Pre Elite Armor
Dorian Orenda
I know this is a long shot, BUT.... what if...there could be a place in pre for elite armor, say AL 25, totally unique looking. There are so many ppl in pre now maybe that would be fun. You'd have to fight through charr, etc to get to it, akin to obtaining FoW armor. Might be fun. I know it may not happen, but this is a "just for fun" idea. Like to know what everyone thinks, but please dont flame me. Just a neat idea to brainstorm. Thanks !!!
Kaydee
I just have a question, why?
Dorian Orenda
Well, just for fun !!!
[Morkai]
Just for shits and giggles.
Tatile
Totally unique? As in not a reskin? Then wouldn't non perma-pre's want it?
Dorian Orenda
Ha Ha Exactly! Why not ?
Dorian Orenda
Well, it could be for anyone - pre or non perma's. Pre is totally left out in events, etc. Many ppl like pre so might be a nice way to jazz things up a bit !!
Pyro maniac
Well your arguments are bad, I like the idea
Though it should be the same AL as the collector armor.
Elite ele armor ^^
Though it should be the same AL as the collector armor.
Elite ele armor ^^
Kaydee
Wouldnt it just slow down the process in a pre char since you have more armor and stuff?
pamelf
I'd hate to have uniquely skinned armour that I couldn't keep on my max character.
I like the idea, but if you can't get the same at max level it would be pretty pointless.
I like the idea, but if you can't get the same at max level it would be pretty pointless.
Kyrein
should be max, and only attainable at lvl 20
a special something for the LDoA title holders
a special something for the LDoA title holders
Cebe
Quote:
Originally Posted by Dorian Orenda
You'd have to fight through charr, etc to get to it, akin to obtaining FoW armor. Might be fun. I know it may not happen, but this is a "just for fun" idea. Like to know what everyone thinks, but please dont flame me. Just a neat idea to brainstorm. Thanks !!!
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Perhaps if they added an "elite" dungeon "Deep Catacombs" for example, accessible to players lvl 15 and up, at the end of which, you gain access to craftable 25AL completely unique armor. Then again, such a dungeon would only cheapen the LDoA title since the level of the foes would be greater than most of Pre-Searing to justify the level requirement. Hmm
How's that for brainstorming?
Quote:
Originally Posted by pamelf
I'd hate to have uniquely skinned armour that I couldn't keep on my max character.
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It would be a perk to starting a character in Prophecies, otherwise it's soooooo slow. I only had the patience to continue with one Tyrian character.
Or...just to brainstorm that little bit further...you could "meet up" with the armor crafter from Pre-Searing in Dragon's Lair after having Ascended...this would encourage people to complete the god-awful desert, and the crafter could then, for a fee, upgrade your armor to Max level.
Tatile
Quote:
Originally Posted by Kyrein
should be max, and only attainable at lvl 20
a special something for the LDoA title holders |
However when I said 'non perma-pres' I meant those of us (players in general) who already left Pre, don't want to make another Pre character or don't have the time/space for one. I'd feel left out, but then again it's just a game.
Kyrein
they could make a special little button in the login screen where you can login as a pre searing version of your character,and the stuff you get there carries over to your normal character and its like a completely new character, that way assassins, dervishes etc. can get it too......just a thought
theyll never do it though
theyll never do it though
MithranArkanere
Again, I'm for the addition of the Piken Square outpost:
- Accesible only to parties composed completely of level 16..20 characters.
- May have some NPCs they you find later in Eye of the North.
- Merchant.
*Vial of Dye [Gray] 50 Gold
*Salvage Kit 100 Gold
*Identification Kit 100
- Collectors:
*250 Charr carvings: Weapons.
*250 Charr Hides: 1 Armor pieces. Possibly: Char Hide, Fur-Lined, Woven, Cabal, Rogue and Flameforged armors. Including helms.
*25 Charr carvings:
**Salvage Kit 100 Gold
**Identification Kit 100
I would also go for making a 'copy' version player can go after talking to Simon the Scrybe, that has all monsters increased their levels by 20.
Player playing the 'copy' won't see the pre-Searin characters, and would be able to make parties of 4..8 there.
