More Cracked Armor skills
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Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
But isn't that the reason we have a secondary profession ?
If your primary has the ability to exploit but not cause cracked armour then you choose such a skill from your secondary.
Some professions just don't have the skill I guess and its the same for all other skills I would think.
Some dont have running skills others do not do degenerative damage etc
Don't mind if it changes or not I can work with it as it is now.
K
Quote:
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Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
I honestly don't see a reason for more Cracked Armor.
/not signed
Cracked armor is a supportive condition, the professions that can cause can't use it, the professions that can use it can't cause it.
This is what keeps the thing some what balanced.
If you want to use it, get a secondary prof or a hero that does it for you.
What I do feel is lacking is a pet attack that does extra damage + KD/pet heal to foes with cracked armor.
And it would be cool if cracked armor reduced armor to a min of 50 instead of 60, so it would be useful against squishies too, except just paragons and ele's with armor boosting skills.
Cracked armor is a supportive condition, the professions that can cause can't use it, the professions that can use it can't cause it.
This is what keeps the thing some what balanced.
If you want to use it, get a secondary prof or a hero that does it for you.
What I do feel is lacking is a pet attack that does extra damage + KD/pet heal to foes with cracked armor.
And it would be cool if cracked armor reduced armor to a min of 50 instead of 60, so it would be useful against squishies too, except just paragons and ele's with armor boosting skills.
I think the problem is not the number of cracked armor skills.
It causes -20 armor to professions with more than 60 armor. So it is mainly useful vs Warriors, Paragons, and less vs Assassins and Rangers etc.
Caster professions are not affected.
In PvE, I found it hardly worthwhile to add cracked armor, you would have to apply it en masse to the enemy mobs. Not even against destroyers where the conditions makes the most sense. Barbs or SS, Mark of Pain work so much better.
In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.
But this is the reason why it is restricted to support casters.
Still, this condition is not too useful. If it is really on you, remove it if you are a warrior. People usually just prefer to give you -20 armor by just using an elemental weapon vs warriors over this condition that is complicated to apply and easily removed, a condition that has no to little affect against all non-warrior-type chars.
This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development.
It causes -20 armor to professions with more than 60 armor. So it is mainly useful vs Warriors, Paragons, and less vs Assassins and Rangers etc.
Caster professions are not affected.
In PvE, I found it hardly worthwhile to add cracked armor, you would have to apply it en masse to the enemy mobs. Not even against destroyers where the conditions makes the most sense. Barbs or SS, Mark of Pain work so much better.
In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.
But this is the reason why it is restricted to support casters.
Still, this condition is not too useful. If it is really on you, remove it if you are a warrior. People usually just prefer to give you -20 armor by just using an elemental weapon vs warriors over this condition that is complicated to apply and easily removed, a condition that has no to little affect against all non-warrior-type chars.
This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development.
This is not new skills (my opinion on cracked armor) it should be cause by the situation and kind of skills that the player uses.
more strength in attribute should logically have some kind of effect on cracked armor.
ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9.
Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea.
rangers can cause cracked armor is markmanships is high, good aiming at armors weak point.
and etc. ...
more strength in attribute should logically have some kind of effect on cracked armor.
ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9.
Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea.
rangers can cause cracked armor is markmanships is high, good aiming at armors weak point.
and etc. ...
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Originally Posted by pumpkin pie
This is not new skills (my opinion on cracked armor) it should be cause by the situation and kind of skills that the player uses.
more strength in attribute should logically have some kind of effect on cracked armor. ele's earth and air (lightning) magic should be able to cause cracked armor if the attribute is high enough say over 9. Water and fire magic if use together, will also cause cracked armor - because, well hot , cold, hot , cold, hot you get the idea. rangers can cause cracked armor is markmanships is high, good aiming at armors weak point. and etc. ... |
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Originally Posted by Longasc
In PvP, it is just one more condition to affect Paragons and Warriors, and I do not see it that often, because.... Warriors cannot apply it themselves, and only 2 non-pve only skills benefit from it.
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W
Now it's too late for more PvP skills, unless they add new skills for new professions in old campaigns, like they have should done since they were added.
But they could add 10..20 PvE skills to Prophecies(Shining Blade, Yay!), and give a cracked armor spell for all professions, so it's not only a shout.
But they could add 10..20 PvE skills to Prophecies(Shining Blade, Yay!), and give a cracked armor spell for all professions, so it's not only a shout.
t
/notsigned
What do you need cracked armor on besides warriors? Paras put it on themselves for you so no worries there, rangers wouldn't matter because they will just natural stride and block everything anyways (unless you're running a caster spike in which case you should have over 1,000dmg on your spike.) There is no need to add more skills that cause cracked armor because it is hardly ever needed, and with the quick recharges on the current skills, they will never be down unless diverted.
That is exactly why Anet introduced the skill, to stop paragon heavy builds in HA because they were extremely overpowered with non-removable armor buffs/ias buffs/speed buffs etc...The skill is necessary tho with all of the spammable armor buffs that can't be removed (watch yourself on para for ex.) Without this skill, warriors could just run around doing anything they wanted because caster dmg on a war sux pretty bad and war dmg on a war is even worse.
What do you need cracked armor on besides warriors? Paras put it on themselves for you so no worries there, rangers wouldn't matter because they will just natural stride and block everything anyways (unless you're running a caster spike in which case you should have over 1,000dmg on your spike.) There is no need to add more skills that cause cracked armor because it is hardly ever needed, and with the quick recharges on the current skills, they will never be down unless diverted.
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| This condition was probably meant to stop Paragon groups or Warrriors in HA, but somehow it just does not kick. I would say it is an unnecessary condition that they should not have come up with at all, now in the final stages of GW1 development. |
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Originally Posted by Nyktos
In PvE, everyone has it.F or PvP, get someone else to do it or (if it's RA) take a secondary.
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i for one think they could go in and change a lot of existing skills that aren't being used with cracked armor
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Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
If you want to use Body Shot, either take a Necro with Weaken Armor, or change your secondary. Its about game balance, and 1 character can inflict and make use of Cracked Armor, just not with 1 class. But guess what? You aren't stuck with 1 class, and you aren't stuck by yourself. Learn how to use your secondary and team, its easy, and it makes the game easier.
Quote:
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Originally Posted by Tender Wolf
Here's a good reason:
Why do some professions have a skill that causes it and some don't? The rest only have something that only works halfway good if the foe has cracked armor. That's what I meant by the benefit of it. Sure they probably won't add it but it would be nice. |
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Originally Posted by Tender Wolf
Yeah those last two comments made absolutely no sense...What does Deep Wound have to do with Cracked Armor?
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