Originally Posted by thedeadlyassassin
Dunes of Despair.
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Without the timers, they would become quite easy.
Parties of 8 and level 20 henchmen should start from Amnoon Oasis.
MithranArkanere
Originally Posted by thedeadlyassassin
Dunes of Despair.
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the_jos
Originally Posted by mystical nessAL
If someone has hard times doing something, HE should be the one to change, not the world change for him. Improve yourself, learn your mistakes and counters, dont just cry to anet that you arent bothered in been focused on the game.
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mystical nessAL
Originally Posted by the_jos
I think your comment is too harsh, Myst.
For some people, normal mode is hard. Because they don't know external resources or just play the game 'roleplaying' and not fully using the character's skills to maximum effect. For example, take Brutus in our guild. He has enabled Hard Mode for some time now, but he played W/R most of the time. With a bow and a pet. It will get you through prophecies, perhaps with some help on certain missions. Yesterday I cought him using FGJ without having adrenaline skills on his bar. Meaning I'm probably going to take him to battle island to have him experiment with some skills. Since he does not play as often as we do and most certainly does not use wiki or community sites, he will never learn fast unless someone tells him how to play a warrior right. Or build a ranger if he wants to play with a bow and pet. From someone that uses community sites and wiki often this is/should be common knowledge, but for others around it's not. I do understand that some people struggle and just saying 'learn to play' is not going to work. From their perspective, the game is too hard and they don't know why. When no-one tells them, they will not learn. Implementing some 'Sandbox mode' could help those players learning to play. Because the information they have to absorb in the battle is just too much. It's hard to focus on what's happening around you when you get beaten up. Most people only think: 'need to stay alive'. It's with a lot of things. I've seen players kite towards me when I was playing bonder. Players with a build that consumes too much energy. Or one that could work, but only when they don't spam their heavy energy/exhausting skills. Players spreading attribute points all over. Or using the wrong weapon sets. Recent example from a dungeon by someone: "Wtf earth scroll?". Ofc they player did not get the hint, so we pointed that with his set he did not get full energy benefit when playing fire ele. It's only when people explain others what can be improved in understandable language that they will become better players. |
Amy Awien
Kanyatta
Originally Posted by the_jos
For example, take Brutus in our guild.
Since he does not play as often as we do and most certainly does not use wiki or community sites, he will never learn fast unless someone tells him how to play a warrior right. |
Ama Seraphim
Skyy High
the_jos
But, if someone is on guru posting about this, they obviously use community sites, and probably play Guild Wars fairly regularly |
mrmango
Skyy High
Originally Posted by the_jos
So, since A-net pointed Scarlet here, it's up to the community to 'decide' if such a change could add value to lesser experienced players.
If that's not the case, A-net support should not point people with these kinds of surgestions here, but just say no (hope I see this right, Gaile). |
Amy Awien
Originally Posted by the_jos
... No drops, no xp, no gain except viewing the mission area and the foes. Tune down the foes and remove DP so players can see if a team build is working. Tune down player weapons/skills to 2/3 damage.
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Witchblade
Angelica
Mineria
mrvrod
Originally Posted by S_Scarlet
Maybe you guys will see something that throws up a red flag.
Human 1 - Ranger / Monk * Gwen - set as a Mesmer / monk with 1 healing spell and 1 res spell. * Jora -set as a warrior /monk |
Originally Posted by S_Scarlet
Human 2 - (varies, but normally Elementist / Monk ~or~ Elementist/ Necromancer
* Ogden - Monk |
Originally Posted by S_Scarlet
Human 3 (me) - Elementist / Monk - heavy fire spells, P. healing & 1 res
*Vekk - Elementist/ Monk - heavy on fire, set up much like me *Ogden - normally monk / ele with most of his skills being party healers. |
Mark Nevermiss
Kanyatta
pamelf
Coloneh
Zahr Dalsk
StormDragonZ
freekedoutfish
Originally Posted by StormDragonZ
Here's a question: Does the AI of monsters say to attack heroes first? If so, now I know why they die so fast.
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Originally Posted by Zahr Dalsk
We don't need an easier difficulty, all we need is a removal of the hero cap.
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Darkobra
Originally Posted by freekedoutfish
If the heroes are a lower level then you or a supporting class like a monk or elemental then yes, they will attack them first.
Whattttttt? seriously! What? Why? You want heroes to exceed lvl20? |
freekedoutfish
Originally Posted by Darkobra
No, he wants 7 heroes instead of 3.
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S_Scarlet
Originally Posted by mystical nessAL
From what I got with reading Scarlet's comments is that she rushed the game.
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Originally Posted by Skyy High
Honestly, she probably wasn't pointed here by a person; every ticket opened sends back an automated message, including, "please post any ideas on community fansites".
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Olim Chill
Originally Posted by mrmango
Keep failing, smart people see how to not fail the right ways, and they do so. Then the fail goes away. Repeat as needed.
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Keekles
Amy Awien
Originally Posted by Olim lll
^NM is forgiving enough; there's really no need for an easier level.
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True... and it doesn't take too long to weed out the fail. |
Olim Chill
Originally Posted by Amy Awien
But there is, can you not read?
People that find the the game too difficult or frustrating are unlikely to return for the sequel. ANet might want to consider what truly is in their best interest. |
Amy Awien
Kanyatta
Originally Posted by S_Scarlet
And, to the many posts that scream wiki...wiki.....you must not be using wiki. YES We do use the wiki, and quite often to make sure we haven't overlooked anything in a mission or area. |
hallomik
tmr819
mystical nessAL
You couldn't be more wrong. We've just recently beat Prophecies & started on Gw:en. Also to my knowledge I never said anything about rushing through, or wanting to rush through - that was an opinion you drew all on your own. |
Performance Pudding
upier
genofreek
mrvrod
Originally Posted by genofreek
The main reason I like this idea is because a couple of my little cousins love GW and sometimes play on my account (with my supervision, of course :P). They like the endgame areas with all the cool monsters, especially in Nightfall, but they're not quite skilled enough to win there.
Still, it's a HELL of a lot of work to implement, and as upier noted, there are so many real problems already in the game that could use a fix. |
Master Sword Keeper
Dimitri_Stucoff