Would actual BIG bosses have been better? and should GW2 have them?
freekedoutfish
One thing I love about other RPGs or MMOs is that the end bosses or mid-way bosses are always on a grander scale and feel alot more fun to slaughter because their so huge.
I think GW1 would have been a bit more fun had some end bosses been HUGE, and GW2 should have all bosses be bigger (provided it works for the species).
Or just have much bigger creatures!
I think GW1 would have been a bit more fun had some end bosses been HUGE, and GW2 should have all bosses be bigger (provided it works for the species).
Or just have much bigger creatures!
Ctb
Frostmaw isn't big?
Fidelity
Quote:
Originally Posted by Ctb
Frostmaw isn't big?
|
Flem
Yea, I think slightly bigger final bosses would be neat...BUT...
I think most games go over board with it. To me, there is nothing fun about chopping at a gigantic dragon's big toe for 15 minutes and being expected to believe I can inflict massive damage in that way. Unless we can Might Morph like Power Rangers and get big robots to help us (which would be lame, lol) then for the most part I like to imagine that the bad guy isn't the size of an office building.
I think most games go over board with it. To me, there is nothing fun about chopping at a gigantic dragon's big toe for 15 minutes and being expected to believe I can inflict massive damage in that way. Unless we can Might Morph like Power Rangers and get big robots to help us (which would be lame, lol) then for the most part I like to imagine that the bad guy isn't the size of an office building.
arbiter
well abaddon was quite big..
Vaal 84
Well im hoping the dragons in GW2 will be epic.
I'm with the op on this one, back in the day of ff7 i used to love spending ages thumping the emerald weapon. I think it could be fun, as long as it isn't over the top or if it is it should be worth doing it.
I'm with the op on this one, back in the day of ff7 i used to love spending ages thumping the emerald weapon. I think it could be fun, as long as it isn't over the top or if it is it should be worth doing it.
Ctb
Quote:
Frostmaw isn't even a boss. |
Quote:
Originally Posted by freekedoutfish
Or just have much bigger creatures!
|
Isileth
Ive never been a huge fan of "super" bosses.
To often it just involves a long fight using the same tactic over and over.
I would much rather see rather than 1 single boss, a solid end team.
With multiple healers, strong support, excellent shutdown and couple of guys with really sharp sticks.
That way you are required to counter and change tactics to each enemy, you cant just go and punch everything in the face because you will be shutdown and not be able to outdamage their healers.
All to often though its just a 15 min fight you sit clicking the same spells/skills over and over.
To often it just involves a long fight using the same tactic over and over.
I would much rather see rather than 1 single boss, a solid end team.
With multiple healers, strong support, excellent shutdown and couple of guys with really sharp sticks.
That way you are required to counter and change tactics to each enemy, you cant just go and punch everything in the face because you will be shutdown and not be able to outdamage their healers.
All to often though its just a 15 min fight you sit clicking the same spells/skills over and over.
I Will Heal You Ally
Um i'd prefer if the made bigger and larger casting spells animation that covers your whole character then bigger bosses
Squishy ftw
I don't like bigger bosses really, meaner looking ones on the other hand ..
For example take fighting rotscale, it looks as if I'm poking him to death with a toothpick. Ridiculous.
For example take fighting rotscale, it looks as if I'm poking him to death with a toothpick. Ridiculous.
netniwk
Bigger bosses would be nice,but instead of just giving them imba health and Dps, just give them some anoying hard build.
pamelf
I think Glint's pretty major...
Fidelity
It's hard to make bosses look "meaner" on GW though due to the lighting and not being toony like WoW. I don't think they can make the enemies seem very sinister, i remember reading something about that.
