadow/Barbs, Blood (5) for Dark Fury, High SR with SoLS and the rest in Prot (4!) for Divert, Mend, PS. This one is pretty much set in stone for now.
Hench are simple - 2 monkies, the rest warriors/assassins/para.
Depending what is available.
1. What I am running. Although lately it's hard to find me on something other then the Warrior, Para or necro. I use others just to open the chests.
2. The fact that I don't have GWEN. Which means only one Para hero.
3. The fact that we can only run 3 heroes. Which means - I am not going to waste slots on stuff that hench do bad enough to be useful.
So my three guys normally are:
1. The General
Mostly Motivation with Defensive Anthem. His build does differ a bit depending what I am playing though.
2. Goren (or his substitute Koosy until I unlock The Big G!)
DS - although the heroes suck with it or a hammer kind of a guy.
3. Masters
Curses for Enfeeble/Shadow/Barbs, Blood (5) for Dark Fury, High SR with SoLS and the rest in Prot (4!) for Divert, Mend, PS. This one is pretty much set in stone for now.
Hench are simple - 2 monkies, the rest warriors/assassins/para.
Depending what is available.
artay
Sometimes I use the n/rit healer from sabs build with 2 sf eles sometimes, combining two good things
BLOODGOAT
Q Q Less
[skill]Heal Party[/skill][skill]Healing Touch[/skill][skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Words of Comfort[/skill][skill]Glyph of Lesser Energy[/skill][skill]Holy Haste[/skill][skill]Restore Life[/skill]
or
[skill]Dismiss Condition[/skill][skill]Zealous Benediction[/skill][skill]Gift of Health[/skill][skill]Reversal of Fortune[/skill][skill]Protective Spirit[/skill][skill]Rebirth[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill]
Zhed Shadowhoof
[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill][skill]Immolate[/skill][skill]Glowing Gaze[/skill][skill]Rodgort's Invocation[/skill][skill]Incendiary Bonds[/skill][skill]Death Pact Signet[/skill]
(Sometimes replace Death Pact Signet or Aura of Restoration for Meteor Shower)
Master of Whispers
[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Vengeful Weapon[/skill][skill]Protective Was Kaolai[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Olias
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Soul Barbs[/skill][skill]Barbs[/skill][skill]Insidious Parasite[/skill][skill]Envenom Enchantments[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
I pretty much only play my Monk but I sometimes play my Elementalist as well. If I do, I replace Zhed Shadowhoof with Dunkoro and fairly easy to run healing build similar to my own, and take care of the AoE spiking myself. Suffice to say when I play Ele, things die faster albeit with a bit more risk, but when I play Monk, my H/H never die.
Lawl
[skill]Heal Party[/skill][skill]Healing Touch[/skill][skill]Dwayna's Kiss[/skill][skill]Word of Healing[/skill][skill]Words of Comfort[/skill][skill]Glyph of Lesser Energy[/skill][skill]Holy Haste[/skill][skill]Restore Life[/skill]
or
[skill]Dismiss Condition[/skill][skill]Zealous Benediction[/skill][skill]Gift of Health[/skill][skill]Reversal of Fortune[/skill][skill]Protective Spirit[/skill][skill]Rebirth[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill]
Zhed Shadowhoof
[skill]Elemental Attunement[/skill][skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill][skill]Immolate[/skill][skill]Glowing Gaze[/skill][skill]Rodgort's Invocation[/skill][skill]Incendiary Bonds[/skill][skill]Death Pact Signet[/skill]
(Sometimes replace Death Pact Signet or Aura of Restoration for Meteor Shower)
Master of Whispers
[skill]Jagged Bones[/skill][skill]Death Nova[/skill][skill]Animate Bone Minions[/skill][skill]Blood of the Master[/skill][skill]Vengeful Weapon[/skill][skill]Protective Was Kaolai[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
Olias
[skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Soul Barbs[/skill][skill]Barbs[/skill][skill]Insidious Parasite[/skill][skill]Envenom Enchantments[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill]
I pretty much only play my Monk but I sometimes play my Elementalist as well. If I do, I replace Zhed Shadowhoof with Dunkoro and fairly easy to run healing build similar to my own, and take care of the AoE spiking myself. Suffice to say when I play Ele, things die faster albeit with a bit more risk, but when I play Monk, my H/H never die.
