Straying off the beaten path...
DRGN
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Originally Posted by Dr Strangelove
Well, if you really want to run a blood bar in PvE, it's probably a mistake to skip past [skill]enfeebling blood[/skill] and [skill]oppressive gaze[/skill]
Is that even worthwhile anymore after they killed Oppressive Gaze with the 50%> clause?
Moloch Vein
Oppressive Gaze is kinda an afterthought nowadays, and was never much strong in PvE, but dual-speccing into Curses for Enfeebling Blood and some other utility is pretty mandatory unless you run with a second N doing Curses. Of course, I don't know why you would be running Blood in PvE without said Curses guy at your side, but that's a different story...
Xylia
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Originally Posted by Dr Strangelove
Well, if you really want to run a blood bar in PvE, it's probably a mistake to skip past [skill]enfeebling blood[/skill] and [skill]oppressive gaze[/skill]
Enfeebling blood is curses, despite the name of the skill.
Arkantos
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Originally Posted by Xylia
Enfeebling blood is curses, despite the name of the skill.
I think he knows that, but read the description of oppressive gaze. Extra damage against foes with weakness. Enfeebling blood is AoE weakness, which doesn't really need a high spec into curses to be useful.
Xylia
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Originally Posted by Arkantos
I think he knows that, but read the description of oppressive gaze. Extra damage against foes with weakness. Enfeebling blood is AoE weakness, which doesn't really need a high spec into curses to be useful.
Huh. Guess I never really noticed that before. Also, as is alluded to above, the skill description has been changed from what appears in the pop up, and now only steals from foes with less than 50% health. It's sort of an inverse shadow strike, with AoE capability, less damage, higher casting cost, and a conditional requirement.
Huh. Guess I never really noticed that before. Also, as is alluded to above, the skill description has been changed from what appears in the pop up, and now only steals from foes with less than 50% health. It's sort of an inverse shadow strike, with AoE capability, less damage, higher casting cost, and a conditional requirement.
Racthoh
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Originally Posted by Moloch Vein
Channeling: 10
Soul Reaping: 11 + 2
Meets all the necessary breakpoints; +5 on Blood Renewal, next 4 attacks on Splinter Weapon, 4 energy return on Masochism, 9 energy on Signet of Lost Souls.
Quote: Grasping was Kuurong That's probably one of the worst elites in the entire game. Low lightning damage and a KD every 20 seconds for 15 energy?
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An energy-management utility with added energy gain and weapon trigger is better than some low unfocused AoE damage when things die.
Soul Leech
Could be useful to make up for the health sac. But as Ensign mention it's just like Spoil Victor and will just be dealing incidental damage on a target if you want to get any use out of it. Quote:
An AoE KD every 20 seconds is better than some low unfocused AoE damage when things die.
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Energy management? For who? The only ones who can take advantage of the energy return aspect of Weapon of Fury are physicals who are attacking normally. But given the duration of it, you'd be better off running Blood Ritual; but when was the last time a warrior, ranger, dervish, assassin, or paragon called for a Blood Ritual? And taking up that weapon slot means you can't splinter and blow stuff up.
Could be useful to make up for the health sac. But as Ensign mention it's just like Spoil Victor and will just be dealing incidental damage on a target if you want to get any use out of it.
An armor-ignoring 66%-of-the-time caster counter with a self-heal is better than some low unfocused AoE damage when things die. Quote:
You'd have to run up to the ball of enemies and drop it for that KD. I could put three Icy Veins on a target in the time it takes for Grasping to recharge, and with Splinter Weapon, guarentee those targets are dying soon after the application.
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An every-15-seconds unconditional interrupt spell with near complete single-target physical shutdown if necessary is better than some low unfocused AoE damage when things die.
If I want interrupts, I'll bring BHA. If I want to shutdown one physical... well, I don't. I'll bring Enfeebling Blood, Defensive Anthem, Aegis, Ward Melee, etc... because any encounter with a physical is going to have multiple physicals and shutting down just one is nothing special. Quote:
That is the only reason I would run a Restoration elite over Icy Veins. I think there's a strong case for not running an elite on that character.
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Originally Posted by Moloch Vein
Regarding the "focused" damage of Icy Veins, the initial damage is so weak as to be nearly non-existent.