The Ascalon city won't be an outpost, but a Town, and would have the normal services. Everything else would be the same, just with creatures with more level and better builds.
- Accesible only to parties composed completely of level 16..20 characters.
- May have some NPCs they you find later in Eye of the North.
- Merchant.
*Vial of Dye [Gray] 50 Gold
*Salvage Kit 100 Gold
*Identification Kit 100
- Collectors:
*250 Charr carvings: Weapons.
*250 Charr Hides: 1 Armor pieces. Possibly: Char Hide, Fur-Lined, Woven, Cabal, Rogue and Flameforged armors. Including helms.
*25 Charr carvings:
**Salvage Kit 100 Gold
**Identification Kit 100
I would also go for making a 'copy' version player can go after talking to Simon the Scrybe, that has all monsters increased their levels by 20.
Player playing the 'copy' won't see the pre-Searin characters, and would be able to make parties of 4..8 there.
The Ascalon city won't be an outpost, but a Town, and would have the normal services. Everything else would be the same, just with creatures with more level and better builds.
dread pirate fargus
let me have my input. i have 2 ldoa characters and this same idea has been bought up a million times before. im not particularly fussed about new armours in pre, but it would be fairly nice just to keep everyone else from moaning for a while. however. charr are allready stupidly easy thanks to runes and insignias and max bonus weapons. i would be very against having a higher armour level. it should be the same as collectors armour, 7 for casters, etc.
if they really wanted to do this. i would suggest they just have a pre searing version of 'Banoit' appear in piken square (in the northlands explorable area).
banoit is the armour crafter who appears in post searing ascalon, why not just have a low level version of him appear in pre. it would fit in with the storyline and they woudlnt need to make any new models or anything.
and of course the corresponding armour for other classes eg fur lined for rangers. the armour art is allready there, it would be easy to code in, would take only an hour or so to implement. hell i would pay the dev. costs myself just to see that anet will still be adding to the game at this point in time.
the only thing i suggest is.... it costs a BOMB. there arent any gold sinks in pre, and if there was a new armour it should be prestige. it wouldnt make me happy unless it costs 25k per peice + 250 tanned hide squares at least, so that only the hardcore players can get it.
as for all your fantasy ideas of them making new outposts. and people asking for hardmode. it just isnt going to happen, it will take too much time that anet simply doesnt have. and as for hard mode of pre. there IS a hard mode. its called post searing. check it out some time.
if they really wanted to do this. i would suggest they just have a pre searing version of 'Banoit' appear in piken square (in the northlands explorable area).
banoit is the armour crafter who appears in post searing ascalon, why not just have a low level version of him appear in pre. it would fit in with the storyline and they woudlnt need to make any new models or anything.
and of course the corresponding armour for other classes eg fur lined for rangers. the armour art is allready there, it would be easy to code in, would take only an hour or so to implement. hell i would pay the dev. costs myself just to see that anet will still be adding to the game at this point in time.
the only thing i suggest is.... it costs a BOMB. there arent any gold sinks in pre, and if there was a new armour it should be prestige. it wouldnt make me happy unless it costs 25k per peice + 250 tanned hide squares at least, so that only the hardcore players can get it.
as for all your fantasy ideas of them making new outposts. and people asking for hardmode. it just isnt going to happen, it will take too much time that anet simply doesnt have. and as for hard mode of pre. there IS a hard mode. its called post searing. check it out some time.
freekedoutfish
Quote:
Originally Posted by Dorian Orenda
I know this is a long shot, BUT.... what if...there could be a place in pre for elite armor, say AL 25, totally unique looking. There are so many ppl in pre now maybe that would be fun. You'd have to fight through charr, etc to get to it, akin to obtaining FoW armor. Might be fun. I know it may not happen, but this is a "just for fun" idea. Like to know what everyone thinks, but please dont flame me. Just a neat idea to brainstorm. Thanks !!!
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I dont mean to sound bad here, but I wish people would learn to accept that pre-searing is a training area and it has to be defined as one. If we add new content to a training zone, then people (mostly new players) will get confused and just leave.
I'll give you proof why I say that...
http://www.guildwarsguru.com/forum/s...php?t=10246460
...a poor player posted that thread, because he/she was confused as to what you do when you have done all the content in pre-searing and didnt realise they hadnt actually started the main game yet.
