Hi. Read Me. This is (still) the best Ele Nuker Build.

Seven Flames

Seven Flames

Ascalonian Squire

Join Date: Feb 2008

middle of the woods USA. aka, South Miss.

Vixxens Ink [TaTs]

E/

someone can change the subject a bit now, if they'd like, i just can't think of any other way to argue my point without losing horribly or this ending up in a flame war

i withdraw my argument, till another time

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it.

Seven Flames

Seven Flames

Ascalonian Squire

Join Date: Feb 2008

middle of the woods USA. aka, South Miss.

Vixxens Ink [TaTs]

E/

thanx for clearing at least that much up

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Dr Strangelove
I don't think anyone is saying SF is an outright bad elite. If damage is the most important thing for you on your casters, it's easily the best elite available. Many of us here simply prefer bars with more options in battle and are willing to sacrifice damage for it. Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more?

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more? In a tank-n-spank team, nothing beats triple heat plus a nice meteor shower. I've seen good Duncan ream (PUGs even) melt huge HM Stone Summit mobs into puddles of molten steel and deranged oompa-loompa goop in mere seconds. However, as soon as you step out of the tank-n-spank model and have to face foes that aren't all balled up and snared, the heat spells become very, very bad because of their huge recharges.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Deep freeze is an unconditional snare, good espicially now that cast time is shorter. Throw in mindbender, and youll have a huge nuke.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Chthon
However, as soon as you step out of the tank-n-spank model and have to face foes that aren't all balled up and snared, the heat spells become very, very bad because of their huge recharges.
I find if you take multiple Eles, one can take Ebon Battle Standard of Wisdom and one can take Mark of Rodgort, which does often help on the recharge. But you're right, a purely AoE build fails when you have no method of keeping foes nice and balled up. One place I found this useful without a warrior was Eternal Grove. Dual Triple Heat Eles got me masters on HM there, since the afflicted are forced through a narrow staircase and gate anyway.

I always found outside of battles where the geography helped you out, Mind Blast builds are faster. Setting up a "centre of aggro" is slow and unnecessary, while "hoping" the enemy stays in your AoE is plain silly.

Quote: Originally Posted by angmar_nite
Well for pure damage doesn't savannah flames, snared, echoed, with some tenais, and searing heat offer more? Don't forget how long it takes to cast that little lot. 2 seconds each, say, for all 3 heats, and 2 seconds for Deep Freeze now. Assuming you don't get HCT on any of it, you spend 8 seconds casting. The foes might have died after casting Savannah Heat + Deep Freeze, assuming you have other hench pounding them too...in which case, there is no need for your other heats...they serve no purpose. So what can you take instead? Utility usually...and how can you power that efficiently? Mind Blast. Bingo.

Triple Heat is only worth taking if you need to be a pure damage dealer, when the foes your fighting require 3-4 rounds of heats to kill them, and when you can reliably control them and keep them in the AoE itself. If the occaision doesn't meet all those criteria, Mind Blast is much more efficient and flexible, allowing you to take Secondary Profession skills, or PvE skills tailored to the zone you're fighting in.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Mindbender. But yes. In general I prefer mindblast too. Just saying triple heat with mindbender and freeze IMHO is a better damage dealer than SF.

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

SH, Teinei's, Searing, A. Echo, Mind bender, Freeze = 3/4 of your bar

MB, Rodgorts = 1/4 of your bar

SF + Glowing Gaze = 1/4 of your bar

Not counting skills like the attunement or glyph of lesser nrgy, just because your build does more damage... it takes all of your bar basically to make it effective.

I mean if pure damage is what you want go for it... but i think that bar fails. cause after you do your billion damage... you are doing what... finger up your butt till you can unleash your full combo in another 30-45 secs.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

I rarely see SF going anything asides from pure damage...

SF, GG, LF, GoLE, Fireball, Attunement

or some variation.

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

Twice, I've tried an Ele, took it to lvl 15-20 and gave it up because I found it kinda boring to play. Reading this thread, I've decided to once again visit Pre-Searing and try the Elementalist. Before, (it's been about 1 1/2- 2 years since I tried playing one) I went with a standard fire build (yes, Flare/Fireball spammer lol) and gave up in the Crystal Desert. One big difference for this go is, I have Factions, NightFall, and EotN to play with. I'll try to stick with it this time and get some of the better skills instead giving up and returning to my favorites: Warrior, Nec, and Monk. Whatever happens, it'll be fun to visit pre-searing again.

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

Quote:
Originally Posted by angmar_nite
I rarely see SF going anything asides from pure damage...

SF, GG, LF, GoLE, Fireball, Attunement

or some variation. the absence of evidence is not the evidence of absence.

baz777

baz777

Jungle Guide

Join Date: Dec 2005

South East England

Leader: Lady Hairy Armpits S[mell]

E/

With Fire at 19


LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Skyros
the absence of evidence is not the evidence of absence. However, SF is most effective when spammed on recharge (or as soon as possible), and if you want to be self-sustaining then you practically have to devote your whole bar to spamming SF as it does consume quite a lot of mana.

You could bring an otherwise Mind Blast ele with Fire Attune and GoLE with SF on it. It'd be an elementalist using SF. Doesn't stop the build from being lolcakes.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry

there now you have both sf and mb at your disposal have fun

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Quote:
Originally Posted by Sir Pandra Pierva
lol i just thought of a silly build
1 hero ele with an sf bar
you with a mb bar and archane mimicry

there now you have both sf and mb at your disposal have fun For only 20 seconds, but if you don't mind that, sure.

Missy Dubourde

Pre-Searing Cadet

Join Date: Feb 2008

Order of Twilight Mist

N/

Just thought I'd chime in and say with much sadness that...

NERFED.