And to Ctb, sorry i skipped the last part of the original post and didn't see creature part
And to Ctb, sorry i skipped the last part of the original post and didn't see creature part
Uber Mass
epic dragons would be nice in GW2... You see some parts of the dragons allready in GWEN so i expect them to be big
MagmaRed
Leviathon
Frostmaw
Maw the Mountain Heart
You can argue semantics about Frostman being a boss or not, but there are big creatures in the game. Making the game fun does not entail graphics, it entails function.
Would it be fun to have a boss 10 times the size of Maw the Mountain Heart? Would it be more fun to have it die with the use of 1 Decapitate from a warrior?
Frostmaw
Maw the Mountain Heart
You can argue semantics about Frostman being a boss or not, but there are big creatures in the game. Making the game fun does not entail graphics, it entails function.
Would it be fun to have a boss 10 times the size of Maw the Mountain Heart? Would it be more fun to have it die with the use of 1 Decapitate from a warrior?
Rift
I'm not a big fan of LOLdamage, LOLhitpoints bosses that can just be plain frustrating with henchmen (yes I'm looking at you, "new-and-improved" Ilsundur)
I do like stage bosses or chain bosses (a la Final Fantasy) where you have to, for example, beat up the exterior shell to get to the actual boss, or beat up a succession of mini-bosses, or other similar mechanics that make the battle more epic. I'm not sure how well this could apply to a more live-action rpg.
The "here is my weak point, I have no will to live, please shoot it before I change my mind" bosses can also be fun, if not overdone.
I do like stage bosses or chain bosses (a la Final Fantasy) where you have to, for example, beat up the exterior shell to get to the actual boss, or beat up a succession of mini-bosses, or other similar mechanics that make the battle more epic. I'm not sure how well this could apply to a more live-action rpg.
The "here is my weak point, I have no will to live, please shoot it before I change my mind" bosses can also be fun, if not overdone.
freekedoutfish
Quote:
Originally Posted by MagmaRed
Leviathon
Frostmaw Maw the Mountain Heart You can argue semantics about Frostman being a boss or not, but there are big creatures in the game. Making the game fun does not entail graphics, it entails function. Would it be fun to have a boss 10 times the size of Maw the Mountain Heart? Would it be more fun to have it die with the use of 1 Decapitate from a warrior? |
I accept that bigger bosses should also go hand-in-hand with decent fights and they should be intelligent and not just a lump of meet to throw damage at.
But when you get a boss like Shiro who just looks like an averag Joe, it doesnt realy give any real sense of taking down something immense. Yes he's a tough fight at times, but he just doesnt look it.
A personally would just like the bosses to be more defined, other then having a colour around them. Something you might actually feel intimidated by.
I mean a dark summit drawf boss? Scarey!!!!! < sarcasm
Now if they had a drawf boss (i know its unrealistic but still) who was twice your size... that would be interesting.
But I dont mean something off the scale, just something bigger then most other creatures. Something you see coming which actually makes you back away!
Kayelyyb
There are all kinds of hints as to dragon size thru gw not just in gwen. check the dragon in middle of underworld, u stand looking across a valley and see a temple with a dragon behind it and hands on each side of it it is awesome.and the bonedragons in fow are not exactly small.
sterbenx2
meh. I'd only like to see the Bosses a little larger than their pixelated counterparts. Too big is just too much.. seriously. Anything the size of Maw, in reality, would just squash us in one hit... jeez.
What I'd really like to see is a Boss hunter title. I rather enjoy hunting them down and scoring the kill. HM makes it more fun. x chance of getting green, even better. (no skill hunter doesn't count cuz you don't have to kill EVERY boss and you certainly don't have to do it in HM!)
What I'd really like to see is a Boss hunter title. I rather enjoy hunting them down and scoring the kill. HM makes it more fun. x chance of getting green, even better. (no skill hunter doesn't count cuz you don't have to kill EVERY boss and you certainly don't have to do it in HM!)
T. Drake
Size doesn’t matter much if it is a boss, unless they are big creatures by fantasy standards.
Bosses musts have a personality! I must hate or fear them (possibly both) and I miss them in GW.
