600hp Rt/Mo Vengeful Tanker - Dual HM farming with Spell Breaker Monk.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

This is a new thread I made specifically for using my Rt/Mo Vengeful Spirit Bonder build with a Spell Breaker Monk for dual farming Hard Mode in lots of different areas and dungeons. This uses a 600hp Rt/Mo version for even more damage while dual farming. It is pretty similar to my 600hp Mo/Rt alternative build, but using Rt/Mo of course. Hope you like it! It should satisfy all your dualing needs.

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Using 600hp for Ritualist/Monk will put out alot more damage than the usual Dual Monk builds, as you will kill enemies faster by using VwK along with Retribution and Holy Wrath, and other damage skills that can be used in the optional slots. Using VwK also helps to take some pressure off of Spirit Bond, basically by stealing 37 health while taking 60 damage a hit. This leads to reducing the damage, and being able to take twice as many hits while Spirit Bond is not in use... giving you more time to renew Spirit Bond, incase it ends too quickly while taking on alot of enemies.

The builds will do 95 (37+19+39) damage from VwK, Retribution, and Holy Wrath. And it will also do 154 (37+38+78) against Undead enemies. Not to mention the damage from Vengeful Weapon, RoD, LoD, or Pain Inverter that can be used. If you ask me, that is some crazy high damage for every hit taking. Enemies go down within one VwK usaged, depending on size of the group, and sometimes die within 5 seconds. It definately is fun and exciting to see enemies go down within seconds.

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600hp Rt/Mo Tanker - This is a 600hp version of my 330hp Rt/Mo build. It is mean't to have higher health to put out more damage from Retribution and Holy Wrath. It is basically the same as my 600hp Mo/Rt build.

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Skill Sets
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Skill Set One/Attributes/Template Code: This is a basic skill set that should be used for most farming areas. Shield of Absorption can help to make things easier when taking on big mobs of enemies, by taking off some pressure from Spirit Bond.

[build prof=rt/mo res=12+3+1 pro=12 name="600hp Rt/Mo Vengeful Spirit Bonder" box][Vengeful Was Khanhei][Vengeful Weapon][Protective Spirit][Spirit Bond][Shield of Absorption][Vital Blessing][Life Attunement][Essence Bond][/build]

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Skill Set Two/Attributes/Template Code: This is the set I use for Dualing dungeons, such as Cathedral of Flames.

[build prof=rt/mo res=12+3+1 pro=12 name="600hp Rt/Mo Vengeful Spirit Bonder" box][Vengeful Was Khanhei][Light of Deldrimor][Protective Spirit][Spirit Bond][Pain Inverter][Vital Blessing][Life Attunement][Essence Bond][/build]

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Equipment:

*Lowest AL armor available. 15AL from Shing Jea Monastery, or 5AL starter armor. Lower the better, but 15AL is low enough and looks better.
*Restoration wrap with Superior Restoration Rune.
*5 Radiant Insigneas with 3 Attunement Runes.
*1 Minor Vigor Rune. Minor Vigor is to help get your health to 603 while using Vital Blessing and 12 Protection.
*Any staff, weapon, wand or offhand can be used. Inscribable Restoration Wand and Offhand can be modded best for farming use.

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Alternative Skills: Anything that might be needed for your farming situation, such as Anti-Knockdowns skills. I usually use "I am Unstoppable" for areas such as HoS and Shards of Orr.

Spawning
[Wielder's Remedy]
Restoration
[Resilient Weapon][Mend Body and Soul][soothing memories]
Protection
[Shield of Absorption][Shielding Hands][Mending Touch][Mend Ailment][mend condition][dismiss condition]

Pve Skills:

Dwarven:
[Alkar's Alchemical Acid][Drunken Master][Dwarven Stability][Ear Bite][Light of Deldrimor][Snow Storm]

Asuran:
[Pain Inverter][Air of Superiority][Mindbender][Smooth Criminal][Radiation]

Norn:
[I Am Unstoppable][Finish Him][You Move Like a Dwarf][Feel No Pain]

Vanguard:
[Ebon Battle Standard of Wisdom][Ebon Vanguard Sniper Support]

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Usage:

