Good 4-man setup for vanquishing ascalon areas?
great sir s
I'm currently looking for some type of me+3 hero setup to start vanquishing the old ascalon areas with the 4 man groups. does anyone have any 4 man build that work with eachother in vanquishing? Im a necro and usually SS myself, and use Sabs n/rt healer and minion bomber, and i use hayda as a support para.
i use the above for 8 man groups, but not sure how they would go in 4 man. does anyone have any builds that have been proven to work really well in these areas?
i use the above for 8 man groups, but not sure how they would go in 4 man. does anyone have any builds that have been proven to work really well in these areas?
tekDragon
Actually 3 necros + a paragon sounds pretty excellent. Make sure your para has spear swipe to daze the pesky grawl healers.
Alex the Great
indeed, the 3 necro owns all, and a support para sounds like it would help.
AnnaCloud9
Actually, a little intuition, creativity, and a willingness to look outside the box (aka not using the 3 necros) goes a long way. Try it. It's a ton more fun, and those pesky grawls aren't actually so pesky.
Use your noggin!
Use your noggin!
Mickey
You = SS necro with Reckless Haste for the Hammer Warriors
Bring a N/Rt healer, also, bring a E/any Blind Bot spammer, with air spiking spells, a good bar might include stuff such as Lightning Orb, Blinding Flash or Surge, Enervating, ect, condition skills. If you don't have Surge, bring dual attunements to spam high energy lightning spells on your hero.
And then have Hayda be motivation, or w/e, but make sure she brings Spear Swipe, as stated above, for the heals, if you really have trouble with the healers, put Disrupting Throw on her, with all the blind flying around, she should hit distracting alot.
Bring a N/Rt healer, also, bring a E/any Blind Bot spammer, with air spiking spells, a good bar might include stuff such as Lightning Orb, Blinding Flash or Surge, Enervating, ect, condition skills. If you don't have Surge, bring dual attunements to spam high energy lightning spells on your hero.
And then have Hayda be motivation, or w/e, but make sure she brings Spear Swipe, as stated above, for the heals, if you really have trouble with the healers, put Disrupting Throw on her, with all the blind flying around, she should hit distracting alot.
the_jos
Tried Sab's for Old Ascalon and it works good.
Alternative could SC 4 humans, 3 with Ebon skills and one SoR Bonder.
To be honest, a lot of builds should work as long as you play somewhat careful. The only area that could be too hard for 4 man is Diessa.
Alternative could SC 4 humans, 3 with Ebon skills and one SoR Bonder.
To be honest, a lot of builds should work as long as you play somewhat careful. The only area that could be too hard for 4 man is Diessa.
Windf0rce
I have been vanquishing Ascalon using Sab's 3 Necros (playing a damage/spam Elementalist myself). If you are an SS yourself you gain one slot, which you could fill with an extra damage dealer or supporter, as you prefer.
Did Old Ascalon, Ascalon Foothills and The Breach with them with no much trouble and looking forward to do the next areas soon. Good luck.
Did Old Ascalon, Ascalon Foothills and The Breach with them with no much trouble and looking forward to do the next areas soon. Good luck.
tekDragon
Quote:
Originally Posted by AnnaCloud9
Actually, a little intuition, creativity, and a willingness to look outside the box (aka not using the 3 necros) goes a long way. Try it. It's a ton more fun, and those pesky grawls aren't actually so pesky.
Use your noggin! Oo... that was so unbelievably helpful.
I know what you're trying to say, but seriously... who does this help? Perhaps if you had given examples of this vaunted creativity.
In all seriousness if you're looking for something that just works and will get it done you can totally use the 3 necro setup + one extra hero (because you're a necro). You absolutely need a way to deal with casters to be able to overpower the groups that have 2-3 grawl healers. Make that a paragon hero with spear swipe, a power block mesmer with more interrupts, a BHA hero (only if you're willing to micromanage), going N/Me and brining echo/technobabble too.
Or you can try and be creative and spend a some time figuring out what else work... I know I did. I had some success with interrupt/beast rangers but in the end the Necro team is what worked for me.
Use your noggin! Oo... that was so unbelievably helpful.
I know what you're trying to say, but seriously... who does this help? Perhaps if you had given examples of this vaunted creativity.
