Hi. Read Me. This is (still) the best Ele Nuker Build.
Seven Flames
someone can change the subject a bit now, if they'd like, i just can't think of any other way to argue my point without losing horribly or this ending up in a flame war
i withdraw my argument, till another time
i withdraw my argument, till another time
Dr Strangelove
I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it.
Seven Flames
thanx for clearing at least that much up
angmar_nite
Quote:
Originally Posted by Dr Strangelove
I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it.
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
Chthon
Quote:
Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
In a tank-n-spank team, nothing beats triple heat plus a nice meteor shower. I've seen good Duncan ream (PUGs even) melt huge HM Stone Summit mobs into puddles of molten steel and deranged oompa-loompa goop in mere seconds. However, as soon as you step out of the tank-n-spank model and have to face foes that aren't all balled up and snared, the heat spells become very, very bad because of their huge recharges.
angmar_nite
Deep freeze is an unconditional snare, good espicially now that cast time is shorter. Throw in mindbender, and youll have a huge nuke.
Cebe
Quote:
Originally Posted by Chthon
I always found outside of battles where the geography helped you out, Mind Blast builds are faster. Setting up a "centre of aggro" is slow and unnecessary, while "hoping" the enemy stays in your AoE is plain silly.
Quote:
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?
Don't forget how long it takes to cast that little lot. 2 seconds each, say, for all 3 heats, and 2 seconds for Deep Freeze now. Assuming you don't get HCT on any of it, you spend 8 seconds casting. The foes might have died after casting Savannah Heat + Deep Freeze, assuming you have other hench pounding them too...in which case, there is no need for your other heats...they serve no purpose. So what can you take instead? Utility usually...and how can you power that efficiently? Mind Blast. Bingo.
Triple Heat is only worth taking if you need to be a pure damage dealer, when the foes your fighting require 3-4 rounds of heats to kill them, and when you can reliably control them and keep them in the AoE itself. If the occaision doesn't meet all those criteria, Mind Blast is much more efficient and flexible, allowing you to take Secondary Profession skills, or PvE skills tailored to the zone you're fighting in.
Triple Heat is only worth taking if you need to be a pure damage dealer, when the foes your fighting require 3-4 rounds of heats to kill them, and when you can reliably control them and keep them in the AoE itself. If the occaision doesn't meet all those criteria, Mind Blast is much more efficient and flexible, allowing you to take Secondary Profession skills, or PvE skills tailored to the zone you're fighting in.
angmar_nite
Mindbender. But yes. In general I prefer mindblast too. Just saying triple heat with mindbender and freeze IMHO is a better damage dealer than SF.
Skyros
SH, Teinei's, Searing, A. Echo, Mind bender, Freeze = 3/4 of your bar
MB, Rodgorts = 1/4 of your bar
SF + Glowing Gaze = 1/4 of your bar
Not counting skills like the attunement or glyph of lesser nrgy, just because your build does more damage... it takes all of your bar basically to make it effective.
I mean if pure damage is what you want go for it... but i think that bar fails. cause after you do your billion damage... you are doing what... finger up your butt till you can unleash your full combo in another 30-45 secs.
MB, Rodgorts = 1/4 of your bar
SF + Glowing Gaze = 1/4 of your bar
Not counting skills like the attunement or glyph of lesser nrgy, just because your build does more damage... it takes all of your bar basically to make it effective.
I mean if pure damage is what you want go for it... but i think that bar fails. cause after you do your billion damage... you are doing what... finger up your butt till you can unleash your full combo in another 30-45 secs.
angmar_nite
I rarely see SF going anything asides from pure damage...
SF, GG, LF, GoLE, Fireball, Attunement
or some variation.
SF, GG, LF, GoLE, Fireball, Attunement
or some variation.
Trvth Jvstice
Twice, I've tried an Ele, took it to lvl 15-20 and gave it up because I found it kinda boring to play. Reading this thread, I've decided to once again visit Pre-Searing and try the Elementalist. Before, (it's been about 1 1/2- 2 years since I tried playing one) I went with a standard fire build (yes, Flare/Fireball spammer lol) and gave up in the Crystal Desert. One big difference for this go is, I have Factions, NightFall, and EotN to play with. I'll try to stick with it this time and get some of the better skills instead giving up and returning to my favorites: Warrior, Nec, and Monk. Whatever happens, it'll be fun to visit pre-searing again.
Skyros
Quote:
Originally Posted by angmar_nite
I rarely see SF going anything asides from pure damage...
SF, GG, LF, GoLE, Fireball, Attunement
or some variation. the absence of evidence is not the evidence of absence.
