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Using 600hp for Ritualist/Monk will put out alot more damage than the usual Dual Monk builds, as you will kill enemies faster by using VwK along with Retribution and Holy Wrath, and other damage skills that can be used in the optional slots. Using VwK also helps to take some pressure off of Spirit Bond, basically by stealing 37 health while taking 60 damage a hit. This leads to reducing the damage, and being able to take twice as many hits while Spirit Bond is not in use... giving you more time to renew Spirit Bond, incase it ends too quickly while taking on alot of enemies.
The builds will do 95 (37+19+39) damage from VwK, Retribution, and Holy Wrath. And it will also do 154 (37+38+78) against Undead enemies. Not to mention the damage from Vengeful Weapon, RoD, LoD, or Pain Inverter that can be used. If you ask me, that is some crazy high damage for every hit taking. Enemies go down within one VwK usaged, depending on size of the group, and sometimes die within 5 seconds. It definately is fun and exciting to see enemies go down within seconds.
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600hp Rt/Mo Tanker - This is a 600hp version of my 330hp Rt/Mo build. It is mean't to have higher health to put out more damage from Retribution and Holy Wrath. It is basically the same as my 600hp Mo/Rt build.
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Skill Sets
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Skill Set One/Attributes/Template Code: This is a basic skill set that should be used for most farming areas. Shield of Absorption can help to make things easier when taking on big mobs of enemies, by taking off some pressure from Spirit Bond.
[build prof=rt/mo res=12+3+1 pro=12 name="600hp Rt/Mo Vengeful Spirit Bonder" box][Vengeful Was Khanhei][Vengeful Weapon][Protective Spirit][Spirit Bond][Shield of Absorption][Vital Blessing][Life Attunement][Essence Bond][/build]
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Skill Set Two/Attributes/Template Code: This is the set I use for Dualing dungeons, such as Cathedral of Flames.
[build prof=rt/mo res=12+3+1 pro=12 name="600hp Rt/Mo Vengeful Spirit Bonder" box][Vengeful Was Khanhei][Light of Deldrimor][Protective Spirit][Spirit Bond][Pain Inverter][Vital Blessing][Life Attunement][Essence Bond][/build]
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Equipment:
*Lowest AL armor available. 15AL from Shing Jea Monastery, or 5AL starter armor. Lower the better, but 15AL is low enough and looks better.
*Restoration wrap with Superior Restoration Rune.
*5 Radiant Insigneas with 3 Attunement Runes.
*1 Minor Vigor Rune. Minor Vigor is to help get your health to 603 while using Vital Blessing and 12 Protection.
*Any staff, weapon, wand or offhand can be used. Inscribable Restoration Wand and Offhand can be modded best for farming use.
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Alternative Skills: Anything that might be needed for your farming situation, such as Anti-Knockdowns skills. I usually use "I am Unstoppable" for areas such as HoS and Shards of Orr.
Spawning
[Wielder's Remedy]
Restoration
[Resilient Weapon][Mend Body and Soul][soothing memories]
Protection
[Shield of Absorption][Shielding Hands][Mending Touch][Mend Ailment][mend condition][dismiss condition]
Pve Skills:
Dwarven:
[Alkar's Alchemical Acid][Drunken Master][Dwarven Stability][Ear Bite][Light of Deldrimor][Snow Storm]
Asuran:
[Pain Inverter][Air of Superiority][Mindbender][Smooth Criminal][Radiation]
Norn:
[I Am Unstoppable][Finish Him][You Move Like a Dwarf][Feel No Pain]
Vanguard:
[Ebon Battle Standard of Wisdom][Ebon Vanguard Sniper Support]
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Usage:
*Apply Vital Blessing, Life Attunement, and Essence Bond to yourself, And wait for Monk to cast his enchants on you.
*Approach enemies and call for Spellbreaker.
*Cast Protective Spirit and Spirit Bond and move into enemies range, and use VwK.
*Keep Protective Spirit up at all times, of course.
*600hp does require to use Spirit Bond at all times to keep energy up.
*Use SoA for big mobs or if needed. Thats of course if you take it.
*Use LoD for extra damage, or for finding and revealing dungeon treasures.
*Use Pain Inverter for killing bosses faster, or for stray enemies.