In all seriousness if you're looking for something that just works and will get it done you can totally use the 3 necro setup + one extra hero (because you're a necro). You absolutely need a way to deal with casters to be able to overpower the groups that have 2-3 grawl healers. Make that a paragon hero with spear swipe, a power block mesmer with more interrupts, a BHA hero (only if you're willing to micromanage), going N/Me and brining echo/technobabble too.
Or you can try and be creative and spend a some time figuring out what else work... I know I did. I had some success with interrupt/beast rangers but in the end the Necro team is what worked for me.
great sir s
awesome thanks a lot everyone on some insight on how to get these damn areas done once and for all ^^ i have some ideas about what i should use based off of the replies, thanks a lot
Estic
Go from Yaks bend for a six man party. Skip Ascalon foothills and Diessa Lowlands (they can be done at a later stage, the same goes for flame temple corridor/dragon's gullet). Vanquishing The Breach and everything after that should take about 4 or 5 hours so make sure you do it on a free sunday or something like that.
the_jos
Besides the help of heroes, you should also check your guild/alliance/friends for people who want to help.
The Ebon Vanguard skills can only be used by humans and could speed up the vanquish a lot.
The Ebon Vanguard skills can only be used by humans and could speed up the vanquish a lot.
Alex Morningstar
Quote:
Originally Posted by AnnaCloud9
Actually, a little intuition, creativity, and a willingness to look outside the box (aka not using the 3 necros) goes a long way. Try it. It's a ton more fun, and those pesky grawls aren't actually so pesky.
Use your noggin! Less non-conformity, more helpfulness.
@OP
Sabway works wonders in Ascalon. Yes, everyone does it, yes it it's PvE on auto-pilot, but yes, it works.
Use your noggin! Less non-conformity, more helpfulness.
@OP
Sabway works wonders in Ascalon. Yes, everyone does it, yes it it's PvE on auto-pilot, but yes, it works.
tekDragon
LOL... 3-necros has been autopilot for me in Tyria so far (except for a few tricky spots like Rotscale). But it is *not* autopilot in Elona, you still need a fair amount of skill to manage there what with all the AoE spikes.
thor hammerbane
I did it one go w/
Prot/heal Hybrid Monk (Me, elite was WoH)
Dom Mesmer (Good ol gwen)
Fire Ele (teh vekkmeister)
Curse nec (master of whisps)
Not the best build, but i did it in one go.
Prot/heal Hybrid Monk (Me, elite was WoH)
Dom Mesmer (Good ol gwen)
Fire Ele (teh vekkmeister)
Curse nec (master of whisps)
Not the best build, but i did it in one go.
jimmyboveto
When I vanquished some areas there I was a war with the three necro build. Since you are a necro yourself I would go with either a para or a rit. Both would be awesome.
qazwersder
I done this recently. I ran a SS necro/monk with convert hexes and br, mion bomber necro with life bond and life attunement, and a monk/derv with life bond, essence bond, WoH, blessed sig and fleeting stability. I was a Blinding surge ele with move like a dwarf, finish him and summon vanguard assasin. I found it worked etremely well with the only issues being with groups of charr necros who would all use lingering curse.
Kurt
I vanquished Old Ascalon yesterday with the 3 necro heroes, me being a SS necro aswel.
Numa Pompilius
I vanquished the areas as an ursan warrior, plus three heroes:
a hybrid monk, a minion bomber, and a searing flames ele.
The only difficulty with the area is pulling. There are no groups with more than one ulodyte, and when they're close together they can all be separated by pulling. When I accidentally got more than two ulodytes I had to withdraw until I lost aggro, then pull again to separate them. A bit tedious, but not hard.
If you're going "sabway" I'd recommend replacing the curse necro in the build with anything else which does decent damage and interrupts - a splinter barrage ranger, perhaps, or a Psychic Distraction mesmer - because the hero AI is truly god-awful at playing curse necro.
a hybrid monk, a minion bomber, and a searing flames ele.
The only difficulty with the area is pulling. There are no groups with more than one ulodyte, and when they're close together they can all be separated by pulling. When I accidentally got more than two ulodytes I had to withdraw until I lost aggro, then pull again to separate them. A bit tedious, but not hard.
If you're going "sabway" I'd recommend replacing the curse necro in the build with anything else which does decent damage and interrupts - a splinter barrage ranger, perhaps, or a Psychic Distraction mesmer - because the hero AI is truly god-awful at playing curse necro.
