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Originally Posted by Numa Pompilius
(full price game and monthly fees) is immensely more profitable than GWs (full price and no monthly fees). GW originally banked on gamers not being willing to pay both full price and then monthly fees, but as WoW has shown gamers have no problem doing that, and personally I think GW2 should switch to that model too.
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I play only 1 MMO at a time, and monthly fees are not threatening or the deciding factor to me. Sure, there will be players who cannot afford that or just like the idea to pay no fee.
But will they make up for one subscription in the short or long run? Guild Wars seems to be running very well, despite no fees. But could they not make MUCH more money with the traditional model?
But how about GW2? It seems to become much more of classic MMO judging from infos released so far.
They will of course try to keep traffic and other running costs low, but they have to create new content, new GW chapters and keep people buying them to keep that up. For the price of one copy of GW.
ANet seems to be running low on time all the time and working hard to release the next chapter in time. In fact I fear the guys are quite stressed most of the time, leading to some glitches and bugs that could easily have been avoided in the end.
GW2 wants to be an even better GW. People want superb content and additions to that, regardless if the game has a fee or not. It is important to the success of the game in general.
Now did you not ever imagine what would happen if ANet would get much more money?
Would they not be able to hire some more people? Would we not be already at the 23rd implemented God Realm? Have artists take their time and remove glitches from many armors? Get new chapters really every half year, and those being massive compared to the rather tiny Factions and EOTN?
I do not advocate a fee, but I can imagine that to keep the standard high ANet just needs some more money than just the money from selling the game.
We already have the online shop ingame.
Can you not imagine that it will be expanded to accept more payment options and sell more merchandise, optional content like the BMP, horse armor, special items? Basically GW becoming more of a micro-payment game?
I am just curious how they want to make sure GW2 is not only great for the gamers but also making enough profits so that the franchise keeps running. I could not really imagine it for GW1, and GW2 seems to be becoming much more MMO-like like GW1. Which could mean more service required and all that. We could of course say, let ANet and NCSoft support work their butt off... and after all, it is not so much our problem. ANet seems to be confident to do it.
What do you think?

), and making people want to play again (HM?) is what keeps people, however; they need to try even harder ....with the coming of gw2 they have already lost many people who just dont want to keep playing when they know something 'better' is coming along....releasing that was a bad business decision on their part especially at the time they were releasing eye. Not sure whose dumb idea that was, but they werent thinking, in my opinion, and that hurt sales. They should have released eye and then waited about 3 months and then said they were going on to gw2---they would have gotten more people interested then....people who had given up would have said 'hey a new gw in a year or so, great, and this eye expansion has some things they may carry over into it? well then I should get it' (or glad I got it, now I need to fill up that HoM).