They were asking where the missions were and what to do next!
Adding content like elite armor would worsen that and confuse people even more. Imagine a newbie finds an elite armor crafter in pre-searing, what are they going to think? Their going to assume thats the max armor level and assume there is more elite content and never leave.
Keep pre-searing a training zone and if you choose to create a new character and hang around there, then do so. But dont complain when you get bored and want new things. You know what that area is and you know whats its purpose is!
Its a training zone and nothing more and nothing less! You certainly cant expect festivals and special xmas or hallowean events to occure. I realise a lot of players like it there and I dont blame them... but it is what it is.
Not to mention Anet has slightly more important things to be doing then adding new content to training zones which dont need fixed or changed.
Sorry that all sounded very harsh, but I really dont get why people ask for pre to be changed!
MithranArkanere
Actually, the Prophecies Tutorial Area ends in Lion's Arch, after the last profession specific quests.
That's something all 3 campaigns have in common. After finishing the tutorial, you get to the Port city.
Prophecies it's just a separate 'basics' area, with some unique rules, before the second part of the tutorial.
In the first part you learn about skills, attacks, death and resurrection, quests, etc...
In the second about missions, making bigger parties, Death Penalty, etc...
Yet new content has been already added there, the title, the drops...
That's something all 3 campaigns have in common. After finishing the tutorial, you get to the Port city.
Prophecies it's just a separate 'basics' area, with some unique rules, before the second part of the tutorial.
In the first part you learn about skills, attacks, death and resurrection, quests, etc...
In the second about missions, making bigger parties, Death Penalty, etc...
Yet new content has been already added there, the title, the drops...
freekedoutfish
Quote:
Originally Posted by MithranArkanere
Actually, the Prophecies Tutorial Area ends in Lion's Arch, after the last profession specific quests.
That's something all 3 campaigns have in common. After finishing the tutorial, you get to the Port city. Prophecies it's just a separate 'basics' area, with some unique rules, before the second part of the tutorial. In the first part you learn about skills, attacks, death and resurrection, quests, etc... In the second about missions, making bigger parties, Death Penalty, etc... Yet new content has been already added there, the title, the drops... |
I agree your tutorial continues even when you enter ascalon, but you cant deny the most important stuff is taught in pre-ascalon?
Is it, or is it not a training zone? It only differs from the noob islands in factions and NF because you cant return there.
If you could, and it existed in the same time and place I would be all for new content to an extent.
Tyla
Hmmmmmmmmmmm
Yeah why not, it would only slow down LDoA!
Yeah why not, it would only slow down LDoA!
MithranArkanere
Oh, no. I would never agree with a new armor. And NEVER, EVER with an prestige set. I would agree with the 'char fighting' set, and that set only. The one I said before, charr hide, fur-lined, etc. Afterall, the Vanguard has been fighting against the charr a long time before the Searing.
So, you could add the 'kill charr' set you can see in Old Ascalon as 'the very first time it was made'.
On top of that, it does not need to be 'max'. I would never make more that lever lvl 10 armor (50(Gr),40(R) and 30(Mo,N,Me,E)).
It may be a training zone, but there's nothing wrong with adding new things to a training zone.
For example, the Nightfall training area has those cool target circles you can see in the Isle of the Nameless.
They could add them in shing jea and pre-Searin or Old Ascalon too.
On top of that a lot of people like presearing and has a character there. I have one myself that I delete and make again form time to time.
And never forget that ONLY the Event and Port Town outposts exist 'in the present':
http://wiki.guildwars.com/wiki/Timeline
By zoning between the Wall and the Main Transfer chamber, we already 'travel in time' for 6 years, 3 times more than between preSearin and The Wall. So the 'it's in the past' becomes invalid.
The only valid argument for preseearing is: "It has different rules".
But those rules are not 'Do not allow change'.
So, you could add the 'kill charr' set you can see in Old Ascalon as 'the very first time it was made'.
On top of that, it does not need to be 'max'. I would never make more that lever lvl 10 armor (50(Gr),40(R) and 30(Mo,N,Me,E)).
It may be a training zone, but there's nothing wrong with adding new things to a training zone.
