What would do to make Hard Mode more attractive?
sterbenx2
I started a thread in Sardelac for ideas to make Hard Mode better. My suggestions, along with ideas from others were
1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one. Perhaps named Lesser and Greater to inhibit scam attempts. Good idea Askani
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!
4) STOP setting me back to Normal Mode after I visit my Guild Hall. please!
5) Have ability to merch items on maps. Since I highly doubt they'd add NPCs to the game, how about an update that allows us to sell drops to Collectors and Material crafters, since nearly every map has at least one. Good Idea mike7333. I just had this problem.
Not looking for /signed or /unsigned here.. Just discussion or more suggestions about how to make HM more attractive to more players..
1) Please give low level green items a Hard Mode counterpart that is Max. Probably not that important but it would be a little less discouraging when you get one. Perhaps named Lesser and Greater to inhibit scam attempts. Good idea Askani
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!
4) STOP setting me back to Normal Mode after I visit my Guild Hall. please!
5) Have ability to merch items on maps. Since I highly doubt they'd add NPCs to the game, how about an update that allows us to sell drops to Collectors and Material crafters, since nearly every map has at least one. Good Idea mike7333. I just had this problem.
Not looking for /signed or /unsigned here.. Just discussion or more suggestions about how to make HM more attractive to more players..
netniwk
6) give collector drops in Hm more merchant value,getting drops worth 2g in Hm kind of sucks.
serod
Quote:
Originally Posted by netniwk
6) give collector drops in Hm more merchant value,getting drops worth 2g in Hm kind of sucks.
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QFT
Killing lvl 22 enemies in shing jea and getting 2g and 3g item's...
Esan
Add special HM-only mob groups that:
I estimate that this will take approx. 5 months of development and testing time for the skeleton crew that is currently maintaining GW1.
- Analyze your party build and pick from a list of counter builds when the map/mob loads. Think Metamorphosis, except with tunable result.
- Use better target selection. I.e., they should not all stupidly cluster around one or two party members, but should utilize positioning and terrain effectively.
- Are not simply higher level versions of NM mobs with boring across the board damage, activation and cooldown multipliers.
- Give interesting rewards, such as a moral boost on defeating these special parties.
I estimate that this will take approx. 5 months of development and testing time for the skeleton crew that is currently maintaining GW1.
Zydonis
Quote:
Originally Posted by sterbenx2
2) Also, How about adding an Vanquish chest for areas of over 100 or 200 creatures? Maybe spawn a boss after vanquish that will trigger the chest when he dies??
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Quote:
Originally Posted by sterbenx2
3) Add greens to Proph bosses in HM <OK! NO GREENS!! lol! but Increase chances of bosses dropping lockpicks and/or scrolls and tomes (again HM only)! at least!
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cebalrai
"Add better drops" is certainly not the answer. All it does is make those things more common. More common => less value => now the drops aren't good anymore.
pamelf
Quote:
Originally Posted by cebalrai
"Add better drops" is certainly not the answer. All it does is make those things more common. More common => less value => now the drops aren't good anymore.
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Beheader205
well if you dont like the drop you give it to your hero. nice and easy.
lyra_song
http://www.guildwarsguru.com/forum/s...php?t=10033660
If anet implemented some of the great ideas from this thread, it would make HM more fun.
If anet implemented some of the great ideas from this thread, it would make HM more fun.
shooshang
The ability to use 5 heroes rather than 3 in hm would be nice
zwei2stein
make monsters drop their collector stuff in stacks of ~5 or so.
But better rewards would not make HM more attractive, better design would, but that horse was beaten to death already.
But better rewards would not make HM more attractive, better design would, but that horse was beaten to death already.
Zydonis
Quote:
Originally Posted by shooshang
The ability to use 5 heroes rather than 3 in hm would be nice
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cebalrai
Quote:
Originally Posted by pamelf
It just means they don't sell as well, but are just as valuable in use to the player... For me personally (and I stress personally) I'd like to get better drops, because I very rarely get things to trade, and generally try to farm things for my own use.
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Sub Frost
There are many good ideas out there, but sadly don't think Anet will change HM much.
