Favourite Hero Teams
Perkunas
My most used '4 man' team:
Me: W/E Conjure Flame using Fery Gladius of Enchanting (20%)
Jin: Barrage / Interupt using Fiery Flatbow
Vekk: Mark of Rodgort using Fire Staff of Enchanting (20%)
Dunkoro: Heal/Prot using a Holy Staff (Fire damage)
This is pretty effective in most of the areas I play/farm in (normal mode). Seeing mobs burning almost continuously, is a sight.
Me: W/E Conjure Flame using Fery Gladius of Enchanting (20%)
Jin: Barrage / Interupt using Fiery Flatbow
Vekk: Mark of Rodgort using Fire Staff of Enchanting (20%)
Dunkoro: Heal/Prot using a Holy Staff (Fire damage)
This is pretty effective in most of the areas I play/farm in (normal mode). Seeing mobs burning almost continuously, is a sight.
blurmedia
Tried dual para + orders derv and so far I'm loving it. Even better than sab's I'd say but I haven't really tried it that much yet.
杀TanK杀
Would someone be able to post the exact 2xPara and OoP derv builds??
Im a warrior if it matters
Im a warrior if it matters
bhavv
Quote:
Originally Posted by 杀TanK杀
Would someone be able to post the exact 2xPara and OoP derv builds??
Im a warrior if it matters |
I Is Special
Quote:
Originally Posted by 杀TanK杀
Would someone be able to post the exact 2xPara and OoP derv builds??
Im a warrior if it matters |
My build as a Paragon
Vicious Attack
Spear of Fury
SY
TNTF
ToF
Defensive Anthem
Aggresive Refrain
Signet of Return
D/N Orders
OgSjQoqLrOe3JhhA/efDvg3yLA
Arcane Zeal
Dark Fury
Order Of Pain
Dwayna's Touch
Mystic Healing
Vow of Piety
Watchful Intervention
Faithful Intervention
Then the 2 paragon's builds would be anything you want really, change them to fit the area.
I basically run (i'm too lazy to put the skills down, so here are the templates.)
OQCjUinMqOK4QMHed3hRxxY5NA
OQCjUinKKPA5hsGODvu9wxYUMA
The heros should provide most of the healing that you need. Pick up 2 warrior henchmen or another paragon if you're in NF. Then one henchmen if you think you need it, and some other utility henchmen
bhavv
Or I could try it with SF, TOF and warrior hench.... H/H ftw.
杀TanK杀
Thanks for the build, time to give it a go
Coloneh
Usually Sab's build, if not I take a N/E warder, A N/Rt WoR (both of these carry bone minions at like 4 death magic), and a dual attune rodgort nuker.
VinnyRidira
Quote:
Originally Posted by Celestial Beaver
In Hard Mode I generally run three necros heroes, switching Master of Whisper's and Olias' secondaries for whatever other utility I need them to have.
In Normal Mode I'll use anyone. Including Zenmai and Anton. I performed a few tests and found Anton a Locust's Fury build which outdamaged any of the hero warrior builds I tried out on the Master of Damage. I do have favourite heroes to use but they change depending on what profession I'm playing. When I play Rit, I like to take Anton with his Locust's Fury build because it turns Normal Mode into Splinter-Lulz Mode. When I play Warrior, I love taking Kahmu, my Orders Dervish (thanks Racthoh ), General Morgahn, and Razah. Why? |
Racthoh
The two paragon + D/N is most useful to a character that is capable of abusing Save Yourselves!. If you're a caster it probably won't seem like anything special.
Yarghetaus
Quote:
Originally Posted by Perkunas
My most used '4 man' team:
Me: W/E Conjure Flame using Fery Gladius of Enchanting (20%) Jin: Barrage / Interupt using Fiery Flatbow Vekk: Mark of Rodgort using Fire Staff of Enchanting (20%) Dunkoro: Heal/Prot using a Holy Staff (Fire damage) This is pretty effective in most of the areas I play/farm in (normal mode). Seeing mobs burning almost continuously, is a sight. |
http://www.guildwarsguru.com/forum/s...90&postcount=9
...'till I came into Sab's build
blood seeker
it's not made by Sab! aah i hate it people keep giving credits for that i also use it for ages, the only difference is Sab's the firs tone posting it.
upier
Quote:
Originally Posted by blood seeker
it's not made by Sab! aah i hate it people keep giving credits for that i also use it for ages, the only difference is Sab's the firs tone posting it.
|
It's catchy - that's why it's easy to refer to it as "Sabway". People would rather say the 3 necro build then use something like BloodSeekerWay.
blurmedia
Sab's build /Sabway is easier to spell than "the jagged bones build from HA that sab modified for pve usage"
zwei2stein
Just give him credit and stop being jealous because it wasn't you who posted it.
For all i care, Saabway is not bad, its just overhyped easy to use tool. I have yet to fail Vanquishing 4man area with Paragon, Rt-Nmb and WoH hybrid behind me.
