Hi.
I am Kain Fz.
I have been playing gw for awhile now, and I am wondering what the most versatile profession is.
I m currently playing a sin and I have beaten eye of the north and factions.
The thing is that he is starting to get boring and he may become a mule like my other characters.Any suggestions on a very versatile profession I should try in which always can have a new experience?
Sorry if this doesn't belong here.
Most versitile profession
3 pages • Page 1
x
u
Quote:
Originally Posted by Jake_Steel
Any but a Warrior, but Warriors at least can swap up on the weapons the most...
I think Assassin and Dervish are the least versatile. Actually probably Dervish; Assassins can at least run every weapon besides Swords to some degree of efficiency. Dervishes are scythe, scythe, scythe......
Most versatile, in PvE I'd go with Necromancer because infinite energy allows you to accomplish a substantial amount of things.
Most versatile, in PvE I'd go with Necromancer because infinite energy allows you to accomplish a substantial amount of things.
Quote:
Originally Posted by Marverick
Most versatile, in PvE I'd go with Necromancer because infinite energy allows you to accomplish a substantial amount of things.
/agree
While rangers can use bows, traps, pets and have a tendency to use meteor showers and expertise helps with binding rituals, necro's can do anything, even melemancers can have their moments, though I wouldn't recommend trying for survivor with one.
While rangers can use bows, traps, pets and have a tendency to use meteor showers and expertise helps with binding rituals, necro's can do anything, even melemancers can have their moments, though I wouldn't recommend trying for survivor with one.
It really depends on the definition of "versatile."
If what you mean is "the primary profession offers the ability to fill different party roles," I would probably go with Ritualist or Paragon. Both have a lot of defensive capabilities, both in terms of "protection" and "healing;" both have DPS capabilities - Paragons with Spear Mastery skills, Ritualists with Spirit Strength; and while the Ritualist has the offensive edge with Channeling magic that mimics "nuking," the Paragon certainly wins defensively with "They're on Fire!" and "There's Nothing to Fear!"
On the other hand, if you define "versatile" as "capable of running skills from any secondary profession and 'mimicking' any class," the Elementalist and the Necromancer win hands-down. Both of these professions have a primary attribute that provides excellent energy management, and since the only way to be as good at a secondary profession (without access to runes and that profession's primary attribute) is to work harder and cast more, energy management is what really allows a character to function well in such a situation. I may be biased (because of my main character choice), but I believe the Elementalist has an edge here: the Necromancer's energy management requires things to die rather frequently, and while things most often do in PvE, I prefer the Elementalist's "guaranteed" energy pool and the superb energy recovery of Ether Prodigy.
(On a side note, an Elementalist can tank rather well if equipped with the right Earth Magic enchantments, so it could also perform better as a "frontline" character than a Necromancer
)
As far as your new character goes, I'd advise you pick up something you haven't played in terms of the party role. If you've played your Assassin as the "tank" - lead the heroes/henchies into melee, provide constant damage, etc. - consider a caster instead, or perhaps a ranger, to see the battlefield from a different perspective. Unless you've got all skills unlocked (which I doubt), I'd also recommend you pick both a primary and a secondary profession that are new to you. That way, you will be able to unlock more skills as you go through the game, which will benefit your heroes even if you end up dissatisfied with the new character and relegate it to storage
If what you mean is "the primary profession offers the ability to fill different party roles," I would probably go with Ritualist or Paragon. Both have a lot of defensive capabilities, both in terms of "protection" and "healing;" both have DPS capabilities - Paragons with Spear Mastery skills, Ritualists with Spirit Strength; and while the Ritualist has the offensive edge with Channeling magic that mimics "nuking," the Paragon certainly wins defensively with "They're on Fire!" and "There's Nothing to Fear!"
On the other hand, if you define "versatile" as "capable of running skills from any secondary profession and 'mimicking' any class," the Elementalist and the Necromancer win hands-down. Both of these professions have a primary attribute that provides excellent energy management, and since the only way to be as good at a secondary profession (without access to runes and that profession's primary attribute) is to work harder and cast more, energy management is what really allows a character to function well in such a situation. I may be biased (because of my main character choice), but I believe the Elementalist has an edge here: the Necromancer's energy management requires things to die rather frequently, and while things most often do in PvE, I prefer the Elementalist's "guaranteed" energy pool and the superb energy recovery of Ether Prodigy.
