Spirit Spam Fix

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).

Limit 2 Spirits per Character.

Discuss.

I Will Heal You Ally

I Will Heal You Ally

Krytan Explorer

Join Date: Feb 2007

In my HoM

Canthan Refugees [TOGO]

E/Rt

There's really nothing to discuss.
/notsigned

Legacy Virus

Academy Page

Join Date: Feb 2006

Spirits are fine, they were a problem back when you could have limitless amounts of w/e spirit you wanted on the map....but these days there are perfectly fine, send someone to kill them while the rest of your team does the dirty work and you will be ok.

/not signed.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by Kaida the Heartless
Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).

Limit 2 Spirits per Character.

Discuss.
Only if everyone else is also limited to 2 of their main skill type; 2 attack skills per ranger/warrior/assassin/etc.

shru

shru

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Biostem
Only if everyone else is also limited to 2 of their main skill type; 2 attack skills per ranger/warrior/assassin/etc.
good idea, lets build on it though. limit two skills per person period maybe? if you change it to that, I'll sign.

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

No.
12 characters.

Draikin

Krytan Explorer

Join Date: May 2005

I don't see much reason not to implement this. Simply limit the maximum number of active spirits at the same time to 3, in the same way they limit the number of minions.

RotteN

RotteN

Forge Runner

Join Date: Jun 2005

W/

spirits are fine

/notsigned

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

/notsigned
ther fine

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Is that two total or two of the same kind?

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Nope. Spirits aren't that strong (hp-wise). Don't fix something that isn't wrong.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

OMGNESS I charged into 5 spirits and went out of range of my monk and got my butt wiped by teh spirits ZOMG HAX nurf dem plox!

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unsigned.

Shadowlance.

Academy Page

Join Date: Jan 2008

The Prophecy Of Life

R/P

/not signed

Spirits are pretty balanced as-is. They are not that hard to kill, and even when you're the Rit spawning power is so anemic it's tough to make a resilient spirit when fighting against an intelligent foe.

Since I play Rit more then Necro, if a nerf like your proposal did take place, I'd counter-argue that MMs should be limited in their minions in a similar fashion. Not that I think MMs should be nerfed, however if you do it for one, you gotta do it for all.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

I'd only argue that spirits should be vulnerable to hexes, since minions are. I don't see a need to limit them though.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

Quote:
Originally Posted by You can't see me
I'd only argue that spirits should be vulnerable to hexes, since minions are. I don't see a need to limit them though.
Make spirits able to have hexes cast on them - sure! But they'd need to be buffed in level to approximately what is attainable my minions, since they'd now need to be more sturdy...

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

gawd, noting should be nerfed becuase of scrub ra'ers whining their butts off


/notsigned

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Ya'll can lose the attitude. It was a suggestion I got so I put it up here. Get off your high horses and just say yay or nay without the elitist crap stuck on either side.

Thanks to those who gave constructive responses!

Songbringer

Songbringer

Desert Nomad

Join Date: Aug 2007

EastCoast

E/Me

Quote:
Originally Posted by bhavv
OMGNESS I charged into 5 spirits and went out of range of my monk and got my butt wiped by teh spirits ZOMG HAX nurf dem plox!

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unsigned.

you to? thought i was the only one ^^. ele>spirits

Joshthor

Joshthor

Frost Gate Guardian

Join Date: Nov 2007

Eternal Knights Alliance [RotK]

Me/

There is nothing wrong with spirits right now, they are limited to 1 of each type, they cant move, and therefore are easy to get away from, low hit points=easy to kill. Minion masters get like 9 or 10 minions at max death (i think 9) that follow them and are high lvls with decent hp. i love both mms and spirit spammers, but i think mms should be nerfed before spirit spammers

/notsigned

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Limit 2 health per person!

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

Limit 2 energy per person!

God Apprentice

God Apprentice

Wilds Pathfinder

Join Date: Mar 2006

Mo/N

[skill]Psychic Distraction[/skill]

Good spirit spammer shutdown.

Aside from that, consider that when balancing skills, Izzy has to balance for each aspect of the game.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

I think spirits is fine the way it is, so not signed for limiting 2 spirit per character.

However, i think spirits should lost its bond to the caster once the caster is dead, like minions loosing their bonds to the minion master when they die. so if you spam spirit and unfortunately can't stay alive. damn be your team... it will become rogue spirit or all spirit will die with the summoner.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

/signed

Spirit spam isn't that powerfull, however it has got a high ratio of skill vs reward. It's just plain dumb, any player can play it and be a fairly good addition to the team. And since we're into it, also nerf those thumpers and all sins ^^. also no skill required to play those

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Kaida, for the smaller 4v4s, instead of limiting the number of spirits, reduce how long they will stay around in those areas. However I see what you are getting at because Anet did nerf how many minions a necro can carry...

Is that what you are trying to get at, necro spirit spammers? If so I'd limit it to one plus another for every 3-4 spawning power you have.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by shru
good idea, lets build on it though. limit two skills per person period maybe? if you change it to that, I'll sign.
Instead of having a skill bar with 8 skills, bring it down to 2. Assassin combos would be perfect.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

/not signed

Spirits are vulnerable to burning. Try using [wiki]Rodgort's Invocation[/wiki] or something, should kill them quickly.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

yea a aoe fire spell pwns all spirits considering rits like to place them close to eachother

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

They annoy me but /notsigned, no real reason to cripple the rit that much, the nerf was enough.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Kaida the Heartless
Doesn't really effect gvg much, but does the smaller areas of pvp (RA, TA, Etc.).

Limit 2 Spirits per Character.

Discuss.
/notsigned

It's hard enough to run spirits in PLAYER VS ENVIRONMENT, you f***er. Stop trying to nerf our stuff. I can't begin to describe how much I hate people like you.

BenjZee

BenjZee

Forge Runner

Join Date: Dec 2006

The Overacheivers [Club]

Mo/

lol @ I Phoenix I
anyway this is one stupid request and ive read many stupid sardelec stuff.

Spirits have already taken enough of a beating, what would be the point in takin everything that makes the class good.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Or we could just...

[skill]unnatural signet[/skill]

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Alright, the points have been made. Thanks for the input guys.

Mod, close this thread please.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
Not really, minions are only really useful as damage dealers and meatshields in large numbers, so with only 2 minions MM's would probably be never seen again; whereas a single spirit can be useful by itself (life, for example). /notsigned though, I don't see too much of a problem.

Axagoth Baal

Axagoth Baal

Frost Gate Guardian

Join Date: May 2006

Not your business.

Guardiani di Tyria

Mo/

/not signed

There are many ways to take spirits down quickly. There's no need to nerf them imho.

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well. And that would kill the hero status.
You're missing the point that Spirits > Minions. No minion, when it dies, gives a full party heal, no minion gives constant health regen during it's life, no minion gives a full party prot spirit.

You're logic would make sense if spirits weren't so much better than minions.

Amy Awien

Amy Awien

Forge Runner

Join Date: Jul 2006

R/

Quote:
Originally Posted by Tender Wolf
If you limit it to 2 spirits per person, then it should be 2 minions per person as well.
Hey, and only two pets as well!

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

dumb idea
/no

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Quote:
Originally Posted by Amy Awien
Hey, and only two pets as well!
We can only have one pet though. lol

But yes, I guess spirits are more powerful than minions. But when you get a full minion army, they're as powerful as spirits I think. But still, I'll have to go with /not signed.