Good 4-man setup for vanquishing ascalon areas?
stretchs
Honestly I was surprised over the weekend, i started from Ruins of Surmia, and took this area out relatively easy. It wasnt fast, but myself as a warrior using ursan + 3 necro and i rolled through with minimal deaths. I think i died to Charr only. I made good use of pulling so as to avoid any more than 2 Ulodytes at a time but overall much easier than I thought it would be.
bhavv
I just used my own build for the lulz and pwned eastern frontier:
Sabway did not work there, Ive tried it too many times with various different elly builds, couldnt even vanquish it untill today.
(Had my staff equipped in the screenshot to kill the last two enemies that were on a cliff)
The necros in the Charr mobs were a real pain with enchant removers, but without life bond on everyone I was hopeless at Grawls.
Sabway did not work there, Ive tried it too many times with various different elly builds, couldnt even vanquish it untill today.
(Had my staff equipped in the screenshot to kill the last two enemies that were on a cliff)
The necros in the Charr mobs were a real pain with enchant removers, but without life bond on everyone I was hopeless at Grawls.
jhu
Quote:
Originally Posted by Numa Pompilius
I vanquished the areas as an ursan warrior, plus three heroes:
a hybrid monk, a minion bomber, and a searing flames ele.
The only difficulty with the area is pulling. There are no groups with more than one ulodyte, and when they're close together they can all be separated by pulling. When I accidentally got more than two ulodytes I had to withdraw until I lost aggro, then pull again to separate them. A bit tedious, but not hard.
If you're going "sabway" I'd recommend replacing the curse necro in the build with anything else which does decent damage and interrupts - a splinter barrage ranger, perhaps, or a Psychic Distraction mesmer - because the hero AI is truly god-awful at playing curse necro. i find your avatar ironic...
a hybrid monk, a minion bomber, and a searing flames ele.
The only difficulty with the area is pulling. There are no groups with more than one ulodyte, and when they're close together they can all be separated by pulling. When I accidentally got more than two ulodytes I had to withdraw until I lost aggro, then pull again to separate them. A bit tedious, but not hard.
If you're going "sabway" I'd recommend replacing the curse necro in the build with anything else which does decent damage and interrupts - a splinter barrage ranger, perhaps, or a Psychic Distraction mesmer - because the hero AI is truly god-awful at playing curse necro. i find your avatar ironic...