Lawl
Koning
I played the 3x Necro for a few days (try it out etc) but it made me realise how boring a game can be...
So if I'm a physical (most of the time) I run 2x para + order (be it dervish or necro), simply because physicals r ape the game harder.
So if I'm a physical (most of the time) I run 2x para + order (be it dervish or necro), simply because physicals r ape the game harder.
blurmedia
To all of you who use the D/N order thing: Do you have to micro them a lot or can they run it by themselves?
Racthoh
Two paragons with either D/N (Healing + OoP + Dark Fury) or N/Rt (OoP + Dark Fury + Splinter Weapon).
Pre-cast the interventions, that's it.
Quote:
Originally Posted by blurmedia
To all of you who use the D/N order thing: Do you have to micro them a lot or can they run it by themselves?
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shadows of hob
I vanquish area's with my elementalist and I use:
<: Savannah heat, Searing heat, Teihna's heat, glyph of lesser, rodgorts, fire att, meteor shower, ress
Zhed: Savannah heat, 2 more heats, glyph of lesser, rodgorts, fire att, ward against melee, ress
Veck: The 3 heats, glyph of lesser, rodgorts, fire att, ward of stab, ress
Ogden: Prot spirit, reversal, guardian, Shield of deflection, remove hex, dismiss condition, rebirth and 2 more, depending on the situation, sometimes spirit bond/glyph of lesser/power drain/drain enchantment
<: Savannah heat, Searing heat, Teihna's heat, glyph of lesser, rodgorts, fire att, meteor shower, ress
Zhed: Savannah heat, 2 more heats, glyph of lesser, rodgorts, fire att, ward against melee, ress
Veck: The 3 heats, glyph of lesser, rodgorts, fire att, ward of stab, ress
Ogden: Prot spirit, reversal, guardian, Shield of deflection, remove hex, dismiss condition, rebirth and 2 more, depending on the situation, sometimes spirit bond/glyph of lesser/power drain/drain enchantment
onerabbit
i ussualy go Sabway or 2 E/Rt sf and 1 Jagged MM
I Is Special
Quote:
Originally Posted by Old Man Of Ascalon
Whats so great about this?
|
And yes, i have played with and tested this build for a while (before anyone says that i played an hour with it and then gave my invalid opinion)
Destro Maniak
guys is there any way to stop olias being death nova jerk. He really gets so behind of casting death nova on ALL MINIONS!!! OMG
upier
Quote:
Originally Posted by Destro Maniak
guys is there any way to stop olias being death nova jerk. He really gets so behind of casting death nova on ALL MINIONS!!! OMG
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makosi
Quote:
Originally Posted by Destro Maniak
guys is there any way to stop olias being death nova jerk. He really gets so behind of casting death nova on ALL MINIONS!!! OMG
|
~
I run this on Livia where I know there's a hard boss (e.g. Duncan the Black):
[skill]Spoil Victor[/skill][skill]blood ritual[/skill][skill]Glyph of lesser energy[/skill][skill]Ward against melee[/skill][skill]ward of stability[/skill][skill]Signet of Lost Souls[/skill][skill]ward against elements[/skill][skill]resurrection signet[/skill]
P.S. I like "Sabway". If you want to express discontent at a player trend, join my anti-'q9' crusade.
bhavv
People complaining about sabway stfu. Its no less of a gimmick then 2 paras with orders (only really works if your a physical damage player) or SF way.
And it has great synergy beyond soul reaping, mainly that barbs and mark of pain allow your minions to instakill your foes. I need to try throw in splinter wep too, not tested that yet.
Sabway > you.
And it has great synergy beyond soul reaping, mainly that barbs and mark of pain allow your minions to instakill your foes. I need to try throw in splinter wep too, not tested that yet.
Sabway > you.
Witchblade
3 Nec or MM+2xSF
blood4blood
Most common cookie-cutter hero groups I've used:
3 necro heroes (sabway)
MM + 2 SF eles
MM + 2 B/P rangers
Other than those, I tend to change up the heroes and their builds pretty often just to try different things in different areas. I rarely bother saving the builds or remembering the combos though.
EDIT: Yes, I meant Barrage/Pet rangers when I wrote "B/P."