(On a side note, an Elementalist can tank rather well if equipped with the right Earth Magic enchantments, so it could also perform better as a "frontline" character than a Necromancer
)As far as your new character goes, I'd advise you pick up something you haven't played in terms of the party role. If you've played your Assassin as the "tank" - lead the heroes/henchies into melee, provide constant damage, etc. - consider a caster instead, or perhaps a ranger, to see the battlefield from a different perspective. Unless you've got all skills unlocked (which I doubt), I'd also recommend you pick both a primary and a secondary profession that are new to you. That way, you will be able to unlock more skills as you go through the game, which will benefit your heroes even if you end up dissatisfied with the new character and relegate it to storage

Quote:
Originally Posted by System_Crush
/agree
While rangers can use bows, traps, pets and have a tendency to use meteor showers and expertise helps with binding rituals, necro's can do anything, even melemancers can have their moments, though I wouldn't recommend trying for survivor with one.
But yes Rangers.
While rangers can use bows, traps, pets and have a tendency to use meteor showers and expertise helps with binding rituals, necro's can do anything, even melemancers can have their moments, though I wouldn't recommend trying for survivor with one.
But yes Rangers.
Quote:
If what you mean is "the primary profession offers the ability to fill different party roles," I would probably go with Ritualist or Paragon. Both have a lot of defensive capabilities, both in terms of "protection" and "healing;" both have DPS capabilities - Paragons with Spear Mastery skills, Ritualists with Spirit Strength; and while the Ritualist has the offensive edge with Channeling magic that mimics "nuking," the Paragon certainly wins defensively with "They're on Fire!" and "There's Nothing to Fear!"
you make alot of good points...but allow me a rebuttal
While rangers may not have "protection" or "healing" skills they have spirits that can help allies and severly hinder enemies. As far as dps goes all I have to say is Bunny thumper.
Quote: On the other hand, if you define "versatile" as "capable of running skills from any secondary profession and 'mimicking' any class," the Elementalist and the Necromancer win hands-down. Rangers are great at running skills from other professions due to Expertise. How well can a necro or elementalist wield a hammer or axe? What about a scythe. And we all know rangers and their uses for staves (not only for touching but for trapping as well).
Quote: Both of these professions have a primary attribute that provides excellent energy management What more e-management do you need then 4% of skill cost per rank in Expertise?
you make alot of good points...but allow me a rebuttal
While rangers may not have "protection" or "healing" skills they have spirits that can help allies and severly hinder enemies. As far as dps goes all I have to say is Bunny thumper.
Quote: On the other hand, if you define "versatile" as "capable of running skills from any secondary profession and 'mimicking' any class," the Elementalist and the Necromancer win hands-down. Rangers are great at running skills from other professions due to Expertise. How well can a necro or elementalist wield a hammer or axe? What about a scythe. And we all know rangers and their uses for staves (not only for touching but for trapping as well).
Quote: Both of these professions have a primary attribute that provides excellent energy management What more e-management do you need then 4% of skill cost per rank in Expertise?
Quote:
|
I prefer the Elementalist's "guaranteed" energy pool and the superb energy recovery of Mind Blast.
fixed Quote:
|
Quote:
Originally Posted by Mokone
Splinter
Ancestor
Splinter
Ancestor
...
right, so versatile!!! Of course they are versatile. did you ever play a Rit?
in Pve:
Can solo farm 330hp Rit uw or lot of other areas, spirit farm bosses, channeling damage, useful in elite missions, healers
in PvP:
flag runners, expel Rits support healers
of course splinter does a lot of damage so you can do splinter barrage. Really fun to play and have awesome armors.
just depends what you like to play
Ancestor
Splinter
Ancestor
...
right, so versatile!!! Of course they are versatile. did you ever play a Rit?
in Pve:
Can solo farm 330hp Rit uw or lot of other areas, spirit farm bosses, channeling damage, useful in elite missions, healers
in PvP:
flag runners, expel Rits support healers
of course splinter does a lot of damage so you can do splinter barrage. Really fun to play and have awesome armors.
just depends what you like to play