That depends heavily on where you're playing and what you're throwing it at. It's obviously awful against hard mode centaurs, but it's not worthless against, say, normal mode EotN Charr. The explosion effect is similar of course; it's worthless if you're fighting Jotuns, but it's far from worthless against big stone summit, undead or other mobs packed in tight dungeon corridors. Quote:
Disagree, again. Weapon of Remedy is good because:
1, it gives you another spammable healing and condition-removal spell, complementing Spirit Light and MbaS 2, and more importantly, it is good when things actually go bad, for example, when your spirits are nuked; when you don't have the time to throw up another Life because of some hard damage; when you have to run for an ally. Unlike Spirit Light Weapon, Icy Veins or Reaper's Mark it is a skill that will actually make a difference on an N/Rt healer bar in a tight spot. Quote: The explosion effect is similar of course; it's worthless if you're fighting Jotuns, but it's far from worthless against big stone summit, undead or other mobs packed in tight dungeon corridors. |
Quote: Originally Posted by Ensign
Even if you have a monstrous Soul Reaping spec the damage is pathetic in any of the advanced stages of the game, where armor respecting damage starts to lose value quickly.
Like I said... it's a great spell when farming Ornate Grawl Necklaces! And if you're talking about "big summit, undead or other mobs packed in tight dungeon corridors"... one casting of Spiteful Spirit will rape ten Icy Veins. How can any reasonable PvE group have a problem clearing such an obstacle?
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Originally Posted by Moloch Vein
2, and more importantly, it is good when things actually go bad
No, actually, it's utter shit when things actually go bad because it's the weakest and least efficient skill on your bar. Unless you have some definition of things going bad where you still have bottomless energy and the luxury of time, the skill on your bar with the *worst* health per second spent casting, and the *worst* health per energy does not suddenly become money.Furthermore;
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Except it's worse than both of them. How many spammable healing spells do you need? You can certainly run it as a 3rd spam heal if you really must, but I think, as I've said, that spending your elite on a 3rd spam heal, that is weaker than the other two you already have, is worse than giving yourself another ability. Wielder's Boon is a stronger skill in the situations that matter than Weapon of Remedy, and I personally wouldn't bother running that either since the first two heals do such a good job as is.
Originally Posted by Ensign
The kinds of characters that would run Icy Veins are not the kinds of characters I would want in Hard Mode; certainly not on a player character. I can see running it on a hero if you need some odd niche thing but that's the extent of it.
That depends on what you mean by "wanting" them. Example of, in my opinion, quite viable use of a dedicated N/Rt healer build:
Eternal Grove and Gyala Hatchery HM. Both missions hero'ed in company with a W/ friend, for Guardian of Cantha title. Quickly we realized we had no hope to save all the mini turtles with no human healer - all spawns of Kurzick could not be eliminated before march. Same applied for resisting the waves in Eternal Grove. Obviously, I went healer, since my W/ friend clearly could not. With me switching from hex to heal, we cleared both missions. thor hammerbane
Blood does suck... Can't provide good offense, can't provide good pressure, can't provide any shutdown. Curses is by far the best necro line out there. It can damage, shutdown, pressure, everything packed into one little package. Death magic is a tad overrated in my mind. It's just used for minion masters. I used to use the toxic chill necro/assasin in ra, but after that blew up into oblivion, I ditched it. Yes, I used it before it became everyone necro's wet dream. But, I digress..back on topic
For necros, Curse>All Ensign
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Originally Posted by Moloch Vein
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Things going to hell is actually when Spirit Light Weapon becomes valuable at all, because the damage coming in is widespread enough that your 1.5 copies of Weapon of Warding can't cover things effectively anymore.
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In PvE, weapon of remedy really has no purpose but as a space filler when you have nothing better to do - just like icy veins. The big reason to take WoR over icy veins is just to ease up on the micromanagement - mashing buttons towards allies is easier than mashing buttons towards allies and enemies. I agree that in tight situations, you should stay far away it.
Originally Posted by Moloch Vein
And if you're talking about "big summit, undead or other mobs packed in tight dungeon corridors"... one casting of Spiteful Spirit will rape ten Icy Veins. How can any reasonable PvE group have a problem clearing such an obstacle?
No, the difference between Icy Veins and Spiteful Spirit in those situations is not 10-fold. It might not even be 2-fold. It might not even be better at all. How can any group have a problem clearing such an obstacle? Do we only have builds for areas we're having problems with?