*Be sure to manage energy on smaller groups of enemies.
*All or most enemies should die within one VwK usage, if not use another if recharged to finish enemies off.
*Always wait for Spellbreaker before taking on another group with casters, if really needed.
*Non-caster mobs don't require the need for Spellbreaker.
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Monk
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Spell Breaker Monk: This Monk build is meant for farming almost anywheres. Purge and Rebirth can be changed if needed for your farming situation.
Skill Set/Attributes/Template Code:
[build prof=Mo Div=12+3+1 Smi=12+3 name="Spell Breaker Dual Monk" box][Spell Breaker][Purge Signet][Blessed Signet][Blessed Aura][Retribution][Holy Wrath][Balthazar's Spirit][Rebirth][/build]
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Equipment:
*Any Max armor.
*Divine Head piece with Superior Divine Rune.
*Any Vigor Rune.
*Superior Smiting Rune and 2 Attunement Runes.
*Any Insigneas will work. Radiant is Ideal, but not really needed.
*Any staff or weapon with 20% Enchantment wrap/mod.
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Usage:
*Disable all your hero's skills and use them manually.
*Cast Blessed Aura on yourself, and cast the rest of the enchantments on the Ritualist Tanker.
*Use Spell Breaker on tanker when taking on groups with casters.
*After casting Spell Breaker, move to a safe distance away from tanker to avoid aggro of enemies (Or flag hero away). Sometimes you have to move far.
*Use Purge Signet on Tanker when needed to remove conditions, but only after a group is killed. Conditions can annoy tanker, and might kill them if the conditions/hexs don't get removed.
* Use Blessed Signet when need between groups of enemies. You need atleast 15 energy for Spell Breaker if it is needed.
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CoF Monk (New): Newer build for doing Cathedral of Flame (Temple of the Damned) runs with a Hero (or real person). Reversal of Damage is now used by Crypt Bansee's, and will do damage to Monk and possibly kill him if there are more than one Bansee. This build will keep the Monk alive long enough to take out a group of enemies that have Crypt Bansee's. I usually don't use Rebirth myself. If you are running people, they can always res you if needed. If you go solo, just you and hero... If you die, just sac the monk and res near a shrine (it can be quicker as you get full energy when you resurrect). But that is only my opinion

Skill Set/Atrributes/Template Code:
[build prof=mo/me div=12+3+1 Smi=10+3 Ill=8 name="CoF Spell Breaker Dual Monk" box][Spell Breaker][Signet of Devotion][Blessed Signet][Blessed Aura][Retribution][Holy Wrath][Balthazar's Spirit][Illusion of Weakness][/build]
Usage:
* Disable all skills besides Signet of Devotion.
* Cast on all enchantments needed for Tanker.
* Use Illusion of Weakness for Monk Hero.
* Use Spellbreaker on Tanker when needed for Caster Groups.
* Use Blessed Signet when need between groups of enemies. You need atleast 15 energy for Spell Breaker if it is needed.
* Monk will heal himself with Signet of Devotion when he takes damage from Reversal of Damage when Cryptic Bansees use it.
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Alternative skills: Anything helpful can replace Purge Signet or Rebirth. I usually use Aura of Stability for countering knockdowns, such as farming places like HoS and Shards of Orr. Aura of Stability does require the need for a Protection Rune and attribute points, so you can just put Smiting down to 14 and add them to Protection. Or if you have to, put Divine down to 15, for longer durations of AoS. Build will put out same damage with 14 Smiting. You can also use SoJ instead of Spell Breaker for farming areas without threatening casters, this will lead to 50-53 more damage (double against undead).
Protection:
[Aura of Stability]
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Notes: 600hp Mo/Rt or my 330hp Rt/Mo can also be used for dualing. 330hp of course will make some skill changes to both tanker and monk, and does have an advantage by having 330hp... mainly by not needing Spirit Bond while VwK is in use. 600hp Mo/Rt is basically the same thing, but lower Life Steal from VwK.
Can check out both Solo build threads here:
Mo/Rt 600hp Vengeful Spirit Bonder
330hp Rt/Mo Vengeful Spirit Bonder
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Note: You can also use these dual builds to farm Bosses for Greens and Elites tomes. Just use Pain Inverter on bosses.
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Hope you like the builds!

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