SF, GG, LF, GoLE, Fireball, Attunement
or some variation. the absence of evidence is not the evidence of absence.
baz777
With Fire at 19
LightningHell
Quote:
Originally Posted by Skyros
the absence of evidence is not the evidence of absence.
However, SF is most effective when spammed on recharge (or as soon as possible), and if you want to be self-sustaining then you practically have to devote your whole bar to spamming SF as it does consume quite a lot of mana.
You could bring an otherwise Mind Blast ele with Fire Attune and GoLE with SF on it. It'd be an elementalist using SF. Doesn't stop the build from being lolcakes.
You could bring an otherwise Mind Blast ele with Fire Attune and GoLE with SF on it. It'd be an elementalist using SF. Doesn't stop the build from being lolcakes.
Sir Pandra Pierva
lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun
Cherng Butter
Quote:
Originally Posted by Sir Pandra Pierva
lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun For only 20 seconds, but if you don't mind that, sure.
1 hero ele with an sf bar
you with a mb bar and archane mimicry
there now you have both sf and mb at your disposal have fun For only 20 seconds, but if you don't mind that, sure.
Missy Dubourde
Just thought I'd chime in and say with much sadness that...
NERFED.
# Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
# Rodgort's Invocation: increased recharge to 8 seconds.
Haven't tried it out since the update, but I imagine the longer recharges are going to really slow down the build.
NERFED.
# Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
# Rodgort's Invocation: increased recharge to 8 seconds.
Haven't tried it out since the update, but I imagine the longer recharges are going to really slow down the build.
Wildi
nerfed to shit, time to spam sf
freaky naughty
Well.............................................. ...................... Back to primitive sf I suppose. However, couldn't someone echo Rodgorts perhaps? for those using sup runes with mindblast 2 energy wont make a huge difference so isn't this build still viable?
Yichi
with a 40/40 set, 1 second on MB isn't that critical, although the energy is now at a good balance. It was the rodgorts nerf that hurt that bar the most.
blue.rellik
Oh noes! I can't spam Rodgorts and MB now!
That means I might have to use my other 6 skills!
CURSE YOU ANET!
That means I might have to use my other 6 skills!
CURSE YOU ANET!
Sacratus Ignis
promise nuker was already better, with the nerf it is now the clear winner
Coloneh
Quote:
Originally Posted by Sacratus Ignis
promise nuker was already better, with the nerf it is now the clear winner
bahahaahahaahaaha
AP sucks compared to other elites.... sorry
AP sucks compared to other elites.... sorry
Grammar
This update was pure madness on so many levels.
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for.
If Anet was that damn worried about MB+RI, then they should have taken RI's recast up even further (10 seconds) and left Mind Blast alone instead of nerfing both skills.
Again, what made MB+RI overpowered was RI's recast. MB was never anything close to overpowered until the day RI was buffed through the roof. In fact, Anet even toyed around with buffing MB back before then (they buffed it then changed it back twice I think).
Why can't Anet make the simple connection here? There's nothing wrong with Mind Blast. It is what it is; that is to say it gives you great energy management which allows you to run a bunch of great utility. But after the RI buff, it did both that AND high damage as well by allowing you to spam the newly spammable RI. It was overpowered because it gave you great utility AND great damage.
The obscenely simple solution here was to nerf RI's recast and leave MB alone. 10 seconds for RI's recast was what I was anticipating. Anet went with 8 seconds, which is also good. But the additional nerf to MB on top of that is just mind boggling.
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for.
If Anet was that damn worried about MB+RI, then they should have taken RI's recast up even further (10 seconds) and left Mind Blast alone instead of nerfing both skills.
Again, what made MB+RI overpowered was RI's recast. MB was never anything close to overpowered until the day RI was buffed through the roof. In fact, Anet even toyed around with buffing MB back before then (they buffed it then changed it back twice I think).
Why can't Anet make the simple connection here? There's nothing wrong with Mind Blast. It is what it is; that is to say it gives you great energy management which allows you to run a bunch of great utility. But after the RI buff, it did both that AND high damage as well by allowing you to spam the newly spammable RI. It was overpowered because it gave you great utility AND great damage.
The obscenely simple solution here was to nerf RI's recast and leave MB alone. 10 seconds for RI's recast was what I was anticipating. Anet went with 8 seconds, which is also good. But the additional nerf to MB on top of that is just mind boggling.
xDusT II
PvE wise this balance is nothing upsetting. Immolate out for Fireball to match the new recharge times. Drop headpiece down to a minor.
Div
Quote:
Originally Posted by blue.rellik
Oh noes! I can't spam Rodgorts and MB now!
That means I might have to use my other 6 skills!
CURSE YOU ANET! That.
