What You Don't Want
StormDragonZ
I see a lot of people talking about what could be, should be and most likely will be in Guild Wars 2. Let's take a moment to think the opposite of this.
What don't you want to see in Guild Wars 2?
What don't you want to see in Guild Wars 2?
Turtle222
i believe there is a topic regarding this already.
You always seem to start these type of threads D: School project or something :P?
You always seem to start these type of threads D: School project or something :P?
tzavong
Biggest problem ever with the current game, and something I hope I never see in the next one..
-Constantly changing skills...buffing/nerfing the same ones over and over and over..again
-Constantly changing skills...buffing/nerfing the same ones over and over and over..again
Dev121
I'd like to see more emphasis on team play so dont add stupid skills like Ursan.
Nightow
Less of a need to play hard mode when it comes to stuff like titles and drops.
JeniM
Don't want to be forced to group. PUG or H/h i dislike both just have more solo play please
maraxusofk
grinding for retarded things like faction titles and levels (seriously max lvl better be fast to get)
DarkGanni
Quote:
Originally Posted by JeniM
Don't want to be forced to group. PUG or H/h i dislike both just have more solo play please
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My best guess would be no PvE skills (there's no such thing as PvP skills) so I don't see why PvE should have. Also no more skills linked to Titles its a very bad idea.
- Ganni
HawkofStorms
Quote:
Originally Posted by tzavong
Biggest problem ever with the current game, and something I hope I never see in the next one..
-Constantly changing skills...buffing/nerfing the same ones over and over and over..again |
For example, in Halo 2 they weakened the strength of the battle riffle due to the popularity of the "noob combo."
Starcraft went through like 14 patches which adjusted the prices and speed of unit production due to the popularity of rushes.
I could go on and on. The simple truth is, all online games have updates. If you can't deal with that... don't play them.
slowerpoke
hardmode
titles
grind
titles
grind
~ Dan ~
I don't want to see complete fail 10yr olds in my teams. Please introduce IQ tests for PvP in GW2. Please.
Tyla
I don't want to see any "free win" skill that removes even the slightest effort pve requires....*cough* ursan *cough*
Molock
Quote:
Originally Posted by maraxusofk
grinding for retarded things like faction titles and levels (seriously max lvl better be fast to get)
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One thing I also don't wanna see in GW2 is non-instanced world... please anet... WoW's quest system is teh shit.. fighting over kills and waiting for spawns is stupid. Remember what you advertised on he original GW box? That all areas were instanced to prevent spawn killing, overcrowding, etc!
Antheus
An article worth mentioning.
Non-MMO PC gaming is dead and gone. Want AAA block-buster action? There's consoles. On PC, these games can no longer cover the costs it takes to make them. Console games are made for 8 hours of content. That's the average time a single player game needs.
Anything that has over 8 hours of content is online, via subscription or RMT. Casual players buy game once, and nothing more - they make the numbers. Core gamers buy everything there is, and play for months and years - they make the money.
Future predictions for GW: lots of eye candy for casuals, free access. Core game is about long-term involvement (grind), social aspects (raids, trade) and RMT gimmicks (buy trinkets and shinies in online store).
Overall, nothing too unexpected, given overall GW experience.
And yes, this means that single-player aspects on PC are doomed, and that hard-core aspects are being funneled into RMT and time-based rewards. For publishers, time spent equals big money.
Non-MMO PC gaming is dead and gone. Want AAA block-buster action? There's consoles. On PC, these games can no longer cover the costs it takes to make them. Console games are made for 8 hours of content. That's the average time a single player game needs.
Anything that has over 8 hours of content is online, via subscription or RMT. Casual players buy game once, and nothing more - they make the numbers. Core gamers buy everything there is, and play for months and years - they make the money.
Future predictions for GW: lots of eye candy for casuals, free access. Core game is about long-term involvement (grind), social aspects (raids, trade) and RMT gimmicks (buy trinkets and shinies in online store).
Overall, nothing too unexpected, given overall GW experience.
And yes, this means that single-player aspects on PC are doomed, and that hard-core aspects are being funneled into RMT and time-based rewards. For publishers, time spent equals big money.
Molock
Quote:
Originally Posted by dan-the-noob
I don't want to see complete fail 10yr olds in my teams. Please introduce IQ tests for PvP in GW2. Please.
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The 10 year olds really ruin this game...
I Phoenix I
Quote:
Originally Posted by Turtle222
i believe there is a topic regarding this already.
You always seem to start these type of threads D: School project or something :P? |
New Tender Wolf perhaps?
Phoenix Tears
Quote:
Originally Posted by Molock
100% agree! Especially when it comes to the level cap. It should take no longer than 20-30 hours get to maximum level. Also, if they want to add grind titles.. how about no.
