Inscriptions Trader NPC

Tokar Terrius

Tokar Terrius

Lion's Arch Merchant

Join Date: Oct 2006

England

STOP VIRGIN MEDIA!

Mo/E

I think it would be great to introduce an inscription trader. It would standardize the pricing of the inscriptions which can be pretty irratic but more importantly it would save people having to sit in kamadan for an hour when they are after one of the more obscure inscriptions that people tend never to keep hold of. Love to hear you thoughts on this one and sign if you would be in support of this.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.

/notsigned

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_-
/signed

mmmkay i am bad

mmmkay i am bad

Krytan Explorer

Join Date: Oct 2006

hiding in ur basement =o

W/Rt

inscriptions will be basically worthless if implemented
/not signed

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

oooh, definitely /signed.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/signed, inscriptions already are worthless, except for the ones you can get 1-2K for, you still would with this.

If anything its an easy way to pick up those ones everyone else bins.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_-
Ok so the supply skyrocket while the demand stays the same...so basically the people that go out and get those inscription make nothing while you can get your forget me notInsc for 10 g. To me that dosent seem fair at all.
/notsigned

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Unsure of the use of this, but it could be a good way for me to get rid of all those inscriptions I have but don't want to be arsed to sell to other people.

Quote:
Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
its already hard enough to find a forget me not inscription and i aint paying 100k for it, cos i really dont believe thats the acctual value of it. -_-
/signed
You've obviously never seen one of its threads before. (it is the gender neutral personal pronoun, not they)

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by mmmkay i am bad
inscriptions will be basically worthless if implemented
/not signed
wut?

inscriptions will be basically worthless if implemented
/signed

Arcain

Arcain

Academy Page

Join Date: Jun 2007

Montana

Insanity is Sanity [SS]

D/

I think this would be a great idea, currently the market for these is messed up to begin with.

I have 4 +5 Energy, 3 %20 Spell, and a ton of wrappings and martial inscriptions from farming in hard-mode. I wanted a simple %20 Enchant sword handle, but I don't have time to sit around spamming for people to buy them.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

There are two problem when it comes to inscriptions and other weapon and offhand upgrades.

1. The 'most used' can be easily found by trading, but the less used are almost impossible to find unless they drop for you.
No one keeps them for later selling.
Have you ever seen a +%20 of Ogreslaying mod for daggers? Neither have I.

2. The Second is PvP. Let's say you are a PvP-only account player and you get a nice drop in the Zaishen/HoH chest.
How do you mod it?
By salvaging more gold items? That could take ages! That's senseless in PvP!
By buying from other players? Again we end up with the 'no one sell this' thing.

Both issues are fixed in the very same way:
- Weapon upgrade traders.

Just like rune traders where added to PvP, you add them and done.

That would bring some things:
- Wise prices: mods like the +30HP ones could go high, 1k..50k depending on what they upgrade, mods that almost no one wants and most people just sell to merchants without salvaging could be purchased for 100g.

- Fast modding. No need to wait two weeks if you are looking for a +20% damage vs Ogres or something like that.

- Deflation. Yep. More salvage and perfect salvage kits would be purchased because more people would sell mods to the traders. And if you make the trader pay a % based on a logarithmic progression of the sell price when the mod it's not perfect and sell only perfect mods, you get things like: A Player sells a +10HP for 300g, and another gets to buy a 30HP it for 10k. It's retired more than the amount that enters.
I would make that the % paid for the item is 25% of the price of the next. and make the minimun sell price 25gold.
+30HP for sword.
* Buy from trader price: 30k.
* Sell to trader prices:
29HP: 7.5K (25% of previous)
28HP: 1,875g (25% of previous)
27HP: 460g (25% of previous)
26HP: 115g (25% of previous)
25HP: 29g (25% of previous)
24..10HP: 25g (minimum)

- More coherence. That would make the weapon system more like the armor system and more like the PvP current system. Make the whole unified and standarized.

Yeah. Perfect.

Inscriptions worldwide and weapon upgrade traders.
That's what we need.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

If ANet isn't going to give us a marketplace (and we won't go into that issue, because there's already a few threads out there devoted to that), they can at least give us a way to get the inscriptions we want for our weapons.

Actually, if that's done, there won't be a whole lot of necessity to farm for that certain inscription or anything. Players already have the ability to make whatever armor they want in whatever way, and this would give us the chance to do the same with weaponry.