Pleikki
Sab works best did with it On nec Ascalon Northen shiverpeak (yaks-beacon) Kryta and Jungle.
stretchs
Had no problems with the 4 man areas in ascalon except for Eastern Frontier, I myself as a warrior and so far have used sab's a good chunk of the time, we were able to kill pretty much all the southern part no problem, but when it came to the Grawls there, they kd much more than the ones in Old Ascalon and it made my party get dead. Probably going to have to try something dif for my builds
Mr Pink57
I know this is a bit old but if you are the SS I would take a melee hero. Something like an Earthshakers to really us splinter/ar.
Ive vanquished all of the area and I noticed the charr really bunch up, and defile flesh is great for grawls.
pink
Ive vanquished all of the area and I noticed the charr really bunch up, and defile flesh is great for grawls.
pink
bono
I couldnt vanquish as a monk. The AI would target me.
Slapped Ursan on my monk and vanquished area with ease.
The AI would leave my hero monk alone for the most part.
Used
BHA ranger
WoH monk - conviction
D/A - Ebon dust aura, jagged strike, golden fang strike, death blossom, faithful intervention,conviction
Slapped Ursan on my monk and vanquished area with ease.
The AI would leave my hero monk alone for the most part.
Used
BHA ranger
WoH monk - conviction
D/A - Ebon dust aura, jagged strike, golden fang strike, death blossom, faithful intervention,conviction
noneedforclevernames
The Key: Don't use Sabs..First of all the healer is garbage compared to some potential monk builds you can create. Also, the SS is terrible..you would be better off with a henchmen imo..
I play Mesmer myself, and I had no problems running my Diversion + Backfire + Damage and a SF ele, a healing monk and I had a Ranger Spammer.
I play Mesmer myself, and I had no problems running my Diversion + Backfire + Damage and a SF ele, a healing monk and I had a Ranger Spammer.
Numa Pompilius
Sabway is horribly overrated IMO. It's based on the assumption that the biggest problem with heroes is running out of energy: it uses the minions as batteries for the necros so they can spam healing and hexes.
Thing is, a reasonable build isn't going to run out of energy, and a primary monk or ritualist is going to heal better than the N/Rt, and a primary ranger or ele do more damage than the curse necro.
It's not a bad build really, I mean it does work, but neither is it a very good one.
And if you're truly worried about energy, bring the battery necro hench.
Thing is, a reasonable build isn't going to run out of energy, and a primary monk or ritualist is going to heal better than the N/Rt, and a primary ranger or ele do more damage than the curse necro.
It's not a bad build really, I mean it does work, but neither is it a very good one.
And if you're truly worried about energy, bring the battery necro hench.
shru
Quote:
Originally Posted by noneedforclevernames
The Key: Don't use Sabs..First of all the healer is garbage compared to some potential monk builds you can create. Also, the SS is terrible..you would be better off with a henchmen imo..
I play Mesmer myself, and I had no problems running my Diversion + Backfire + Damage and a SF ele, a healing monk and I had a Ranger Spammer. Your "key" is obviously far from the truth as many people have posted saying how effective sab's build was for them, and your own opinions should have no effect on the best build for the OP's use.
Sab's team is quite effective due to the synergy it has, so it's useless comparing the individual skillbars to other builds. The n/rt hero uses the hero's spam happy nature to use a couple quick and powerful spells repeatedly with an unlimited energy pool from the minions. And the curses hero uses it's SS/Reckless/enfeeble combo quite nicely, but also shines with barbs and mark of pain when the MM comes into play.
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.
I play Mesmer myself, and I had no problems running my Diversion + Backfire + Damage and a SF ele, a healing monk and I had a Ranger Spammer. Your "key" is obviously far from the truth as many people have posted saying how effective sab's build was for them, and your own opinions should have no effect on the best build for the OP's use.
Sab's team is quite effective due to the synergy it has, so it's useless comparing the individual skillbars to other builds. The n/rt hero uses the hero's spam happy nature to use a couple quick and powerful spells repeatedly with an unlimited energy pool from the minions. And the curses hero uses it's SS/Reckless/enfeeble combo quite nicely, but also shines with barbs and mark of pain when the MM comes into play.
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.
Numa Pompilius
Quote:
Originally Posted by shru
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.