# Mind Blast: decreased Energy gain to 1..8; increased recharge to 3 seconds.
# Rodgort's Invocation: increased recharge to 8 seconds.

Haven't tried it out since the update, but I imagine the longer recharges are going to really slow down the build.

Wildi

Krytan Explorer

Join Date: Mar 2006

PvE is the Metagame

nerfed to shit, time to spam sf

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Well.............................................. ...................... Back to primitive sf I suppose. However, couldn't someone echo Rodgorts perhaps? for those using sup runes with mindblast 2 energy wont make a huge difference so isn't this build still viable?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

with a 40/40 set, 1 second on MB isn't that critical, although the energy is now at a good balance. It was the rodgorts nerf that hurt that bar the most.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Oh noes! I can't spam Rodgorts and MB now!

That means I might have to use my other 6 skills!

CURSE YOU ANET!

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

promise nuker was already better, with the nerf it is now the clear winner

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Sacratus Ignis
promise nuker was already better, with the nerf it is now the clear winner bahahaahahaahaaha

AP sucks compared to other elites.... sorry

Grammar

Wilds Pathfinder

Join Date: Aug 2005

This update was pure madness on so many levels.

Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for.

If Anet was that damn worried about MB+RI, then they should have taken RI's recast up even further (10 seconds) and left Mind Blast alone instead of nerfing both skills.
Again, what made MB+RI overpowered was RI's recast. MB was never anything close to overpowered until the day RI was buffed through the roof. In fact, Anet even toyed around with buffing MB back before then (they buffed it then changed it back twice I think).

Why can't Anet make the simple connection here? There's nothing wrong with Mind Blast. It is what it is; that is to say it gives you great energy management which allows you to run a bunch of great utility. But after the RI buff, it did both that AND high damage as well by allowing you to spam the newly spammable RI. It was overpowered because it gave you great utility AND great damage.
The obscenely simple solution here was to nerf RI's recast and leave MB alone. 10 seconds for RI's recast was what I was anticipating. Anet went with 8 seconds, which is also good. But the additional nerf to MB on top of that is just mind boggling.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

PvE wise this balance is nothing upsetting. Immolate out for Fireball to match the new recharge times. Drop headpiece down to a minor.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by blue.rellik
Oh noes! I can't spam Rodgorts and MB now!

That means I might have to use my other 6 skills!

CURSE YOU ANET! That.

And the fact MB-rodgorts builds were never meant to be spam-damage builds. They were built as support types, so the recharge on rodgorts really means nothing. Just means you get more time in between to use the rest of your bar :P

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Mind Blast still lets me keep Great Dwarf Weapon on all my physicals.

This nerf was nothing, especially if you're a good little ele and have dual 20/20 sets.

edit: tis the Ward vs Melee nerf that would've made me cry the most if I was even more of a clueless scrub than I am now...
I mean, oh noes! My precious ward has gone from a super unstrippable aegis with 75% upkeep to a super unstrippable aegis with 50% upkeep!
The horror!
The agony!

oh wait...

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

it's less efficient now but i think i'll keep using it combined with other skills

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Hi. Mind blast is still cool. I'd sticky this but then no one reads stickies. They only read threads that are at the top but aren't stickied.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

nice title ^^

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

was massume banned?

also i think they actually buffed the bar in PVE

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?

also i think they actually buffed the bar in PVE Banned people have a line through their name I believe

Captain Miken

Captain Miken

Banned

Join Date: Jan 2008

Quote:
Originally Posted by Sir Pandra Pierva
was massume banned?

also i think they actually buffed the bar in PVE
Massmune can make his title appear as anything.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Grammar
Mind Blast was JUST FINE the way it was. Mind Blast was never the problem.
Rodgort's Invocation and its ridiculous 5 sec recast was the problem. Now that RI's recast has been fixed, the nerf to Mind Blast completely unnecessary and uncalled for. If don't you realise how strong the energy management on this skill alone is, I think you should quit playing.

It allowed things like Blinding Flash, to be spammed alongside with Mind Blast, constantly without running into major energy problems.

"Just fine" is long off wrong.

saleenman

Ascalonian Squire

Join Date: Feb 2008

dues hast

D/Mo

i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept

Vexed

Vexed

Frost Gate Guardian

Join Date: Dec 2006

Mo/

Quote:
Originally Posted by saleenman
i would like to know i run a dual attunement build and it kicks ass but are there any non elite move that work just like mid blast maybe not as powerful by chance but still the same concept Similar but not the same.
[skill]glowing gaze[/skill]
Glowing gaze (nightfall) returns energy when it strikes a burning foe.
[skill]glowing ice[/skill]
Glowing ice (EOTN) returns energy when it strikes a water-hexed foe.
[skill]glowstone[/skill]
Glowstone (nightfall) returns energy when it strikes a weakened foe.
[skill]shock arrow[/skill]
Shock Arrow (factions) returns energy when it strikes an attacking foe.

None of these are as reliable or on-demand as MB, which is why MB is elite, but they can help if you can readily cause or predict the necessary condition.

Star Krestt

Ascalonian Squire

Join Date: Feb 2008

i think SF+gaze+ri is better anyways

and the best nuke is dual attune + echo+ri+glyph of lesser energy

Tyla

Emo Goth Italics

Join Date: Sep 2006

Why would you use RI on an SF bar?

Besides, the main point of MB is to deal some damage while keeping energy huuuuuuuge. It allows your bar to have alot more flexibility.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Arguing that other bars are better because they can do more damage is completely missing the point on why mind blast is good. Mind blast lets you run piles of utility. Other bars do not.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Quote:
Originally Posted by tyla salanari
Why would you use RI on an SF bar? because [skill]Auspicious Incantation[/skill][skill]Rodgort's Invocation[/skill] is good energy?