One thing I also don't wanna see in GW2 is non-instanced world... please anet... WoW's quest system is teh shit.. fighting over kills and waiting for spawns is stupid. Remember what you advertised on he original GW box? That all areas were instanced to prevent spawn killing, overcrowding, etc! |
For what the fu.ck do people like you play games which are either real mmorpgs, or similar ones, when you have then everything done about character developement in 1 f.ucking day >.> (ya even in under 24h possible)
Level Cap should be simple 100 and the long term motivation around the Level Cap should be much higher, thus meaning...players should need at least 1 month of normal playing without grinding (just by playing the story and having nearly max level at story end and NOT sooner, unless your willing to farm and excessively train your character to be able to solo earlier)
How about u go play games like Tetris..there you will have never to think about such silly personal problems, like character development in 20-30 hours, ecause evething other takes too much time...
when you want have no long term motivation, Tetris is really best for you >.>
Bryant Again
I don't want to see the same game with prettier graphics.
Her threads have always been good.
Quote:
Originally Posted by I Phoenix I
New Tender Wolf perhaps?
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Death By Ketchup
hardcore grinding.
placebo overdose
i want less reliance on monks and healers it always bugged me that 99% of teams in almost all types of this game are composed of 25% monks yes i know rits can heal great but they are less used and are usually used with more monks still. and the worse part is you usually need those monks to live.
Antheus
Quote:
Originally Posted by Phoenix Tears
lol... when people like you talk about level cap...i can personally think only ever about crying babies, which want to have everything as quick as possible...
For what the fu.ck do people like you play games which are either real mmorpgs, or similar ones, when you have then everything done about character developement in 1 f.ucking day >.> (ya even in under 24h possible) |
Jetdoc
1. No titles.
2. No discernable difference between a certain level plateau (e.g. level 20) and the maximum level allowed. Make it as small as one additional health per level, etc...
3. No adhoc trading. The need for something centralized is paramount.
2. No discernable difference between a certain level plateau (e.g. level 20) and the maximum level allowed. Make it as small as one additional health per level, etc...
3. No adhoc trading. The need for something centralized is paramount.
Phoenix Tears
Quote:
Originally Posted by Death By Ketchup
hardcore grinding.
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Level Cap of100 doesn't mean automatically, that GW2 will become an so feared asia grinder ...
get this prejudiced vision out of your heads, only because so much other developers of previous games like wow made all the same failues, doesn't mean too, that the devs of Anet will follow that scheme and will do those failures too >.>
we all made now really on several forums enough threads, that should have shown the devs, what kind of character develop system we like/want/wish to have and mostly too...what we DON'T want to happen .
Get some faith in Anet !!
PS:
Quote:
Originally Posted by Antheus
I'm always surprised at inverse correlation between coherent communication abilities and affinity towards grind.
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Iwant have somethign, that motivates me in playing with my character for the xx bucks I paid for the game at least. and this for at least a months or so.. when I'm UAX in lesser then 1 day..then this is NO long term motivation, its a bad joke
When you buy an offline rpg for xx bucks.. you surely also away toat you have to play like at least 60+ hours or so (standart), until you've played through the game, and will be disappointed, when the game was then so short, that you could play it through in like 7 hours being UAX ect and have seen everythign, done everything ect. pp.
Same is it with mmo"rpgs", at least for all those people like me, which love to work some time on their characters and seeing step by step over time, how the character becomes better and enjoy this...
You can't talk about any "enjoy" of playing the game at all, when you max your characters in such short time ... anyone who sais this imo lies. People which want this, want it only, so that they can start quicker soloing, power farming solo and so on ..no thx ...
You can't see me
Titles that don't allow you any interactive benefit.
If there MUST be titles, which I hope there are not, please make them more interactive. If I was really a Legendary Spearmarshal, I'd have the sunspears at my command, wouldn't I?
If there MUST be titles, which I hope there are not, please make them more interactive. If I was really a Legendary Spearmarshal, I'd have the sunspears at my command, wouldn't I?
Ruby Lightheart
I dont want any more grindage for titles and faction..that was the stupidest thing i ever saw in GW. GW was supposed to be a game that stepped away from the mmo grindage trend and it worked in Chapter 1..then came Chp 2 and the grindage started (faction) then Chapter 3 and EoTN well all im gonna say is the grindage for titles and faction made the game less enjoyable. It got to the point that I dont care bout titles or faction...I just play the game and missions..if i get a title out of it cool..if not...im not wasting my fun time.
Coloneh
nooo spirit spam! i hate it.
Its not that its overpowered, its just so boring. in PvP you can approack a team with spirits up and they cant leave. in PvE its just to immobile.
also no terrible henchmen. al least update them when you nerf all their skills. the prophecies henchies are a joke.
Its not that its overpowered, its just so boring. in PvP you can approack a team with spirits up and they cant leave. in PvE its just to immobile.
also no terrible henchmen. al least update them when you nerf all their skills. the prophecies henchies are a joke.
Tyla
Quote:
Originally Posted by Coloneh
also no terrible henchmen. al least update them when you nerf all their skills. the prophecies henchies are a joke.
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Bad, bad BAD!!!!
I Phoenix I
Quote:
Originally Posted by Bryant Again
Her threads have always been good.
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Bryant Again
Quote:
Originally Posted by I Phoenix I
Surely you're not serious?
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chowmein69
no grind and loot scale
I Phoenix I
Quote:
Originally Posted by Bryant Again
She was polite and always encouraged discussion and wondered what our favorite such-and-such was. I'd much rather have those kinds of threads rather than all the negative and whiny feedback that comes through this forum.