Any reasonable build will breeze through hard mode. I don't even see that there's much synergy between the three necros. The whole idea behind the build is simply to use the soulreaping energy generated by the minionbomber to spam spells. That's all there's to it. Yeah, the build works, despite the near-useless curse necro, but it's only better than other builds insofar as other builds run out of energy.
bathazard
nuker, MM, healer is all i took. I was a w/mo
cgruber
Since when was vanquishing hard? It's boring and time consuming, but not hard.
1 HB mo/e with glyph of lesser is plenty of healing for a 4 man group
1 Jagged Bones MM will greatly reduce the dmg you take by the sheer number of targets
1 D-slash hero with shields up/watch yourself, FGJ!
1 Me/n, preferably human with sig of illusions and summon assasin, summon ice imp, ebon ward, barbs
It's not even remotely difficult.
1 HB mo/e with glyph of lesser is plenty of healing for a 4 man group
1 Jagged Bones MM will greatly reduce the dmg you take by the sheer number of targets
1 D-slash hero with shields up/watch yourself, FGJ!
1 Me/n, preferably human with sig of illusions and summon assasin, summon ice imp, ebon ward, barbs
It's not even remotely difficult.
payne
sabway = fail.....
done all ascalon including EF - 4man; no caravan vanquishing!
me as BHA ranger with "I am unstoppable"
tahl as WoH hybrid
Sousuke SH nuker
Koss as quivering plague toucher!
this build is immense - done every area except EF with a max of 2 deaths per area...EF was 5 due to bad pulling of Grawl!
enjoy
payne
edit: P.S. if you want builds PM me!
done all ascalon including EF - 4man; no caravan vanquishing!
me as BHA ranger with "I am unstoppable"
tahl as WoH hybrid
Sousuke SH nuker
Koss as quivering plague toucher!
this build is immense - done every area except EF with a max of 2 deaths per area...EF was 5 due to bad pulling of Grawl!
enjoy
payne
edit: P.S. if you want builds PM me!
Ismoke
Quote:
Originally Posted by shru
Your "key" is obviously far from the truth as many people have posted saying how effective sab's build was for them, and your own opinions should have no effect on the best build for the OP's use.
Sab's team is quite effective due to the synergy it has, so it's useless comparing the individual skillbars to other builds. The n/rt hero uses the hero's spam happy nature to use a couple quick and powerful spells repeatedly with an unlimited energy pool from the minions. And the curses hero uses it's SS/Reckless/enfeeble combo quite nicely, but also shines with barbs and mark of pain when the MM comes into play.
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.
QFT.. Ive done all h/m mission and bonus with sabs 3 nec build(tyria,cantha,nightfall,gwen) Yes theres more powerful builds but 3 necs destroy everything in site.. "its a steamroller" plain and simple...
Sab's team is quite effective due to the synergy it has, so it's useless comparing the individual skillbars to other builds. The n/rt hero uses the hero's spam happy nature to use a couple quick and powerful spells repeatedly with an unlimited energy pool from the minions. And the curses hero uses it's SS/Reckless/enfeeble combo quite nicely, but also shines with barbs and mark of pain when the MM comes into play.
Pound for pound, other builds might be better than one of sab's necros, but the three combined just make Hard mode a joke.
QFT.. Ive done all h/m mission and bonus with sabs 3 nec build(tyria,cantha,nightfall,gwen) Yes theres more powerful builds but 3 necs destroy everything in site.. "its a steamroller" plain and simple...
Bluefeather
Quote:
Originally Posted by payne
sabway = fail.....
...
C+SpaceBar
You still fail with that?
I don't even use my skills in Ascalon HM. I really mean it. C+SpaceBar and you'll be done in about an hour (including watching TV). I wonder if those who say Sab's build is a failure really have 3 Necros because in my experience, Sab's works wonders for me. And I consider myself as an "average player" only.
...
C+SpaceBar
You still fail with that?
I don't even use my skills in Ascalon HM. I really mean it. C+SpaceBar and you'll be done in about an hour (including watching TV). I wonder if those who say Sab's build is a failure really have 3 Necros because in my experience, Sab's works wonders for me. And I consider myself as an "average player" only.
Bront
Quote:
Originally Posted by Numa Pompilius
Sabway is horribly overrated IMO. It's based on the assumption that the biggest problem with heroes is running out of energy: it uses the minions as batteries for the necros so they can spam healing and hexes.
