Straying off the beaten path...
Dr Strangelove
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Originally Posted by Moloch Vein
Second, WoR is a skill that's got practically unconditional condition removal, it's practically uninterruptable and needs to be slowed 4x to get as slow to cast as Spirit Light - a very fast cast - and it always provides the exact same effect regardless of the presence of spirits.
When things go to hell, generally speaking, an extra five (or ten if you're lucky) pips of health regeneration isn't going to save the day. The raw healing power of both spells isn't great, but WoR recharges faster, provides more spam capability, and includes a secondary effect that can very well be most useful.
The big message here is that every elite you stick on that bar is going to suck. Thinking about it, you may be better off without one.
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Originally Posted by Moloch Vein
This isn't true. Their function isn't the same at all. SV deals focused damage to a priority target. The fact that the target isn't called for focused fire means nothing.
Spiteful Spirit pressures and kills PvE mobs on its own. There is no single character in the game capable of delivering more damage per second to a PvE mob than an SS necromancer. The point is that you don't want to throw spiteful spirit on whatever target your physicals are beating the hell out of, or it'll do a pathetic amount of damage in the 2 seconds it lasts. It provides incidental softening up on the rest of the mob when cast on an off target. Spoil victor is nearly useless against large numbers of enemies, but is nice against bosses. In general PvE, you throw it on a non-focused target so it'll actually proc. Against bosses it works well whether they're focused or not, as they have huge amounts of health. Icy veins works best on whatever is going to die soonest, or the focused target. Moloch Vein
^ Well, that was kind of my point as well. The discussion wasn't "Weapon of Remedy versus a non-Elite bar", it was "Weapon of Remedy versus Spirit Light Weapon" and "Weapon of Remedy versus Icy Veins". Still, though, I usually bring Weapon of Remedy, Weapon of Warding, Wielder's Boon, Mend Body And Soul and Spirit Light. (+PwK & Life & DPSig)
As an "oh shit" spell Spirit Transfer isn't very good, because that is completely dependent on a spirit being in the area, and with the busy job of spamming the spells sometimes you get a non-effect for 10 energy, which is really not so fun. Ghostmirror Light I think is kinda meh compared to WoR, it's the normal 1s cast, it heals for approximately the same (not much), and it has a conditional secondary effect that is usually not all that meaningful. The point isn't WoR saving anyone on its own, it's the combination of a number of fast-casting spells saving the target. Invader of Dreams
I happen to love Blood Magic Necros. As long as you have good energy management, its a great thing to be. You have to have Angorodons Gaxe though, Signet of lost souls is helpful too.
Ensign
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Originally Posted by Dr Strangelove
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Quote: Originally Posted by Dr Strangelove The big message here is that every elite you stick on that bar is going to suck. Thinking about it, you may be better off without one. If you don't want to throw Icy Veins on called targets then yeah, I'd probably run without an elite. After WoW, Spirit Light, MBS, Protective, and Life, there are tons of things better than the Restoration elites for PvE - Weapon of Shadow or Resilient Weapon, Spirit Transfer or Wielder's Boon, Recuperation or Recovery, just for starters, plus a Deathpact if you want it. There are PvE skills you can take. Not taking Recuperation on at least one N/Rt if you have one at all is a mistake; how much room do you really have?
Quote: Originally Posted by Dr Strangelove The point is that you don't want to throw spiteful spirit on whatever target your physicals are beating the hell out of, or it'll do a pathetic amount of damage in the 2 seconds it lasts. It provides incidental softening up on the rest of the mob when cast on an off target. Maximal usage of Spiteful Spirit involves putting it on the least important targets in a mob; Paragons are ideal between importance and position, as you'll sometimes get splash damage off the Spiteful onto targets that matter. You don't bother putting it onto the casters that you're going to clean out first though.
It does do a very good job of working the health down on those leftover physicals though. Sometimes, if your group is slow, it'll kill them on its own; otherwise it tends to at least make a big dent. One of the nice effects it has is that if you're having trouble killing a mob, it tends to do enough damage to physicals that the mob's Monks start throwing heals at them, making it much easier to drop whatever it is you really want to drop.
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Originally Posted by Dr Strangelove
Spoil victor is nearly useless against large numbers of enemies, but is nice against bosses.
It's best use is when you want to blow up, say, an Ele in the mob, and you can throw it on the Monk. That way oftentimes the Monk will be pretty rocked once you kill the Ele, and you get two kills in quick succession out of it. It's best put on healers while you kill other things by a wide margin in PvE. I'm not actually a fan of it against bosses. Caster bosses, outside of Prophecies, are sufficiently lethal that I don't think letting them cast is a good trade, even if they are eating 100 damage per. I'd rather daze the thing, knocklock it with Great Dwarf Weapon, or the equivalent to take it out of the game while it dies. If you do that, Spoil Victor does not trigger very often. Physical bosses tend to be sufficiently non-lethal with weakness on them that they aren't a priority to kill; let the swing weakened while you kill the rest of the mob. Not that it's bad, it will set up the boss nicely to be killed quickly, but that's about it. Basically it's good for scoring a 2nd or 3rd kill shortly after the first, provided that kill is a Monk or a boss. Quote:
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