I think it would be great to introduce an inscription trader. It would standardize the pricing of the inscriptions which can be pretty irratic but more importantly it would save people having to sit in kamadan for an hour when they are after one of the more obscure inscriptions that people tend never to keep hold of. Love to hear you thoughts on this one and sign if you would be in support of this.
Inscriptions Trader NPC
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K
I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.
/notsigned
/notsigned
End
Forge Runner
LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
N/A
Joined Jan 2008
Quote:
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Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_- |
/notsigned
Unsure of the use of this, but it could be a good way for me to get rid of all those inscriptions I have but don't want to be arsed to sell to other people.
You've obviously never seen one of its threads before. (it is the gender neutral personal pronoun, not they)
Quote:
|
Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_- /signed |
I think this would be a great idea, currently the market for these is messed up to begin with.
I have 4 +5 Energy, 3 %20 Spell, and a ton of wrappings and martial inscriptions from farming in hard-mode. I wanted a simple %20 Enchant sword handle, but I don't have time to sit around spamming for people to buy them.
I have 4 +5 Energy, 3 %20 Spell, and a ton of wrappings and martial inscriptions from farming in hard-mode. I wanted a simple %20 Enchant sword handle, but I don't have time to sit around spamming for people to buy them.
There are two problem when it comes to inscriptions and other weapon and offhand upgrades.
1. The 'most used' can be easily found by trading, but the less used are almost impossible to find unless they drop for you.
No one keeps them for later selling.
Have you ever seen a +%20 of Ogreslaying mod for daggers? Neither have I.
2. The Second is PvP. Let's say you are a PvP-only account player and you get a nice drop in the Zaishen/HoH chest.
How do you mod it?
By salvaging more gold items? That could take ages! That's senseless in PvP!
By buying from other players? Again we end up with the 'no one sell this' thing.
Both issues are fixed in the very same way:
- Weapon upgrade traders.
Just like rune traders where added to PvP, you add them and done.
That would bring some things:
- Wise prices: mods like the +30HP ones could go high, 1k..50k depending on what they upgrade, mods that almost no one wants and most people just sell to merchants without salvaging could be purchased for 100g.
- Fast modding. No need to wait two weeks if you are looking for a +20% damage vs Ogres or something like that.
- Deflation. Yep. More salvage and perfect salvage kits would be purchased because more people would sell mods to the traders. And if you make the trader pay a % based on a logarithmic progression of the sell price when the mod it's not perfect and sell only perfect mods, you get things like: A Player sells a +10HP for 300g, and another gets to buy a 30HP it for 10k. It's retired more than the amount that enters.
I would make that the % paid for the item is 25% of the price of the next. and make the minimun sell price 25gold.
+30HP for sword.
* Buy from trader price: 30k.
* Sell to trader prices:
29HP: 7.5K (25% of previous)
28HP: 1,875g (25% of previous)
27HP: 460g (25% of previous)
26HP: 115g (25% of previous)
25HP: 29g (25% of previous)
24..10HP: 25g (minimum)
- More coherence. That would make the weapon system more like the armor system and more like the PvP current system. Make the whole unified and standarized.
Yeah. Perfect.
Inscriptions worldwide and weapon upgrade traders.
That's what we need.
1. The 'most used' can be easily found by trading, but the less used are almost impossible to find unless they drop for you.
No one keeps them for later selling.
Have you ever seen a +%20 of Ogreslaying mod for daggers? Neither have I.
2. The Second is PvP. Let's say you are a PvP-only account player and you get a nice drop in the Zaishen/HoH chest.
How do you mod it?
By salvaging more gold items? That could take ages! That's senseless in PvP!
By buying from other players? Again we end up with the 'no one sell this' thing.
Both issues are fixed in the very same way:
- Weapon upgrade traders.
Just like rune traders where added to PvP, you add them and done.
That would bring some things:
- Wise prices: mods like the +30HP ones could go high, 1k..50k depending on what they upgrade, mods that almost no one wants and most people just sell to merchants without salvaging could be purchased for 100g.
- Fast modding. No need to wait two weeks if you are looking for a +20% damage vs Ogres or something like that.
- Deflation. Yep. More salvage and perfect salvage kits would be purchased because more people would sell mods to the traders. And if you make the trader pay a % based on a logarithmic progression of the sell price when the mod it's not perfect and sell only perfect mods, you get things like: A Player sells a +10HP for 300g, and another gets to buy a 30HP it for 10k. It's retired more than the amount that enters.
I would make that the % paid for the item is 25% of the price of the next. and make the minimun sell price 25gold.
+30HP for sword.
* Buy from trader price: 30k.
* Sell to trader prices:
29HP: 7.5K (25% of previous)
28HP: 1,875g (25% of previous)
27HP: 460g (25% of previous)
26HP: 115g (25% of previous)
25HP: 29g (25% of previous)
24..10HP: 25g (minimum)
- More coherence. That would make the weapon system more like the armor system and more like the PvP current system. Make the whole unified and standarized.
Yeah. Perfect.
Inscriptions worldwide and weapon upgrade traders.
That's what we need.
If ANet isn't going to give us a marketplace (and we won't go into that issue, because there's already a few threads out there devoted to that), they can at least give us a way to get the inscriptions we want for our weapons.
Actually, if that's done, there won't be a whole lot of necessity to farm for that certain inscription or anything. Players already have the ability to make whatever armor they want in whatever way, and this would give us the chance to do the same with weaponry.
/signed
Actually, if that's done, there won't be a whole lot of necessity to farm for that certain inscription or anything. Players already have the ability to make whatever armor they want in whatever way, and this would give us the chance to do the same with weaponry.
/signed
K
Not really.
The decrease in the prices of higher mods would be compensated with the increase of speed when selling.
Now, selling a mod takes:
a) 15minutes...5hours spamming in town.
b) 1..30 days with forums/auction sites.
With trader:
a) Instant
On top of that, all mods would have their markets, and we could really see what people want, not what some people think what people want.
For example, thanks to the Irontoe Dungeon, +20% agains dwarves would have a great market.
Currently you don't see many people selling them.
The decrease in the prices of higher mods would be compensated with the increase of speed when selling.
Now, selling a mod takes:
a) 15minutes...5hours spamming in town.
b) 1..30 days with forums/auction sites.
With trader:
a) Instant
On top of that, all mods would have their markets, and we could really see what people want, not what some people think what people want.
For example, thanks to the Irontoe Dungeon, +20% agains dwarves would have a great market.
Currently you don't see many people selling them.
S
MithranArkanere, the title says inscriptions, not weapon mods. 
/Signed
Seems like a pretty obvious move, and I think it is quite analogous to the rune trader. The only thing I have a problem seeing is how they would handle imperfect inscriptions, unless they wanted to have a separate listing for 15^50, 14^50, 13^50, and so on.

/Signed
Seems like a pretty obvious move, and I think it is quite analogous to the rune trader. The only thing I have a problem seeing is how they would handle imperfect inscriptions, unless they wanted to have a separate listing for 15^50, 14^50, 13^50, and so on.