Thing is, a reasonable build isn't going to run out of energy, and a primary monk or ritualist is going to heal better than the N/Rt, and a primary ranger or ele do more damage than the curse necro.
It's not a bad build really, I mean it does work, but neither is it a very good one.
And if you're truly worried about energy, bring the battery necro hench. Actualy, in the Rt vs N primary part, a Primary Rt has nothing on a N/Rt as a healer unless it's a Rt/Mo. The Rt primary doesn't help in healing, so why not take the free extra energy of Soul Reaping instead of needing to actualy use a skill for it?
The SS is built to augment the MM using Barbs and Order of Pain. It also works well if you have a warrior or dervish (or more than 1).
It's not the only build out there, and I'm sure you can make something custom with your primary included to work as well or better with tweeking, but it's a nice build.
As for healer issues, I might suggest bringing Gwen with some interupts to shut down healers as your 4th if you take one of the 3 necro spots.
Thing is, a reasonable build isn't going to run out of energy, and a primary monk or ritualist is going to heal better than the N/Rt, and a primary ranger or ele do more damage than the curse necro.
It's not a bad build really, I mean it does work, but neither is it a very good one.
And if you're truly worried about energy, bring the battery necro hench. Actualy, in the Rt vs N primary part, a Primary Rt has nothing on a N/Rt as a healer unless it's a Rt/Mo. The Rt primary doesn't help in healing, so why not take the free extra energy of Soul Reaping instead of needing to actualy use a skill for it?
The SS is built to augment the MM using Barbs and Order of Pain. It also works well if you have a warrior or dervish (or more than 1).
It's not the only build out there, and I'm sure you can make something custom with your primary included to work as well or better with tweeking, but it's a nice build.
As for healer issues, I might suggest bringing Gwen with some interupts to shut down healers as your 4th if you take one of the 3 necro spots.
Anime Divine
rt healing is for pressure. ive been vanquishing cantha with it
if i would bring only 2 monks or even 3 monks chance was they would even be wiped out befor they can heal themselves. i dont see that happen with 2 rt healers for some magical reason they can keep you alive. especially with necro/rt for soulreaping.
if i would bring only 2 monks or even 3 monks chance was they would even be wiped out befor they can heal themselves. i dont see that happen with 2 rt healers for some magical reason they can keep you alive. especially with necro/rt for soulreaping.
t00115577
Ursan and sabway is ftw
payne
Quote:
Originally Posted by Bluefeather
just run monk,war,ele heroes (KD,healer/prot,nuking/KD) all you need really regardless of your profession
oO and BTW I have every heroes but never need to resort to using sab-way!
Quote:
Originally Posted by t00115577
Ursan and sabway is ftw
<<<your avatar depicts your comment!
Numa Pompilius
I used one searing flame ele, one hybrid monk, one minionmaster, and me as warrior with ursan.
Yes, I know. If you want to do it without ursan, you'll need some way to shut down the Grawl healers; one is no problem but when you get two or three it can be difficult to take them down without ursan knockdowns. If you can bring a couple of knockdowns (headbutt and/or you move like a dwarf, for instance) and/or skills which cause Dazed you'll be fine. Alternatively you can replace the minionmaster with either a broad head arrow ranger or a shutdown mesmer (powerblock, powerlock, powerdrain etc). Also, if you find yourself unable to kill multiple healers: they are never in the same group and can always be pulled from eachother. Run away, when they lose aggro pull one of the healers to you and kill him. Lyger
I didn't even know about Sabway when I vanquished Ascalon. I didn't even have any PvE skills, since Ascalon was my first vanquish. The set up I used was myself as an enchant/melee hate Mesmer, Souske as an Earth Wards ele and Master of Whispers as a standard SS necro. I didn't have any real problems in Ascalon.
Literally all you need is enchant hate, an anti-KD/melee skill and some damage on top. Faer
Quote:
Originally Posted by payne
i consider "home-made" builds to be good rather then the "meta" PvE bars that everyone runs (sab-way,UB etc.)
I consider builds that work really well better than builds that don't.
