Knight, Sentinel, Dreadnaught or Survivor's Insignia?
sidstyler89
**Edit** Knight, Sentinel, Dreadnaught, or Survivor
Which is most ideal for General PvE and PvP use?
Sorry if theres a thread like this one already.
Discuss
Which is most ideal for General PvE and PvP use?
Sorry if theres a thread like this one already.
Discuss
Keekles
IMO: Stonefist on gloves, Survivor (+hp) everywhere else.
sidstyler89
Using Stonefist, I would assume it would be a Hammer Warrior.
How about if you were Sword/Axe?
I would imagine Dreadnaught if you didn't want to go heavy on your Strength, Sentinel if you were Str/Axe or Sword base.
Yay or nay? xD
How about if you were Sword/Axe?
I would imagine Dreadnaught if you didn't want to go heavy on your Strength, Sentinel if you were Str/Axe or Sword base.
Yay or nay? xD
sph0nz
What about Brawler's? It's better than Dreadnaught's (imo) since it's +10 armor while attacking, and if you're not attacking you aren't really doing your job, or you're running to the next mob. Otherwise I'd use survivor since it's best suited for all situations; along with a stonefist insignia you could always use shock axe or brawling headbutt > steelfang slash > Dragon slash, etc.
horseradish
Quote:
Originally Posted by sidstyler89
Using Stonefist, I would assume it would be a Hammer Warrior.
How about if you were Sword/Axe?
I would imagine Dreadnaught if you didn't want to go heavy on your Strength, Sentinel if you were Str/Axe or Sword base.
Yay or nay? xD [skill]"Coward!"[/skill][skill]Shock[/skill][skill]Bull's Strike[/skill]
^^
Yeah, i'd go with Keekles.
How about if you were Sword/Axe?
I would imagine Dreadnaught if you didn't want to go heavy on your Strength, Sentinel if you were Str/Axe or Sword base.
Yay or nay? xD [skill]"Coward!"[/skill][skill]Shock[/skill][skill]Bull's Strike[/skill]
^^
Yeah, i'd go with Keekles.
Arkantos
Stonefist gloves/boots and rest survivor for both.
isamu kurosawa
I run stoneist on gloves + deadnaughts on everything else. Thr increased KS is handy for running shock war in pvp, a hammer warrior or any weapon on pvp with brawling headbutt.
I find dreadnaughts to be the best AL wise as it offers more versaility than others and you shouldn't need the energy from readiant. Also i don't find the hp boost from survivor insignia's as useful on a warrior as other classes.
I find dreadnaughts to be the best AL wise as it offers more versaility than others and you shouldn't need the energy from readiant. Also i don't find the hp boost from survivor insignia's as useful on a warrior as other classes.
cellardweller
Stonefist on gloves is a given thanks to headbutt.
Knights has a role to play for solo farming physicals but thats the extent of its use.
Of the rest:
Survivor - +hp is always good
Sentry - Thanks to enraging/flail this amounts to +10 always
Sentinel's - Almost as good as Sentry, let down by the fact that you need to run a major strength or be suseptable to weakness.
Dreadnaught - +10 vs elemental is inferior to sentry's +10 always
Brawlers - +10 while attacking is inferior to sentry's +10 always
Bottom line:
Sentinel's if you're going into an area with mostly elemental damage and no weakness (few and far between)
Survivor's if you're going into an area with significant amounts of armour ignoring damge (the vast majority)
Sentry's otherwise.
Knights has a role to play for solo farming physicals but thats the extent of its use.
Of the rest:
Survivor - +hp is always good
Sentry - Thanks to enraging/flail this amounts to +10 always
Sentinel's - Almost as good as Sentry, let down by the fact that you need to run a major strength or be suseptable to weakness.
Dreadnaught - +10 vs elemental is inferior to sentry's +10 always
Brawlers - +10 while attacking is inferior to sentry's +10 always
Bottom line:
Sentinel's if you're going into an area with mostly elemental damage and no weakness (few and far between)
Survivor's if you're going into an area with significant amounts of armour ignoring damge (the vast majority)
Sentry's otherwise.
Desert Rose
The bug that projectiles never hit the hands has been fixed.
It's does not matter putting it in hands, head or feets.
It's does not matter putting it in hands, head or feets.
isamu kurosawa
Quote:
Originally Posted by Desert Rose
The bug that projectiles never hit the hands has been fixed.