Let the villagers spread rumours about mighty creatures that had attacked the village many years ago.
Let the ale hounds in the nearest tavern tell tales about legendary villains that brought terror and pain to civilization and were once fought back, waiting in a desolate location for the right moment to get their revenge.
Let war veterans tell stories about the monsters no one wants to believe in, that ripped off their leg and brought their career to an end prematurely.
And the most important thing is: Don’t make this a quest pointing you in a direction, let the players find out if these story might be true, let them roam the land in search for this creature. Let them gain hints about the boss and his location, let them solve puzzles or other tasks and let them fight an epic battle if all the things turn out to be true.
This would be an awesome experience, because bosses in GW and other games are just so:
You slay countless monsters while you descent in the deeper areas of a dungeon and then you see it: “Oh look just a very big monster, slightly larger than the other ones but still looking like the other 999 creatures that lie beneath my feet and it has got a shiny aura and a unique name so I’m able to recognize that it is a boss! (how clever from the designers to give us such hints and let us figure this out for ourselves). Lets kill it!”
Really, even GW:EN hasn’t got good bosses, their stories (if they have any) are just trivial. And the fights are not exceptional. Some monster skills here and there and the obligatory overpowered damage output of course. Cast protective spirit and press 1-2-3 until the boss dies, get your crappy gold from the chest and repeat this in another dungeon as many times as you wish.
Sorry it this has gone too off-topic. But I think big bosses are… well just big. Nothing epic about them.
Bosses musts have a personality! I must hate or fear them (possibly both) and I miss them in GW.
Let the villagers spread rumours about mighty creatures that had attacked the village many years ago.
Let the ale hounds in the nearest tavern tell tales about legendary villains that brought terror and pain to civilization and were once fought back, waiting in a desolate location for the right moment to get their revenge.
Let war veterans tell stories about the monsters no one wants to believe in, that ripped off their leg and brought their career to an end prematurely.
And the most important thing is: Don’t make this a quest pointing you in a direction, let the players find out if these story might be true, let them roam the land in search for this creature. Let them gain hints about the boss and his location, let them solve puzzles or other tasks and let them fight an epic battle if all the things turn out to be true.
This would be an awesome experience, because bosses in GW and other games are just so:
You slay countless monsters while you descent in the deeper areas of a dungeon and then you see it: “Oh look just a very big monster, slightly larger than the other ones but still looking like the other 999 creatures that lie beneath my feet and it has got a shiny aura and a unique name so I’m able to recognize that it is a boss! (how clever from the designers to give us such hints and let us figure this out for ourselves). Lets kill it!”
Really, even GW:EN hasn’t got good bosses, their stories (if they have any) are just trivial. And the fights are not exceptional. Some monster skills here and there and the obligatory overpowered damage output of course. Cast protective spirit and press 1-2-3 until the boss dies, get your crappy gold from the chest and repeat this in another dungeon as many times as you wish.
Sorry it this has gone too off-topic. But I think big bosses are… well just big. Nothing epic about them.
zwei2stein
Problem with big bosses in gw is that its not designed to have them in game, its basically best for balanced team-vs- balanced team
"grand" bosses are trivial to defeat (rotscale, glint, some dungeon bosses) if you are prepared because their weakness can be nearly always capitalized on with one or two skills, and 8 man team definitely has place for them.
Attempts to make bosses that are not trivial to defeat were pretty disastrous (Mallyx) because they killed off too many possible strategies and made some classes beyond useless when facing them.
"grand" bosses are trivial to defeat (rotscale, glint, some dungeon bosses) if you are prepared because their weakness can be nearly always capitalized on with one or two skills, and 8 man team definitely has place for them.
Attempts to make bosses that are not trivial to defeat were pretty disastrous (Mallyx) because they killed off too many possible strategies and made some classes beyond useless when facing them.
