Faced with these two disparate view points, I thought I'd sit down and measure actual gold income compared with expenditure methodically. To do this I created a new character with the view of taking him through every mission and quest in a single campaign - Nightfall was chosen simply because dervish was the primary class that my account was missing.
Initially I set out with the following rules:
- No access to any funds or items obtained from other character
Reason: A new player wouldn’t have access to these funds - No Farming!
Reason: The point of the experiment is to determine whether a player gets enough money without farming. - All primary and secondary quests completed within Nightfall
Reason: The full campaign should be complete - No player to player trade
Reason: Finding bargains or suckers relies on luck and factors outside the game environment - Always play with a full party
Reason: While many parts of the game are easily completed with smaller parties, it does not reflect the difficulty or rewards of the game as designed. - Always use equipment of a level appropriate for the area.
Reason: While many parts of the game are easily completed with substandard equipment, it does not reflect the difficulty or rewards of the game as designed. This does not include any vanity items. Pickup/collector items should be used when they function as well as the crafter equipment, and only when they don’t should items/armour be crafted. - Pick up and sell everything to the merchant except materials needed for crafting
Reason: Self evident. All items should be identified prior to selling from Kourna onwards. - Do not use preorder items
Reason: Not available to most players. - No cheating through ferries etc
Reason: Whilst the ability to exploit a game hole is there, it does not reflect the difficulty or rewards of the game as designed. - Hero points should be used where possible
Reason: Self evident.
Early on in the experiment, I found myself unable to continue without breaking at least one of the rules I had set for myself. I had completed the Istan area and yet did not have enough resources to obtain collector/crafter level equipment or runes/insignias, so I was left with a choice of which rule to break:
- Stay in Istan and farm until basic equipment had been purchased
- Continue on with substandard equipment
- Take out a loan and continue
And here are the results!
For those that understandably don’t want to read a ledger detailing the assets of a guildwars character, here’s a summary.
After completing all quests and missions within nightfall including getting a protectors title, I was 46770g in debt.
Whist 46k might seem like a lot of debt, most of the expenses were frontloaded due to the costs of setting up heroes, getting armour sets and whatnot. The amount of debt was definitely going down fast towards the end of the game, and if I had taken the character into Factions it would have disappeared very quickly.
Before starting this experiment, I firmly believed that playing normally gave nowhere near enough gold to equip a character with the basics needed to play, but after I’ll freely admit that that stance is wrong. By the same token, I still believe that saying a player can get everything they need by playing normally is also incorrect, and that the truth lies somewhere between.
If pressed for a new thesis statement, I would say that playing normally provides more than enough gold to fund an established character, but significant amount of farming or borrowing would be required to establish a new one.
A few caveats that may influence interpretations:
- I started with UAX, and as such was able to change hero builds on demand. A newer play would have had to spend significantly more money to gain skills for heroes.
- I knew all the quests before hand and as such did them in an order that minimised the number of times I had to enter zones and the number of creatures I had to kill.
- I reached Kourna around the time that GW:EN was release and as such the runes and material costs were quite high
- Having only 4 secondaries unlocked and only a handful of secondary skills, the character was far from being "PvE Ready".