*Apply Vital Blessing, Life Attunement, and Essence Bond to yourself, And wait for Monk to cast his enchants on you.
*Approach enemies and call for Spellbreaker.
*Cast Protective Spirit and Spirit Bond and move into enemies range, and use VwK.
*Keep Protective Spirit up at all times, of course.
*600hp does require to use Spirit Bond at all times to keep energy up.
*Use SoA for big mobs or if needed. Thats of course if you take it.
*Use LoD for extra damage, or for finding and revealing dungeon treasures.
*Use Pain Inverter for killing bosses faster, or for stray enemies.
*Be sure to manage energy on smaller groups of enemies.
*All or most enemies should die within one VwK usage, if not use another if recharged to finish enemies off.
*Always wait for Spellbreaker before taking on another group with casters, if really needed.
*Non-caster mobs don't require the need for Spellbreaker.

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Monk
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Spell Breaker Monk: This Monk build is meant for farming almost anywheres. Purge and Rebirth can be changed if needed for your farming situation.

Skill Set/Attributes/Template Code:

[build prof=Mo Div=12+3+1 Smi=12+3 name="Spell Breaker Dual Monk" box][Spell Breaker][Purge Signet][Blessed Signet][Blessed Aura][Retribution][Holy Wrath][Balthazar's Spirit][Rebirth][/build]

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Equipment:

*Any Max armor.
*Divine Head piece with Superior Divine Rune.
*Any Vigor Rune.
*Superior Smiting Rune and 2 Attunement Runes.
*Any Insigneas will work. Radiant is Ideal, but not really needed.
*Any staff or weapon with 20% Enchantment wrap/mod.

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Usage:

*Disable all your hero's skills and use them manually.

*Cast Blessed Aura on yourself, and cast the rest of the enchantments on the Ritualist Tanker.
*Use Spell Breaker on tanker when taking on groups with casters.
*After casting Spell Breaker, move to a safe distance away from tanker to avoid aggro of enemies (Or flag hero away). Sometimes you have to move far.
*Use Purge Signet on Tanker when needed to remove conditions, but only after a group is killed. Conditions can annoy tanker, and might kill them if the conditions/hexs don't get removed.
* Use Blessed Signet when need between groups of enemies. You need atleast 15 energy for Spell Breaker if it is needed.

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CoF Monk (New): Newer build for doing Cathedral of Flame (Temple of the Damned) runs with a Hero (or real person). Reversal of Damage is now used by Crypt Bansee's, and will do damage to Monk and possibly kill him if there are more than one Bansee. This build will keep the Monk alive long enough to take out a group of enemies that have Crypt Bansee's. I usually don't use Rebirth myself. If you are running people, they can always res you if needed. If you go solo, just you and hero... If you die, just sac the monk and res near a shrine (it can be quicker as you get full energy when you resurrect). But that is only my opinion It is possible to do a full dungeon run without dying at all, unless you get interrupted or lag out. It may be possible to use only Illusion of Weakness (not yet tested). You can put in Rebirth instead of Signet of Devotion if you need a resurrecting spell.

Skill Set/Atrributes/Template Code:

[build prof=mo/me div=12+3+1 Smi=10+3 Ill=8 name="CoF Spell Breaker Dual Monk" box][Spell Breaker][Signet of Devotion][Blessed Signet][Blessed Aura][Retribution][Holy Wrath][Balthazar's Spirit][Illusion of Weakness][/build]

Usage:

* Disable all skills besides Signet of Devotion.

* Cast on all enchantments needed for Tanker.
* Use Illusion of Weakness for Monk Hero.
* Use Spellbreaker on Tanker when needed for Caster Groups.
* Use Blessed Signet when need between groups of enemies. You need atleast 15 energy for Spell Breaker if it is needed.

* Monk will heal himself with Signet of Devotion when he takes damage from Reversal of Damage when Cryptic Bansees use it.

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Alternative skills: Anything helpful can replace Purge Signet or Rebirth. I usually use Aura of Stability for countering knockdowns, such as farming places like HoS and Shards of Orr. Aura of Stability does require the need for a Protection Rune and attribute points, so you can just put Smiting down to 14 and add them to Protection. Or if you have to, put Divine down to 15, for longer durations of AoS. Build will put out same damage with 14 Smiting. You can also use SoJ instead of Spell Breaker for farming areas without threatening casters, this will lead to 50-53 more damage (double against undead).

