Also this is quite logical and simular to the way that lightbringer signet is only usable against certain foes, it kinda of keeps balance.

dont feel no pain
Pyro maniac
manitoba1073
arcanemacabre
Wakka
MirkoTeran
Originally Posted by Pyro maniac
you will be flamed about this idea .. ^^
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RTSFirebat
Lagg
Originally Posted by manitoba1073
stupid idea is what it is. next ppl will want to limit luxon/kurzik skills to there territories, then limit the regular skills to there campaigns. Sounds so fun dont it.
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If you dont like them then dont use them its as simple as that. |
isildorbiafra
Uber Mass
payne
Originally Posted by Pyro maniac
Watch out, you will be flamed about this idea .. ^^
I won't sign tho. Not because I find Ursan fun to play (actually used it .. twice), but because Norn-area is just to small for it. /notsigned |
Uber Mass
Danax
Redvex
TaCktiX
legion_rat
capblye
Phoenix Tears
Diddy bow
I D E L E T E D I
MithranArkanere
Mangione
Kahmal
English Warrior
- Tain -
Originally Posted by Redvex
Indifferent for me.
I don't like ursan way. Too easy and you must only stay here and spam skill. Wow -_-' Why a new player should learn to use skills when he can use ursan blessing? It need some different kind of nerf, but if it don't come, no problem for me |
Arkantos
quickmonty
~ Dan ~
Originally Posted by Arkantos
I'd love to see this happen, but it will never happen. All the players who rely on this totally overpowered skill to do anything in this already quite easy game will constantly whine until it gets changed back.
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Isileth
Numa Pompilius
Originally Posted by MithranArkanere
The only change the Norn blessings need is to wok exactly the same regardless of profession:
- Fixed energy (Probably 60) - Primary attribute reduced to 0. - Fixed armor. - Fixed health. :Affected by Norn title attribute bonuses :NOT affected by profession and equipment bonuses. In the same way Siege Devourer, Junundu, Halloween Disguises and Bonus Mission pack disguises work. |
Tyla
Originally Posted by I D E L E T E D I
i dislike UB alot and i agree it needs a nerf of some sort but this is not the nerf it needs
/notsigned |
Arkantos
Originally Posted by dan-the-noob
This is why i /sign
Soon i'm sure the vanquisher track will lose any credibility it has due to scrubs using UB. |
Zahr Dalsk
Sneaky Mcsneaksneak
freaky naughty
freaky naughty
Originally Posted by Numa Pompilius
You do realize that your suggestion is equal to allowing Junundu-worms in the entire game, right?
The UB attacks aren't quite as powerful junundu siege, but on the other hand they're on shorter recharge, and free. Drop a Quickening Zephyr and each player, at level 5 ursan blessing, has a AoE knockdown every 5 seconds, do 120 unblockable armor-ignoring damage every 2 seconds, and unlike junundu/devourer attacks the ursan skills cost no energy. Basically UB is as, if not more, overpowered than Junundu - and can go everywhere. That's the skill you suggest doesn't need change. Personally I'm convinced the UB skills will have to be changed, UB is game-breaking at the moment. |
Witchblade
Darkobra
Arkantos
Originally Posted by Darkobra
Are there certain areas of the game people rampage around with UB? Because I mainly see people using their regular, more versatile builds.
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Epinephrine