Most versitile profession
Wakka
Quote:
Originally Posted by Websters
Versatile:1.capable of or adapted for turning easily from one to another of various tasks, fields or endeavor, etc: a versatile writer. 2. having or capable of many uses: a versatile tool (3&4 are NA to discussion) 5. variable or changeable as in feeling, purpose, or policy; versatile moods
It really depends which way you take versatile.
If your talking about versatile in the means that a profession can play multiple different types of roles, then there are several and the majority of you are probably right with your answer.
If your talking in the sense that they can change on the fly in order to tackle a different situation in the middle of a battle, its got to be Ranger. If you take for example the old BA Ranger ganksman.
[skill]Burning Arrow[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Apply Poison[/skill][skill]Mending Touch[/skill][skill]Troll Unguent[/skill][skill]Natural Stride[/skill][skill]Resurrection Signet[/skill]
Not only can the build solo gank NPC's and the GL himself, it can also be a powerful addition to the team at the flagstand packing heavy degen and a lot of interrupts. The high survivability factor of the build allows the Ranger to fill many rolls in the team, even as a secondary flag carrier.
If your talking about versatile in the means that a profession can play multiple different types of roles, then there are several and the majority of you are probably right with your answer.
If your talking in the sense that they can change on the fly in order to tackle a different situation in the middle of a battle, its got to be Ranger. If you take for example the old BA Ranger ganksman.
[skill]Burning Arrow[/skill][skill]Savage Shot[/skill][skill]Distracting Shot[/skill][skill]Apply Poison[/skill][skill]Mending Touch[/skill][skill]Troll Unguent[/skill][skill]Natural Stride[/skill][skill]Resurrection Signet[/skill]
Not only can the build solo gank NPC's and the GL himself, it can also be a powerful addition to the team at the flagstand packing heavy degen and a lot of interrupts. The high survivability factor of the build allows the Ranger to fill many rolls in the team, even as a secondary flag carrier.
Alex Morningstar
10 possible professions, after that, 9 secondaries. You are only limited by your imagination.
Xeeron
How people can possibly vote for Elementalist here is beyond me. You can do spell damage, AeO spell damage, maybe some healing ... truely versatile. Ranger is (a bit) better, in having spike capabilities, the shutdown/interrupt, trapping and touch rangers, but top of the list is definitely:
Ritualist
They have direct heals, they have party wide heals, prot-like heals (WoW). They have spell damage, AeO spell damage, indirect (spirit) damage, damage buffs, they can even become a MM if need be.
Hardly anything you can not do with a Rit. Of course, as always, the problem of jack-of-all-trades characters: They can do almost everything, but almost everything is done better by someone else ...
- Xeeron
Ritualist
They have direct heals, they have party wide heals, prot-like heals (WoW). They have spell damage, AeO spell damage, indirect (spirit) damage, damage buffs, they can even become a MM if need be.
Hardly anything you can not do with a Rit. Of course, as always, the problem of jack-of-all-trades characters: They can do almost everything, but almost everything is done better by someone else ...
- Xeeron
Orange Milk
Ranger, hands down
Expertise allows them to effectivly use any attack skill from any line as well as touch skills. Tons of Stances make them effective runners. Massive Interupt abilities, spike dmg, Condition spreading. The ONLY think a Ranger can not do is heal others effectivly.
Expertise allows them to effectivly use any attack skill from any line as well as touch skills. Tons of Stances make them effective runners. Massive Interupt abilities, spike dmg, Condition spreading. The ONLY think a Ranger can not do is heal others effectivly.
Wakka
Quote:
Haha :P
Craywulf
I think the before question of versatilely can be asked you need to ask whether its the primary or secondary profession.
I think Monks are extremely versatile as secondaries. As for primaries, I don't know...I would have to guess its a tie between Rangers and Necromancers.
I think Monks are extremely versatile as secondaries. As for primaries, I don't know...I would have to guess its a tie between Rangers and Necromancers.