Protection:
[Aura of Stability]

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Notes: 600hp Mo/Rt or my 330hp Rt/Mo can also be used for dualing. 330hp of course will make some skill changes to both tanker and monk, and does have an advantage by having 330hp... mainly by not needing Spirit Bond while VwK is in use. 600hp Mo/Rt is basically the same thing, but lower Life Steal from VwK.

Can check out both Solo build threads here:

Mo/Rt 600hp Vengeful Spirit Bonder

330hp Rt/Mo Vengeful Spirit Bonder

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Note: You can also use these dual builds to farm Bosses for Greens and Elites tomes. Just use Pain Inverter on bosses.

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Hope you like the builds! I been using it with Monk hero to dual Cathedral of Flames alot. Finally something to get me dual farming. Dual farming Dungeons is definately fun and rewarding.

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Yarghetaus

Yarghetaus

Frost Gate Guardian

Join Date: Feb 2007

Clan Acciaio [AcO]

Got to ABSOLUTELY try this ! Tyvm for sharing

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Works for CoF farming, you say?

May I ask how fast that is, on average? If it's anything like the dual monk runs, I might have to set up Xylias instead of making a new character for farming.

Edit: I'd like to question the use of Pain Inverter and LoD on the tank and Balthazar's Spirit on the bonder. Someone else usually brings LoD in a CoF run, so I wonder if there's something else to use to stay alive. Plus, any energy gained by Balthazar's Spirit would be lost by Holy Wrath, wouldn't it?

Amazing Stroopwafel

Academy Page

Join Date: Jan 2008

R/

[skill]balthazar's spirit[/skill] gives energy to the target, not to the caster unlike [skill]essence bond[/skill]

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by Amazing Stroopwafel
[skill]balthazar's spirit[/skill] gives energy to the target, not the the caster unlike [skill]essence bond[/skill] Okay, thanks for clearing that up. I must have misread the skill.

I'm still questioning the use of Pain Inverter and the necessity of LoD.

laxin213

laxin213

Ascalonian Squire

Join Date: Mar 2006

USA EST (GMT-5)

***Looking for a guild***

N/

-LoD for the AoE Damage against the undead? And you can tell the ppl you run that U will LoD the hiddens instead of them running up and breaking your aggro (we have all seen this)

-Pain Inverter for the Bosses in CoF? Nice dmg potential, it can kill off anything that is pesky too, like that 1 last guy that won't die.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by laxin213
-LoD for the AoE Damage against the undead? And you can tell the ppl you run that U will LoD the hiddens instead of them running up and breaking your aggro (we have all seen this)

-Pain Inverter for the Bosses in CoF? Nice dmg potential, it can kill off anything that is pesky too, like that 1 last guy that won't die.
Yup, LoD for extra damage. It Does 100+ to undead, which can lead to around a 200 damage spike, and of course revealing treasures. And Pain Inverter is great for bosses and stragglers... and for End bosses like Murakai.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Shayne Hawke
Works for CoF farming, you say?

May I ask how fast that is, on average? If it's anything like the dual monk runs, I might have to set up Xylias instead of making a new character for farming.

Edit: I'd like to question the use of Pain Inverter and LoD on the tank and Balthazar's Spirit on the bonder. Someone else usually brings LoD in a CoF run, so I wonder if there's something else to use to stay alive. Plus, any energy gained by Balthazar's Spirit would be lost by Holy Wrath, wouldn't it? Takes around 40-45 Minutes for completing while getting all treasures and killing enchanted. And setting up a Ritualist for tanker I think might not go over too well. I never tried using a hero for tanking part, but if it works it works right. Plus they can't use PvE skills of course, so thats already a downside. I suggest just take a day or two and level up a ritualist Than you can also use my 330hp build for all your HM solo farming needs. It would be well worth it and won't regret it one bit... take my word for it

broncomania

Frost Gate Guardian

Join Date: Apr 2006

W/

Been farming with my monk and warrior for ages...

I really thank the OP for posting varios rit farming builds. Really enjoying spending more time w my HOT rit as i was getting tired of looking at my monk and warrior (yup, they are male )

As far as arguing which prof's better for CoF, it really doesn't matter to me. It's all about trying out different characters and not getting penalizing for farming w 1 character

TY again!!

