Originally Posted by cellardweller
No player to player trade
Reason: Finding bargains or suckers relies on luck and factors outside the game environment. |
Originally Posted by cellardweller
Before starting this experiment, I firmly believed that playing normally gave nowhere near enough gold to equip a character with the basics needed to play, but after I’ll freely admit that that stance is wrong. By the same token, I still believe that saying a player can get everything they need by playing normally is also incorrect, and that the truth lies somewhere between.
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Took me many months before I had a max 15^50 for my warrior fx.
Sure the heroes are "money sinks" (as I suspect they were meant to be), but the accessability of perfect or near ferfect items for next to no-price balances it out imo.
Originally Posted by cellardweller
If pressed for a new thesis statement, I would say that playing normally provides more than enough gold to fund an established character, but significant amount of farming or borrowing would be required to establish a new one.
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Furthermore you admit that you took the fastest route through the game - a true noob wouldn't do that,- failing and trying again would earn him more drops and make him more money on each level. This would leave him more funds available whenever he got access to better armor etc.
Thanks for a nice thread,- interesting and invoking quite a bit of nostalgia, even if I do not agree with all your results!