GW2: greatest/worst

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Here's a GW2 question for everyone: what is your greatest hope for GW2 and your worst fear for the game?


Hope: Skills will balanced with a minimal number of sucky skills
Fear: The new leveling system will suck all the life out of the game and turn it into GrindWars.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

Hope: little/no grind
Fear: the pvp will be the suckiest ever created

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Hope: Entire game will be soloable.
Fear: No Fiery Dragon Swords.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Hope: They really make the world as worldish as they say
Fear: ..don't have one I guess.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Hope: the payment thing stays the same as GW1, buy the game play for free
FEAR: "hidden cost" free to play, but have to buy A in order to do B kind type of thing, for instant, ArenaNet's Dungeon Runner.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Hope:Epic Battles/storyline.
Fear:PvP will be bad.

Halmyr

Halmyr

Krytan Explorer

Join Date: Jul 2005

Canada! eh!

~none~

W/Me

Hope: will still have the double bladed axe

Fear: will turn out to be a giant grind fest.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Hope: What I put into the HoM = What I get in GW2.
Fear: It will be too much like GW, not having enough new stuff in the right places to truly be seen as a sequel.

Atellier

Ascalonian Squire

Join Date: Jan 2008

Silver Blades of Ascalon

W/

Hope : It stays as true to Guild War's roots as possible.

Fear : It starts turning into WoW. I'm going to miss having all PVE maps be unique to your party if the rumors about it turning into a true "world" are true.

Malice Black

Site Legend

Join Date: Oct 2005

Hope - It's better then it is now
Fear - It turns into WoW2

Kyp Jade

Jungle Guide

Join Date: Aug 2006

USA

Lack of Talent [Luck]

P/

Hope: Do away with the class system, allow characters to change primaries
Fear: pvp will not be fun like it was 2 years ago for GW1

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Hope: They surprise me like allways and turns out to be a top1 game at the entire world.

Fear: Repeat the same mistakes in the past (ecto 16k, grind grind grind, unbalanced pvp and pve). Basically the sum of all fears.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Hope: No loot scaling (whether it helped us or hurt us in GW1, it put a damper on the community was a topic of too much debate.)
Fear: The developers will once again force us to do Hard Mode for drops+titles and put in DoA level areas (minus UB) if we want to explore a part of the game.

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Quote:
Originally Posted by Winterclaw
Here's a GW2 question for everyone: what is your greatest hope for GW2 and your worst fear for the game?


Fear: The new leveling system will suck all the life out of the game and turn it into GrindWars.
That is what I dread most.

Hope:That PVP can be made in such a way that it is easy to get into, and also in such a way that it does reward those who are the best.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

HOPE: The game is beautiful and has good character development and lasts atleast as long as GW1

FEAR: They have less emotes than GW1

Oso Minar

Oso Minar

Lion's Arch Merchant

Join Date: Jun 2006

Zealots of Shiverpeak [ZoS]

Rt/

Hope: No titles.
Fear: Titles.

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

Hope: The described emergent skill usage creates new dimensions of playability with fewer skills, making balancing easier and more logical.

Fear: Some skills are massively IMBA, the rest uberly suck (i.e., what we have now).

englitdaudelin

Krytan Explorer

Join Date: Jul 2006

East Coast

Soldier's Union [SU]

N/Me

Hope: I get a game for 50 bucks that stuns me as much and involves me as much as the first. And also, that the HoM carries over somehow nicely.

Fear: I get a game that requires serious grinding to do things. I have not bothered with many of the PvE only skills because I can't be conned into repeating areas, quests, and random bounties that much. R3 Norn skills FTW!
If such things become required, or even SERIOUSLY suggested (i.e. better have r6 whatever to do this area well/quickly/sanely), then I'll be deeply saddened.

Shadowmere

Shadowmere

Wilds Pathfinder

Join Date: Jan 2007

The Grim Squeakers [REAP]

N/

Hope: It will stay true to Anet's original aspirations for GW1 and expand upon what we have now (basically be an actual sequel).

Fear: The constant world, high lvl cap and ingame race conflicts will turn it into a WoW clone.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Hope: World PvP will be worth a complete game on itself, allowing players to assemble their own factions, conquer territory and resources, create military and industrial infrastructures; all with complete PK liberty, serious consequences for death and no cheap escapes from PvP.

Fear: certain shards of content will only be available through online purchase.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by Bazompora
Hope: World PvP will be worth a complete game on itself, allowing players to assemble their own factions, conquer territory and resources, create military and industrial infrastructures; all with complete PK liberty, serious consequences for death and no cheap escapes from PvP.
Took the words right out of my mouth

Fear: The world will still consist of mostly instances.

Rhedd

Rhedd

Wilds Pathfinder

Join Date: May 2005

You ever have to clean up after a Moa bird?

True Solunastra [SLA] Profession: Moa Wrangler

Hope: That the art style, especially concerning the characters, will be similar to GW1, and similarly good.

Fear: That anything Bazompora hopes for will come true.

Well, that and I also fear that the fact that I've played more/less than my friends will suddenly be important when we want to adventure together. Levels FTL!

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Quote:
Originally Posted by Rhedd
Well, that and I also fear that the fact that I've played more/less than my friends will suddenly be important when we want to adventure together. Levels FTL!
That's what the planned sidekick feature is for. To boost your level to one less than that of your friend.

Hope: That they will create a great storyline to go with all the rest of the stuff that sounds cool at the moment, and that that storyline will be different, or at least start differently, depending on your character's race. And also what Kyp Jade said.