3 necro heroes (sabway)
MM + 2 SF eles
MM + 2 B/P rangers
Other than those, I tend to change up the heroes and their builds pretty often just to try different things in different areas. I rarely bother saving the builds or remembering the combos though.
EDIT: Yes, I meant Barrage/Pet rangers when I wrote "B/P."
Squishy ftw
hmm.. I'll have my own little noob moment here and ask what those B/P rangers are everyone keeps talking about.
I've never used them(I simply don't use ranger hero's..) and can't really recall having seen the build.
I've never used them(I simply don't use ranger hero's..) and can't really recall having seen the build.
makosi
Quote:
Originally Posted by Squishy ftw
hmm.. I'll have my own little noob moment here and ask what those B/P rangers are everyone keeps talking about.
I've never used them(I simply don't use ranger hero's..) and can't really recall having seen the build. |
There was usually an Orders Necro, MM and a healer of some sort.
Mr Emu
on my para char i generally run:
Para hero[skill]Cruel Spear[/skill][skill]"Never Surrender!"[/skill][skill]"Go For the Eyes!"[/skill]
Bsurge/Warder hero [skill]Blinding Surge[/skill][skill]shell shock[/skill][skill]ward against melee[/skill][skill]glyph of lesser energy[/skill]
and Rit hero[skill]weapon of remedy[/skill][skill]splinter weapon[/skill][skill]essence strike[/skill][skill]bloodsong[/skill][skill]life[/skill]
Para hero[skill]Cruel Spear[/skill][skill]"Never Surrender!"[/skill][skill]"Go For the Eyes!"[/skill]
Bsurge/Warder hero [skill]Blinding Surge[/skill][skill]shell shock[/skill][skill]ward against melee[/skill][skill]glyph of lesser energy[/skill]
and Rit hero[skill]weapon of remedy[/skill][skill]splinter weapon[/skill][skill]essence strike[/skill][skill]bloodsong[/skill][skill]life[/skill]
CougarTheTall
Quote:
Originally Posted by makosi
B/P stands for Barrage/Pet. It involves Barrage Rangers with pets, which were formerly used as 'tanks' and minion food.
There was usually an Orders Necro, MM and a healer of some sort. |
...or is it Go For The Eyes!?
Jagged
I'm a Nec and my only concern with using Sab's builds is lack of interrupts on some tougher areas (ie: Frostmaw). Maybe I should be one of the '3' Necros.
I guess it is a good farming combo, but not suited to certain situations??
I guess it is a good farming combo, but not suited to certain situations??
Esan
Quote:
Originally Posted by bhavv
[Sabway] has great synergy beyond soul reaping, mainly that barbs and mark of pain allow your minions to instakill your foes.
|
Realistically, heroes are downright dreadful at SS. Sabway works becaue the minions distract the mobs and heroes are godly at Death Nova.
Marverick
Quote:
Originally Posted by Jagged
I'm a Nec and my only concern with using Sab's builds is lack of interrupts on some tougher areas (ie: Frostmaw). Maybe I should be one of the '3' Necros.
I guess it is a good farming combo, but not suited to certain situations?? |
[skill]Signet of Lost Souls[/skill][skill]Psychic Distraction[/skill][skill]Power Spike[/skill][skill]Shatter Enchantment[/skill][skill]Shatter Hex[/skill][skill]Lyssa's Balance[/skill][skill]Mirror of Disenchantment[/skill][skill]Resurrection Signet[/skill]
Holly Herro
Skills: OgkkclYZZamDQWBTkRNCnZjvZ4A
I run 3 of them
And the current meta monk build
I run 3 of them
And the current meta monk build
ThunderStruck
I like the 3 necro build... kudos to Sab for sharing it with us!
Snow Bunny
I run a Dual Attune Invocation Sousuke, my own variation of the N/Rt SS, and a jagged bomber.
I normally pve with a friend (you know who you are )and he runs in addition to my heroes, a snare ele, a BHA ranger, and an RC monk.
I normally pve with a friend (you know who you are )and he runs in addition to my heroes, a snare ele, a BHA ranger, and an RC monk.
