Save Yourselves on Assassin?
Chael
Despite the inevitable flames this title will draw, I figure I'll ask the community anyway.
How well would as Assassin fare using this shout along with Crit Agility, FGJ and Locust's Fury? According to the wiki, 15 Dagger Mastery nets a base 32% chance to double-attack, so depending on how Locust's Fury operates (either by an additional 16% chance [50% of the original base], or a flat 50% added to the original base chance) one could be capable of pushing out a large number of attacks per second. Consequently, you'd be relegated to mainly auto-attacking, of course.
I'm well aware that a Paragon can do it better. And that an Assassin can accomplish other party roles with more success than this. However, this is simply for a bit of diversity while I'm H/Hing. For those who didn't jump from the thread title to the reply button to say "ur doin it wrong" I'd like to know:
*If anyone has tried this in the past, and
*How the effect of Locust's Fury works into ones existing double-attack chance
Thanks.
How well would as Assassin fare using this shout along with Crit Agility, FGJ and Locust's Fury? According to the wiki, 15 Dagger Mastery nets a base 32% chance to double-attack, so depending on how Locust's Fury operates (either by an additional 16% chance [50% of the original base], or a flat 50% added to the original base chance) one could be capable of pushing out a large number of attacks per second. Consequently, you'd be relegated to mainly auto-attacking, of course.
I'm well aware that a Paragon can do it better. And that an Assassin can accomplish other party roles with more success than this. However, this is simply for a bit of diversity while I'm H/Hing. For those who didn't jump from the thread title to the reply button to say "ur doin it wrong" I'd like to know:
*If anyone has tried this in the past, and
*How the effect of Locust's Fury works into ones existing double-attack chance
Thanks.
ajc2123
Only reason I never used it was because of my low alliance faction. I don't see why not, go for it.
*edit
Heh I just remember that you'll still have extremly low armor as a sin ^_^ so watch out.
*edit
Heh I just remember that you'll still have extremly low armor as a sin ^_^ so watch out.
DDL
I suspect it's "an additional 50% chance", as in: checks for DM, THEN basically flips a coin for LF. That's the way they usually do things, since it stops anything ever being TOO overpowered, that way (law of diminishing returns).
So in this example it'd be an effective +42% to your doublestrike chance.
So in this example it'd be an effective +42% to your doublestrike chance.
MercenaryKnight
The only thing is that, assassins still have low base armor. Critical defenses can only help against physical attacks. Which doesn't exactly help against spell damage.
That's the only thing that is pretty much the bad part. However anything with fast attacking or adrenaline gain boost skills can physically work.
That's the only thing that is pretty much the bad part. However anything with fast attacking or adrenaline gain boost skills can physically work.
The Meth
Save yourself owns with any attack class, end of story.
With that build you should be able to keep it up all the time or almost all the time easily. I am pretty sure Locusts Fury stacks multiplicatively just like blocking and HSR/HCT mods, which would mean you have a 66% chance to double strike. I would recommend taking only using minor runes, because you are definitely gonna have a huge bulls-eye on you, and the build requires you to stand toe-to-toe the whole battle. Probably best to have a hero monk or something forced to preprot you all the time as well.
With that build you should be able to keep it up all the time or almost all the time easily. I am pretty sure Locusts Fury stacks multiplicatively just like blocking and HSR/HCT mods, which would mean you have a 66% chance to double strike. I would recommend taking only using minor runes, because you are definitely gonna have a huge bulls-eye on you, and the build requires you to stand toe-to-toe the whole battle. Probably best to have a hero monk or something forced to preprot you all the time as well.
Painbringer
Since you will be a protector and not a damager
[skill]Flurry[/skill] for a spam attack speed boost skill
And maybe an interrupt for fun
[skill]Distracting Blow[/skill]
[skill]Flurry[/skill] for a spam attack speed boost skill
And maybe an interrupt for fun
[skill]Distracting Blow[/skill]
ensoriki
Have a monk hero
Not to many points or anything
But give them strength of honor
and Judge's Insight
Take Shadowy Burden while your at it, and ya, you should be giving out party defense and atleast doing okay damage.
Not to many points or anything
But give them strength of honor
and Judge's Insight
Take Shadowy Burden while your at it, and ya, you should be giving out party defense and atleast doing okay damage.
Bobby2
Some random thoughts on this Fear-Sin derivate:
To build adren might wanna use [skill]frenzy[/skill] i/o Flurry,
The Tactics line has many defensive skills with the 'ends if you use a skill' clause, which would be usable for you since you'll mostly be C-Spacing anyway,
Bring Necro Hero w/ Dark Fury, Para Hero with Enduring Harmony,
Be incredibly lucky.