Spiteful Spirit, Spoil Victor, and Icy Veins, for the most part, all do the same job - they do incidental damage to non-priority mobs, cleaning up a beaten mob more quickly. How effective each is depends on what you are fighting; how many of them there are, their armor levels, and how quickly things are dying. Of course Spiteful is the best of the 3 in the hardest areas of hard mode PvE. On the other hand, Icy Veins does outperform Spiteful Spirit in a lot of areas of normal mode PvE. Mobs don't always have 100 armor, and they don't always take forever to kill. When I herohenched my way through EotN with my Necro I ran Icy Veins on occasion and I didn't think it bad at all. It was downright good in some of the Charr and Asuran areas. What exactly is your point, that Icy Veins is not good in the hardest of Hard Mode areas? Well duh. That's a far cry from 'this skill is useless and you shouldn't run it anywhere', a point you've been trying to make that is, bluntly, moronic. Dr Strangelove
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Originally Posted by Ensign
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Originally Posted by Ensign
Things going to hell is actually when Spirit Light Weapon becomes valuable at all, because the damage coming in is widespread enough that your 1.5 copies of Weapon of Warding can't cover things effectively anymore.
Any way you look at it, spirit light weapon is pretty shitty. First, it's a heal over time. When things are getting dicey, you need healing now, not 10 seconds from now. Second, the numbers aren't all that great on it. It's going to heal between 120-240 health over 10 seconds, while spirit light heals for 156. In practice, your melee isn't going to give a shit about staying in range of spirits, so you end up on the lower end of that range. I really can't think of a situation where I'd strongly prefer SLW to a simple spirit light. It's not a replacement for weapon of warding, it's an elite healing breeze that screws over any other weapon spells you might want to use.
Moloch Vein
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Originally Posted by Ensign
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Second, WoR is a skill that's got practically unconditional condition removal, it's practically uninterruptable and needs to be slowed 4x to get as slow to cast as Spirit Light - a very fast cast - and it always provides the exact same effect regardless of the presence of spirits.
Quote: Things going to hell is actually when Spirit Light Weapon becomes valuable at all, because the damage coming in is widespread enough that your 1.5 copies of Weapon of Warding can't cover things effectively anymore. When things go to hell, generally speaking, an extra five (or ten if you're lucky) pips of health regeneration isn't going to save the day. The raw healing power of both spells isn't great, but WoR recharges faster, provides more spam capability, and includes a secondary effect that can very well be most useful.
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No, the difference between Icy Veins and Spiteful Spirit in those situations is not 10-fold. It might not even be 2-fold. It might not even be better at all. [...] Spiteful Spirit, Spoil Victor, and Icy Veins, for the most part, all do the same job - they do incidental damage to non-priority mobs, cleaning up a beaten mob more quickly. How effective each is depends on what you are fighting; how many of them there are, their armor levels, and how quickly things are dying. Of course Spiteful is the best of the 3 in the hardest areas of hard mode PvE. On the other hand, Icy Veins does outperform Spiteful Spirit in a lot of areas of normal mode PvE. Mobs don't always have 100 armor, and they don't always take forever to kill. When I herohenched my way through EotN with my Necro I ran Icy Veins on occasion and I didn't think it bad at all. It was downright good in some of the Charr and Asuran areas. What exactly is your point, that Icy Veins is not good in the hardest of Hard Mode areas? Well duh. That's a far cry from 'this skill is useless and you shouldn't run it anywhere', a point you've been trying to make that is, bluntly, moronic. First of all, there isn't much reason to get insulting. I have tried my best to treat people with respect. I do expect the same courtesy by a well-known and liked member of the forum, despite disagreeing with you. Second, let's take these things one by one. "Spiteful Spirit, Spoil Victor, and Icy Veins, for the most part, all do the same job - they do incidental damage to non-priority mobs, cleaning up a beaten mob more quickly." This isn't true. Their function isn't the same at all. SV deals focused damage to a priority target. The fact that the target isn't called for focused fire means nothing. Spiteful Spirit pressures and kills PvE mobs on its own. There is no single character in the game capable of delivering more damage per second to a PvE mob than an SS necromancer. Only Icy Veins fits the profile you described. Of course Spiteful is the best of the 3 in the hardest areas of hard mode PvE. On the other hand, Icy Veins does outperform Spiteful Spirit in a lot of areas of normal mode PvE. Mobs don't always have 100 armor, and they don't always take forever to kill. This is also false, unless you're talking about Old Ascalon dye farming. As soon as enemies reach your own level or higher, generally speaking, SS will be a lot stronger. The exact cutpoint is open to debate. What exactly is your point, that Icy Veins is not good in the hardest of Hard Mode areas? Well duh. No, that was never my point. My point is that when the bars you are running matter, Icy Veins is weak to abysmal. |