W/N Axe Build
Clarissa F
"You are not a unique snowflake!" Love that movie.
The only reason to go outside your primary is to help you do your job in a way better than with your primary only. Other than Plague Touch, necro skills either don't do this, or create such a drain as to make your primary job, killing stuff, null and void, or take up too many attribute points to be more than a gimmick. I'd say /Me and /N are the weakest secondaries for a warrior, as far as options are concerned.
If you want to use it to have a little fun, or with Plague Touch to use Headbutt or...moan...Quivering Blade, go ahead. Don't attempt to try telling me that it's better than the other options on the table, or in the ball park. Polishing up a turd doesn't make it smell any better.
The only reason to go outside your primary is to help you do your job in a way better than with your primary only. Other than Plague Touch, necro skills either don't do this, or create such a drain as to make your primary job, killing stuff, null and void, or take up too many attribute points to be more than a gimmick. I'd say /Me and /N are the weakest secondaries for a warrior, as far as options are concerned.
If you want to use it to have a little fun, or with Plague Touch to use Headbutt or...moan...Quivering Blade, go ahead. Don't attempt to try telling me that it's better than the other options on the table, or in the ball park. Polishing up a turd doesn't make it smell any better.
MagmaRed
In PvE, Mark of Fury can be an amazing benefit to a Warrior. Damage comes not from hitting an enemy with your weapon, but from using attack skills. The best attack skills use Adrenaline. Mark of Fury doubles your adrenaline gain, only takes 1 second to cast, and with moderate attribute investment, will last longer than the recharge. Add FGJ! to it, and you can spam skills very fast. The ONLY change to the skill with attribute points is the duration. So having a Necro use it for you will only help if you can't kill the target in the time frame it lasts. 10 Blood Magic is certainly possible, but I wouln't even bother putting that much into it for Mark of Fury. A mere 3 attribute points (left overs for most builds) allows it to last 11 seconds, and it has a 10 second recharge. It only costs 5 energy, and a build with mostly adrenaline skills can easily handle a 5 energy skill every 10 seconds, but probably won't need to use it that often.
I personally has more fun in PvE using a Sword with Sever+Gash+Virulence, and again, you don't need large attribute points to make those necro skills work well. If you use skills like Mark of Pain, Barbs, Weaken Armor, etc. from Curses, then putting 4 points into the attribute is great for a 2 condition removal from Plague Touch. Mending Touch may provide a small heal, but transfering 2 conditions to a target make help in MANY other ways. Ranger uses Throw Dirt on you, and you can Blind that Ranger. This means your casters don't have to worry about interrupts as much. You continue dealing damage since you aren't Blind anymore, and your team is safer because of it.
W/N using 1-2 skills from Necro is not bad, as long as the person using it knows how to set the build up. Many of the Necro skills do not need high attribute investment to be effective, so a Necro can take the skills that do need those high attribute points.
I personally has more fun in PvE using a Sword with Sever+Gash+Virulence, and again, you don't need large attribute points to make those necro skills work well. If you use skills like Mark of Pain, Barbs, Weaken Armor, etc. from Curses, then putting 4 points into the attribute is great for a 2 condition removal from Plague Touch. Mending Touch may provide a small heal, but transfering 2 conditions to a target make help in MANY other ways. Ranger uses Throw Dirt on you, and you can Blind that Ranger. This means your casters don't have to worry about interrupts as much. You continue dealing damage since you aren't Blind anymore, and your team is safer because of it.
W/N using 1-2 skills from Necro is not bad, as long as the person using it knows how to set the build up. Many of the Necro skills do not need high attribute investment to be effective, so a Necro can take the skills that do need those high attribute points.
blue.rellik
Quote:
Originally Posted by Flem
Also, Life Transfer is not nearly as bad as people make it out to be. It's a good skill. Just the majority of situations can better benefit from SS. But in PvE, monks are a hot commodity and LT can be a viable option if you can only find a couple of partial healers.
[skill]Healing Signet[/skill] is a actual warrior skill and a good one at that.
masta_yoda
Quote:
Originally Posted by Scary Raebbit
Can Run Withering Aura, FGJ, Backbreaker, and Heavy Blow or something.
Or Rend Enchantments/Gaze of Contempt if you find enchant stacks to be bothersome. why run withering aura when u can have pulverzing smash deepwound and weakness
Or Rend Enchantments/Gaze of Contempt if you find enchant stacks to be bothersome. why run withering aura when u can have pulverzing smash deepwound and weakness
Flem
Thanks Mod for editing my post ......
Quote:
Originally Posted by Clarissa F
Quote:
I'd say /Me and /N are the weakest secondaries for a warrior, as far as options are concerned.