Fear: That they will merge some of the professions, and not keep some of the abilities of the old ones in the new one (since that didn't make a lot of sense, even to me, I'll clarify. Say they merge the necro and ritualist, since both work with things that have died. My fear is that they will keep some of the aspects of both classes, like minions and spirit spamming, but get rid of others, like channeling. That's just an example of course, but you get the general idea).

Buster

Buster

Wilds Pathfinder

Join Date: Jan 2006

Elona

Clan Eternal Legion

D/W

Hope: More pve content

Fear: Loot scaling

Laughing Bat

Laughing Bat

Academy Page

Join Date: Nov 2007

Texas

[HoNk]

Me/

Hope: That levels will be completely removed from the game(attribute point quests ftw!)

Fear: That levels will be similar to most of the new titles and the game will become more about leveling up than actually getting better at the game.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Hope: More love for PvE. More content and class balance mored geared towards PvE, e.g. for Assassins and Mesmers.
Fear: Dumbed down super easy and grind heavy gameplay, basically just another grinder MMO.

This includes their unlimited levels, bad idea...!!

Chik N Nuggets

Krytan Explorer

Join Date: Oct 2007

calgary, alberta, canada

The Crimson Knighthood [CRIM]

W/

hope: that there is a tormented shield skin

fear: no tormented shield skins

Kahlindra

Kahlindra

Frost Gate Guardian

Join Date: May 2006

England

Anthems to the Welkin at [Dusk]. 2 man guilds are king.

N/Me

Hope: skill not time spent grinding small animals/noobs creates level playing field

Fear: waiting in line to complete a quest due to persistent world

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Hope: The follow LOTRO's way of doing persistent worlds in a good way with LOTRO's persistent world flaws fixed.

Fear: That they give in to the [expletive]s here and don't make it persistent

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Hope: will be 100% soloable

Fear: PVE will not be as good as expected. Lets say they put in 40 levels and it is possible to get them all in a week, or if it takes too long to get them. They need a good balance with the extra levels and persistant world.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Hope: I can play the game like any other game. Difficulty progression and situations where certain things occur in a way I can take my time doing without rushing blind and deaf.

Hope2: Hall of Monuments will give not just items, but discounts on things in the game like the cost of armor.

Fear: The main reason GW2 is being made and not the "Utopia Project" is because World of Warcraft is planning something at the same time.

Fear2: GW2 will have Shiro Tagachi in it.

Fear3: The Sylvari are a ripoff of Night Elves.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Hope: the non-instanced world adds to immersion and sense of scale; the separation of PvE and PvP allow both to be great.

Fear: The non-instanced world leads to grind, tedium and random asshats getting in the way while questing; the separation of PvE and PvP lead to even worse "elite area" cheese and forced grouping.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Hope: Balanced and diverse skills that don't force cookie cutter builds and encourage class/skill combo diversity

Fear: Title grinding will once again try to IMMULATE actual character development, in fact, i fear grinding of any sort that would require me to complete a certain "dungeon" or elite area. Skill>time spent anet! remember what you started with!

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Rhedd
Fear: That anything Bazompora hopes for will come true.
Can't blame him for fearing the unworldly extent of that.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Hope:
Any character getting any skill and being able to do and reach anything, egardless of professions. It would be great to be able to change even primary profession, so people would just one character of each race: one human, one Charr, one Asura, one Norn, etc... and they next campaigns add new races that can also learn everything.
Same professions for al races, just with different names: Charr Shaman, Asura Priest, Human Monk, Norn Quack, Silvary Curer. You'll have to go to Charr lands and befriend the charr to learn their skills, but you could get tham all with the same character.

Fear: Character limitations. Being able to learn only some things with each character, and making different professions for each race with different skills.
Not being able to have one character of each type with all skills in the same account.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

Fear: everybody will be rushing the game, hoping to be the first to find that uber farming spot/ultra rare skin/super hard mission to run.
Nobody is gonna play the game like at the launch of GW1. Too much "Previous knowledge" to enjoy gw2 as a fresh new game. It will be a huge rush with constant e-peen contests.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

Quote:
Originally Posted by Mahanaxar
Fear: everybody will be rushing the game, hoping to be the first to find that uber farming spot/ultra rare skin/super hard mission to run.
Nobody is gonna play the game like at the launch of GW1. Too much "Previous knowledge" to enjoy gw2 as a fresh new game. It will be a huge rush with constant e-peen contests.
Catch the non-public betas, if they do one beta weekend a month again for pre-orders. After the betas, everything gets wiped so th comunity usualy stops to smell the roses. You'll also be surprised how much of the worst part of the comunity doesnt pre-order.


But, I hear you. Especialy PvP, I miss fighting in the Tombs(now HA) before builds became solid.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by MithranArkanere
Hope:
Any character getting any skill and being able to do and reach anything, egardless of professions. It would be great to be able to change even primary profession, so people would just one character of each race: one human, one Charr, one Asura, one Norn, etc... and they next campaigns add new races that can also learn everything.
Same professions for al races, just with different names: Charr Shaman, Asura Priest, Human Monk, Norn Quack, Silvary Curer. You'll have to go to Charr lands and befriend the charr to learn their skills, but you could get tham all with the same character.
Another of my big hopes is kinda similar to this. I hope that the areas won't require or call for certain professions, and that healing will just be a bonus and not a requirement as it is in Hellgate: London (while it is a bit buggy and disappointing, there's a lot of things to be learned from that game.)

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Hope: I will enjoy it
Fear: I will not enjoy it.

Things such as grind, bad whatever all go under I will not enjoy it >.>

Balan Makki

Lion's Arch Merchant

Join Date: Nov 2007

Hope: that it's everything good in GW1 -- times Ten, with inovations that revolutionize the genre.

Fear: That it's taking steps backwards to try and compete with the Asian Grinder.