MetalMan
My vote goes to... Paragon
Want to do some Defence? Gogo
Need some offence? Gogo
Want to do some Healing? Gogo
Want to do godmode? P/W Gogo!
Singers of Woe, Ursanway, DA, SoR... the list is almost endless.
And to people who say paras are underpowered and weak... go play one properly kthx.
Want to do some Defence? Gogo
Need some offence? Gogo
Want to do some Healing? Gogo
Want to do godmode? P/W Gogo!
Singers of Woe, Ursanway, DA, SoR... the list is almost endless.
And to people who say paras are underpowered and weak... go play one properly kthx.
Amy Awien
Quote:
Originally Posted by Aris the Accurate
Tanking is BAD.
I've seen that statement earlier, why would it be bad?
LightningHell
Quote:
I wish the OP would sound off on his qualifiers, but until she/he replies, we won't know what they consider versatile. Either way, I can't really think of anything else to add to this discussion.
IMO...If you consider 'versatile' as being able to adapt to situations well and being useful under any possible scenario, in PvP, probably a Ranger hands down. In PvE, probably an Elementalist due to Mind Blast.
If you consider versatility as being able to run a multitude of roles without changing professions...um...I don't really know, but maybe Necromancer for PvE due to Soul Reaping being nuts in it?
I'm also making the basic assumption of which Melody Cross also lined out:
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EDIT: >.< I got beaten to it.
EDIT 2:
Quote:
Originally Posted by Amy Awien
I've seen that statement earlier, why would it be bad?
Farming aside.
Primarily because Warriors in Guild Wars are insane damage dealers, and tanking only serves as a crutch for bad players. If one has a remotely competent group, a tank drags down the momentum of the group by a lot. If you want a more indepth explanation, go dig up the Warrior forum or something. There's got to be at least a million and one threads about that. GrimEye
I would say Ranger and Ritualist.
The ranger having the most options on wide area of specialized "versatile builds" - thumper, toucher, runner, oath spirit spammer, nuker of sorts(splinter/barrage), spiker, shutdown, trapper, beastmaster, etc, - a character with thousand faces. The ritualist being able to play "versatile role" - awesome support and awesome damage at the same time. Only ele is better than nuking, only monk is better than heal, only Paragon better than buffs, only Necro better than summon creatures - and Rit can do it all at the same bar with little or no handicap at all. With one bar, he can assume roles or fill the holes a party needs at a given time. My take. Splitisoda
Personally, I find Paragons and Rits most useful.
Paragons can keep up defence for the party and help the monk in doing his/her role. They have Echos,Chants, and what makes them even more better is the fact that those cant be removed. So you have a class here that can keep up defence that wont be taken off. Paragons also have offensive abilities. Like they can always do the combo GFTE! and Vicious Attack to do a decent damage and a deep wound. The normal paragon bar (IMO) has about like 4 chants/echos , 1 attack skill, GFTE! , TNTF!, and a heal / rez. This makes them spread into possible 3 or even 4 atribs, but they are still efficient no matter what. Ritualists can take over a monks job (in a way) They do have restoration magic, which heals your allies. But whats more intresting about them is their spirites. Their spirits can allow them capabilities of giving healing bonuses to the entire party. At some cost, these spirits are expensive. But you only need like 1-3 and your party is going to stay alive pretty well. Their offensive abilities are also quite good. As others have said Ancestors Rage and Splinter Weapon are effective. They also have another good AoE spell, Spirit Rift which actually can do a bit of damage. Including to that, you can summon Bloodsong to keep up some damage while you are casting a spell. Including to that you have the spirit "Vampirism" from the Sunspear Title Track Which if you used on a Channeling Magic Rit, you would have 2 armor ignoring damage and some of it goes towards healing you. A Paragon build I think would fit what I said would be... [card]Vicious Attack[/card][card]"Go for the Eyes!"[/card][card]Leaders Comfort[/card][card]"Never Surrender!"[/card][card]Anthem of Envy[/card][card]"Theres Nothing To Fear!"[/card][card]Song of Concentration[/card][card]Signet of Return[/card] Desman
Every1 forgets mesmers? i think u can change ur playing style most with mesmer (signet of illusions FTW) domination aoe dmg, illusion degen or IW, and there are fast cast nukers and etc.... why u hate mesmers ppl? :P
Coloneh
Quote:
Originally Posted by Desman
why u hate mesmers ppl? :P
because necros and eles do everything mesmers can do (with /Me) only better because their primary attributes have a useful effect.
