Save Yourselves on Assassin?

Chael

Chael

Academy Page

Join Date: Sep 2007

Despite the inevitable flames this title will draw, I figure I'll ask the community anyway.
How well would as Assassin fare using this shout along with Crit Agility, FGJ and Locust's Fury? According to the wiki, 15 Dagger Mastery nets a base 32% chance to double-attack, so depending on how Locust's Fury operates (either by an additional 16% chance [50% of the original base], or a flat 50% added to the original base chance) one could be capable of pushing out a large number of attacks per second. Consequently, you'd be relegated to mainly auto-attacking, of course.
I'm well aware that a Paragon can do it better. And that an Assassin can accomplish other party roles with more success than this. However, this is simply for a bit of diversity while I'm H/Hing. For those who didn't jump from the thread title to the reply button to say "ur doin it wrong" I'd like to know:
*If anyone has tried this in the past, and
*How the effect of Locust's Fury works into ones existing double-attack chance
Thanks.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Only reason I never used it was because of my low alliance faction. I don't see why not, go for it.
*edit

Heh I just remember that you'll still have extremly low armor as a sin ^_^ so watch out.

DDL

Frost Gate Guardian

Join Date: Nov 2007

I suspect it's "an additional 50% chance", as in: checks for DM, THEN basically flips a coin for LF. That's the way they usually do things, since it stops anything ever being TOO overpowered, that way (law of diminishing returns).

So in this example it'd be an effective +42% to your doublestrike chance.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

The only thing is that, assassins still have low base armor. Critical defenses can only help against physical attacks. Which doesn't exactly help against spell damage.

That's the only thing that is pretty much the bad part. However anything with fast attacking or adrenaline gain boost skills can physically work.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Save yourself owns with any attack class, end of story.

With that build you should be able to keep it up all the time or almost all the time easily. I am pretty sure Locusts Fury stacks multiplicatively just like blocking and HSR/HCT mods, which would mean you have a 66% chance to double strike. I would recommend taking only using minor runes, because you are definitely gonna have a huge bulls-eye on you, and the build requires you to stand toe-to-toe the whole battle. Probably best to have a hero monk or something forced to preprot you all the time as well.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Since you will be a protector and not a damager

[skill]Flurry[/skill] for a spam attack speed boost skill

And maybe an interrupt for fun

[skill]Distracting Blow[/skill]

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Have a monk hero
Not to many points or anything
But give them strength of honor
and Judge's Insight

Take Shadowy Burden while your at it, and ya, you should be giving out party defense and atleast doing okay damage.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Some random thoughts on this Fear-Sin derivate:

To build adren might wanna use [skill]frenzy[/skill] i/o Flurry,

The Tactics line has many defensive skills with the 'ends if you use a skill' clause, which would be usable for you since you'll mostly be C-Spacing anyway,

Bring Necro Hero w/ Dark Fury, Para Hero with Enduring Harmony,

Be incredibly lucky.

DDL

Frost Gate Guardian

Join Date: Nov 2007

He's using critical agility, folks (not critical defenses)*.

So any other IAS skills are a bit redundant.


*I also often make this mistake when speedreading posts.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Whoa! Should have CritDefenses as well tho.

Tyla

Emo Goth Italics

Join Date: Sep 2006

i use it, and it fancies my heroes still!

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

I use it on my Moebius Spammer. Nobody has ever complained about +100 armor.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

100+ armor sucks, who wants 100+ armor

We want 130 armor

Silly armor stack update

You suck +100 armor!

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Painbringer
Since you will be a protector and not a damager

[skill]Flurry[/skill]
Stopped here... Critical Agility > Flurry man.

Chael

Chael

Academy Page

Join Date: Sep 2007

I gave it a whirl and was surprised at how seamless the flow of damage is. While FGJ was up I was able to fire off SY every 1-2 seconds, and DPS averaged out to 49.

12+2+1 Dagger (Yeah I'm planning on getting rid of the major)
10+1 Critical
8 Tactics

Critical Agility "Save Yourselves!" [skill]Locust's Fury[/skill] [skill]Critical Defenses[/skill] [skill]"For Great Justice!"[/skill] [skill]Wary Stance[/skill] [skill]"To the Limit!"[/skill]

I wanted to stay away from anything that would interrupt the flow of double-attacks so I went into Tactics. Couldn't find much of use there, either, but decided on Wary Stance and To the Limit for quick adrenaline bursts. The build is obviously still in it's infancy so any ideas would be great.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

EDIT: Was thinking of TNTF. >.> Forgot SY was a Kruzick skill not Sunspear. Anywho in light of that, yes it would work fine with that build.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

You underestimate Locust fury

Locust + an IAS
Or to be more an exact an IAS boosted Dual attack

Hits Twice a second.

Meaning in 2 seconds you have done 4 attacks.

4 strikes of adrenaline typically

3 seconds you have 6 pips of adrenaline
4 seconds, 8 pips of adrenaline
Save yourselves executed

As long as you have rank 3 Factions
You have perma upkeep.

Even without it, it is almost Always on, enough for your team to be strongly fortified.