Holly Herro
Skills: [skill]Barbed Spear[/skill][skill]Blazing Spear[/skill][skill]disrupting Throw[/skill][skill]Throw Dirt[/skill][skill]Whirling Defense[/skill][skill]Apply Poison[/skill][skill]Troll Unguent[/skill][skill]Melandru's Resilliance[/skill]
I run 3 of them
And the current meta monk build
I run 3 of them
And the current meta monk build
VinnyRidira
I find that it depends on my character type.
For the dervish I run Xandra as a Weapons of Fury, Ancestors Rage, Splinter Weapons and an assortment of other channeling spells. I have Livia as a N/Rt doing the ritualist restorer bit. I switch between Olias doing Jagged Bones and Zhed do Meteor Shower. I then add in 2 warriors a ranger and a healer henchmen.
For an Elementalist I run Master of Whispers as a BiP necro, Talkhoro as a Prot and Olias as an MM with the 2 Wars, 1 Ranger, 1 Healer henchman.
For the dervish I run Xandra as a Weapons of Fury, Ancestors Rage, Splinter Weapons and an assortment of other channeling spells. I have Livia as a N/Rt doing the ritualist restorer bit. I switch between Olias doing Jagged Bones and Zhed do Meteor Shower. I then add in 2 warriors a ranger and a healer henchmen.
For an Elementalist I run Master of Whispers as a BiP necro, Talkhoro as a Prot and Olias as an MM with the 2 Wars, 1 Ranger, 1 Healer henchman.
Cebe
In Hard Mode I generally run three necros heroes, switching Master of Whisper's and Olias' secondaries for whatever other utility I need them to have.
In Normal Mode I'll use anyone. Including Zenmai and Anton. I performed a few tests and found Anton a Locust's Fury build which outdamaged any of the hero warrior builds I tried out on the Master of Damage. I do have favourite heroes to use but they change depending on what profession I'm playing. When I play Rit, I like to take Anton with his Locust's Fury build because it turns Normal Mode into Splinter-Lulz Mode. When I play Warrior, I love taking Kahmu, my Orders Dervish (thanks Racthoh ), General Morgahn, and Razah.
Why?
In Normal Mode I'll use anyone. Including Zenmai and Anton. I performed a few tests and found Anton a Locust's Fury build which outdamaged any of the hero warrior builds I tried out on the Master of Damage. I do have favourite heroes to use but they change depending on what profession I'm playing. When I play Rit, I like to take Anton with his Locust's Fury build because it turns Normal Mode into Splinter-Lulz Mode. When I play Warrior, I love taking Kahmu, my Orders Dervish (thanks Racthoh ), General Morgahn, and Razah.
Quote:
Originally Posted by VinnyRidira
For an Elementalist I run Master of Whispers as a BiP necro
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Mouse at Large
For vanquishing, my guildie and myself generally run..
Guildie - warrior/puller with 3 Sab's necro heroes
Me - fire ele + explosive growth Rt/N (more minions ) + prot monk + another fire ele/nuker.
Once the minion army gets rolling, anywhere with exploitable corpses is almost retardedly easy.
Guildie - warrior/puller with 3 Sab's necro heroes
Me - fire ele + explosive growth Rt/N (more minions ) + prot monk + another fire ele/nuker.
Once the minion army gets rolling, anywhere with exploitable corpses is almost retardedly easy.
~ Dan ~
Sabway.
12 chars
12 chars
Arduin
Quote:
Originally Posted by artay
Sabs or SF
Oh the creativity. |
Numa Pompilius
Quote:
Originally Posted by Esan
Only on the rare encounter when Barbs and MoP are actually on the correct target(s). Much more often, MoP is just wasted (unless microed, but then why not just get a human curser?), and Barbs lands on the called foe instead of the foe that the minions are hitting.
Realistically, heroes are downright dreadful at SS. Sabway works becaue the minions distract the mobs and heroes are godly at Death Nova. |
A better way to boost the damage output of the minions is to use (what else?) Ursan Blessing (ursan roar).
Also if you're getting annoyed by the MM falling behind all the time (and sometimes stopping outside aggro range to reapply enchants on the minions) replace Jagged Bones with another elite, that'll lower the MM's workload and allow him to keep up better.