Kattar
As long as bigger bosses doesn't equal uber weapon drops, then sure why not.
Crom The Pale
Glint was much more of a final boss battle than the Lich, I was a little dissapointed at the end of Prophicies.
One about GW is that they seam to keep things as close to realistic as possible, in the sense that you have armor and weapons that arnt oversized or being able to deal more damage with a spell than with a steel sword.
I've always had a bit of trouble with games that allow a player with a sword to deal out more damage, in one hit, than a caster using a bolt of lightning or a ball of fire.
While I would love a boss battle that featured a massive foe and required more time and stratagey to deffeat as opposed to the current if-you-can-reach-me-past-XX-waves-of-foes-then-I-die-easy type bosses in GW there still needs to be some reason why this uber boss hasn't wiped out the planet.
The Great Destroyer was very small compared to what I had been expecting. Imagine if the lich turned out to be an Asuran......
One about GW is that they seam to keep things as close to realistic as possible, in the sense that you have armor and weapons that arnt oversized or being able to deal more damage with a spell than with a steel sword.
I've always had a bit of trouble with games that allow a player with a sword to deal out more damage, in one hit, than a caster using a bolt of lightning or a ball of fire.
While I would love a boss battle that featured a massive foe and required more time and stratagey to deffeat as opposed to the current if-you-can-reach-me-past-XX-waves-of-foes-then-I-die-easy type bosses in GW there still needs to be some reason why this uber boss hasn't wiped out the planet.
The Great Destroyer was very small compared to what I had been expecting. Imagine if the lich turned out to be an Asuran......
Bryant Again
The more bigger, the more epic.
Gigantobosses in GW2, plz.
Gigantobosses in GW2, plz.
Shadow Longstem
Quote:
Originally Posted by Bryant Again
The more bigger, the more epic.
Gigantobosses in GW2, plz. |
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-Sonata-
I'm neutral on the whole thing to be honest. I like what we have now, but it would certainly rock my world, just as example, to have that massive creature under Drakkar Lake come alive, break through the ice, and try to pick a fight with me.
Darksun
The Ancient Dragons are huge, so I think we'll be getting them as bosses/boss-like creatures.
Zahr Dalsk
I like bosses that are the size of a normal person and are much more powerful than a normal person. Examples: Jack of Blades, Maze, Darth Malak, Darth Nihilus, Darth Sion, etc. I don't like facing ridiculously huge enemies since it's just unrealistic unless you're a caster and the game has a real z-axis and large effect spells.
ValaOfTheFens
Big bosses tend to suck. I remember getting to the end of FFVII and fighting Safer Sephiroth(what a ridiculous name!) and even though he was pretty big and floated in the air...he stayed in the same place the entire fight. *lol* Boss size doesn't really convey boss power. Its all about attitude. I love how some of the bosses talk to you in GWEN before you fight them. Especially Charr bosses. "You want something, meat?"
Dylananimus
Meh...size isn't everything ^^
GW isn't a cartoon game like WoW. It's meant to be a little more refined and realistic. It didn't set out to copy all the games before with uber giant bosses you'd hack at like little ants.
I think in general they should keep it as it is, but maybe have just a handful of big guys to shake it up a bit. Kinda like they have now actually with the already mentioned 'big' bosses in this thread.
Guess I'm saying I kinda like it the way it is
GW isn't a cartoon game like WoW. It's meant to be a little more refined and realistic. It didn't set out to copy all the games before with uber giant bosses you'd hack at like little ants.
I think in general they should keep it as it is, but maybe have just a handful of big guys to shake it up a bit. Kinda like they have now actually with the already mentioned 'big' bosses in this thread.
Guess I'm saying I kinda like it the way it is
ProgTes
Quote:
Originally Posted by Bryant Again
The more bigger, the more epic.
Gigantobosses in GW2, plz. |
Vinraith
Quote:
Originally Posted by Isileth
Ive never been a huge fan of "super" bosses.