/signed

pakhavit

pakhavit

Krytan Explorer

Join Date: Apr 2007

Florida

Thai Alliance

R/Mo

At least make it stack please ~_~

mmmkay i am bad

mmmkay i am bad

Krytan Explorer

Join Date: Oct 2006

hiding in ur basement =o

W/Rt

Quote:
Originally Posted by Coloneh
wut?

inscriptions will be basically worthless if implemented
/signed
forget me not and aptitude not attitude still sell for somewhat ok price =/ this prob will turn into something like the rune trader

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

Yea implement as per Rune Trader.

15^50

&

+5 nrgy always will be in the top 2 highest platinum rakers.

But there's a catch, you can only buy these inscrips from trader if you have unlocked them.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by I D E L E T E D I
@Kanyatta Ever heard of supply and demand???
Obviously I have, because I mentioned it at least once in my post. Supply will rise drastically, and thus, demand will drop, making all inscriptions worthless.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Not really.

The decrease in the prices of higher mods would be compensated with the increase of speed when selling.

Now, selling a mod takes:
a) 15minutes...5hours spamming in town.
b) 1..30 days with forums/auction sites.

With trader:
a) Instant

On top of that, all mods would have their markets, and we could really see what people want, not what some people think what people want.

For example, thanks to the Irontoe Dungeon, +20% agains dwarves would have a great market.
Currently you don't see many people selling them.

Sparks Dawnbringer

Krytan Explorer

Join Date: Oct 2005

Los Angeles

none

E/Mo

/signed This has been brought up before but there is always a chance someone will listen this time. I also think a weapons and off hand trader would be useful.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

MithranArkanere, the title says inscriptions, not weapon mods.

/Signed

Seems like a pretty obvious move, and I think it is quite analogous to the rune trader. The only thing I have a problem seeing is how they would handle imperfect inscriptions, unless they wanted to have a separate listing for 15^50, 14^50, 13^50, and so on.

redant751

redant751

Frost Gate Guardian

Join Date: Apr 2006

NYC,NY

Gods Special Forces (GSF)

R/E

All I have to say is /signed

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally.
Most of us don't care about the inscription market, and would rather just buy the stuff from a trader, so much quicker and easier.

vaxmor

vaxmor

Krytan Explorer

Join Date: Dec 2005

Ascalon

R/

very good idea.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Oh, well, and just inscrptions would be senseless, like a trader just for Insignia.
A trader for inscriptions would have also other weapon/off-hand upgrades, of course, with the same panel that you can see in the Priests of Balthazar, just like with armor upgrades.

It's all the same, upgrades.
Ones for a type of item, ones for another type, but all is the same.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by Kanyatta
Obviously I have, because I mentioned it at least once in my post. Supply will rise drastically, and thus, demand will drop, making all inscriptions worthless.
How will the supply change in any way? They already drop in masses. Just most people cba to sell them so they just merch them.
in all honesty which inscriptions are worth anything? "i have the Power", "forget me not", " apptitude not attitude" and "Strength and Honor" "Live for today" and some of the +10AL vs X dmg inscriptions . No one ever uses any of the other inscriptions. And if this trader was acctually built into the game, inscriptions like "Measure for Measure" might acctually be bought, so that you might get a higher chance in getting a ruby from those ruby daggers that dropped while you was playing in vabbi.
Dont you think it would be nice for all the players to get a couple of hundred gold coins for their "i have the power" inscription rather than a couple of 1000 players getting 1-2k for it???

Quote:
Originally Posted by Curse You
You've obviously never seen one of its threads before. (it is the gender neutral personal pronoun, not they)
Not everyones first language is english. way to be an ass

GWEXTREEMFAN

GWEXTREEMFAN

Jungle Guide

Join Date: Nov 2006

in my house

N/A

W/E

easiest way would be
make a search mode
where you've got a list from all items in categories like
Greens
Golds
Skins
Inscriptions
Misc

then you search for your item in that categorie
and the search tool searches whole game in whole world for any of thos beeing sold then u get the list and you can choose
bingo !!!

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

That may be added in the suspected Xunlai Market upgrade.

But just that won't do.

Traders sell things even if they are sold to merchants.
That's why runes never salvaged and some scrolls have such low prices.

Supply comes from what Drops, not from want people sell.
Even if you add the market system, if no one offers it, you don't solve anything.
Traders would be there specially to make available those things no one sells.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

/signed for inscriptions and for weapon prefixes and suffixes. Upgrade prices (other than a very rare few) have dropped to nothing, so it wouldn't hurt to make these cheap commodities more accessible to everyone.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Much better idea than most of the other crap in Sardelac :P

Shadowlance.

