Let's start off with these facts:
- Domain of Pain/Gate of Pain - 20 damage every time you use a skill (eventually it adds up)
- Domain of Secrets - Skills cost 40% more energy to cast
- Domain of Fear - Move, attack, and activate skills 15% slower
- Nightfallen Jahai - Skills are disabled for an additional 3 seconds
And there are probably more but I forgot them. And let's not forget this:
Big mobs of level 28 Torment creatures:
- Shadow Monk - Light of deliverance heals it and all other shadow creatures, and it's too fast to interrupt
- Shadow Elemental - Fire Storm and Mind Blast will wipe the party quickly
- Rain of Terror - same thing
- Arm of Insanity - Barrage and Quickening Zephyr spirit, making skills cost even more energy while in Domain of Secrets
- All Torment creatures - Call to the Torment
Combine all these up and the Realm of Torment really lives up to its name. Now normal mode was supposed to limit the groups of mobs to avoid aggro but they seem exactly the same to me. So each area of the Realm of Torment has some disadvantage environmental effect combined with mobs of level 28's out the whazoo, and Call to the Torment to make even more.
This really needs to be changed. Get rid of either the environmental effects, Call to the Torment (it's hard enough without more monsters popping out becuase people can't kill them fast enough, or at least make it interruptable instead of isntantly activating), and/or fix the clumped mobs. Anything so it's not so dang hard. If a rank 8 LB can't even survive out there then it's too hard.
Even if you're doing the primaries it's still too hard. You can't move and if you try to run you get hit with Mind Freeze, but if you try to fight then multiple groups aggro and you die. This seriously needs to be fixed.