What would do to make Hard Mode more attractive?

sterbenx2

sterbenx2

Lion's Arch Merchant

Join Date: Jul 2007

New England

Lunatic Legion

N/

I started a thread in Sardelac for ideas to make Hard Mode better. My suggestions, along with ideas from others were

1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one. Perhaps named Lesser and Greater to inhibit scam attempts. Good idea Askani

2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??

3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!

4) STOP setting me back to Normal Mode after I visit my Guild Hall. please!

5) Have ability to merch items on maps. Since I highly doubt they'd add NPCs to the game, how about an update that allows us to sell drops to Collectors and Material crafters, since nearly every map has at least one. Good Idea mike7333. I just had this problem.

Not looking for /signed or /unsigned here.. Just discussion or more suggestions about how to make HM more attractive to more players..

netniwk

netniwk

Desert Nomad

Join Date: Mar 2005

Bellgium

W/E

6) give collector drops in Hm more merchant value,getting drops worth 2g in Hm kind of sucks.

serod

serod

Academy Page

Join Date: Mar 2007

R/

Quote:
Originally Posted by netniwk
6) give collector drops in Hm more merchant value,getting drops worth 2g in Hm kind of sucks.

QFT
Killing lvl 22 enemies in shing jea and getting 2g and 3g item's...

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Add special HM-only mob groups that:
  1. Analyze your party build and pick from a list of counter builds when the map/mob loads. Think Metamorphosis, except with tunable result.
  2. Use better target selection. I.e., they should not all stupidly cluster around one or two party members, but should utilize positioning and terrain effectively.
  3. Are not simply higher level versions of NM mobs with boring across the board damage, activation and cooldown multipliers.
  4. Give interesting rewards, such as a moral boost on defeating these special parties.
The current form of HM mobs can be left in, with just one or two groups replaced with these special groups.

I estimate that this will take approx. 5 months of development and testing time for the skeleton crew that is currently maintaining GW1.

Zydonis

Zydonis

Academy Page

Join Date: Dec 2007

USA

Loners United [CULT]

R/

Quote:
Originally Posted by sterbenx2
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
Love this idea.

Quote:
Originally Posted by sterbenx2
3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!
This, in my opinion, would mess up the economy even more.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

"Add better drops" is certainly not the answer. All it does is make those things more common. More common => less value => now the drops aren't good anymore.

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by cebalrai
"Add better drops" is certainly not the answer. All it does is make those things more common. More common => less value => now the drops aren't good anymore.
It just means they don't sell as well, but are just as valuable in use to the player... For me personally (and I stress personally) I'd like to get better drops, because I very rarely get things to trade, and generally try to farm things for my own use.

Beheader205

Krytan Explorer

Join Date: Oct 2006

Karas Hur

W/Mo

well if you dont like the drop you give it to your hero. nice and easy.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

http://www.guildwarsguru.com/forum/s...php?t=10033660

If anet implemented some of the great ideas from this thread, it would make HM more fun.

shooshang

Ascalonian Squire

Join Date: Jul 2006

Australia

Heaven's Exiled

W/

The ability to use 5 heroes rather than 3 in hm would be nice

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

make monsters drop their collector stuff in stacks of ~5 or so.

But better rewards would not make HM more attractive, better design would, but that horse was beaten to death already.

Zydonis

Zydonis

Academy Page

Join Date: Dec 2007

USA

Loners United [CULT]

R/

Quote:
Originally Posted by shooshang
The ability to use 5 heroes rather than 3 in hm would be nice
The whole point of HM is that it's harder though. If anything, it should be made more difficult in some areas, not easier.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by pamelf
It just means they don't sell as well, but are just as valuable in use to the player... For me personally (and I stress personally) I'd like to get better drops, because I very rarely get things to trade, and generally try to farm things for my own use.
Okay, using that rationale though, you just need to go to some collectors or weaponsmiths for gear. That stuff is just as valuable in use to the player...

Sub Frost

Sub Frost

Krytan Explorer

Join Date: Aug 2005

Portugal

R/

There are many good ideas out there, but sadly don't think Anet will change HM much.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

Guaranteed gold drops from a Locked Chest in HM. I HATE getting a purple, especially when the lockpick breaks. And lets face it, purples these days aren't even good enough to equip your heroes with.

DOCB22

DOCB22

Lion's Arch Merchant

Join Date: Jul 2005

[SGC]

no Loot scaling

Dylananimus

Dylananimus

Lion's Arch Merchant

Join Date: Mar 2007

The Eternal Champions

W/Mo

Make it easier ^^

Ok, only joking

I do like the idea of getting just a little more money for vanquishing an area though. You sometimes can spend upwards of an hour clearing a place, or more than that so I hear...so it would be nice to get a little more loose change for it. Not gold drops that would make the market a little more shaky, but actual gold I could use to buy more skills or get better runes for the heroes I'm using, etc. That would be nice

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

Quote:
Originally Posted by WoodyDotNet
Guaranteed gold drops from a Locked Chest in HM. I HATE getting a purple, especially when the lockpick breaks. And lets face it, purples these days aren't even good enough to equip your heroes with.
Totally agreed, purple chest drops in hm suck!

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Remove dinosaurs.

Oh and quit dropping non-max items.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

it is what it is, the game is largely dead, no changes will be made

I can guarantee you no changes will be made

IlikeGW

Jungle Guide

Join Date: Aug 2005

A vanquish chest would be a nice touch since the drops are so horrible doing it.