To build adren might wanna use [skill]frenzy[/skill] i/o Flurry,
The Tactics line has many defensive skills with the 'ends if you use a skill' clause, which would be usable for you since you'll mostly be C-Spacing anyway,
Bring Necro Hero w/ Dark Fury, Para Hero with Enduring Harmony,
Be incredibly lucky.
DDL
He's using critical agility, folks (not critical defenses)*.
So any other IAS skills are a bit redundant.
*I also often make this mistake when speedreading posts.
So any other IAS skills are a bit redundant.
*I also often make this mistake when speedreading posts.
Bobby2
Whoa! Should have CritDefenses as well tho.
Tyla
i use it, and it fancies my heroes still!
BlackSephir
I use it on my Moebius Spammer. Nobody has ever complained about +100 armor.
ensoriki
100+ armor sucks, who wants 100+ armor
We want 130 armor
Silly armor stack update
You suck +100 armor!
We want 130 armor
Silly armor stack update
You suck +100 armor!
Bowstring Badass
Quote:
Originally Posted by Painbringer
Since you will be a protector and not a damager
[skill]Flurry[/skill]
Stopped here... Critical Agility > Flurry man.
[skill]Flurry[/skill]
Stopped here... Critical Agility > Flurry man.
Chael
I gave it a whirl and was surprised at how seamless the flow of damage is. While FGJ was up I was able to fire off SY every 1-2 seconds, and DPS averaged out to 49.
12+2+1 Dagger (Yeah I'm planning on getting rid of the major)
10+1 Critical
8 Tactics
Critical Agility "Save Yourselves!" [skill]Locust's Fury[/skill] [skill]Critical Defenses[/skill] [skill]"For Great Justice!"[/skill] [skill]Wary Stance[/skill] [skill]"To the Limit!"[/skill]
I wanted to stay away from anything that would interrupt the flow of double-attacks so I went into Tactics. Couldn't find much of use there, either, but decided on Wary Stance and To the Limit for quick adrenaline bursts. The build is obviously still in it's infancy so any ideas would be great.
12+2+1 Dagger (Yeah I'm planning on getting rid of the major)
10+1 Critical
8 Tactics
Critical Agility "Save Yourselves!" [skill]Locust's Fury[/skill] [skill]Critical Defenses[/skill] [skill]"For Great Justice!"[/skill] [skill]Wary Stance[/skill] [skill]"To the Limit!"[/skill]
I wanted to stay away from anything that would interrupt the flow of double-attacks so I went into Tactics. Couldn't find much of use there, either, but decided on Wary Stance and To the Limit for quick adrenaline bursts. The build is obviously still in it's infancy so any ideas would be great.
I pwnd U
EDIT: Was thinking of TNTF. >.> Forgot SY was a Kruzick skill not Sunspear. Anywho in light of that, yes it would work fine with that build.
ensoriki
You underestimate Locust fury
Locust + an IAS
Or to be more an exact an IAS boosted Dual attack
Hits Twice a second.
Meaning in 2 seconds you have done 4 attacks.
4 strikes of adrenaline typically
3 seconds you have 6 pips of adrenaline
4 seconds, 8 pips of adrenaline
Save yourselves executed
As long as you have rank 3 Factions
You have perma upkeep.
Even without it, it is almost Always on, enough for your team to be strongly fortified.
If your team crumples in the 1 second Save yourselves if off
Your team blows.
So, really.
it works =P
Locust + an IAS
Or to be more an exact an IAS boosted Dual attack
Hits Twice a second.
Meaning in 2 seconds you have done 4 attacks.
4 strikes of adrenaline typically
3 seconds you have 6 pips of adrenaline
4 seconds, 8 pips of adrenaline
Save yourselves executed
As long as you have rank 3 Factions
You have perma upkeep.
Even without it, it is almost Always on, enough for your team to be strongly fortified.
If your team crumples in the 1 second Save yourselves if off
Your team blows.
So, really.
it works =P
cellardweller
I've run save yourselves on my wanding mesmer. The skill is so overpowered at reasonable faction levels that there's no reason not to have a copy somewhere on the team.
Chael
Quote:
Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used.
If you went A/P it would still work but SY usually is much more efficient when combined with FGJ to build up the adren for it. Without FGJ you would be well advised to use Furious Daggers to try to help with the adren build up. Are we talking about the same skills here?
If you went A/P it would still work but SY usually is much more efficient when combined with FGJ to build up the adren for it. Without FGJ you would be well advised to use Furious Daggers to try to help with the adren build up. Are we talking about the same skills here?
DDL
Quote:
Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used.
Save yourselves is a kurzick/luxon Warrior shout skill.
Since factions doesn't have paragons and dervishes, they use that one instead, I believe, so could use it without a /W secondary...but it's still basically a warrior skill: it only needs /W to use (or, yeah: /P or /D).