It's does not matter putting it in hands, head or feets. Unless your running a common headpiece such as tinted specs with the whole "Item's attribute +1" rather than a set att+1.
I always keep it on the hands ou of habit and apply a vitae/condition duration rune on the feet on all my characters though.
It's does not matter putting it in hands, head or feets. Unless your running a common headpiece such as tinted specs with the whole "Item's attribute +1" rather than a set att+1.
I always keep it on the hands ou of habit and apply a vitae/condition duration rune on the feet on all my characters though.
Crom The Pale
Well, if you can afford it you should concider multiple suits of armor, to change as your build requires you.
The Dreadnaught is probably your best bet for insignias, having a second set of gloves at the very least for Stonefist(up until a few days ago I still had my orriginal Stonefist Guantlets I purchased from Droks almost 2 years ago ).
The Dreadnaught is probably your best bet for insignias, having a second set of gloves at the very least for Stonefist(up until a few days ago I still had my orriginal Stonefist Guantlets I purchased from Droks almost 2 years ago ).
Stormlord Alex
If you've only got one set of armour, Survivor = ftw - health is the most flexible damage buffer, and a premium in PvP; with a Stonefist on either gauntlets or boots (even without a hammer, Brawling headbutt is win in PvE, Shock and Bull's are indispensible in PvP).
Age
My list Radiants,Survivors,Dreadnoughts and then Knights.
LifeInfusion
+damage from attack skills is armor ignoring, hence survivor.
anything not survivor should go on the hands (not feet) since when you flee things hit the feet more.
http://wiki.guildwars.com/wiki/Damag...#Hit_Locations
anything not survivor should go on the hands (not feet) since when you flee things hit the feet more.
http://wiki.guildwars.com/wiki/Damag...#Hit_Locations
Wild Karrde
I made a similar thread in the PvP section about what insignia for PvP
The general consensus was:
-Radiant w/stonefist for Shock Axe build
-Sentinels if you have the 13 str req and dont need energy for things like shock
-Survivor for everything else
In PvE Id say
-Survivor is probably best Since I have 600 health without survivors insignia though I usually run some type of +armor one or radiant if my build calls for it for some reason wich is not usual for PvE
The general consensus was:
-Radiant w/stonefist for Shock Axe build
-Sentinels if you have the 13 str req and dont need energy for things like shock
-Survivor for everything else
In PvE Id say
-Survivor is probably best Since I have 600 health without survivors insignia though I usually run some type of +armor one or radiant if my build calls for it for some reason wich is not usual for PvE
Teutonic Paladin
In PvE I almost exclusively run DSlash SY so I stick with Sentinels. I always have 12+1 strength and my weapons/runes already add up to 600 health. Sentinels helps me take some of those absurd spikes when you first engage a mob in PvE and I don't need the energy with the bars I run.
Shadowfox1125
Go with full Survivors except with Stoneskin Gaunts.
Siadena
I run Sentinals on my PVE wars as default - with a stonefist insig as well. Most my common PVE builds I run high str so meeting the 13 req isn't hard. If I had a second choice it would be Sentry's.
AlienFromBeyond
Quote:
Originally Posted by cellardweller
Sentry - Thanks to enraging/flail this amounts to +10 always
Did Sentry finally get fixed so it gives armor?
Chrono Re delle Ere
Stonefist on gloves (shock spike, brawlers headbutt....UB [shivers] )
then I use +5 energy on chest and pants and dreadnought on helmet and boots... I think I really need to go full dreadnought (except for stonefist)
then I use +5 energy on chest and pants and dreadnought on helmet and boots... I think I really need to go full dreadnought (except for stonefist)
Yukito Kunisaki
I'd get survivors if they weren't pricey.
But Sentry's Stance based runes are fine. +10 AL all the time [you are spamming Flail and some other offensive/defense stance of some sort right?]
Survivors if you've got money, Sentry's if you're cheap.
But Sentry's Stance based runes are fine. +10 AL all the time [you are spamming Flail and some other offensive/defense stance of some sort right?]
Survivors if you've got money, Sentry's if you're cheap.
hadin gar kain
For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
by tanking im not talking about running a high def build, but when i enter battle i like to keep the enemys on me instead of the back liners.
PvP Survivor is pretty much standard.
by tanking im not talking about running a high def build, but when i enter battle i like to keep the enemys on me instead of the back liners.
PvP Survivor is pretty much standard.