-- Mania

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by ReZDoGG
Takes around 40-45 Minutes for completing while getting all treasures and killing enchanted. And setting up a Ritualist for tanker I think might not go over too well. I never tried using a hero for tanking part, but if it works it works right. Plus they can't use PvE skills of course, so thats already a downside. I suggest just take a day or two and level up a ritualist Than you can also use my 330hp build for all your HM solo farming needs. It would be well worth it and won't regret it one bit... take my word for it Alright, then everything checks out fine for me. I'll have to get Pain Inverter for Xylias, but then I can just load him up with some quick cheap armor and be on my way. The only issue I might have is that most of the bonder monks in Doomlore are probably going to only be looking for a Monk tank, or only be set up with a build that supports the Monk.

Thanks for posting the build. I've been looking for something fun to farm with ever since Splinter Weapon was nerfed.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Shayne Hawke
Alright, then everything checks out fine for me. I'll have to get Pain Inverter for Xylias, but then I can just load him up with some quick cheap armor and be on my way. The only issue I might have is that most of the bonder monks in Doomlore are probably going to only be looking for a Monk tank, or only be set up with a build that supports the Monk.

Thanks for posting the build. I've been looking for something fun to farm with ever since Splinter Weapon was nerfed.
Yeah, but it is easy to use a Hero monk anyways. Then you can farm it anytime you want and get all the drops.

And, who is Xylias by the way? I thought you were talking about settings up a hero?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Quote:
Originally Posted by ReZDoGG
Yeah, but it is easy to use a Hero monk anyways. Then you can farm it anytime you want and get all the drops.

And, who is Xylias by the way? I thought you were talking about settings up a hero? Name of my Ritualist. I refer to him in third person and to Shayne, my main Ranger, in first person by habit.

As far as the hero thing goes, that might work, but it would certainly be better with a human. Heroes are easily sported by 600 Monks now because all the bonder is doing is bonding. The Monk in this setup has to cast SB on the tank, so they have to get within casting range of the tank, which I feel would be too much to manage and watch over while I'm fighting other mobs. I could try it, but I would probably be better off practicing the build with a human before doing it with a hero.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Shayne Hawke
Name of my Ritualist. I refer to him in third person and to Shayne, my main Ranger, in first person by habit.

As far as the hero thing goes, that might work, but it would certainly be better with a human. Heroes are easily sported by 600 Monks now because all the bonder is doing is bonding. The Monk in this setup has to cast SB on the tank, so they have to get within casting range of the tank, which I feel would be too much to manage and watch over while I'm fighting other mobs. I could try it, but I would probably be better off practicing the build with a human before doing it with a hero.
Oh, yeah. Well I know that, I just thought thats what you were talking about. But I figured you were talking about one of your chars once I found out there was no hero by the name. Just make a rit

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

One more issue. I ran the numbers on SB, and it's only a two second difference (27.5 v. 29.6) between the lengths of SB at 15 DF and 16 DF with the 20% enchanting mod. Instead of opting for the two extra seconds, which I may not need all of the time, could I instead go for more damage through Retribution and Holy Wrath, to speed things up a bit?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Shayne Hawke
One more issue. I ran the numbers on SB, and it's only a two second difference (27.5 v. 29.6) between the lengths of SB at 15 DF and 16 DF with the 20% enchanting mod. Instead of opting for the two extra seconds, which I may not need all of the time, could I instead go for more damage through Retribution and Holy Wrath, to speed things up a bit? It won't matter, cause you only get so much out of them with 600hp (60 dmg). The max damage you can get from Retribution is 19 (60 x .33 = 19), and max you can get from Holy Wrath is 39 (60 x .66 = 39), and of course that is with having 600hp. But of course you get double damage against undead. so putting higher Smiting wouldn't increase the damage unless you increase your health, and you would need to increase it by alot. You really don't need your smiting any higher than 14, unless of course you were to use SoJ or some other smiting spells for extra damage. And that extra 2 seconds on SB can help out in certain situations.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

I'm glad they found out PM's and rules about not double posting.

govolunteers05

Ascalonian Squire

Join Date: Nov 2006

within the spirit world

Satsu Motte Menboku [Tora]

Rt/

I don't think Hero monk can tank as 600. Because when they are level 20, they get automatic max armor, and 600 tanks don't want that

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Who said a hero is a 600? You are, Rt/Mo 600 hp.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by govolunteers05
I don't think Hero monk can tank as 600. Because when they are level 20, they get automatic max armor, and 600 tanks don't want that Yeah, I know that...heh. wouldn't be possible, but I just thought he was confused or something. lol.

