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Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally.
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Originally Posted by Kanyatta
Obviously I have, because I mentioned it at least once in my post. Supply will rise drastically, and thus, demand will drop, making all inscriptions worthless.
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Originally Posted by Curse You
You've obviously never seen one of its threads before. (it is the gender neutral personal pronoun, not they)
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Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.
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Originally Posted by Kanyatta
I think it would ruin the inscription market altogether, personally. Inscriptions are only found as drops from Gold/Purple/Sometimes Blue weapons. If an inscription trader appeared, there'd be no reason to try to buy inscriptions from real people who spent time killing things and getting them. They'd be so accessible, and the trader would make the supply go so far up, and the demand would decrease until an Energy +5 inscription would be worth as much as a Superior Spawning Power rune.
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Originally Posted by mmmkay i am bad
inscriptions will be basically worthless if implemented
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Originally Posted by the end is near
Ok so the supply skyrocket while the demand stays the same...so basically the people that go out and get those inscription make nothing while you can get your forget me notInsc for 10 g. To me that dosent seem fair at all.
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Originally Posted by MithranArkanere
- Deflation. Yep. More salvage and perfect salvage kits would be purchased because more people would sell mods to the traders. And if you make the trader pay a % based on a logarithmic progression of the sell price when the mod it's not perfect and sell only perfect mods, you get things like: A Player sells a +10HP for 300g, and another gets to buy a 30HP it for 10k. It's retired more than the amount that enters.
I would make that the % paid for the item is 25% of the price of the next. and make the minimun sell price 25gold. +30HP for sword. * Buy from trader price: 30k. * Sell to trader prices: 29HP: 7.5K (25% of previous) 28HP: 1,875g (25% of previous) 27HP: 460g (25% of previous) 26HP: 115g (25% of previous) 25HP: 29g (25% of previous) 24..10HP: 25g (minimum) |
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Originally Posted by Operative 14
MithranArkanere, the title says inscriptions, not weapon mods.
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| Seems like a pretty obvious move, and I think it is quite analogous to the rune trader. The only thing I have a problem seeing is how they would handle imperfect inscriptions, unless they wanted to have a separate listing for 15^50, 14^50, 13^50, and so on. |
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Originally Posted by MithranArkanere
Hm... non-perfect mods would increase the stock in progression too:
30HP : +1 29HP : +0.5 28HP : +0.25 ... 20HP: +0.001 ... 17..10HP: +0.0001 (minimum) etc... With this, selling 1000 10HP wont give 1000 +30HP. ONE +30HP would require selling 10,000 10HP. See? Nothing so hard. |
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Having each mod would be a bit too much, and, let's face the truth, people would buy just 'almost perfect' ones. Runes come in 3 grades of rarity, but a weapon upgrade may have 20. That would be a bit too much addition for the used items. Maybe just three stages. Blue, Purple and Gold. |
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Originally Posted by Skyy High
You just answered your own question. Trader = fewer people merch = more inscriptions stay in the market = higher supply.
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Originally Posted by bilateralrope
The trader can only sell what players have sold to it in the first place. |