To often it just involves a long fight using the same tactic over and over. I would much rather see rather than 1 single boss, a solid end team. With multiple healers, strong support, excellent shutdown and couple of guys with really sharp sticks. That way you are required to counter and change tactics to each enemy, you cant just go and punch everything in the face because you will be shutdown and not be able to outdamage their healers. All to often though its just a 15 min fight you sit clicking the same spells/skills over and over. |
Fern Burntfist
i think Drake is right, the bosses in GW dont have a personality and a story their just overpowered, look shiny and have a name. THATS ALL!. well, bosses like abbadon and frostmaw are really great i think. If i want to kill i play pvp, pve has to have a good story to work for me.
i hope they do it just like Drake said in GW2, that would make the game a lot more interesting when it comes to PvE.
i hope they do it just like Drake said in GW2, that would make the game a lot more interesting when it comes to PvE.
Squishy ftw
Quote:
Originally Posted by Isileth
I would much rather see rather than 1 single boss, a solid end team.
With multiple healers, strong support, excellent shutdown and couple of guys with really sharp sticks. That way you are required to counter and change tactics to each enemy, you cant just go and punch everything in the face because you will be shutdown and not be able to outdamage their healers. |
That's exactly why I love fighting against Charr in EOTN so much, especially hard mode.
I find it much more satisfying to kill balanced groups with a healer and a prot, a warder, spirit spammer, 2 melees and some casters than having a seriously hard time against mobs of 3-5 dumb overpowered dinosaurs that can instawhipe your casters if you let them come near them.
So I'd love it if they'd put bosses in such groups. Don't give them 20k hp and have them deal 600+ damage, but make them badass leaders of a strong and good synergising team you'll have to beat.
Icey
I like the idea. I also like how they made current bosses with a cool color glow as well.
Puritans Aid
Quote:
Originally Posted by freekedoutfish
One thing I love about other RPGs or MMOs is that the end bosses or mid-way bosses are always on a grander scale and feel alot more fun to slaughter because their so huge.
I think GW1 would have been a bit more fun had some end bosses been HUGE, and GW2 should have all bosses be bigger (provided it works for the species). Or just have much bigger creatures! |
I remember when I first saw The ROTSCALE Dragon with over 3k hp estimated. Our 8 man group failed 3 tries in a row, before finally the warrior trapped the beast into a corner somehow, probably a glitch by todays standars, and I was finally able to get him with a double meteor shower nuke.
Now I know everyone 2 mans him, I've done it, its fun, But this was one tought boss to crack back when his green was worth 100K plus/
Mordakai
I expect that GW2 will have much more dramatic combat, which I think is what's missing in GW.
There are tough bosses, and there are big bosses, but when combat is just about getting a tank to control, and the rest of the party to throw everything they've got... well, I guess that's a problem with most MMORPGs at the moment.
At least GWEN made you dodge fireballs and stuff... does that help?
There are tough bosses, and there are big bosses, but when combat is just about getting a tank to control, and the rest of the party to throw everything they've got... well, I guess that's a problem with most MMORPGs at the moment.
At least GWEN made you dodge fireballs and stuff... does that help?
JASON626
Mallyx, Kanaxia, Urgoz, Abbadon is pretty big somewhat.
blurmedia
I bet those dragons will be huge. The one in drakkar is the size of the lake ;d
Nevin
Hes referring to epic style bosses, such as the ones in L2 and WoW.
Examples...
http://media.pc.ign.com/media/846/84...g_3795462.html <-- Boss
http://www.l2nordic.dk/cms/media/pics/frontl.jpg <-- Player Size
Gotta use your imagination, theres videos online though.
Examples...
http://media.pc.ign.com/media/846/84...g_3795462.html <-- Boss
http://www.l2nordic.dk/cms/media/pics/frontl.jpg <-- Player Size
Gotta use your imagination, theres videos online though.