Since factions doesn't have paragons and dervishes, they use that one instead, I believe, so could use it without a /W secondary...but it's still basically a warrior skill: it only needs /W to use (or, yeah: /P or /D).
Coloneh
why would you need locust's? just use mobius +DB. should give you plenty of adrenaline.
Turtle222
Quote:
Originally Posted by Coloneh
why would you need locust's? just use mobius +DB. should give you plenty of adrenaline.
locusts is faster and MB + DB is so boring to use that people would rather see an old man eating horseradish while jetskiing.
Coloneh
Quote:
Originally Posted by Turtle222
locusts is faster and MB + DB is so boring to use that people would rather see an old man eating horseradish while jetskiing.
it still kicks the crap out of locusts
blurmedia
Not in adrenaline gain
Coloneh
so? you dont need the adrenaline gain.
Bobby2
SY! is better on Paras than on Warriors because Paras are ranged.
On the other hand Warriors have a bit more armour.
Sins got the short end on both sticks...
so it'd be SY! + 7 slots to stay alive
On the other hand Warriors have a bit more armour.
Sins got the short end on both sticks...
so it'd be SY! + 7 slots to stay alive
Mist Walker Skarloc
It's a good idea but you said yourself that a paragon does it better. I'd slap "SY!" on a MS+DB build though, that would work very well.
Jaigoda
What's up with all this 'non-survivability' crap I hear? If you pack Crit Defenses, WoP, Crit Agility, and Shadow Refuge if you really suck, you've got the equivalent of ~13 health regen (about 20-25 if you've got SR), 75% chance to block, and ~105 armor (with Nightstalker's). Plus, everyone else on your team's got perma +100 armor. No, you might not do quite as much damage as a warrior, or have quite as much survivability as a paragon, but you're more a mix between both. Oh, and if you've got some nice buffs from allies (Like Order of Pain or the Vampire), you can easily get close to 100 DPS.
itsvictor
Personally, I run duo assassins, each with save yourselves (Friend and I), with FGJ,it works fine with the rest of our set up, moebius+death blossom+critical agility, by the time you get to moebius with the first two attack skills we have the ability to maintain save yourselves for the rest of the fight, easily mitigating alot of dmg each of us would take+the rest of the party
Cherng Butter
Though Locust's Fury could supercharge SY! quickly, I don't think you should devote the whole build to keeping SY! up...Moebius + DB could gain adrenaline well enough, and at the same time output some sweet damage; you could throw FGJ! in there if you wanted too. I'm not Assassin expert, but I don't like the idea of autoattacking :P
Jaigoda
Meh, unless you've got 7+ rank for 5s on SY!, you can't keep it up indefinitely with Moebius, and will have over a second of non-SY! And anyway, just have someone bring Great Dwarf Weapon (or whatever it is - the one that KD's), and a Crit Locust can pump out some good damage. IMO, if you don't have a paragon or a warrior, 'Sin takes the place.
Sir Pandra Pierva
I keep waiting for someone to say with any of the builds
Lack of [skill]for great justice[/skill]
Now you can spam to your hearts delight
Lack of [skill]for great justice[/skill]
Now you can spam to your hearts delight
Jaigoda
You don't need FGJ on a Crit Locust. You're already spamming it every ~4 seconds.
Sir Pandra Pierva
I know I was just waiting for someone to post it
Marverick
Moebius/DB is like 4 adrenaline every 2.5 seconds (one dual, one offhand, and one auto attack). So SY!, at 4s, would be up for 4/5 of the time. With a high enough title, it would be up all the time. Even without a 5s SY!, though, I'd rather have that and 90 DPS rather than +100 armor up all the time.
With FJG you can keep SY! up for 20 seconds; after that, most of the mob should be dead so you don't need it up permanently anymore.
With FJG you can keep SY! up for 20 seconds; after that, most of the mob should be dead so you don't need it up permanently anymore.
Akolo
you dont even need a single adrenaline skill to keep up a SY on a sin...
A guildie ran SY withe regular Moebuis bar on a vanquishing trip, and believe it or not SY was kept up almost all the time during fights.
And YES sins die quick, but wth----->[skill]Protective Spirit[/skill]
A guildie ran SY withe regular Moebuis bar on a vanquishing trip, and believe it or not SY was kept up almost all the time during fights.
And YES sins die quick, but wth----->[skill]Protective Spirit[/skill]
Deathless Anthem
Quote:
Originally Posted by Coloneh
it still kicks the crap out of locusts
...don't underestimate locusts, it adds much more pressure than you think.
Bobby2
Have MoW slot Dark Fury/Mark of Fury. Or go /N yourself.
Jaigoda
Going /N yourself would kinda defeat the purpose of SY! now wouldn't it?
Bobby2
Oh wait, this isn't the Warrior forum (Guildies FTW)