Longasc

Longasc

Forge Runner

Join Date: May 2005

1.) remove all consumables
2.) remove all PvE skills

This would make hard mode vanquishing a bit more interesting.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Allow 7 Heroes. It'll make HM more played, yes, which answers the original question.

Absolute Destiny

Absolute Destiny

Wilds Pathfinder

Join Date: Sep 2006

Oklahoma City

Forgotten Realms [FR]

W/

Add an easy mode.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

I don't really see that anything needs to be fixed. I especially don't see why the low-level HM areas should be turned into farmers paradise.

I do however agree with Esan that "more armor and hitpoints and damage" is the wrong kind of challenging, that increased tactical difficulty would be the right kind of challenging, but I doubt that GW will go that way.
Plus, increasing the tactical challenge would cause the farmers to wail like they haven't wailed since the AoE mob AI update.

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Defeating much harder mobs should result in better drops for everyone's effort.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by Zinger314
Allow 7 Heroes. It'll make HM more played, yes, which answers the original question.
I'd play HM more.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

(allow 7 heroes)
Quote:
Originally Posted by Scary Raebbit
I'd play HM more.
Yeah, me too. The henches, especially the prophecies henches, are really not up to the task.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Remove it then one week later go ' ONLY KIDDING ' and all the anet fan-bois will be like OMG GOOD JOKE and start using it again. Other than that to make it more attractive they should use the crysis engine and instead of lvl 28's use evil henchmen and a instead of tryia add a alien controlled island. Infact just save yourself the bother and go shoot yourself in the face.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Longasc
1.) remove all consumables
2.) remove all PvE skills
noes, i cant vq now
/endsarcasm
That would spice HM up a lil!

Or put in....incredibly stupidly difficult hard mode for complete idiots who like to die every 2 seconds because enemies have super-buffed partywide attacks that do 100000 lifesteal damage?

Tachyon

Tachyon

Forge Runner

Join Date: Nov 2005

Stoke, England

The Godless [GOD]

W/

Make the gold (money, not weapons) drops a lot better! Hell, at the moment you get the same ammount dropped in Hard Mode that you do in Normal Mode! Simple solution would be to scrap the "Your Party Shares xxx Gold" and just allow each party member to pocket the full amount that dropped.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

For one thing they should permanently increase the bonus gold for Vanquishing a zone to the levels they were at during the EOTN promotion event in December. Even that was too low to be worth the time, but at least that was approaching decent reward/time ratios. The standard/current gold reward is a complete joke.

They should give better rewards for Legendary Guardian and Legendary Vanquisher. Emotes, and/or Everlasting Tonics granted to players who achieve those titles.

Give EOTN craftable consumables for free as bonus rewards for Vanquishing a zone.

7 Heroes is also a very good idea and no reason not to do that.

chowmein69

Forge Runner

Join Date: Jan 2007

i bought that anet will do anything to HM tbh

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Increasing the rewards for HM is not the right approach. HM is there for those that want the challenge - defeating HM should be its own reward.

Improving AI's skill use, skill selection, pathing and targetting would make HM a better option for those seeking thrills, but sadly we know thats not going to happen.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

Quote:
Originally Posted by VitisVinifera
it is what it is, the game is largely dead, no changes will be made

I can guarantee you no changes will be made

Hate to admit it, but this is undoubtedly correct. Haven't seen evidence that says otherwise.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

Remove monster 50% bonus'
Increase monster AI
Give monster boss' elite skills
Give monsters a secondary profession
Improve monster skill bars
Give monsters 2-3 separate skill bars - randomly load one each time zoned (preferably per monster, possibly by group, last resort by map)
Add a ping to map indicating remaining monster positions - activated with 20 or less remaining

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by cellardweller
Increasing the rewards for HM is not the right approach. HM is there for those that want the challenge - defeating HM should be its own reward.
That's not a reward, that's nothing. But in any case, someone who can vanquish a few zones will pretty much be completely capable to vanquish every zone. It's isn't even a challenge once a few zones have been vanquished. Far morseso than a challenge, it is simply a massive timesink taking hundreds/thousands of hours to complete just like all the other grind-based titles. But many of the other grind-based titles have much better benefits for investing that much time into the timesink.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

How would I make it more attractive...?

Hmm. Probably weekly prizes for achievements, challenge-mission style. For instance, prizes for fastest vanquish of each area (awarded to the party involved, or all human players anyway), for taking the least damage during a vanquish (which presumably would preclude anyone actually dying), the same two for each of the missions, and probably prizes (in this case per player) for the most areas and missions completed in hard mode in the last week.

Oh, and the prizes should actually mean something, too.

If they did that, it would make the game mode quite a lot more interesting for me... since it gives you something to try for!

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Seven heroes. Less non-max junk. Vanquisher Chest. Merchants in explorable areas.

Or...

Dress the monsters in suggestive clothing.

Alvarez

Alvarez

Academy Page

Join Date: Apr 2006

Please update Prince Rurik's skills in HM (Heal Signet and Endure Pain?) - more importantly don't give him the 'Leeeroy Gene'.
Number of times Rurik died on us at the end of Ruins of Surmia mission for skipping towards the boss at the end while we're fighting the Charr that flank us. Please change the mission so he is able to K.O and get back up when no enemies are around.