Tarkin
Quote:
Originally Posted by Anime Divine
rt healing is for pressure. ive been vanquishing cantha with it
if i would bring only 2 monks or even 3 monks chance was they would even be wiped out befor they can heal themselves. i dont see that happen with 2 rt healers for some magical reason they can keep you alive. especially with necro/rt for soulreaping. Sabway is about less damage in team, minions and blind reduces the damage over the team... less damage less healing necessary to survive. And all heros do a bit of damage, great damage... a monk dont do damage, suffer great damage I never used Sabway, just look the skills in the build... i used a great team build made by my own a longtime ago 3 earth eles with wards and a SB smiter monk or change 1 ele for MM sometimes this works wonders... and before i use a SS and a mesmer in my team and this works... and before i used fire and this works... and before i used only henchs and this works... and before i playing some other game... For all ascalon 4 man areas i normaly use me as ele earth, 1 earth hero, 1 mm hero with [skill]defile flesh[/skill] and one strip enchant and to finish a healer boon monk... impressive how this work good... never restart... never used dp removers... whipe out fast any noob... really impressive... Funny... first time a friend show me GW 40 months ago he say to me its about skills not about hours play or level... i see here lots out of box builds... lots normal builds... and all finish vanish in ascalon 4 man areas... and one autopilot build that ppls use and dont kown how this work or even why this work... hehehehe... yes GW is about skills... some have others no... copy past and grind FTW... I dont have nothing about sabway build its really a good think build, ursan or any other build... i have against... "its so easy why you dont use no brains build x or y, dumb" Spaced Invader
I just finished vanquishing Eastern Frontier without major problems (it's all about VERY patient patrol studying and careful pulling, more than two Grawl healers make the fight almost impossible to win, so retreat if that happens).
I have used this build: 1.) Me as a Me/X: Build: [skill]Signet of Midnight[/skill][skill]Epidemic[/skill][skill]Diversion[/skill][skill]Cry of Frustration[/skill][skill]Empathy[/skill][skill]Backfire[/skill][skill]Auspicious Incantation[/skill] Code: OQBDApwTS6AOBeA5AaAcAiO3iA 2.) N/Rt Hero (Sabway Healer): Build: [skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill][skill]Signet of Lost Souls[/skill][skill]Death Pact Signet[/skill] Code: OAhiYwh8gtJeSzJ3wccWVTuA 3.) E/Rt Hero (PvXWiki SF): Build: [skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Liquid Flame[/skill][skill]Glyph of Sacrifice[/skill][skill]Meteor Shower[/skill][skill]Glyph of Lesser Energy[/skill][skill]Fire Attunement[/skill][skill]Flesh of My Flesh[/skill] Code: OghCoMzDdbs20UGADkBu4iB 4.) N/Mo Hero (Virulence Minion Bomber): Build: [skill]Virulence[/skill][skill]Animate Bone Minions[/skill][skill]Death Nova[/skill][skill]Blood of the Master[/skill][skill]Enfeeble[/skill][skill]Gaze of Contempt[/skill][skill]Aegis[/skill][skill]Signet of Lost Souls[/skill] Code: OANEUsl385sGqCoB8QdwfFQqqA Usage: Groups with only one Grawl Ulodyte should not really pose a threat. Just lock your heroes on the Healer while blinding the hammer Grawls (and spreading it with Epidemic). That way it is possible to keep up blind on all Grawls constantly at almost no energy cost. Groups that come along with two Ulodytes are more difficult. Again lock your heroes on one Grawl Ulodyte, while hindering the other one on your own with Backfire and Diversion (and maybe CoF if you got really good reflexes). Don't forget to keep up blind on the Grawls. Just like in Sabway, the N/Rt provides awesome healing and spammability with the Minion Bomber, who happens to be a good damage dealer, especially with Enfeeble/Virulence for a truckload of conditions. Whenever possible use Epidemic to spread the conditions caused by Virulence. And Zhed (despite my general objection against running a single SF) of course is the main damage source, with Meteor Shower being incredibly helpful against the healers. Everything else is just about watching the patrol routes for quite a while, and pulling single groups to safe spots (trying to intercept at the nearest point to that safe spot, otherwise they will run back during the pulling process). And the Grawls just make up for a rather small portion of the map. Probably ~10 groups. After finishing these, the rest of the map is just standard c + space. Not a perfect build (for example you could choose a better enchantment removal to get rid of Healing Hands, and the Ebon Standard become pretty obsolete with my constant AOE blindling), but it worked well enough. I didn't die a single time, neither did any of my heroes. |