Big_Iron
Guaranteed gold drops from a Locked Chest in HM. I HATE getting a purple, especially when the lockpick breaks. And lets face it, purples these days aren't even good enough to equip your heroes with.
DOCB22
no Loot scaling
Dylananimus
Make it easier ^^
Ok, only joking
I do like the idea of getting just a little more money for vanquishing an area though. You sometimes can spend upwards of an hour clearing a place, or more than that so I hear...so it would be nice to get a little more loose change for it. Not gold drops that would make the market a little more shaky, but actual gold I could use to buy more skills or get better runes for the heroes I'm using, etc. That would be nice
Ok, only joking
I do like the idea of getting just a little more money for vanquishing an area though. You sometimes can spend upwards of an hour clearing a place, or more than that so I hear...so it would be nice to get a little more loose change for it. Not gold drops that would make the market a little more shaky, but actual gold I could use to buy more skills or get better runes for the heroes I'm using, etc. That would be nice
Steboy93
Quote:
Originally Posted by WoodyDotNet
Guaranteed gold drops from a Locked Chest in HM. I HATE getting a purple, especially when the lockpick breaks. And lets face it, purples these days aren't even good enough to equip your heroes with.
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Squishy ftw
Remove dinosaurs.
Oh and quit dropping non-max items.
Oh and quit dropping non-max items.
VitisVinifera
it is what it is, the game is largely dead, no changes will be made
I can guarantee you no changes will be made
I can guarantee you no changes will be made
IlikeGW
A vanquish chest would be a nice touch since the drops are so horrible doing it.
Longasc
1.) remove all consumables
2.) remove all PvE skills
This would make hard mode vanquishing a bit more interesting.
2.) remove all PvE skills
This would make hard mode vanquishing a bit more interesting.
Zinger314
Allow 7 Heroes. It'll make HM more played, yes, which answers the original question.
Absolute Destiny
Add an easy mode.
Numa Pompilius
I don't really see that anything needs to be fixed. I especially don't see why the low-level HM areas should be turned into farmers paradise.
I do however agree with Esan that "more armor and hitpoints and damage" is the wrong kind of challenging, that increased tactical difficulty would be the right kind of challenging, but I doubt that GW will go that way.
Plus, increasing the tactical challenge would cause the farmers to wail like they haven't wailed since the AoE mob AI update.
I do however agree with Esan that "more armor and hitpoints and damage" is the wrong kind of challenging, that increased tactical difficulty would be the right kind of challenging, but I doubt that GW will go that way.
Plus, increasing the tactical challenge would cause the farmers to wail like they haven't wailed since the AoE mob AI update.
Buster
Defeating much harder mobs should result in better drops for everyone's effort.
Scary Raebbit
Quote:
Originally Posted by Zinger314
Allow 7 Heroes. It'll make HM more played, yes, which answers the original question.
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Numa Pompilius
(allow 7 heroes)
Yeah, me too. The henches, especially the prophecies henches, are really not up to the task.
Quote:
Originally Posted by Scary Raebbit
I'd play HM more.
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Dev121
Remove it then one week later go ' ONLY KIDDING ' and all the anet fan-bois will be like OMG GOOD JOKE and start using it again. Other than that to make it more attractive they should use the crysis engine and instead of lvl 28's use evil henchmen and a instead of tryia add a alien controlled island. Infact just save yourself the bother and go shoot yourself in the face.
Tyla
Quote:
Originally Posted by Longasc
1.) remove all consumables
2.) remove all PvE skills |
/endsarcasm
That would spice HM up a lil!
Or put in....incredibly stupidly difficult hard mode for complete idiots who like to die every 2 seconds because enemies have super-buffed partywide attacks that do 100000 lifesteal damage?
Tachyon
Make the gold (money, not weapons) drops a lot better! Hell, at the moment you get the same ammount dropped in Hard Mode that you do in Normal Mode! Simple solution would be to scrap the "Your Party Shares xxx Gold" and just allow each party member to pocket the full amount that dropped.