Hengist Meldanash
Quote:
Originally Posted by Coloneh
because necros and eles do everything mesmers can do (with /Me) only better because their primary attributes have a useful effect.
You are talking about PvE? Right? Yeah, what else?!
Nemo the Capitalist
mesmers.................
LightningHell
Mesmers are unpopular in some groups of people due to the relative ineffectiveness of shutdown and 'mes-effects' in PvE. It's entirely a different story in PvP.
tzavong
Quote:
Originally Posted by Alex Morningstar
10 possible professions, after that, 9 secondaries. You are only limited by your imagination.
Wow, well said
hurdlebeast
I, personally, find my elementalist to be very versatile. Earth Magic allows me to play as an up front tank (with or without a secondary, dervish is good because of mystic regen, although they hit it lightly with the nerf stick). Air magic has Armor penetration, which is nice. Water is good for slowing things down and keeping the kiting under control. Fire is great for damage (as pretty much everyone knows) but lacks in all the other areas (Earth's defense, Air's penetration, Water's crowd control).
4 elements, each unique in what they can and can't do. you can mix two elements (slow down the crowd with water, and blast them with fire) or you can run just one element (terratank, anyone?). It's really all up to you. So, for me, i'd say ele is most versatile. Killed u man
Quote:
Originally Posted by XiaoTheBlade
1. Paragon
2. Rit 3. Ranger Lol, T-space much? ^^ Jam Jar
[QUOTE=Shyft the Pyro]
On the other hand, if you define "versatile" as "capable of running skills from any secondary profession and 'mimicking' any class," the Elementalist and the Necromancer win hands-down. Both of these professions have a primary attribute that provides excellent energy management, and since the only way to be as good at a secondary profession (without access to runes and that profession's primary attribute) is to work harder and cast more, energy management is what really allows a character to function well in such a situation. I may be biased (because of my main character choice), but I believe the Elementalist has an edge here: the Necromancer's energy management requires things to die rather frequently, and while things most often do in PvE, I prefer the Elementalist's "guaranteed" energy pool and the superb energy recovery of Ether Prodigy.[QUOTE] Oh I think I just heard something in the wind? Say it again? expertise~~~ Yeah I really thought it was expertise. But I don't know why the wind's talking to me like that? Do you know why? llsektorll
very simple question .... Rangers...
FengShuiDove
Ele, not even half a contest. Big damage, party support through wards, tanking, solo farming, PvP of every kind, PvE of every kind, team play, everything.
Kattar
No matter how much I want to say mesmer...I have to agree and say ranger. With ele as a close second.
RavagerOfDreams
if by versatile you mean can do the most then necro hands down
Biostem
I'd say ritualist; healing, direct damage, buffing, debuffing, and summoning.
Shyft the Pyro
Quote:
Originally Posted by Jam Jar
Oh I think I just heard something in the wind? Say it again?
expertise~~~ Yeah I really thought it was expertise. But I don't know why the wind's talking to me like that? Do you know why? Because when you read "skill" in my post that you have attempted (and failed) to quote, you assumed I meant it as the untyped, uncategorized "skill" that GW defines some skills as. Instead, I was using the term in the broad sense, meaning "any skill that can be acquired in the game." Spells are skills too, and the only reason I did not include the Ranger in my initial assessment was because Expertise has no effect on spells. The fact that a Ranger's energy management will never allow him to 'mimic' a caster is a huge detriment in my book, but only because I chose to define 'versatility' this way in my post. As they say on the internets, YMMV. Dodo The Extinct
Mesmer is the most versatile profession. It can counter everything in the game. I don't know what else can be as versatile as that.