For all i care, Saabway is not bad, its just overhyped easy to use tool. I have yet to fail Vanquishing 4man area with Paragon, Rt-Nmb and WoH hybrid behind me.
Estic
Fevered Dream/accumulated pain mes (human)
Shambling/Virulence necro
Blinding Surge/Enervating Charge/Shell Shock ele
Broad Head Arrow/Pin Down ranger
With a couple of other skills of course, but it's all in the conditions.
Shambling/Virulence necro
Blinding Surge/Enervating Charge/Shell Shock ele
Broad Head Arrow/Pin Down ranger
With a couple of other skills of course, but it's all in the conditions.
Cebe
Quote:
Originally Posted by Estic
Fevered Dream/accumulated pain mes (human)
Shambling/Virulence necro Blinding Surge/Enervating Charge/Shell Shock ele Broad Head Arrow/Pin Down ranger With a couple of other skills of course, but it's all in the conditions. |
pygar
Mine is very simple, but seems to work good...
Koss- interupt tank- uses hundred blades and distracting blow for "slash all" effect counter attack and savage for more power and interupt. Heal signet,"watch yourselves", mending touch and heal hex for healing.
Hayda- Paragon- prolly not set up half as "optimal" as some builds i have heard of, but gets the job done. Anthem of Flame, Anthem of Weariness, Go for the Eyes and Ballad of restoration are the bread and butter skills, Mending touch, leaders comfort, lightning spear, and rez sig to back it up.
Livia- Minion Rezzer- a very simple one also, but rezzes zombies at a high level, then the zombies get shouts chants and enchantments off of the rest of the group. Summons vampire terrors and shambling horrors at lvl 18, Flesh Golem at lvl 26. Has healing for secondary skills, Vigorous spirit, Healing Breeze, signet of rejuvenation, Mending touch, Heal Hex.
finally my ranger- Magebane- magebane, keen arrow and D-shot backed up with Lightning reflexes, poison signet, mending touch, vigorous spirit and holy veil. Originally wasn't happy with magebane shot and prefered Burning arrow (with savage shot) instead, but with a p-gon in the group magebane works well because of the "unblockable" clause, enemies get hit with burning, poison and weakness right thru stance blocking, plus the interrupt/disable. Having Magebane and Keen arrow is also way more power efficient than Burning Arrow and Savage shot....Keen Arrow is also great when combined with go for the eyes.....100+ damage for a 5 energy or less bow attack? Yes please
Just beat Varesh last nite with this group (plus some henchies) and got masters for beating her in under 7 minutes.
EDIT: forgot that mish makes you use general Morgahn, but it was the same p-gon build and i use Hayda everywhere else (much easier on the eyes than ol' morgahn)
Koss- interupt tank- uses hundred blades and distracting blow for "slash all" effect counter attack and savage for more power and interupt. Heal signet,"watch yourselves", mending touch and heal hex for healing.
Hayda- Paragon- prolly not set up half as "optimal" as some builds i have heard of, but gets the job done. Anthem of Flame, Anthem of Weariness, Go for the Eyes and Ballad of restoration are the bread and butter skills, Mending touch, leaders comfort, lightning spear, and rez sig to back it up.
Livia- Minion Rezzer- a very simple one also, but rezzes zombies at a high level, then the zombies get shouts chants and enchantments off of the rest of the group. Summons vampire terrors and shambling horrors at lvl 18, Flesh Golem at lvl 26. Has healing for secondary skills, Vigorous spirit, Healing Breeze, signet of rejuvenation, Mending touch, Heal Hex.
finally my ranger- Magebane- magebane, keen arrow and D-shot backed up with Lightning reflexes, poison signet, mending touch, vigorous spirit and holy veil. Originally wasn't happy with magebane shot and prefered Burning arrow (with savage shot) instead, but with a p-gon in the group magebane works well because of the "unblockable" clause, enemies get hit with burning, poison and weakness right thru stance blocking, plus the interrupt/disable. Having Magebane and Keen arrow is also way more power efficient than Burning Arrow and Savage shot....Keen Arrow is also great when combined with go for the eyes.....100+ damage for a 5 energy or less bow attack? Yes please
Just beat Varesh last nite with this group (plus some henchies) and got masters for beating her in under 7 minutes.
EDIT: forgot that mish makes you use general Morgahn, but it was the same p-gon build and i use Hayda everywhere else (much easier on the eyes than ol' morgahn)
Torqual
Typical Vanquishing Build - must be tweaked, there is no beat-all build
ME - Strength/Hammer - Earth Shaker (Elite), Crushing Blow, Whirlwind Attack. Enraging Charge, "I am the strongest!", "Finish Him!", Endure Pain
Acolyte Jin - Marksmanship/Pet - Broadhead Arrow (Elite), Volley, Poisonous Bite
Dunkoro - Heal/Prot - Light of Deliverance (Elite), Holy Haste, Ethereal Light, Cure Hex
Olias - Death/SR - Jagged Bones (Elite), Animate Bone Horror, Animate Bone Fiend, Rotting Flesh, Blood of the Master
I have listed only the skills that I consider a key part of the build.