If your team crumples in the 1 second Save yourselves if off
Your team blows.

So, really.
it works =P

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

I've run save yourselves on my wanding mesmer. The skill is so overpowered at reasonable faction levels that there's no reason not to have a copy somewhere on the team.

Chael

Chael

Academy Page

Join Date: Sep 2007

Quote:
Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used.

If you went A/P it would still work but SY usually is much more efficient when combined with FGJ to build up the adren for it. Without FGJ you would be well advised to use Furious Daggers to try to help with the adren build up. Are we talking about the same skills here?

DDL

Frost Gate Guardian

Join Date: Nov 2007

Quote:
Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used. Save yourselves is a kurzick/luxon Warrior shout skill.

Since factions doesn't have paragons and dervishes, they use that one instead, I believe, so could use it without a /W secondary...but it's still basically a warrior skill: it only needs /W to use (or, yeah: /P or /D).

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

why would you need locust's? just use mobius +DB. should give you plenty of adrenaline.

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

Quote:
Originally Posted by Coloneh
why would you need locust's? just use mobius +DB. should give you plenty of adrenaline. locusts is faster and MB + DB is so boring to use that people would rather see an old man eating horseradish while jetskiing.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Turtle222
locusts is faster and MB + DB is so boring to use that people would rather see an old man eating horseradish while jetskiing. it still kicks the crap out of locusts

blurmedia

Banned

Join Date: Sep 2007

UNCONTROLLABLE RAGE [moko]

Not in adrenaline gain

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

so? you dont need the adrenaline gain.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

SY! is better on Paras than on Warriors because Paras are ranged.
On the other hand Warriors have a bit more armour.
Sins got the short end on both sticks...

so it'd be SY! + 7 slots to stay alive

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

It's a good idea but you said yourself that a paragon does it better. I'd slap "SY!" on a MS+DB build though, that would work very well.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

What's up with all this 'non-survivability' crap I hear? If you pack Crit Defenses, WoP, Crit Agility, and Shadow Refuge if you really suck, you've got the equivalent of ~13 health regen (about 20-25 if you've got SR), 75% chance to block, and ~105 armor (with Nightstalker's). Plus, everyone else on your team's got perma +100 armor. No, you might not do quite as much damage as a warrior, or have quite as much survivability as a paragon, but you're more a mix between both. Oh, and if you've got some nice buffs from allies (Like Order of Pain or the Vampire), you can easily get close to 100 DPS.

itsvictor

itsvictor

Krytan Explorer

Join Date: Jan 2008

Personally, I run duo assassins, each with save yourselves (Friend and I), with FGJ,it works fine with the rest of our set up, moebius+death blossom+critical agility, by the time you get to moebius with the first two attack skills we have the ability to maintain save yourselves for the rest of the fight, easily mitigating alot of dmg each of us would take+the rest of the party

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Though Locust's Fury could supercharge SY! quickly, I don't think you should devote the whole build to keeping SY! up...Moebius + DB could gain adrenaline well enough, and at the same time output some sweet damage; you could throw FGJ! in there if you wanted too. I'm not Assassin expert, but I don't like the idea of autoattacking :P

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Meh, unless you've got 7+ rank for 5s on SY!, you can't keep it up indefinitely with Moebius, and will have over a second of non-SY! And anyway, just have someone bring Great Dwarf Weapon (or whatever it is - the one that KD's), and a Crit Locust can pump out some good damage. IMO, if you don't have a paragon or a warrior, 'Sin takes the place.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I keep waiting for someone to say with any of the builds

Lack of [skill]for great justice[/skill]

Now you can spam to your hearts delight

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

You don't need FGJ on a Crit Locust. You're already spamming it every ~4 seconds.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

I know I was just waiting for someone to post it

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Moebius/DB is like 4 adrenaline every 2.5 seconds (one dual, one offhand, and one auto attack). So SY!, at 4s, would be up for 4/5 of the time. With a high enough title, it would be up all the time. Even without a 5s SY!, though, I'd rather have that and 90 DPS rather than +100 armor up all the time.

With FJG you can keep SY! up for 20 seconds; after that, most of the mob should be dead so you don't need it up permanently anymore.

Akolo

Akolo

Krytan Explorer

Join Date: Jul 2006

V??xj??, Sweden

Stop Stealing [agro]

Mo/

you dont even need a single adrenaline skill to keep up a SY on a sin...
A guildie ran SY withe regular Moebuis bar on a vanquishing trip, and believe it or not SY was kept up almost all the time during fights.
And YES sins die quick, but wth----->[skill]Protective Spirit[/skill]

Deathless Anthem

Academy Page

Join Date: Dec 2007

Quote:
Originally Posted by Coloneh
it still kicks the crap out of locusts ...don't underestimate locusts, it adds much more pressure than you think.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Have MoW slot Dark Fury/Mark of Fury. Or go /N yourself.

Jaigoda

Jaigoda

Krytan Explorer

Join Date: Oct 2007

IGN Eat Scythes

Going /N yourself would kinda defeat the purpose of SY! now wouldn't it?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Oh wait, this isn't the Warrior forum (Guildies FTW)