Ouchie
I run
Me---- Any ranger build
Tank or Interrupt Ranger
Woh Healer
Fire Ele orMM
Guildie runs
Him - either ranger or Curses Necro
MM or Fire Ele
Prot Monk
Tank
the ors depends on what else he is running and where we are going
Me---- Any ranger build
Tank or Interrupt Ranger
Woh Healer
Fire Ele orMM
Guildie runs
Him - either ranger or Curses Necro
MM or Fire Ele
Prot Monk
Tank
the ors depends on what else he is running and where we are going
sterbenx2
I've played a Necro since April 05. First char I made 5 days after release. I've played Battery, MM, Mbomb, SS curse, Echo curse/bat, I can pretty much recite every skill in the Nec line. Nerf to Soul Reaping was virtually meaningless to me, lots of QQ over nothing big.
Normally I run two MM Necs with prot monk. Areas without many bodies, two SH or SF eles and Prot monk.
But this Sabway, I've been running it for a week in Vanquishing runs and some NM play and well, It works. I'll give it that. but, I'm not in anyway impressed with it. Life doesn't heal for much given the limited Att level of the Necro. Splinter doesn't do the dmg it should for the same reason. The MM nec tend to "linger" far too often due to Death Nova. Often he ends up just far enough behind that the minions are a little late in the fight. This causes them not to hold the amount of aggro that minions normally do. This often leads to unorganized free for all battles that are far more dangerous to the team, especially in HM. See MM die and its OH F#$% when those little guys turn on you.
While Reckless Haste can be a good option, a very viable skill synergized with SS, Barbs is just a plain waste of skill slot. +16 dmg is nil compared to Echoed SS. Mark of Pain in this situation is not triggering as often as it should had you brought to straight MMs. MoP can easliy wipe a group with 18 to 20 Minions. SO, in short sabway, not as good as you think. Razah would do a much better job as a resto Rit, since he is, well, a RIT! NO Soul Reaping does NOT make up for the FAR lower attributes of a Nec pretending to be a Rit.
Normally I run two MM Necs with prot monk. Areas without many bodies, two SH or SF eles and Prot monk.
But this Sabway, I've been running it for a week in Vanquishing runs and some NM play and well, It works. I'll give it that. but, I'm not in anyway impressed with it. Life doesn't heal for much given the limited Att level of the Necro. Splinter doesn't do the dmg it should for the same reason. The MM nec tend to "linger" far too often due to Death Nova. Often he ends up just far enough behind that the minions are a little late in the fight. This causes them not to hold the amount of aggro that minions normally do. This often leads to unorganized free for all battles that are far more dangerous to the team, especially in HM. See MM die and its OH F#$% when those little guys turn on you.
While Reckless Haste can be a good option, a very viable skill synergized with SS, Barbs is just a plain waste of skill slot. +16 dmg is nil compared to Echoed SS. Mark of Pain in this situation is not triggering as often as it should had you brought to straight MMs. MoP can easliy wipe a group with 18 to 20 Minions. SO, in short sabway, not as good as you think. Razah would do a much better job as a resto Rit, since he is, well, a RIT! NO Soul Reaping does NOT make up for the FAR lower attributes of a Nec pretending to be a Rit.
RhanoctJocosa
2x savannah heat with meteor showers and a woh hybrid. If the area is somewhat difficult I run 2 angelic bond paragons (seriously they are amazing in pve) and a woh hybrid. As a warrior I usually run DSlash with TNTF and SY!
On the rare ocassion that I monk I tend to run hexes on the heroes.
On the rare ocassion that I monk I tend to run hexes on the heroes.
Edge Martinez
I like running a B/P or Crit B/P, and I'll take 2 Hero B/P's and 1 Hero Crit B/P. After the pets engage and the various B/P's are locked, you can mass move the remaining henchmen to join the frontline. Spells rarely get off.
Whenever I do HM, I typically go 3 necro.
Whenever I do HM, I typically go 3 necro.
D8tura
i've used a n/me dom inturrupter in place of the jagged neccro when in an area with no corpses when i use my sabway works pretty well
fowlero
I like to use Sab's 3 necro build whenever i cannot be bothered to think, been using it a lot capping elites recently.
Otherwise my heroes kinda get left with odd builds, but it all tends to work. Although you can't go far wrong with a fire ele using Mind Blast
Otherwise my heroes kinda get left with odd builds, but it all tends to work. Although you can't go far wrong with a fire ele using Mind Blast