Save Yourselves on Assassin?

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Chael
Chael
Academy Page
#1
Despite the inevitable flames this title will draw, I figure I'll ask the community anyway.
How well would as Assassin fare using this shout along with Crit Agility, FGJ and Locust's Fury? According to the wiki, 15 Dagger Mastery nets a base 32% chance to double-attack, so depending on how Locust's Fury operates (either by an additional 16% chance [50% of the original base], or a flat 50% added to the original base chance) one could be capable of pushing out a large number of attacks per second. Consequently, you'd be relegated to mainly auto-attacking, of course.
I'm well aware that a Paragon can do it better. And that an Assassin can accomplish other party roles with more success than this. However, this is simply for a bit of diversity while I'm H/Hing. For those who didn't jump from the thread title to the reply button to say "ur doin it wrong" I'd like to know:
*If anyone has tried this in the past, and
*How the effect of Locust's Fury works into ones existing double-attack chance
Thanks.
ajc2123
ajc2123
Desert Nomad
#2
Only reason I never used it was because of my low alliance faction. I don't see why not, go for it.
*edit

Heh I just remember that you'll still have extremly low armor as a sin ^_^ so watch out.
D
DDL
Frost Gate Guardian
#3
I suspect it's "an additional 50% chance", as in: checks for DM, THEN basically flips a coin for LF. That's the way they usually do things, since it stops anything ever being TOO overpowered, that way (law of diminishing returns).

So in this example it'd be an effective +42% to your doublestrike chance.
MercenaryKnight
MercenaryKnight
Forge Runner
#4
The only thing is that, assassins still have low base armor. Critical defenses can only help against physical attacks. Which doesn't exactly help against spell damage.

That's the only thing that is pretty much the bad part. However anything with fast attacking or adrenaline gain boost skills can physically work.
The Meth
The Meth
Desert Nomad
#5
Save yourself owns with any attack class, end of story.

With that build you should be able to keep it up all the time or almost all the time easily. I am pretty sure Locusts Fury stacks multiplicatively just like blocking and HSR/HCT mods, which would mean you have a 66% chance to double strike. I would recommend taking only using minor runes, because you are definitely gonna have a huge bulls-eye on you, and the build requires you to stand toe-to-toe the whole battle. Probably best to have a hero monk or something forced to preprot you all the time as well.
Painbringer
Painbringer
Furnace Stoker
#6
Since you will be a protector and not a damager

[skill]Flurry[/skill] for a spam attack speed boost skill

And maybe an interrupt for fun

[skill]Distracting Blow[/skill]
ensoriki
ensoriki
Forge Runner
#7
Have a monk hero
Not to many points or anything
But give them strength of honor
and Judge's Insight

Take Shadowy Burden while your at it, and ya, you should be giving out party defense and atleast doing okay damage.
Bobby2
Bobby2
Furnace Stoker
#8
Some random thoughts on this Fear-Sin derivate:

To build adren might wanna use [skill]frenzy[/skill] i/o Flurry,

The Tactics line has many defensive skills with the 'ends if you use a skill' clause, which would be usable for you since you'll mostly be C-Spacing anyway,

Bring Necro Hero w/ Dark Fury, Para Hero with Enduring Harmony,

Be incredibly lucky.
D
DDL
Frost Gate Guardian
#9
He's using critical agility, folks (not critical defenses)*.

So any other IAS skills are a bit redundant.


*I also often make this mistake when speedreading posts.
Bobby2
Bobby2
Furnace Stoker
#10
Whoa! Should have CritDefenses as well tho.
T
Tyla
Emo Goth Italics
#11
i use it, and it fancies my heroes still!
BlackSephir
BlackSephir
Forge Runner
#12
I use it on my Moebius Spammer. Nobody has ever complained about +100 armor.
ensoriki
ensoriki
Forge Runner
#13
100+ armor sucks, who wants 100+ armor

We want 130 armor

Silly armor stack update

You suck +100 armor!
Bowstring Badass
Bowstring Badass
Forge Runner
#14
Quote: Originally Posted by Painbringer
Since you will be a protector and not a damager

[skill]Flurry[/skill]
Stopped here... Critical Agility > Flurry man.
Chael
Chael
Academy Page
#15
I gave it a whirl and was surprised at how seamless the flow of damage is. While FGJ was up I was able to fire off SY every 1-2 seconds, and DPS averaged out to 49.

12+2+1 Dagger (Yeah I'm planning on getting rid of the major)
10+1 Critical
8 Tactics

Critical Agility "Save Yourselves!" [skill]Locust's Fury[/skill] [skill]Critical Defenses[/skill] [skill]"For Great Justice!"[/skill] [skill]Wary Stance[/skill] [skill]"To the Limit!"[/skill]

I wanted to stay away from anything that would interrupt the flow of double-attacks so I went into Tactics. Couldn't find much of use there, either, but decided on Wary Stance and To the Limit for quick adrenaline bursts. The build is obviously still in it's infancy so any ideas would be great.
I pwnd U
I pwnd U
God of Spammers
#16
EDIT: Was thinking of TNTF. >.> Forgot SY was a Kruzick skill not Sunspear. Anywho in light of that, yes it would work fine with that build.
ensoriki
ensoriki
Forge Runner
#17
You underestimate Locust fury

Locust + an IAS
Or to be more an exact an IAS boosted Dual attack

Hits Twice a second.

Meaning in 2 seconds you have done 4 attacks.

4 strikes of adrenaline typically

3 seconds you have 6 pips of adrenaline
4 seconds, 8 pips of adrenaline
Save yourselves executed

As long as you have rank 3 Factions
You have perma upkeep.

Even without it, it is almost Always on, enough for your team to be strongly fortified.

If your team crumples in the 1 second Save yourselves if off
Your team blows.

So, really.
it works =P
cellardweller
cellardweller
Likes naked dance offs
#18
I've run save yourselves on my wanding mesmer. The skill is so overpowered at reasonable faction levels that there's no reason not to have a copy somewhere on the team.
Chael
Chael
Academy Page
#19
Quote: Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used.

If you went A/P it would still work but SY usually is much more efficient when combined with FGJ to build up the adren for it. Without FGJ you would be well advised to use Furious Daggers to try to help with the adren build up. Are we talking about the same skills here?
D
DDL
Frost Gate Guardian
#20
Quote: Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used. Save yourselves is a kurzick/luxon Warrior shout skill.

Since factions doesn't have paragons and dervishes, they use that one instead, I believe, so could use it without a /W secondary...but it's still basically a warrior skill: it only needs /W to use (or, yeah: /P or /D).