And the fact MB-rodgorts builds were never meant to be spam-damage builds. They were built as support types, so the recharge on rodgorts really means nothing. Just means you get more time in between to use the rest of your bar :P
That means I might have to use my other 6 skills!
CURSE YOU ANET! That.
And the fact MB-rodgorts builds were never meant to be spam-damage builds. They were built as support types, so the recharge on rodgorts really means nothing. Just means you get more time in between to use the rest of your bar :P
Stormlord Alex
Mind Blast still lets me keep Great Dwarf Weapon on all my physicals.
This nerf was nothing, especially if you're a good little ele and have dual 20/20 sets.
edit: tis the Ward vs Melee nerf that would've made me cry the most if I was even more of a clueless scrub than I am now...
I mean, oh noes! My precious ward has gone from a super unstrippable aegis with 75% upkeep to a super unstrippable aegis with 50% upkeep!
The horror!
The agony!
oh wait...
This nerf was nothing, especially if you're a good little ele and have dual 20/20 sets.
edit: tis the Ward vs Melee nerf that would've made me cry the most if I was even more of a clueless scrub than I am now...
I mean, oh noes! My precious ward has gone from a super unstrippable aegis with 75% upkeep to a super unstrippable aegis with 50% upkeep!
The horror!
The agony!
oh wait...
N1ghtstalker
it's less efficient now but i think i'll keep using it combined with other skills
Div
Hi. Mind blast is still cool. I'd sticky this but then no one reads stickies. They only read threads that are at the top but aren't stickied.
Sethellington
nice title ^^
Sir Pandra Pierva
was massume banned?
also i think they actually buffed the bar in PVE
also i think they actually buffed the bar in PVE
blue.rellik
Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?
also i think they actually buffed the bar in PVE Banned people have a line through their name I believe
also i think they actually buffed the bar in PVE Banned people have a line through their name I believe
Captain Miken
Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?
also i think they actually buffed the bar in PVE
Massmune can make his title appear as anything.
also i think they actually buffed the bar in PVE
Massmune can make his title appear as anything.
Tyla
Quote:
Originally Posted by Grammar
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for. If don't you realise how strong the energy management on this skill alone is, I think you should quit playing.
It allowed things like Blinding Flash, to be spammed alongside with Mind Blast, constantly without running into major energy problems.
"Just fine" is long off wrong.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for. If don't you realise how strong the energy management on this skill alone is, I think you should quit playing.
It allowed things like Blinding Flash, to be spammed alongside with Mind Blast, constantly without running into major energy problems.
"Just fine" is long off wrong.
saleenman
i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept
Vexed
Quote:
Originally Posted by saleenman
i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept
Similar but not the same.
[skill]glowing gaze[/skill]
Glowing gaze (nightfall) returns energy when it strikes a burning foe.
[skill]glowing ice[/skill]
Glowing ice (EOTN) returns energy when it strikes a water-hexed foe.
[skill]glowstone[/skill]
Glowstone (nightfall) returns energy when it strikes a weakened foe.
[skill]shock arrow[/skill]
Shock Arrow (factions) returns energy when it strikes an attacking foe.
None of these are as reliable or on-demand as MB, which is why MB is elite, but they can help if you can readily cause or predict the necessary condition.
[skill]glowing gaze[/skill]
Glowing gaze (nightfall) returns energy when it strikes a burning foe.
[skill]glowing ice[/skill]
Glowing ice (EOTN) returns energy when it strikes a water-hexed foe.
[skill]glowstone[/skill]
Glowstone (nightfall) returns energy when it strikes a weakened foe.
[skill]shock arrow[/skill]
Shock Arrow (factions) returns energy when it strikes an attacking foe.
None of these are as reliable or on-demand as MB, which is why MB is elite, but they can help if you can readily cause or predict the necessary condition.
Star Krestt
i think SF+gaze+ri is better anyways
and the best nuke is dual attune + echo+ri+glyph of lesser energy
and the best nuke is dual attune + echo+ri+glyph of lesser energy
Tyla
Why would you use RI on an SF bar?
Besides, the main point of MB is to deal some damage while keeping energy huuuuuuuge. It allows your bar to have alot more flexibility.
Besides, the main point of MB is to deal some damage while keeping energy huuuuuuuge. It allows your bar to have alot more flexibility.
Dr Strangelove
Arguing that other bars are better because they can do more damage is completely missing the point on why mind blast is good. Mind blast lets you run piles of utility. Other bars do not.
Marverick
Quote:
Originally Posted by tyla salanari
Why would you use RI on an SF bar?
because [skill]Auspicious Incantation[/skill][skill]Rodgort's Invocation[/skill] is good energy?