Sabway is really nice but I think it is lacking shutdown. It would make vanquishing 90% of areas a breeze but that's still going to leave you with about 10-15 areas I can think of where you simply have to have BHA or some Ele boss is going to wipe you in 3-5 seconds.... either that or some Monk boss is going to prove impossible to kill and wear you down.
Has anyone used Sabway to Vanquish Garden of Seborhin, Hidden City of Ahdashim, Bahdok Caverns or Resplendent Makuun? In this case I think the lack of shutdown, lack of corpses and sheer assault of ele damage could be its undoing and, in the last case against (he who cannot be killed) Josinq the Whisperer I can't see how it would prevail once the minions had gone.
The only reason that I think some people dislike Sabway is because it has a smell of exploit about it, because it abuses Soul Reaping. 1.5 of the 3 jobs it does (Curses Necro and MM) are jobs of the Necro primary, it's just the Prot and Rt healing that don't seem quite 'right' for Necro to be doing.
It's a very nicely put-together build with great synergy. If I felt it was a dumbass beat-all solution (like Ursan) that removed thought from the game, I too would hate it. But based on what I say above, I don't think it's invincible or all-encompassing, and also I think it's very open to being tweaked.
Call me old-fashioned but I am just a great fan of having a Ranger hero. BHA is nearly indispensible in Hard Mode or Dungeons, Volley is a lovely cheap non-elite Barrage, a pet is another body in the way and Poisonous Bite is a nice cheap, long condition that AI loves and uses well. Rangers also have a lot more survivability than Necroes or any squishy due to high ele armour and Whirling Defence.
ME - Strength/Hammer - Earth Shaker (Elite), Crushing Blow, Whirlwind Attack. Enraging Charge, "I am the strongest!", "Finish Him!", Endure Pain
Acolyte Jin - Marksmanship/Pet - Broadhead Arrow (Elite), Volley, Poisonous Bite
Dunkoro - Heal/Prot - Light of Deliverance (Elite), Holy Haste, Ethereal Light, Cure Hex
Olias - Death/SR - Jagged Bones (Elite), Animate Bone Horror, Animate Bone Fiend, Rotting Flesh, Blood of the Master
I have listed only the skills that I consider a key part of the build.
Sabway is really nice but I think it is lacking shutdown. It would make vanquishing 90% of areas a breeze but that's still going to leave you with about 10-15 areas I can think of where you simply have to have BHA or some Ele boss is going to wipe you in 3-5 seconds.... either that or some Monk boss is going to prove impossible to kill and wear you down.
Has anyone used Sabway to Vanquish Garden of Seborhin, Hidden City of Ahdashim, Bahdok Caverns or Resplendent Makuun? In this case I think the lack of shutdown, lack of corpses and sheer assault of ele damage could be its undoing and, in the last case against (he who cannot be killed) Josinq the Whisperer I can't see how it would prevail once the minions had gone.
The only reason that I think some people dislike Sabway is because it has a smell of exploit about it, because it abuses Soul Reaping. 1.5 of the 3 jobs it does (Curses Necro and MM) are jobs of the Necro primary, it's just the Prot and Rt healing that don't seem quite 'right' for Necro to be doing.
It's a very nicely put-together build with great synergy. If I felt it was a dumbass beat-all solution (like Ursan) that removed thought from the game, I too would hate it. But based on what I say above, I don't think it's invincible or all-encompassing, and also I think it's very open to being tweaked.
Call me old-fashioned but I am just a great fan of having a Ranger hero. BHA is nearly indispensible in Hard Mode or Dungeons, Volley is a lovely cheap non-elite Barrage, a pet is another body in the way and Poisonous Bite is a nice cheap, long condition that AI loves and uses well. Rangers also have a lot more survivability than Necroes or any squishy due to high ele armour and Whirling Defence.
Yichi
My favorite hero team....
pygar
Quote:
Originally Posted by Torqual
The only reason that I think some people dislike Sabway is because it has a smell of exploit about it, because it abuses Soul Reaping. 1.5 of the 3 jobs it does (Curses Necro and MM) are jobs of the Necro primary, it's just the Prot and Rt healing that don't seem quite 'right' for Necro to be doing.
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While minion masters struggle some in areas like you are talking about, with no corpses...the sabway builds look a little more well rounded than my MM's are- so prolly less likely to outright fail even in those corpseless places.
EDIT:And theres definately no shame in having necros or any other class bringing extra healing and protection along as backup skills, in fact look back at the builds that i posted and you will see that everybody in the group is a monk second.... have a personal theory/philosophy for builds that says any other secondary profession used besides monk or rit had better be doing something really good (really, really good) to make up for not bringing extra healing and protection.