
I'm planning on having radiant insignias and attunement runes and all, so energy won't be TOO much of a problem.
Any ideas?
DarkSpell
Cathode_Reborn
Scary Raebbit
enmitee
horseradish
Crom The Pale
Sir Pandra Pierva
Yukito Kunisaki
N1ghtstalker
Yukito Kunisaki
LightningHell
DarkSpell
azizul1975
Yukito Kunisaki
LightningHell
If you need like 6 attack skills on your bar and nothing to augment them, hey that's your call, but unless you're in your 'perfect' guild where everyone knows how to help each other just right, that's fine...
...This doesn't warrant a response.
ShadowsRequiem
Sorry but barbs would suck on a warrior. I can go W/E and run conjure which will add +10 even with only 5 attribute points in it. Now tell me how many points do you need barbs to get that high? oh thats right 10 points.
ITs good with a necro MM because it actually does something. Dark fury is also a poor skill, FGJ cant be stripped or removed like mark and it also makes it so your target doesnt know exactly who you are attacking. Maybe you should run Contagion XD zling
rofl, warrior toucher
![]() so anyway W/N is only used for [skill]plague touch[/skill] or [skill]grenth's balance[/skill] anything else is just dumb. let the casters cast spells, as a warrior you should swing your weapon and kill... Yukito Kunisaki
Alright then...
You're running 5 in your elemental magic stat. What are you doing with your points? Str? lol 16 weapon, 9 shield req. 10 curses. I don't see the problem. Let casters cast spells? Um, what are you doing with Conjure? Last I checked, that's a spell. Conjure requires the weapon limitation which is a huge weakness. If a necro is going to bring barbs and weaken armor, then yeah let them. I however have not played with a necro willing to bring those skills. Curses ignore armor, conjures don't anymore. If you're running 13 str/tactics, I'm questioning your logic on why that's needed... If you're forced to switch targets, you're not in control of the fight, THEY are, and that in and of itself is their win... I don't like giving my enemies control of the fight so forgive my selfishness... Savio
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Originally Posted by Yukito Kunisaki
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Even against rangers, you're still doing about the same amount of damage with elemental + conjure as you would with a physical weapon.
Curses ignore armor, conjures don't anymore.
False; conjures still ignore armor, they just don't ignore prot anymore.
Yukito Kunisaki
Quote:
Originally Posted by Savio
Even against rangers, you're still doing about the same amount of damage with elemental + conjure as you would with a physical weapon.
False; conjures still ignore armor, they just don't ignore prot anymore. Ok, I read they stacked with your damage numerically instead of +'ed at the end. Still, ignoring prot should be a strength for a curse. Barbs should rip a ranger to pieces if the first thing you said is true. Thanks for the update ^_^ Savio
Curse hexes focus on a single target, and if you're ripping through them, that's 10e to kill one enemy a couple of seconds faster. That's a waste for a warrior. A self-buff such as a conjure has no such limitations.
Yukito Kunisaki
Quote:
Originally Posted by Savio
Curse hexes focus on a single target, and if you're ripping through them, that's 10e to kill one enemy a couple of seconds faster. That's a waste for a warrior. A self-buff such as a conjure has no such limitations.
Ah I see, people are assuming I'm spamming Hexes like no tommorow...
Well, to put it bluntly, I don't. I see no reason to cast a hex on a foe that with teammate's help, will die quite readily and if the hex makes a difference of like 2s. oh well... But Barbs are reserved for giant armor enemies. Foes who won't die 'readily'. Weaken Armor works too, but is useless vs. softies. [softies who bring armor buffs though, ah, there we go...] Cracked Armor AoE is good since a warrior is probably surrounded by high armor Melee types in PvE anyway. You don't spam that skill. That your team has trouble killing, KILL IT using the bonuses from your warrior-helping spells. True, conjure doesn't need to be spammed, I'll admit it, but if your foe defends against it [with the exception of ripping it off you, just like ripping hexes] you're forced to target change. Again, we're not here to kill every opponent a couple of seconds faster, we're here to rip that boss's/monk's defenses down. Edit: Also, as a W/N, I have more toys to play with than 'staples' like Conjure and what not. This is PvE. [but in PvP, I'd think a warrior who's smartly extended himself can benefit from Rend where you don't want a soft necro teammate to be] I want to control the fight and the way I fight. Conjures don't help me do that... LightningHell
I don't see how your hexes give you "control of the fight". Those curses likely narrow down your options, not control the fight. Either way, control of the fight, as you call it, is largely based not on your skillbar, but rather how you use it.
In PvP, no Warrior in their right mind would bring Rend. ShadowsRequiem
Quote:
Originally Posted by Yukito Kunisaki
Alright then...
