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Originally Posted by S_Scarlet
... Can you get an MM out of a Hero? ...
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Yes, AI is pretty good in micromanaging all the minions and spells for them. The necromancer Livia becomes available early in the Asura quest line.
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Mazey - I thought to get Heros you had to do missions/quests in the individual games?
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Some essential heroes come available very early in Nightfall if you take your Prophecies character for a visit to Kamadan.
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I know Wiki has enemies and skill sets - but nothing on weakness unless you are up against a boss (in most cases)
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Weaknesses can be class or species related, check the species of the foes in the area's you visit as well as their skillsets.
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Originally Posted by S_Scarlet
We are currently dealing with GW:EN - and as previously stated, yes the party I play with are all level 20. The mission thats doing us in right now is called "Assault on the Stronghold" Looking at this mission at face value, it just doesn't look like it should be as hard as it is.
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It's a mission with a manual, but if you know what to do there's little problem and then it's a lot of fun actually.
First off, stay calm and don't rush anything, if you stay away from the walls you could camp outside the gate indefinitely. But we won't do that.
Conquer the right devourer, then take a breather and position your troops - I'll get to how later - before taking on the right one, when you've conquered both the spawning starts and you'll want to be ready for that.
Once you do conquer the Siege Devourers interact/talk with
each of them and direct them to attack the left and right gates. They will reduce the harm the seekers on the wall can do to the saurus.
To keep the saurus alive bring [wiki]Life Bond[/wiki] on your protective monk and [wiki]Mending[/wiki] on your healer and let them cast it.
Bring a few interrupts on the R/Mo to use against the Flameshielders, the Wardkeeper and the ele boss. He could also bring [wiki]Balthazar's Spirit[/wiki] to cast on the Life Bond monk - which will supply him with huge amounts of energy to spam RoF and SG. [wiki]Essence Bond[/wiki] cast on the saurus will supply that caster (a nuker perhaps, or a heal party spammer) a vast energy supply.
I positioned the bonder/protector just right of the road, in casting range of the group of Charr allies to help them, within range of the main group and also close to saurus when it spawns and goes to the gate.
The main group of henchies (2 healers, earth ele and the bird warrior) was located just left of the road, which allowed them to help out on both sides, and heal the saurus a bit in his first part on the road.
A warrior (Jora) was placed somewhere between the left devourer, the left spawn point and the main group, to intercept the left spawn group, Sousuke (air ele) somewhere between her and the main group. This would keep the left spawn away from the devourer and lead it right into the main group.
Put life bond and mending on the saurus when it (re)spawns (if heroes are bonding, disable those skills beforehand and activate them manually by (a)selecting the spell-target and then (b)pressing the skill on the hero-panel) and put balthazar's spirit on the bonder. Anyone in need of much energy can put essence bond on the saurus.
Kill the spawns and wait for the saurus to breach the gate. If it dies, wait for another one to spawn and bond that one. If Life Bond is insufficient, bring [wiki]Life Barrier[/wiki] also (cast it before Life Bond).
Once the gate is breached you can breath again. The saurus waits under the gate where it appears to be safe from arrows. You can kill the remaining seekers and regen before continuing. When you do proceed through the gate the charr forces behind it will retreat, let them flee and the saurus will pursue them and follow at your leisure - at full health and bonded the saurus can take a beating - taking them one group at a time.
Camp the team below the stairs, but let one player go up and trigger the riots. Wait until the dust settles and clean up the remaining forces (but beware of the ele boss).