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Biostem
I do not want to see power creep; I don't mind powers that function differently or have other/different effects, but I don't want to see power A become obsolete because power B was introduced. I'd also like to see a bit more though put into powers that may be exploitable in some way - such as skills that aren't meant to be permanent allowed to do so by means of another skill like echo, etc.
Lastly, I do not want to see our characters reduced to mere spectators in the overall plot; if we are given the opportunity and means to defeat a god, as we are in Nightfall, then I better get something out of it other than a pat on the back and a green item.
Lastly, I do not want to see our characters reduced to mere spectators in the overall plot; if we are given the opportunity and means to defeat a god, as we are in Nightfall, then I better get something out of it other than a pat on the back and a green item.
Bryant Again
Quote:
Originally Posted by I Phoenix I
Half of her threads are completely pointless...
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shoyon456
Quote:
Originally Posted by Ruby Lightheart
I dont want any more grindage for titles and faction..that was the stupidest thing i ever saw in GW. GW was supposed to be a game that stepped away from the mmo grindage trend and it worked in Chapter 1..then came Chp 2 and the grindage started (faction) then Chapter 3 and EoTN well all im gonna say is the grindage for titles and faction made the game less enjoyable. It got to the point that I dont care bout titles or faction...I just play the game and missions..if i get a title out of it cool..if not...im not wasting my fun time.
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1.Titles and/or Title-linked skills:
Went completely the opposite direction from the "original" guildwars design. Adding title linked skills made it worse, because now if you want to get into a leet group for ursan uw HM clear, its not about skill>time; its now time> skill which was NOT what guildwars was designed to be.
2. Minipets:
As soon as anet rolled out with these mini monsters that served no better purpose than armor (and couldn't be displayed in town at the time) i thought "oh $@^& there goes guildwars." Seriously, theres no point to them. Id rather have anet working on the REAL CONTENT of the game rather than some stupid miniature that follows me around and stands on my corpse when I die.
3. Overly instanced world:
Listen, I do NOT want to wait around for 4 hours friday night only to have that uber boss killed by someone else and have him get all/any possible loot, then have to wait another 4 hours for the boss to spawn again. Guildwars BOASTED its instanced world when it was first released, and it was and continues to be a sucess. I see no reason for them to divert from this.
4. Cookie-cutter classes:
Anet had some good inspiration with the assassin/rit/para/derv; but in many cases the ideas were implemented badly in my opinion. I would like to see that by playing gw2 we are not simply playing a "revamped" bad version of gw prophecies.
I Phoenix I
Quote:
Originally Posted by Bryant Again
So is 98% of the Riverside. It's just "general discussion," as the title of the forum states, and people post in here mainly for fun. I like her threads because they've always encouraged positive and non-debatable discussion.
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Go visit more.
Bryant Again
Quote:
Originally Posted by shoyon456
As soon as anet rolled out with these mini monsters that served no better purpose than armor (and couldn't be displayed in town at the time) i thought "oh $@^& there goes guildwars." Seriously, theres no point to them. Id rather have anet working on the REAL CONTENT of the game rather than some stupid miniature that follows me around and stands on my corpse when I die.
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And interestingly enough, I used to think just like you back in my "rebel forum days." I think I have an old post about when mini-pets would go into stances and I clearly remember posting "useless update. Thanks ANet." Bad times : \
Quote:
Originally Posted by shoyon456
]Listen, I do NOT want to wait around for 4 hours friday night only to have that uber boss killed by someone else and have him get all/any possible loot, then have to wait another 4 hours for the boss to spawn again. Guildwars BOASTED its instanced world when it was first released, and it was and continues to be a sucess. I see no reason for them to divert from this.
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Quote:
Originally Posted by I Phoenix I
I'm talking about Sardelec...
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Matter is closed as far as I'm concerned. We've already caused enough OT havoc as it is. And considering how annoyingly Tender Wolf has been treated in her suggestion threads, it's polite if we both shut. If you are so inclined to talk about her, you know my PM address. If you want to continue posting on here for all to see to become a "winnar" then enjoy.
william1975
zepplins, flying pigs, aemoured tanks and most definetly no W.M.D.'s
Yawgmoth
No max level cap, no maxed gear.
It's extremelly boring after hitting max.
Playing PvE, questing, killing stuff and gaining lots of experience points and knowing that your character can't become even a tiny bit better is teh suck.
Having perfect gear (super easy in gw1) means you can't find anything better but only more of the same, no thrill, just lame.
(ofcourse it should still be balanced, skill>time played, with very small character power level differences at the top, with no required grind)
It's extremelly boring after hitting max.
Playing PvE, questing, killing stuff and gaining lots of experience points and knowing that your character can't become even a tiny bit better is teh suck.
Having perfect gear (super easy in gw1) means you can't find anything better but only more of the same, no thrill, just lame.
(ofcourse it should still be balanced, skill>time played, with very small character power level differences at the top, with no required grind)
Phaern Majes
I don't want to see a promise of an auction house or anything similar if they have no intention of pulling through with it.
Shayne Hawke
Time > Skill.