For example, the Nightfall training area has those cool target circles you can see in the Isle of the Nameless.
They could add them in shing jea and pre-Searin or Old Ascalon too.
On top of that a lot of people like presearing and has a character there. I have one myself that I delete and make again form time to time.
And never forget that ONLY the Event and Port Town outposts exist 'in the present':
http://wiki.guildwars.com/wiki/Timeline
By zoning between the Wall and the Main Transfer chamber, we already 'travel in time' for 6 years, 3 times more than between preSearin and The Wall. So the 'it's in the past' becomes invalid.
The only valid argument for preseearing is: "It has different rules".
But those rules are not 'Do not allow change'.
Amy Awien
Quote:
Originally Posted by freekedoutfish
I dont mean to sound bad here, but I wish people would learn to accept that pre-searing is a training area and it has to be defined as one.
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ValaOfTheFens
Honestly I wouldn't be interested in this unless the armor skins were new. Well maybe I'd accept armor that wasn't new if it was NPC armor. I know its weird but I'd like to be able to get Cynn's armor(my pre toon is an Ele).
Kanyatta
Quote:
Originally Posted by Kyrein
should be max, and only attainable at lvl 20
a special something for the LDoA title holders |
Otherwise, no
freekedoutfish
Quote:
Originally Posted by Amy Awien
I do not agree, it is far more then that, it's an important part for the story and your character. I realize people tend to focus on acquiring skills and levels and such, but ... Eye of the North just wouldn't be the same without pre-searing (and the searing).
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Pre-searing is important as part of the story and setting the scene for the game and later expansions, but despite that it is just a training area which leads you into ascalon as we know it.
Its just a place where you learn about secondary professions, skills, PUGing, accepting quests and rewards and how to play and the creatures dont exceed very high levels.
I fully understand whyy people love it there, because its one of the most beautifull and memorable places to roam around ingame and I dont want to deminish that, but it is stil just for training players up.
What is the point of elite armor which isnt max level? Are you going to charge players huge amounts of gold for the elite armor, which they will just replace when they get to ascalon?
Adding new content and elite gear to pre-searing just confuses new players, and makes them think pre-searing is the main game when it isnt. We need that distinction between pre-searing being a training zone and in the past and then ascalon and anything in the present-time being the real game.
You want to incourage players to move on from there, otherwise all new playes will just hang around and maybe never leave it!
Its something which should be nice for maybe a week or two, and then you run out of content and are forced to move on into present day ascalon. New content destroys that and new players wont leave as they save up for elite armor and other elite gear.
Imagine a newbie player spent weeks saving up for elite armor in pre-searing thinking it was important for gameplay and then entered ascalon only to find it isnt max level and its useless.
I would be p'd of spending hours of my time saving up!
That sense of it being a starting point needs to be maintained, without elite gear and high end content to confuse people.
Solas
Seriously...that idea rocks. A totally unique armor would be nice.
has no real point but as someone said for poops and giggles is grounds enough for this.
has no real point but as someone said for poops and giggles is grounds enough for this.
NamelessBeauty
Guys, Anet does not want us staying in pre. lmao! This will be just like a talking market that never will be used lol!
Tender Wolf
Sure if it gave us more protection against the Charr. I have a mesmer who's level 9 in Pre and hasn't been played in months because she can't fight those Charr in such crappy armor. So if it would not only look cool but offer us more protection so we could fight easier, definately. And it should be cheap too, not everyone in Pre has lots of money. And of course you should be able to keep it eve if you go to post.
Molock
Hows about they add an NPC in Ascalon that upgrades your armor to maximum stats once you leave pre??
I like the idea.. some people in pre have a lot of gold (hundreds of "k" and hundreds of black dyes).
I like the idea.. some people in pre have a lot of gold (hundreds of "k" and hundreds of black dyes).
Greyson
armor could be like that found in the crystal desert for all characters ... no point in having someone rethink and create armor for something they've lost interest in ... call it Rin collector ... Warriors Chainmail etc. whatever just a reward for suffering through the endless grind of obtaining yet another meaningless title ... shame you have to sacrifice your survivor title to get it
Nevin
How about a Canthan armor crafter (who can craft Factions beginner armor) and an Elonian armor crafter (who can craft Nightfall beginner armor) spawn randomly in any location, in which they would travel from one portal to another. If you miss em, you miss em. Plus it'd kinda fit in the storyline, just have travelers from other areas site seeing Ascalon. The random spawn would be treated like that Assassin guy in the charr homelands.