You're running 5 in your elemental magic stat. What are you doing with your points? Str? lol 16 weapon, 9 shield req. 10 curses. I don't see the problem. Let casters cast spells? Um, what are you doing with Conjure? Last I checked, that's a spell. Conjure requires the weapon limitation which is a huge weakness. If a necro is going to bring barbs and weaken armor, then yeah let them. I however have not played with a necro willing to bring those skills. Curses ignore armor, conjures don't anymore. If you're running 13 str/tactics, I'm questioning your logic on why that's needed... If you're forced to switch targets, you're not in control of the fight, THEY are, and that in and of itself is their win... I don't like giving my enemies control of the fight so forgive my selfishness... You're just trying to look for crappy loop holes. I said it adds 10 dmg with 5 attritube to show how crappy barbs is. Much less any decent ranger would d-shot your barbs right away. 10 dmg in conjure amounts to 5 attri points while barbs requires double to be just as effective. And all conjures ignore armor you might want to read up on skills before you try to make a post suggesting to play a caster warrior. Even with 5 in conjure I can go 9 str 14 weap 10 tact if I wanted to use a +107 healing sig. Just to show how much more flexible it CAN be.. With hexes you do give them control of the fight. Much less when you see a person casting barbs on a target do you think hes going to cast it and run away? Have you ever heard of SB spike? It focused on Soul barbs and loads of hexes and bascially to bring the whole spike apart you only had to remove Soul barbs. You should just say to bring a necro in your party and forget about gimping your warrior with crappy skills. Crom The Pale
While I can see a war/necro using some skills in PvE, I think your looking at the wrong skills.
If your looking to take down a monk faster then barbs is far inferior to any conjure. Now maybe Defile Defenses or Defile Flesh would help you tackle a monk or a whirling defence ranger but in the end your always better off with a primary necro casting such skill. Enfeeble/touch is a great skill to pack on a hammer war, Rigor Mortis would even make for more sense than Barbs. LightningHell
Generally Hammer wars only use their Weakness in a chain, where Weakness is already applied, though (e.g. stuff like Devastating Blow.)
OMFGimCUTE
Plauge Touch, Grenth's Balance and Life Transfer are what i use with mine.
Mesmer in Need
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Originally Posted by OMFGimCUTE
Plauge Touch, Grenth's Balance and Life Transfer are what i use with mine.
Life transfer is bad on even a necro. Basically healing breeze you cast on an enemy with a higher recharge.
The only necro skill i would put on my skillbar is plague touch (even though mending touch is better) And GB for soloing. Yukito Kunisaki
Alright, you win, on your beliefs...
If swinging a weapon is the ONLY thing a warrior can do [and then gets blocked/defended] then hey, I'm playing the wrong game... I prefer PvE over PvP due to there being less restrictions anyway. And if an opponent is going to blast me instead of a real caster with an interrupt, hey, I've seen worse scenarios... However, I will point out a simple fact that will be tough to argue... Will a warrior striving to increase his damage by any means necessary [whether they be efficient by your standards or not] be more beneficial to his team than one who doesn't gear himself toward doing damage? At the bare minimum, Curses can affect everyone on your team in upping their physical damage over any enchantment you can think of. I also bring ONLY ONE non-warrior skill so I hardly think my skillbar is gimped... normally, it's on the lines of: Triple Chop {E} Cyclone Axe Dismember Whirlwind Attack Flail Watch Yourself! Well of Ruin (or Barbs if boss hunting with many physical attackers) Res Signet (Plague Touch if the team is really good at not dying) 16 Axe 9 Tactics 10 Curses 3 Str (and don't ask for flail to last more than 7 seconds, why should it?) [includes runes] Now if you're going to say I need to totally overhaul my skill bar over the fact that I can weaken the defense of an entire mob of foes next to me, then I'm done posting. You're obviously playing the W/N game in a very very tiny box paradigm. Let flexibility thrive [w/n offense] not stupidity [w/mo who's ONLY HEALING HIMSELF] DarkSpell
Well all this gave me some insight.
![]() Thanks for all the sharing ~ Dan ~
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Originally Posted by Yukito Kunisaki
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I do. A warrior's energy pool. They were designed to hit stuff, not cast spells. This game was also designed around being team-based. It's no excuse that your PUG necro isn't bringing the skills to benefit you. I don't see why a necro wouldn't be SS with barbs, or MM with barbs/mark of pain etc. Kick him, replace with a necro hero or just leave the group. H/H gets better results anyway..
If swinging a weapon is the ONLY thing a warrior can do [and then gets blocked/defended] then hey, I'm playing the wrong game...
As LightningHell said, learn to switch targets. Being bad at the game doesn't give you a reason to run a caster with big armour and a club.
LightningHell
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At the bare minimum, Curses can affect everyone on your team in upping their physical damage over any enchantment you can think of. I also bring ONLY ONE non-warrior skill so I hardly think my skillbar is gimped... normally, it's on the lines of:... Well of Ruin (or Barbs if boss hunting with many physical attackers) ... |
Yes, Curses on your team can affect everyone. That doesn't stop putting it on a caster being more logical, as well as ironically depriving ever so slightly your ability to do what a Warrior is best at - being an easily adaptable threat. Granted, there's a lot worse one could do; your build would be a reasonably decent build for PvE. You bringing such skills also means you're creating unnecessary overlap between you and your own casters in your party - an unnecessary overlap that will probably, in most general situations, be a hinderance instead of a slight help, looking at the power level of the skill and looking at what you're missing by running a hex.