Coloneh
Quote:
Originally Posted by hadin gar kain
For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
no. tankng is fail. survivors are win.
MisterB
Quote:
Originally Posted by AlienFromBeyond
Did Sentry finally get fixed so it gives armor?
Factions armor crafted with the Sentinel bonus was broken for months after Nightfall, and gave no bonus until all armor was retroactively switched to insignia. I never heard of any Sentry bug.
Stormlord Alex
Quote:
Originally Posted by hadin gar kain
For PvE survivor is bad for warriors if you plan on doing any type of tanking. mobs go for lower hp targets first, or so i was lead to believe.
Mobs take into account armour too.
Warriors will get ignored regardless of HP because everything else is squishy.
Warriors will get ignored regardless of HP because everything else is squishy.
Aztec Mijo
on my favorite armor set i run all sentinel, sup absorp on head chest and legs, sup on feet, free slot on hands rune and lieutenant's insignia on hands
ive been tanking very easily in hm vanquishing so far w/o ps so far
ive been tanking very easily in hm vanquishing so far w/o ps so far
Chthon
For PvP - Survivor.
For PvE - If you are only going to have one general-purpose set of armor, Knights is going to give you the best survivability boost across the whole PvE environment. If you can access GWOnline, you can see this worked out in fairly exacting detail here. However, you're not limited to just one set of armor in PvE, so you are perfectly free to switch armors to whatever's best for the situation at hand.
For PvE - If you are only going to have one general-purpose set of armor, Knights is going to give you the best survivability boost across the whole PvE environment. If you can access GWOnline, you can see this worked out in fairly exacting detail here. However, you're not limited to just one set of armor in PvE, so you are perfectly free to switch armors to whatever's best for the situation at hand.
Stormlord Alex
Quote:
Originally Posted by Chthon
Basically, while the numbers look good, in actual practice - the times when the damage is small enough so that Knight's reduces the damage more than the +AL from Brawler's/Sentry's does, the damage isn't threatening enough to matter and you could run around with blank armour totally fine.
When push comes to shove, however, the damage sources that really matter (massive elemental hits from Ele bosses come to mind) - the damage sources that might pose a threat - laugh at the pathetic effect from Knight's. If you've only got one set of armour, you ideally want to be prepared for the most extreme cases you will face rather than be most efficient numerically, because in the situations where knight's is good, it's too easy to give a shit.
Winterclaw
I say put something like survivors or dreadnaughts on everything. Have a pair of stonefist gloves to switch to when your build needs them.
Chthon
Quote:
Originally Posted by Stormlord Alex
Basically, while the numbers look good, in actual practice - the times when the damage is small enough so that Knight's reduces the damage more than the +AL from Brawler's/Sentry's does, the damage isn't threatening enough to matter and you could run around with blank armour totally fine.
When push comes to shove, however, the damage sources that really matter (massive elemental hits from Ele bosses come to mind) - the damage sources that might pose a threat - laugh at the pathetic effect from Knight's. If you've only got one set of armour, you ideally want to be prepared for the most extreme cases you will face rather than be most efficient numerically, because in the situations where knight's is good, it's too easy to give a shit. Did you actually read the post I linked to? I ran the numbers, all the numbers, 248MB of numbers, accounting for the possibility of "little shit" attacks (and "big shit" attacks and everything in between), after the nerf to knights. Knights just comes out ahead in typical PvE scenarios.
Is a lvl 24 ele going to hit you ~30 harder with their 200 base dmg spell? Yep. But you're going to more than make up that ~30 by soaking 3 off the bunches of physical hits before the big spell recharges. Unless you're actually worried about getting spiked out by the ele, your current hp is what matters, and your current hp doesn't care which attacks counted more or less against it; it only cares whether it is higher or lower.
The only thing that's going to compare with Knights on an all-purpose basis is senty's, if and only if you can keep it up 24-7. In general, you've got to do some pretty bad things to your builds to work in constant stances. Drunken Master makes that a little easier now, but do you really want to include Drunken Master in every one of your PvE builds to make your armor "work"? If you want to, you can, and the results will be good, but I find the stance requirement disqualifies sentry's a s a viable all-purpose armor.
Now, like I said before, this whole argument is relatively moot. You can have multiple armor sets in PvE, so you aren't restricted to just one all-purpose set unless you choose to be.
Stormlord Alex
Quote:
Originally Posted by Chthon
. In general, you've got to do some pretty bad things to your builds to work in constant stances.
