Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
Don't forget how long it takes to cast that little lot. 2 seconds each, say, for all 3 heats, and 2 seconds for Deep Freeze now. Assuming you don't get HCT on any of it, you spend 8 seconds casting. The foes might have died after casting Savannah Heat + Deep Freeze, assuming you have other hench pounding them too...in which case, there is no need for your other heats...they serve no purpose. So what can you take instead? Utility usually...and how can you power that efficiently? Mind Blast. Bingo.
Triple Heat is only worth taking if you need to be a pure damage dealer, when the foes your fighting require 3-4 rounds of heats to kill them, and when you can reliably control them and keep them in the AoE itself. If the occaision doesn't meet all those criteria, Mind Blast is much more efficient and flexible, allowing you to take Secondary Profession skills, or PvE skills tailored to the zone you're fighting in.
21 Feb 2008 at 15:57 - 248
Mindbender. But yes. In general I prefer mindblast too. Just saying triple heat with mindbender and freeze IMHO is a better damage dealer than SF.
25 Feb 2008 at 23:30 - 249
SH, Teinei's, Searing, A. Echo, Mind bender, Freeze = 3/4 of your bar
MB, Rodgorts = 1/4 of your bar
SF + Glowing Gaze = 1/4 of your bar
Not counting skills like the attunement or glyph of lesser nrgy, just because your build does more damage... it takes all of your bar basically to make it effective.
I mean if pure damage is what you want go for it... but i think that bar fails. cause after you do your billion damage... you are doing what... finger up your butt till you can unleash your full combo in another 30-45 secs.
26 Feb 2008 at 23:51 - 250
I rarely see SF going anything asides from pure damage...
SF, GG, LF, GoLE, Fireball, Attunement
or some variation.
27 Feb 2008 at 03:49 - 251
Twice, I've tried an Ele, took it to lvl 15-20 and gave it up because I found it kinda boring to play. Reading this thread, I've decided to once again visit Pre-Searing and try the Elementalist. Before, (it's been about 1 1/2- 2 years since I tried playing one) I went with a standard fire build (yes, Flare/Fireball spammer lol) and gave up in the Crystal Desert. One big difference for this go is, I have Factions, NightFall, and EotN to play with. I'll try to stick with it this time and get some of the better skills instead giving up and returning to my favorites: Warrior, Nec, and Monk. Whatever happens, it'll be fun to visit pre-searing again.
27 Feb 2008 at 22:13 - 252
Quote:
Originally Posted by angmar_nite
I rarely see SF going anything asides from pure damage...
SF, GG, LF, GoLE, Fireball, Attunement
or some variation.
the absence of evidence is not the evidence of absence.
27 Feb 2008 at 23:46 - 253
With Fire at 19
28 Feb 2008 at 02:25 - 254
Quote:
Originally Posted by Skyros
the absence of evidence is not the evidence of absence.
However, SF is most effective when spammed on recharge (or as soon as possible), and if you want to be self-sustaining then you practically have to devote your whole bar to spamming SF as it does consume quite a lot of mana.
You could bring an otherwise Mind Blast ele with Fire Attune and GoLE with SF on it. It'd be an elementalist using SF. Doesn't stop the build from being lolcakes.
28 Feb 2008 at 18:29 - 255
lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun
28 Feb 2008 at 20:18 - 256
Quote:
Originally Posted by Sir Pandra Pierva
lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun
For only 20 seconds, but if you don't mind that, sure.
06 Mar 2008 at 20:45 - 257
Just thought I'd chime in and say with much sadness that...
NERFED.
# Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
# Rodgort's Invocation: increased recharge to 8 seconds.
Haven't tried it out since the update, but I imagine the longer recharges are going to really slow down the build.
06 Mar 2008 at 20:56 - 258
nerfed to shit, time to spam sf
06 Mar 2008 at 21:39 - 259
Well.............................................. ...................... Back to primitive sf I suppose. However, couldn't someone echo Rodgorts perhaps? for those using sup runes with mindblast 2 energy wont make a huge difference so isn't this build still viable?
06 Mar 2008 at 23:17 - 260
with a 40/40 set, 1 second on MB isn't that critical, although the energy is now at a good balance. It was the rodgorts nerf that hurt that bar the most.
07 Mar 2008 at 00:04 - 261
Oh noes! I can't spam Rodgorts and MB now!
That means I might have to use my other 6 skills!
CURSE YOU ANET!
07 Mar 2008 at 00:53 - 262
promise nuker was already better, with the nerf it is now the clear winner
07 Mar 2008 at 03:33 - 263
Quote:
Originally Posted by Sacratus Ignis
promise nuker was already better, with the nerf it is now the clear winner
bahahaahahaahaaha
AP sucks compared to other elites.... sorry
07 Mar 2008 at 05:38 - 264
This update was pure madness on so many levels.
