Despite the inevitable flames this title will draw, I figure I'll ask the community anyway.
How well would as Assassin fare using this shout along with Crit Agility, FGJ and Locust's Fury? According to the wiki, 15 Dagger Mastery nets a base 32% chance to double-attack, so depending on how Locust's Fury operates (either by an additional 16% chance [50% of the original base], or a flat 50% added to the original base chance) one could be capable of pushing out a large number of attacks per second. Consequently, you'd be relegated to mainly auto-attacking, of course.
I'm well aware that a Paragon can do it better. And that an Assassin can accomplish other party roles with more success than this. However, this is simply for a bit of diversity while I'm H/Hing. For those who didn't jump from the thread title to the reply button to say "ur doin it wrong" I'd like to know:
*If anyone has tried this in the past, and
*How the effect of Locust's Fury works into ones existing double-attack chance
Thanks.
Save Yourselves on Assassin?
2 pages • Page 1
D
I suspect it's "an additional 50% chance", as in: checks for DM, THEN basically flips a coin for LF. That's the way they usually do things, since it stops anything ever being TOO overpowered, that way (law of diminishing returns).
So in this example it'd be an effective +42% to your doublestrike chance.
So in this example it'd be an effective +42% to your doublestrike chance.
The only thing is that, assassins still have low base armor. Critical defenses can only help against physical attacks. Which doesn't exactly help against spell damage.
That's the only thing that is pretty much the bad part. However anything with fast attacking or adrenaline gain boost skills can physically work.
That's the only thing that is pretty much the bad part. However anything with fast attacking or adrenaline gain boost skills can physically work.
Save yourself owns with any attack class, end of story.
With that build you should be able to keep it up all the time or almost all the time easily. I am pretty sure Locusts Fury stacks multiplicatively just like blocking and HSR/HCT mods, which would mean you have a 66% chance to double strike. I would recommend taking only using minor runes, because you are definitely gonna have a huge bulls-eye on you, and the build requires you to stand toe-to-toe the whole battle. Probably best to have a hero monk or something forced to preprot you all the time as well.
With that build you should be able to keep it up all the time or almost all the time easily. I am pretty sure Locusts Fury stacks multiplicatively just like blocking and HSR/HCT mods, which would mean you have a 66% chance to double strike. I would recommend taking only using minor runes, because you are definitely gonna have a huge bulls-eye on you, and the build requires you to stand toe-to-toe the whole battle. Probably best to have a hero monk or something forced to preprot you all the time as well.
Some random thoughts on this Fear-Sin derivate:
To build adren might wanna use [skill]frenzy[/skill] i/o Flurry,
The Tactics line has many defensive skills with the 'ends if you use a skill' clause, which would be usable for you since you'll mostly be C-Spacing anyway,
Bring Necro Hero w/ Dark Fury, Para Hero with Enduring Harmony,
Be incredibly lucky.
To build adren might wanna use [skill]frenzy[/skill] i/o Flurry,
The Tactics line has many defensive skills with the 'ends if you use a skill' clause, which would be usable for you since you'll mostly be C-Spacing anyway,
Bring Necro Hero w/ Dark Fury, Para Hero with Enduring Harmony,
Be incredibly lucky.
D
T
I gave it a whirl and was surprised at how seamless the flow of damage is. While FGJ was up I was able to fire off SY every 1-2 seconds, and DPS averaged out to 49.
12+2+1 Dagger (Yeah I'm planning on getting rid of the major)
10+1 Critical
8 Tactics
Critical Agility "Save Yourselves!" [skill]Locust's Fury[/skill] [skill]Critical Defenses[/skill] [skill]"For Great Justice!"[/skill] [skill]Wary Stance[/skill] [skill]"To the Limit!"[/skill]
I wanted to stay away from anything that would interrupt the flow of double-attacks so I went into Tactics. Couldn't find much of use there, either, but decided on Wary Stance and To the Limit for quick adrenaline bursts. The build is obviously still in it's infancy so any ideas would be great.
12+2+1 Dagger (Yeah I'm planning on getting rid of the major)
10+1 Critical
8 Tactics
Critical Agility "Save Yourselves!" [skill]Locust's Fury[/skill] [skill]Critical Defenses[/skill] [skill]"For Great Justice!"[/skill] [skill]Wary Stance[/skill] [skill]"To the Limit!"[/skill]
I wanted to stay away from anything that would interrupt the flow of double-attacks so I went into Tactics. Couldn't find much of use there, either, but decided on Wary Stance and To the Limit for quick adrenaline bursts. The build is obviously still in it's infancy so any ideas would be great.
You underestimate Locust fury
Locust + an IAS
Or to be more an exact an IAS boosted Dual attack
Hits Twice a second.
Meaning in 2 seconds you have done 4 attacks.
4 strikes of adrenaline typically
3 seconds you have 6 pips of adrenaline
4 seconds, 8 pips of adrenaline
Save yourselves executed
As long as you have rank 3 Factions
You have perma upkeep.
Even without it, it is almost Always on, enough for your team to be strongly fortified.
If your team crumples in the 1 second Save yourselves if off
Your team blows.
So, really.
it works =P
Locust + an IAS
Or to be more an exact an IAS boosted Dual attack
Hits Twice a second.
Meaning in 2 seconds you have done 4 attacks.
4 strikes of adrenaline typically
3 seconds you have 6 pips of adrenaline
4 seconds, 8 pips of adrenaline
Save yourselves executed
As long as you have rank 3 Factions
You have perma upkeep.
Even without it, it is almost Always on, enough for your team to be strongly fortified.
If your team crumples in the 1 second Save yourselves if off
Your team blows.
So, really.
it works =P
Quote:
Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used.
If you went A/P it would still work but SY usually is much more efficient when combined with FGJ to build up the adren for it. Without FGJ you would be well advised to use Furious Daggers to try to help with the adren build up. Are we talking about the same skills here?
If you went A/P it would still work but SY usually is much more efficient when combined with FGJ to build up the adren for it. Without FGJ you would be well advised to use Furious Daggers to try to help with the adren build up. Are we talking about the same skills here?
D
Quote:
Originally Posted by I pwnd U
Seeing how you are A/W I am hoping you realize that you can in no way combine Critical Agility, FGJ, Locust's Fury, and Save Yourself due to the fact that that would be 3 different professions being used.
Save yourselves is a kurzick/luxon Warrior shout skill.
Since factions doesn't have paragons and dervishes, they use that one instead, I believe, so could use it without a /W secondary...but it's still basically a warrior skill: it only needs /W to use (or, yeah: /P or /D).
Since factions doesn't have paragons and dervishes, they use that one instead, I believe, so could use it without a /W secondary...but it's still basically a warrior skill: it only needs /W to use (or, yeah: /P or /D).