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

i'm glad you guys like my build, original post is here http://www.pvxwiki.com/wiki/Build:Te...mite_Temple_HM

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

also: i have a few variations i'm going to post, on the wiki, i'm gonna add the ones you have here as well, i have a few more pain inverter varitations for vanquishing areas, i'll keep you posted, think you could throw my IGN up top instead of "pvx person"

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Shayne Hawke
Works for CoF farming, you say?

May I ask how fast that is, on average? If it's anything like the dual monk runs, I might have to set up Xylias instead of making a new character for farming.

Edit: I'd like to question the use of Pain Inverter and LoD on the tank and Balthazar's Spirit on the bonder. Someone else usually brings LoD in a CoF run, so I wonder if there's something else to use to stay alive. Plus, any energy gained by Balthazar's Spirit would be lost by Holy Wrath, wouldn't it? If you don't need LoD, you can take Shield of Absorption to help keep you alive when there is alot of enemies attacking... I am pretty good at renewing Spirit Bond, so I usually don't need it. LoD also does over 100+ dmg to undead. It can speed things up alot by killing the first few alil faster, and getting the rest to come in and attack... also good to help finish a straggler off. But yeah, anything can be used instead of LoD and Pain Inverter, those are just my choices that I take... since I used to just go by myself without running anyone. Pain Inverter does speed things up with all the bosses... that way they die before Spell Breaker wears off.

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

if you're using a hero monk, purge sig should be dropped for blood ritual, that way there is a lot less downtime in between mobs waiting on energy. Plus i like to cast it before i aggro mobs, mainly mesmer mobs that steal energy, it's nice to have the regen while tanking them. posting a couple variants on pvx today, check em out.

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by A Simple Farmer
I'm glad you guys like my build, original post is here http://www.guildwarsguru.com/forum/s...php?t=10226100

Rezdog, I've run the Temple A LOT as 600rt and Hero. Soon after originally posting my build I stopped using Blood Ritual because, as a Rt you only need about 15 energy to get agro and if I ever did need energy it was anoying how Ogden always has to run up to touch you (actually kinda creepy). So I've been using Glyph of Lesser Energy which I precast for him before SB (which eliminates having to double cast Blessed Signet). I'd suggest it as an alternate skill if you are looking to save time.

As for locations you can do the ooze pit (quite well) and some UW amongst others.

ps Rezdog, feel free to change/delete/leave the credit on the build
pps SimplyAmazing, feel free to 'copy' the Glyph to your build Yeah, I never bothered with Blood Ritual myself, I would rather use Purge Signet as you can take off any annoying Hexes or Conditions. I've used my 330hp enough to know how to manage energy with Spirit Bond, so energy is not always a problem with me. Just once in a while if you need to, you can remove your enchants and change weapons to regain energy faster... or if there is enough enemies you are about to pull, all you need is enough for Protective Spirit, SB and VwK... and your energy should fill pretty fast from hits.

I am not sure what you mean by using Glyph of Lesser energy, as your hero's energy will be drained either way.

I haven't tried Ooz Pit yet, as you have to run there...

A Simple Farmer

A Simple Farmer

Frost Gate Guardian

Join Date: Oct 2007

ECTOS

E/

Quote:
Originally Posted by ReZDoGG
I am not sure what you mean by using Glyph of Lesser energy, as your hero's energy will be drained either way.
Glyph of Lesser Energy : After battle, and everything is dead, on hero I cast Blessed signet (gives 12 energy) then I cast Glyph of Lesser Energy, costs 5 and reduces next by 10, so SB only costs 5. This allows me to cast Spell Breaker on myself as soon as it is recharged, so I can immediately agro the next group(s).
Otherwise Hero must cast Blessed twice (gives 24 energy) to pay for SB. It may not seem like much, but if you are looking to move through temple fast, the 10 second recharge on Blessed quickly adds up to minutes saved.
Quote: Originally Posted by ReZDoGG Yeah, I never bothered with Blood Ritual myself When I made the build, I adapted the 600rt/Smite to match the 600mo/Smite. So I replaced Blood is Power with the closest skill. I soon realized that glyph is a much better skill.
Quote:
Originally Posted by ReZDoGG
I haven't tried Ooz Pit yet, as you have to run there... Ooze pit is fun (lot's of knockdowns). If you start from Long Eye's you can get there, fighting only 2-3 groups. Head east toward the helmet, kill the lashers, cross the bridge to the shrine, head south. Next to a shrine is a couple groups of Char, you can run by them if you time it. The entrance is right next to the shrine (run through agro after shrine to entrance). It takes about 5-10 to run there, and 35+ to complete dungeon.

