Game Update: 1/23/08

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ensoriki
ensoriki
Forge Runner
#41
I hate this class neglect shit.

Theres Other Classes Besides Monks and warriors A-net.
You should know you made them >.>!
Arkantos
Arkantos
The Greatest
#42
Quote:
Originally Posted by ensoriki
I hate this class neglect shit.

Theres Other Classes Besides Monks and warriors A-net.
You should know you made them >.>!
Which is why every class got skill updates in the last update. This change was ANet adjusting a few skills that were changed the last update (except for fear me, which should have been in the initial balance).
S
Sniper22
Wilds Pathfinder
#43
Quote:
Originally Posted by angmar_nite
Fear me nerf might make UW runs a little easier...
Not really, now they just save all their adrenaline for skull crack XD
ensoriki
ensoriki
Forge Runner
#44
Quote:
Originally Posted by Arkantos
Which is why every class got skill updates in the last update. This change was ANet adjusting a few skills that were changed the last update (except for fear me, which should have been in the initial balance).

Theres not enough here! Or even Back then

Im still Thirsty for this stuff.
Snow Bunny
Snow Bunny
Alcoholic From Yale
#45
IWAY is dead.

GG
T
Tyla
Emo Goth Italics
#46
I'm VERY happy!
"Fear Me!" nerf, AoS nerf...what more can you ask for?
Mouse at Large
Mouse at Large
Jungle Guide
#47
Quote:
Originally Posted by makosi
I know, I'd probably cry if it was nerfed but it seems too strong at regenerating energy and maintaining high energy levels. Compare it with [skill]mantra of recall[/skill] which gives a return of 12 energy every 20 seconds at 12 Inspiration Magic.

Mind Blast combined with Fire Attunement grants (-5)+7+2=4 energy every 2 seconds which is up to 40 energy in a 20 second time-span at 12 Fire Magic. It also has some damage added on to it for good measure.

If my numbers were correct, then that's why I feel Mind Blast is so strong. Even if my numbers are wrong, I do know for sure that I can spam Rodgort's Invocation on recharge.
You forget it's conditional on having more energy than the target. Eles spells tend to have fairly high costs, so it takes a bit of skill to use MB to its full effect. Also, to be more effective, it tends to require you run a high energy set which affects your base recharge rate (set swapping excepted).

MB is fine - leave it as it is
Crom The Pale
Crom The Pale
Furnace Stoker
#48
Once more the skills affected have little use in PvE, so I am happy

Maybe Anet has finally stopped messing with PvE, one can only hope!
MrSlayer
MrSlayer
Jungle Guide
#49
Quote:
Originally Posted by ensoriki
I hate this class neglect shit.

Theres Other Classes Besides Monks and warriors A-net.
You should know you made them >.>!
They know perfectly well that other classes exist. Sadly, they've already nerfed them beyond all recognition and most good use.
HawkofStorms
HawkofStorms
Hall Hero
#50
Yeah... because we all know the paragon is "th3 suxz" right?
I mean, a ranged DPS of a warrior with unstribable buffs that gets more powerful as more of them are in a group isn't useful.
/sarcasm off


Good update overall.
Dfx Gladiator
Dfx Gladiator
Frost Gate Guardian
#51
Wow! About time they nerf "Fear Me"!

I'm sure that HA will become much more active and balanced with the death/weakening of iway teams.
RhanoctJocosa
RhanoctJocosa
Legendary Korean
#52
Thank god for the Fear Me! nerf.

AoS needs 1s cast or a much longer recharge/shortened duration, I wouldn't mind seeing this get hit really hard.

SBS: meh, double blind reduction runes already do a good enough job at countering blind bots.

PA: lol

VoD: Izzy has no idea, poor guy.
Moloch Vein
Moloch Vein
Forge Runner
#53
Quote:
Originally Posted by Arkantos
Which is why every class got skill updates in the last update.
Eh... you mean like the buff to Signet of Agony, right... :S
ensoriki
ensoriki
Forge Runner
#54
Quote:
Originally Posted by tyla salanari
I'm VERY happy!
"Fear Me!" nerf, AoS nerf...what more can you ask for?
Moar Nerfs
Moar Buffs


Quote:
Maybe Anet has finally stopped messing with PvE, one can only hope!
Next Update: Searing Flames and Savannah's Heat now Fail 60% of the time with less than 16 fire mastery
Chicken Ftw
Chicken Ftw
Wilds Pathfinder
#55
Quote:
Originally Posted by Dfx Gladiator
I'm sure that HA will become much more active and balanced with the death/weakening of iway teams.
If by "more balanced" you mean the iway scrubs turning into sway scrubs, then yes, I believe so too.
Skyy High
Skyy High
Furnace Stoker
#56
Quote:
Originally Posted by Moloch Vein
Eh... you mean like the buff to Signet of Agony, right... :S
Sins, Mesmers, Monks, Paragons, Rangers, Rits, and Wars all got significant (in one way or another) buffs last update. This really seems like a silly time to start whining about classes getting ignored.
Div
Div
I like yumy food!
#57
Quote:
Originally Posted by Aera
i herd multiple threads on the same thing iz guud:

http://www.guildwarsguru.com/forum/s....php?p=3576746
It is. That way I won't have to click on the "delete post" button a million times. This is the general community's view on the update. The other thread is for people with PvP experience.
Arkantos
Arkantos
The Greatest
#58
Quote:
Originally Posted by Moloch Vein
Eh... you mean like the buff to Signet of Agony, right... :S
Never said they were good updates.
Dfx Gladiator
Dfx Gladiator
Frost Gate Guardian
#59
Quote:
Originally Posted by Chicken Ftw
If by "more balanced" you mean the iway scrubs turning into sway scrubs, then yes, I believe so too.
Well anyways I believe sway requires a little more skill to play than iway, althought not much. I'm already happy with that.
ensoriki
ensoriki
Forge Runner
#60
Quote:
Originally Posted by Skyy High
Sins, Mesmers, Monks, Paragons, Rangers, Rits, and Wars all got significant (in one way or another) buffs last update. This really seems like a silly time to start whining about classes getting ignored.
Weak Skill buff means
Classes ignored.

Because he's to busy with that game he plays in his free time (fine)
and GW2 (...half-fine)