MithranArkanere
Cantha can't be. There were no reltions until one year after the searing.
That's 'why' there are no Xunlai Agents in pre-Searing.
But Elonian ones are quite feasible.
But as long as they are non-elite skins available at starter cities and outposts (post-Searing Ascalon, Shing Jea Monatery and Kamadan), I'm not against it.
That's 'why' there are no Xunlai Agents in pre-Searing.
But Elonian ones are quite feasible.
But as long as they are non-elite skins available at starter cities and outposts (post-Searing Ascalon, Shing Jea Monatery and Kamadan), I'm not against it.
BenjZee
would be pretty cool. but dont have elite pre seraing armor monument. Having it would make me even more peed off that my old monk cant go back.
WinterSnowblind
I wouldn't mind being able to get some better armour in pre-searing, but I don't think it should be restricted to only level 20's. Level 10, maybe, or 15 at the most. Also, making it completely unique would be a little silly, why waste completely new armour designs on this? If they add new armour it should be for everyone, not just perma pre characters.
freekedoutfish
When a person says elite armor to me, it suggests max level because whats the point in making elite armor in pre-searing if it isnt. Because what if you leave pre-searing and your armor isnt max and you have to then upgrade?
But that begs the question what do you need max armor for pre-searing?
There are no lvl20+ anything there! The most powerfull creatures are the char and they don't demand or require max armor for a player to defeat them. That just takes skill and some intelligence.
If Anet was to add lvl20 content to pre-searing (which I dont think they should anyway), I could understand the need for elite(max) armor. But otherwise it just seems pointless and a gimic.
If you want elite armor, you have to leave pre-searing, reach a high end area and craft it. Why should a player who hangs around in pre-searing get a reward of elite armor when all they are doing is re-killing the same low level creatures over and over again?
Wheres the staggering effort or actions which befit a reward?
Elite armor is meant as a reward for playing further into the game to reach it (aside from other things) and/or putting time and effort in to save up for the gold and materials.
Plus what would be the cost of this elite pre-searing armor?
It couldn't be 10-15k like other elite armor, because a casual player could not afford 70k+ for armor in pre-searing and then we have a case of the rich benefiting and poor suffering!
But how can it be considered elite armor if it isnt the same value as elite armor in the rest of the game?
And what about rare materials for the armor? Do rare materials exist in pre-searing (its been a while so im actually asking)!
If they dont, then that means Anet either has to add rare materials to it, or create elite armor which doesnt require any!
End result = Elite pre-searing armor which is cheaper then 10-15k, isn't max level and doesnt require any rare materials!
How is that elite?
Ok so maybe price doesnt make the armor, but still! The Elite tag dictates some expense above normal armor!
Elite armor can't exist in pre-searing without max level content to equal having max armor.
But that begs the question what do you need max armor for pre-searing?
There are no lvl20+ anything there! The most powerfull creatures are the char and they don't demand or require max armor for a player to defeat them. That just takes skill and some intelligence.
If Anet was to add lvl20 content to pre-searing (which I dont think they should anyway), I could understand the need for elite(max) armor. But otherwise it just seems pointless and a gimic.
If you want elite armor, you have to leave pre-searing, reach a high end area and craft it. Why should a player who hangs around in pre-searing get a reward of elite armor when all they are doing is re-killing the same low level creatures over and over again?
Wheres the staggering effort or actions which befit a reward?
Elite armor is meant as a reward for playing further into the game to reach it (aside from other things) and/or putting time and effort in to save up for the gold and materials.
Plus what would be the cost of this elite pre-searing armor?
It couldn't be 10-15k like other elite armor, because a casual player could not afford 70k+ for armor in pre-searing and then we have a case of the rich benefiting and poor suffering!
But how can it be considered elite armor if it isnt the same value as elite armor in the rest of the game?