Academy Page

Join Date: Jan 2008

The Prophecy Of Life

R/P

/signed

As noted above, make the trader work with not only inscriptions but with unlocked weapon modifiers too.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

/signed
easier then adding an auction house

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Quote:
Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.

/notsigned
Yawn! Who collect inscription? -,-" And who care about real people selling those? It's really a waste of time trying to find a buyer for like +10 amour vs Fire and such. Since noone ever sell it anyway. Or even a +30HP mod. Not just wasting time for finding one but being scammed is a prob. Lots of people just play this game in free time. Why should those care about the prices? Wasting more time and strength? You got a great insight. Surely you are an awesome gamER. Over that, the trader prices is based on supply and demand. Yeh sure, the price of +30HP mod will be as much as a sup spawning eh? Sorry, you should turn off the computer and read more books plz! There is such thing call "SUPPLY AND DEMAND." You wish the sup vigor will be 100g.

/sign

To "Divine Ambassador": lol! I'm surprised you still have interested with this game lad! ~ Roast Bunny

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Well, as I've already said, the decrease in prices is compensated with the increase in speed and the increase of upgrades that would have demand.

5 30HP upgrades for 2K sold in one day are more than 1 sold for 10k in 5 days spamming or going to forums.

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

/signed

There is about time for that. And plus...Prophecies weapons should be inscriptable already...why they still aint?

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

The only problem I can see with the traders is that because their stock starts at 0, it will take some time for the prices to reach market values and the stock to become stable. Especially since some people will hold onto their mods until stability is achieved for maximum profit. This is a minor problem and will self correct over time.

Currently I am using storage box 3 to store perfect mods that I think I may make use of someday. When a weapon upgrade* trader is added I will, upon my next login, dump all of these mods onto the trader without caring about their price in order to lessen the time before stability is achieved.

If ANET wants to confirm that my IP address matches the IP address used by the account linked to the IGN in my profile, I give permission for the Guru admins to give ANET my posting IP address.

If anyone else has a similar stash of weapon mods it might help if you also promise to do the same.

*I count inscriptions as weapon upgrades

Quote:
Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.

/notsigned
The trader can only sell what players have sold to it in the first place. So unless there are a large number of players who just merchant all the inscriptions they get I don't see it doing much to the supply.

After all just look at all the other traders to see a market that isn't screwed, except in the case of items nobody wants.

Quote:
Originally Posted by mmmkay i am bad
inscriptions will be basically worthless if implemented
/not signed
Just like the rune trader made runes worthless ?
Or the dye trader makes dye worthless ?
Or the material trader making materials worthless ?

But that never happened. So what makes the inscription market any different ?

Quote:
Originally Posted by the end is near
Ok so the supply skyrocket while the demand stays the same...so basically the people that go out and get those inscription make nothing while you can get your forget me notInsc for 10 g. To me that dosent seem fair at all.
/notsigned
Where would this extra supply come from since the trader can only sell the mods that players have sold to it ?

Quote:
Originally Posted by MithranArkanere
- Deflation. Yep. More salvage and perfect salvage kits would be purchased because more people would sell mods to the traders. And if you make the trader pay a % based on a logarithmic progression of the sell price when the mod it's not perfect and sell only perfect mods, you get things like: A Player sells a +10HP for 300g, and another gets to buy a 30HP it for 10k. It's retired more than the amount that enters.
I would make that the % paid for the item is 25% of the price of the next. and make the minimun sell price 25gold.
+30HP for sword.
* Buy from trader price: 30k.
* Sell to trader prices:
29HP: 7.5K (25% of previous)
28HP: 1,875g (25% of previous)
27HP: 460g (25% of previous)
26HP: 115g (25% of previous)
25HP: 29g (25% of previous)
24..10HP: 25g (minimum)
The OP is just wanting ANET to take the existing code with the only modifications being the items being bought/sold and the NPC this happens at. A very minor change. But what your asking for here would require more coding work. And when a player sells a non-perfect mod, what would happen to the traders stock of that mod ?

- If it goes up then you are increasing the supply, causing the price to drop.
- But if the stock increase is not enough to cause a big enough effect on the price, you will be having the trader selling the mods for more than they are worth. Leading to inflation.