Navaros
For one thing they should permanently increase the bonus gold for Vanquishing a zone to the levels they were at during the EOTN promotion event in December. Even that was too low to be worth the time, but at least that was approaching decent reward/time ratios. The standard/current gold reward is a complete joke.
They should give better rewards for Legendary Guardian and Legendary Vanquisher. Emotes, and/or Everlasting Tonics granted to players who achieve those titles.
Give EOTN craftable consumables for free as bonus rewards for Vanquishing a zone.
7 Heroes is also a very good idea and no reason not to do that.
They should give better rewards for Legendary Guardian and Legendary Vanquisher. Emotes, and/or Everlasting Tonics granted to players who achieve those titles.
Give EOTN craftable consumables for free as bonus rewards for Vanquishing a zone.
7 Heroes is also a very good idea and no reason not to do that.
chowmein69
i bought that anet will do anything to HM tbh
cellardweller
Increasing the rewards for HM is not the right approach. HM is there for those that want the challenge - defeating HM should be its own reward.
Improving AI's skill use, skill selection, pathing and targetting would make HM a better option for those seeking thrills, but sadly we know thats not going to happen.
Improving AI's skill use, skill selection, pathing and targetting would make HM a better option for those seeking thrills, but sadly we know thats not going to happen.
I MP I
Quote:
Originally Posted by VitisVinifera
it is what it is, the game is largely dead, no changes will be made
I can guarantee you no changes will be made |
Hate to admit it, but this is undoubtedly correct. Haven't seen evidence that says otherwise.
Muspellsheimr
Remove monster 50% bonus'
Increase monster AI
Give monster boss' elite skills
Give monsters a secondary profession
Improve monster skill bars
Give monsters 2-3 separate skill bars - randomly load one each time zoned (preferably per monster, possibly by group, last resort by map)
Add a ping to map indicating remaining monster positions - activated with 20 or less remaining
Increase monster AI
Give monster boss' elite skills
Give monsters a secondary profession
Improve monster skill bars
Give monsters 2-3 separate skill bars - randomly load one each time zoned (preferably per monster, possibly by group, last resort by map)
Add a ping to map indicating remaining monster positions - activated with 20 or less remaining
Navaros
Quote:
Originally Posted by cellardweller
Increasing the rewards for HM is not the right approach. HM is there for those that want the challenge - defeating HM should be its own reward.
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Sirius-NZ
How would I make it more attractive...?
Hmm. Probably weekly prizes for achievements, challenge-mission style. For instance, prizes for fastest vanquish of each area (awarded to the party involved, or all human players anyway), for taking the least damage during a vanquish (which presumably would preclude anyone actually dying), the same two for each of the missions, and probably prizes (in this case per player) for the most areas and missions completed in hard mode in the last week.
Oh, and the prizes should actually mean something, too.
If they did that, it would make the game mode quite a lot more interesting for me... since it gives you something to try for!
Hmm. Probably weekly prizes for achievements, challenge-mission style. For instance, prizes for fastest vanquish of each area (awarded to the party involved, or all human players anyway), for taking the least damage during a vanquish (which presumably would preclude anyone actually dying), the same two for each of the missions, and probably prizes (in this case per player) for the most areas and missions completed in hard mode in the last week.
Oh, and the prizes should actually mean something, too.
If they did that, it would make the game mode quite a lot more interesting for me... since it gives you something to try for!
Shayne Hawke
Seven heroes. Less non-max junk. Vanquisher Chest. Merchants in explorable areas.
Or...
Dress the monsters in suggestive clothing.
Or...
Dress the monsters in suggestive clothing.
Alvarez
Please update Prince Rurik's skills in HM (Heal Signet and Endure Pain?) - more importantly don't give him the 'Leeeroy Gene'.
Number of times Rurik died on us at the end of Ruins of Surmia mission for skipping towards the boss at the end while we're fighting the Charr that flank us. Please change the mission so he is able to K.O and get back up when no enemies are around.
Number of times Rurik died on us at the end of Ruins of Surmia mission for skipping towards the boss at the end while we're fighting the Charr that flank us. Please change the mission so he is able to K.O and get back up when no enemies are around.