Like using Flail?
Tell me, when are you not in a stance in PvE?
Tell me, when are you not in a stance in PvE?
Yukito Kunisaki
Quote:
Originally Posted by Stormlord Alex
Like using Flail?
Tell me, when are you not in a stance in PvE? When you're not fighting! booyah! ^_^
Tell me, when are you not in a stance in PvE? When you're not fighting! booyah! ^_^
Chthon
Quote:
Originally Posted by Stormlord Alex
Like using Flail?
Block, blind. kiting, etc all can cause flail to go down. Wanting to be in a stance all the time is not enough, you have to actually be in a stance all the time. If you think you can keep flail up indefinitely in every situation, well then good for you.
Stormlord Alex
Quote:
Originally Posted by Chthon
Block, blind. kiting, etc all can cause flail to go down
None of these are really prevalent enough in PvE as a whole to worry about, (nearly) ever - Kournan archer mobs in Consulate Docks, everything else is lulz. Blocks and kites just require a target switch; blindspam needs you to slap your monks and remind them what Condition removal is. Or SBS.
For all intents and purposes, a warrior can quite happily be stanced 100% of the time without losing an iota of effectiveness.
For all intents and purposes, a warrior can quite happily be stanced 100% of the time without losing an iota of effectiveness.
Magikarp
as a long time warrior, imo, the more HP, the more win.
surviiiiiiiiiiiiiiiiivor!
stonefisties on a second glove set for any build with kd.
more than one armor set a possibility btw? a warrior is only as good as his adaptability...
surviiiiiiiiiiiiiiiiivor!
stonefisties on a second glove set for any build with kd.
more than one armor set a possibility btw? a warrior is only as good as his adaptability...
Crom The Pale
Hey if you have the cash get 4 sets of armor, 1Radiant, 1Survivor, 1Sentinal, 1Dreadnaught and pick up one set of STR and TAC shields with each of the +10 vs X mods and 30hp + one 45Stance/Enchanted....now all you need is every possible sword/axe/hammer mod combo for all the builds and your set for everything
Now if all that isnt practicall maybe you should look at what build your running most often and where your playing then pick up what you need to best deal with that location/build.
Now if all that isnt practicall maybe you should look at what build your running most often and where your playing then pick up what you need to best deal with that location/build.
Boondocksaints
If you can afford it, I suggest 2 sets of armor- 1 Sentinel's and 1 all - purpose. Obviously, not every set is going to require 13 strength. You should also get a third set of gloves with stonefist insignia's on them for hammer and KD builds.
If You can't afford all that, I would recommend an all purpose set ^^^ same as second set above.
I don't know why no one else does this but everyone should put a Lieutenant's insignia on their gloves (reduces hexes by 20%, but armor -20). This effect is GLOBAL and it should be the gloves because it is hit the least. The boots are hit at a 22% rate from monsters that are low to the ground so...
As for the rest of your armor, I use Radiant's on chest and leggings. Honestly, most enemies in PvE cannot really kill a warrior that easily- so I'd rather have the energy for faster killing (and it helps me if I want to run somewhere). For the feet, I use Survivor's. (used to be Knight's but they nerfed it and the absorption is no longer global)
IGN: Lady Galadriell
If You can't afford all that, I would recommend an all purpose set ^^^ same as second set above.
I don't know why no one else does this but everyone should put a Lieutenant's insignia on their gloves (reduces hexes by 20%, but armor -20). This effect is GLOBAL and it should be the gloves because it is hit the least. The boots are hit at a 22% rate from monsters that are low to the ground so...
As for the rest of your armor, I use Radiant's on chest and leggings. Honestly, most enemies in PvE cannot really kill a warrior that easily- so I'd rather have the energy for faster killing (and it helps me if I want to run somewhere). For the feet, I use Survivor's. (used to be Knight's but they nerfed it and the absorption is no longer global)
IGN: Lady Galadriell
Bobby2
I'm no DragonSlasher. Why would I run a Stonefist on my PvE suit? ^^
Survivor ftw
Survivor ftw
yum
Im poor
So I used radiant and stonefist all the time (shock axe, shock sword,rend ect.. ... W/Rt UW farm too)
605 Hp is enuf for me
So I used radiant and stonefist all the time (shock axe, shock sword,rend ect.. ... W/Rt UW farm too)
605 Hp is enuf for me