quickmonty
Rit
Ranger Necro Darkside
I have to say necromancer...there isn't an area of the game where a necromancer isn't a welcome companion.
spirit of defeat
Quote:
Originally Posted by Darkside
I have to say necromancer...there isn't an area of the game where a necromancer isn't a welcome companion.
that's nonsense, following that logic a monk would be the most "versitile", because "there isn't an area of the game where a monk isn't a welcome companion."
payne
Quote:
Originally Posted by spirit of defeat
that's nonsense, following that logic a monk would be the most "versitile", because "there isn't an area of the game where a monk isn't a welcome companion."
gotta agree...that is NOT what versatile means - how welcome or useful your profession is in an area...its how it can addapt to new surroundings and be counter-productive to that which inhabits there
IMo ranger, reasons being obvious Eldin
Ranger Ranger Ranger!!!
-More armor than caster classes, making us fair tanks! -Epic runners with lots of evasion stances! -Trapping! -Barraging! -Interrupting! -Snaring! -All around arrow-firing! You can't see me
Quote:
Originally Posted by Biostem
I'd say ritualist; healing, direct damage, buffing, debuffing, and summoning.
QFT.
Rits are awesome. Abedeus
Rits or rangers.
Ranger: Can run everywhere. Can kill/solo a lot of things. Hardest non-Monk class in pvp/pve to kill. Interrupter, damage dealer, semi-nuker ;d TRAPS!! Ritualist: Heals Damages Nukes Spirits lol. Weapon spells Support, flag runner, spiker. Darkside
Quote:
Originally Posted by spirit of defeat
that's nonsense, following that logic a monk would be the most "versitile", because "there isn't an area of the game where a monk isn't a welcome companion."
Well I figured I wasn't posting in a thread filled with retards. I assumed (incorrectly apparently) that the usefulness and versatility of the necromancer was well known. Next time I'll be sure to write a 500 word essay explaining my reasoning just to make sure the jackasses like you are happy.
guildwars hero22
umm im not following how are rangers versitle i dont know of any good farms for them now that the uw solo trap is nerfed besides fow forest
br0thergr1m
Rit
Reason for that is I cant think of another profession where you can successfully run a hybrid bar and kick arse along the way. Its a mix and match of skills. Want to run some restoration...sure....want to be along some channeling for offense...sure. In fact Ritualists have a hard time specializing in one role as compared to other professions. A Rit speccing in full heal will never be as effective as a Monk. A Rit speccing in full nuking abilities will never be as effective as an Ele or Mesmer. The strength of a Rit isnt the ability to heal like a monk, or nuke like an ele...Or if need to take aggro like a warrior, but to be to fill all roles (holes) with one bar essentially and effectively. Heck bring along a bow...and you can Volley foes, heal heroes and nuke opponents without even putting points into anything other than rit skills. Besides the fact that Spawning Power sucks...i think they work great. Many skills too are dual purpose [skill]Protective was Kaolai[/skill] [skill]Weapon of Remedy[/skill] [skill]mend body and soul[/skill] just to name a few. No two Rit Skill Bars are ever the same. (exaggeration but you know what I mean). Zamochit
Quote:
Originally Posted by br0thergr1m
Besides the fact that Spawning Power sucks...
Which is why Necros make better Rits than Rits
Rangers and Necros are the most versatile Rangers are most versatile melee class Necros most versatile caster class imo. Primary attribute energy management is leet and this thread is basically about who has the best primary attribute anyway tbh. br0thergr1m
Using a Nec primary...lose the benefit of solo farming HM virtually anywhere.
Diddy bow
Quote:
Originally Posted by Zamochit
Rangers are most versatile melee class
But yea rangers are win, they can do anythign except the support/heal role. |