Ghost of Toast

Ghost of Toast

Lion's Arch Merchant

Join Date: Jun 2007

Poland

MKOD

W/

Did anyone tried to farm uw with this?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Ghost of Toast
Did anyone tried to farm uw with this? I haven't got around to tryin it yet, but acouple people told me that it worked great, and was pretty fast killin enemies.

Ghost of Toast

Ghost of Toast

Lion's Arch Merchant

Join Date: Jun 2007

Poland

MKOD

W/

If anyone did, how did you managed (being rt) to keep up with energy while fighting with graspings??

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Ghost of Toast
If anyone did, how did you managed (being rt) to keep up with energy while fighting with graspings?? You can solo them with 330hp, so im sure dualing would do just the same... but it would only kill them alot quicker. Energy is no problem at all. One VwK should be enough to kill off a group of graspings, so there isnt that much time that needs alot of energy.

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

I gave it a go in UW with a hero, worked just as well as any monk duo smite team, perhaps a bit better due to VwK.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Hi, Ive been using this build for the last week or so to run CoF in HM but one thing that always gets me are interrupts. Is there any way I can prevent those interrupts?

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Quote:
Originally Posted by Nightow
Hi, Ive been using this build for the last week or so to run CoF in HM but one thing that always gets me are interrupts. Is there any way I can prevent those interrupts?
Yeah, thats the only drawback... but with the quick casting times and quick recharge times of the key spells kind of helps against interrupts. You could always try using Mindbender to half casting times of all your spells. You can replace Vengeful Weapon if your are using LoD, if not replace RoD.

Some interrupts are pretty difficult to avoid though, as enemies have near impossible abilities to interrupt 1/4 spells with 1/2 interrupts. Sometimes they can't be avoided. You can also learn when enemies will use their interrupts, and remember their recharge times to know when to expect the next. As for the Spider Interrupts, try to cast key spells a split second between their attacks, or you can walk around a bit and then cast to help avoid interruptions.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Ok, I'll try running with Mindbender instead of Pain Inverter and VW replacing LoD.

Thanks ReZDoGG!

ReZDoGG

ReZDoGG

Wilds Pathfinder

Join Date: Apr 2007

Indian Township, ME

Nativ War Party (NWP)

Rt/Mo

Update: I just added a new Monk build to the guide for doing CoF dual runs with hero. Since the recent change with Crypt Banshees, they now do lots of damage to the monk from using Reversal of Damage. This build will keep the monk alive long enough to kill off a group. It hasn't been completely tested through the whole dungeon run, but I managed to keep him alive when taking on a group that had three Banshees.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Hey I have a few questions. Is there any micro on the smite besides casting Spellbreaker and the maintained enchants? When going with a hero smiter do you think its easier to go with monk or rt 600? Thanks for any answers you may provide.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

looks fun.. Il give it a try in UW later.

btw.. to the above post... Im pretty sure you have to be the Rit.. u can just flag the smiter away... Itd be too hard to coordinate the skills needed to stay alive.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

I was getting frusterated the first few trys and was about to give up and start using my monk but I saw the new smite build at the bottom. Never trust the wiki for needed info.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

Brilliant income on the Illusion of Weakness.

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

Works great.

Quote:
One more issue. I ran the numbers on SB, and it's only a two second difference (27.5 v. 29.6) between the lengths of SB at 15 DF and 16 DF with the 20% enchanting mod. Instead of opting for the two extra seconds, which I may not need all of the time, could I instead go for more damage through Retribution and Holy Wrath, to speed things up a bit? Worth noting, since this is the "guide" is that the smiter monk can have 2 headpieces. The divine favor one to wear all the time, and a smiting one to wear only while casting retribution and holy wrath. Since the AL for the smiting one doesnt matter (since you'll only wear it when you initially cast the smiting spells) it is only a 20g investment, and worth every penny. Just another way to squeeze out a few extra damage on the bad guys!

Of course, this only works when the smiter is a real person, and not a hero.