And how would the traders price be effected by players selling the non-perfect mods to him ?

So I don't like the idea of these changes. It would be much better to just have the imperfect mods treated as completely separate items and let market forces decide their price.

Quote:
Originally Posted by Operative 14
MithranArkanere, the title says inscriptions, not weapon mods.
Because both would make use of them, and it makes sense for the same NPC to handle both. And I remember people asking for a weapon mod trader as far back as the Sorrows Furnace release (which was about when I joined GW).

So why shouldn't the traders stock both ?

Quote:
Seems like a pretty obvious move, and I think it is quite analogous to the rune trader. The only thing I have a problem seeing is how they would handle imperfect inscriptions, unless they wanted to have a separate listing for 15^50, 14^50, 13^50, and so on.
Either have separate listings or only list the perfect mods and leave the imperfect mods alone. Given the number of mods I think it would be best if the trader only stocks the perfect mods, and maybe one level below perfect for a select few ones. The rest will be stuck at minimum price anyway, so it isn't worth having a trader for them.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

For the case of the 'starting' trades, I'm sure they would do like it was made with the new runes and the white dye. Price wnt down reaaally fast.
I bet they added a 'base' stock for starters.

Hm... non-perfect mods would increase the stock in progression too:
30HP : +1
29HP : +0.5
28HP : +0.25
...
20HP: +0.001
...
17..10HP: +0.0001 (minimum)
etc...
With this, selling 1000 10HP wont give 1000 +30HP. ONE +30HP would require selling 10,000 10HP.
See? Nothing so hard.

Having each mod would be a bit too much, and, let's face the truth, people would buy just 'almost perfect' ones. Runes come in 3 grades of rarity, but a weapon upgrade may have 20.
That would be a bit too much addition for the used items.
Maybe just three stages. Blue, Purple and Gold.

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

............/signed

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by I D E L E T E D I
How will the supply change in any way? They already drop in masses. Just most people cba to sell them so they just merch them.
You just answered your own question. Trader = fewer people merch = more inscriptions stay in the market = higher supply.

mrvrod

Guest01

Join Date: Jul 2006

/signed

If there wasn't that annoying 12char thing, this line wouldn't exist.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by MithranArkanere
Hm... non-perfect mods would increase the stock in progression too:
30HP : +1
29HP : +0.5
28HP : +0.25
...
20HP: +0.001
...
17..10HP: +0.0001 (minimum)
etc...
With this, selling 1000 10HP wont give 1000 +30HP. ONE +30HP would require selling 10,000 10HP.
See? Nothing so hard.
Using your above numbers as an example, if the +29hp mod drops at an equal rate to the +30hp mod, we are still talking about a >50% increase in supply. That will hurt the price. So lets use a smaller multiplier. How small does the increase in supply have to get before it becomes acceptable ?

At this point I think it would be better for you to say how you think ANET should determine the relationship using all the data they have instead of saying what you think the values should be.

Quote:
Having each mod would be a bit too much, and, let's face the truth, people would buy just 'almost perfect' ones. Runes come in 3 grades of rarity, but a weapon upgrade may have 20.
That would be a bit too much addition for the used items.
Maybe just three stages. Blue, Purple and Gold.
Look at how many weapon mods there are. Even if the trader only stocks the perfect mods it will have a lot of entries. And a lot of the imperfect ones will be permanently at the lowest possible price. So the imperfect mods will be a problem if the trader lists them. So what are the options here ?

- Your idea.
- Have the trader not stock the imperfect mods. Maybe in a few cases (like 15^50) the trader could stock the mod just under perfect. But if it does then have the trader treat them as completely separate items and let market forces determine how their prices are related.

Assuming we can get an acceptable multiplier chosen, what does your tweak add that makes it worth the extra work ?

Quote:
Originally Posted by Skyy High
You just answered your own question. Trader = fewer people merch = more inscriptions stay in the market = higher supply.
So the people against this are saying that their profit is more important than everyone being able to quickly and easily access the weapon stats they want ?
That seems a bit selfish to me.

And ANET can always adjust the drop rates to keep the prices stable.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by bilateralrope


The trader can only sell what players have sold to it in the first place.
If that's the case, then I'll /sign it.

I was under the impression the trader had infinity Energy +5's and 15^50's or whatever. (Which would in fact, crush the supply and demand of the whole thing). If the trader can only sell what player's have sold to it, then it makes perfect sense, and is pretty feasible.