And what about rare materials for the armor? Do rare materials exist in pre-searing (its been a while so im actually asking)!
If they dont, then that means Anet either has to add rare materials to it, or create elite armor which doesnt require any!
End result = Elite pre-searing armor which is cheaper then 10-15k, isn't max level and doesnt require any rare materials!
How is that elite?
Ok so maybe price doesnt make the armor, but still! The Elite tag dictates some expense above normal armor!
Elite armor can't exist in pre-searing without max level content to equal having max armor.
MithranArkanere
Well, in presearing a Bag it's an unique item, and a salvage kit it's a rare item.
So there's nothing agains a non-max non-prestige armor (50(20phys),40(30ele),30 armor) being 'elite' there.
And there's no need to get them with rare materials. You could get them like other 'prestige' items in GW:EN:
- 50..250 Charr carvings.
- 50..250 Charr hides.
So there's nothing agains a non-max non-prestige armor (50(20phys),40(30ele),30 armor) being 'elite' there.
And there's no need to get them with rare materials. You could get them like other 'prestige' items in GW:EN:
- 50..250 Charr carvings.
- 50..250 Charr hides.
RavagerOfDreams
i dunno about the LDoA thingy cuz all the people who got the title and left would be pissed as hell they couldn't get it...
but i do like the idea its pretty cool ^_^
but i do like the idea its pretty cool ^_^
freekedoutfish
Quote:
Originally Posted by MithranArkanere
Well, in presearing a Bag it's an unique item, and a salvage kit it's a rare item.
So there's nothing agains a non-max non-prestige armor (50(20phys),40(30ele),30 armor) being 'elite' there. And there's no need to get them with rare materials. You could get them like other 'prestige' items in GW:EN: - 50..250 Charr carvings. - 50..250 Charr hides. |
Wheres the justification for it being more expensive?
Anyway... if they add all this stuff which people want in pre-searing, it should be isolated off in a new town, and a HUGE gate with an NPC who forces you to read a passage before you can enter....
"You are not required to do play this part of the game, as it is intended for those who do not wish to leave pre-searing!"
Or we limit access to players who have already got one prophercies lvl20 characters.
Because otherwise you end up with newbies being surrounded by content they may not want, but waste their time achieving or playing.
If we stick content intended for experienced players around newbies who are being trained... it will get confusing.
MithranArkanere
Newbies can leave presearing much before ceasing to be newbies.
Pre-Searing it's just a separate world, with its own rules.
It would be considered elite because it would require much more work than getting 3..5 trophies.
Make each piece require 250 charr hides and it would take some time to get one.
If 250 it's not enough, then make an intermediate token.
250 charr carvins exchanged for one token, then require 5 of those tokens.
Again, the armor I'm talking about it's the armor you can already get in post-Searing Ascalon city. Far from 'for experienced players'.
Pre-Searing it's just a separate world, with its own rules.
It would be considered elite because it would require much more work than getting 3..5 trophies.
Make each piece require 250 charr hides and it would take some time to get one.
If 250 it's not enough, then make an intermediate token.
250 charr carvins exchanged for one token, then require 5 of those tokens.
Again, the armor I'm talking about it's the armor you can already get in post-Searing Ascalon city. Far from 'for experienced players'.
Kanyatta
All in all, Pre-Searing is more of a tutorial than an actual campaign, which is what most people here are treating it as.
Pre-searing is mostly just the place where your Prophecies characters get some basic skills, maybe a decent weapon to start off the real game with, and some gold. It is not where your character is supposed to spend it's entire life in, it is a small area with a limited amount of content, I don't think it would be wise to encourage players to spend countless hours in Pre instead of experiencing the "real" game. Most people I know just get their secondary profession, 7 skills and a rez sig, maybe get to level 4... maybe, and do the mission and leave it.
Pre-searing is mostly just the place where your Prophecies characters get some basic skills, maybe a decent weapon to start off the real game with, and some gold. It is not where your character is supposed to spend it's entire life in, it is a small area with a limited amount of content, I don't think it would be wise to encourage players to spend countless hours in Pre instead of experiencing the "real" game. Most people I know just get their secondary profession, 7 skills and a rez sig, maybe get to level 4... maybe, and do the mission and leave it.