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for.
If Anet was that damn worried about MB+RI, then they should have taken RI's recast up even further (10 seconds) and left Mind Blast alone instead of nerfing both skills.
Again, what made MB+RI overpowered was RI's recast. MB was never anything close to overpowered until the day RI was buffed through the roof. In fact, Anet even toyed around with buffing MB back before then (they buffed it then changed it back twice I think).
Why can't Anet make the simple connection here? There's nothing wrong with Mind Blast. It is what it is; that is to say it gives you great energy management which allows you to run a bunch of great utility. But after the RI buff, it did both that AND high damage as well by allowing you to spam the newly spammable RI. It was overpowered because it gave you great utility AND great damage.
The obscenely simple solution here was to nerf RI's recast and leave MB alone. 10 seconds for RI's recast was what I was anticipating. Anet went with 8 seconds, which is also good. But the additional nerf to MB on top of that is just mind boggling.
07 Mar 2008 at 06:00 - 265
PvE wise this balance is nothing upsetting. Immolate out for Fireball to match the new recharge times. Drop headpiece down to a minor.
07 Mar 2008 at 06:55 - 266
Quote:
Originally Posted by blue.rellik
Oh noes! I can't spam Rodgorts and MB now!
That means I might have to use my other 6 skills!
CURSE YOU ANET!
That.
And the fact MB-rodgorts builds were never meant to be spam-damage builds. They were built as support types, so the recharge on rodgorts really means nothing. Just means you get more time in between to use the rest of your bar :P
07 Mar 2008 at 08:31 - 267
Mind Blast still lets me keep Great Dwarf Weapon on all my physicals.
This nerf was nothing, especially if you're a good little ele and have dual 20/20 sets.
edit: tis the Ward vs Melee nerf that would've made me cry the most if I was even more of a clueless scrub than I am now...
I mean, oh noes! My precious ward has gone from a super unstrippable aegis with 75% upkeep to a super unstrippable aegis with 50% upkeep!
The horror!
The agony!
oh wait...
07 Mar 2008 at 08:38 - 268
it's less efficient now but i think i'll keep using it combined with other skills
24 Mar 2008 at 23:09 - 269
Hi. Mind blast is still cool. I'd sticky this but then no one reads stickies. They only read threads that are at the top but aren't stickied.
24 Mar 2008 at 23:20 - 270
nice title ^^
25 Mar 2008 at 04:10 - 271
was massume banned?
also i think they actually buffed the bar in PVE
25 Mar 2008 at 04:35 - 272
Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?
also i think they actually buffed the bar in PVE
Banned people have a line through their name I believe
25 Mar 2008 at 04:38 - 273
Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?
also i think they actually buffed the bar in PVE
Massmune can make his title appear as anything.
25 Mar 2008 at 13:07 - 274
Quote:
Originally Posted by Grammar
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for.
If don't you realise how strong the energy management on this skill alone is, I think you should quit playing.
It allowed things like Blinding Flash, to be spammed alongside with Mind Blast, constantly without running into major energy problems.
"Just fine" is long off wrong.
31 Mar 2008 at 02:21 - 275
i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept
31 Mar 2008 at 04:13 - 276
Quote:
Originally Posted by saleenman
i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept
Similar but not the same.
[skill]glowing gaze[/skill]
Glowing gaze (nightfall) returns energy when it strikes a burning foe.
[skill]glowing ice[/skill]
Glowing ice (EOTN) returns energy when it strikes a water-hexed foe.
[skill]glowstone[/skill]
Glowstone (nightfall) returns energy when it strikes a weakened foe.
[skill]shock arrow[/skill]
Shock Arrow (factions) returns energy when it strikes an attacking foe.
None of these are as reliable or on-demand as MB, which is why MB is elite, but they can help if you can readily cause or predict the necessary condition.
31 Mar 2008 at 19:15 - 277
i think SF+gaze+ri is better anyways
and the best nuke is dual attune + echo+ri+glyph of lesser energy
31 Mar 2008 at 19:19 - 278
Why would you use RI on an SF bar?
Besides, the main point of MB is to deal some damage while keeping energy huuuuuuuge. It allows your bar to have alot more flexibility.
31 Mar 2008 at 20:21 - 279
Arguing that other bars are better because they can do more damage is completely missing the point on why mind blast is good. Mind blast lets you run piles of utility. Other bars do not.
01 Apr 2008 at 02:33 - 280
Quote:
Originally Posted by tyla salanari
Why would you use RI on an SF bar?
because [skill]Auspicious Incantation[/skill][skill]Rodgort's Invocation[/skill] is good energy?
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