W/Me is an awesome PvE build. It can solo UW and FoW, as well as a number of other farming spots....
Sir Pandra Pierva
Quote:
Originally Posted by LightningHell
In PvP, no Warrior in their right mind would bring Rend.
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.
Yichi
Quote:
Originally Posted by Flem
W/Me is an awesome PvE build. It can solo UW and FoW, as well as a number of other farming spots....
because guildwars is a game entirely about farming... you know there are some people in the game that might want their warrior to actually be useful?
Dr Strangelove
Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.
Rending touch works much better.
LightningHell
Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.
Switch targets?
Flem
Quote:
Originally Posted by Yichi
because guildwars is a game entirely about farming... you know there are some people in the game that might want their warrior to actually be useful?
Um.....? It's like 50% of GW. If we count actual content is much more then 50%. But why did you even bring that up? Now your just finding stupid reasons to flame/stroke your epeen/brown nose.
The quote I responded to said that /Me was one of the weakest secondaries. I was just stating that I think it's actually a pretty good second for farming FoW, UW, and a number of other spots. Do you disagree with that?
The quote I responded to said that /Me was one of the weakest secondaries. I was just stating that I think it's actually a pretty good second for farming FoW, UW, and a number of other spots. Do you disagree with that?
Yichi
Quote:
Originally Posted by Flem
Quote:
Originally Posted by Flem
The quote I responded to said that /Me was one of the weakest secondaries. I was just stating that I think it's actually a pretty good second for farming FoW, UW, and a number of other spots. Do you disagree with that?
Actually, yes I do. There are far better builds than the W/Me builds for farming those areas. I am not saying they don't work, all I said was there are other builds that do it faster and more efficient.
aigleborgne
My opinion concerns PvE and only PvE.
I have been playing a W/N for quite some time, and I have played a lot my N/x. I usually play with H&H, but sometimes with PuG, Guild, or friends. Relying on someone else to get a hex on the right enemy and at the right moment is very difficult. I have tried to put very good curses build on my hero and he uses it so badly I had to change. As for human players, they might not carry the right spells. Most players see their own interest first and won't carry a spell that won't benefit them directly. Last, you may not have a necro in your group, or he might not be spec in the right attribute. When people say Mending Touch is better than Plague Touch, I don't need to read further, they have a poor knowledge of the game... Plague touch conditions like deep wound, daze, blind is far more powerful that simply remove them. The only downside is you have to be in touch range, which is rather easy for a warrior. My opinion on the best necro skills for a warrior: - Mark of Fury: to use on powerful opponents like boss or high-armor targets. Why comparing it with FGJ as it can stack for great results... - Mark of Pain: this one is deadly even with low attribute, it simply can't be beat. Cast it on the toughest monster in a pack, then call target and attack with IAS. Usually, everything die before your main target if you have 2 or 3 physical damage assist. This skill alone does more damage than any warrior skills even at 5 curses. Cost and recharge are however a good balance. - Barbs: this one can't be compared with conjures. It does very high damage with a minion master (which don't have room for this skill usually), and can do good damage on a heavy-physical team. Its high cost is killer through and I only use it against special opponents with 2000+ health. - Weaken Armor: cheap, nice effect, but long cast time. can be usefull in some situations - Well of Ruin: better pick than previous skill. - Plague Touch: great skill, I won't explain why... - Consume Corpse : nice skill with about 10+ deaths if nobody use corpses (75 health, 5 mana gain) - Withering Aura : great skill with hammer, but also have its use with other weapons. it is always good to apply weakness on a foe. Keekles
Plague touch has it's benefits and it's drawbacks. Before mending touch was introduced, plague touch enabled a warrior to clean himself of his own conditions, and transfer them onto an opponent.
To me, transferring one condition is not as good as removing 2. (Don't tell me to invest attribute points into curses, I'm not putting in more than 3, any more and it'll affect my ability as a war to break people's faces, OOOOH. Breakpoint is at 4. Might be worth it; maybe, maybe not.). As is the case with any 5en skill, you will drain your warrior's energy pool dry if you keep spamming it. Assuming you keep your curses at 3 (to preserve 12+1 str and 12+1+1 weapon mastery), to remove 2 conditions it will take 10 energy. While with mending touch, it takes 5. The benefit of plague touch (transferring the condition), in my opinion, is removed by the requirement of being in touch range. There ARE times where you are unable to get into touch range (snared, crippled) and you need to get some of the conditions off in order to break people's faces. In those situations, I personally prefer mending touch. Snow Bunny
Run a Quivering Blade/Plague Touch W/N.
At least you'll be transferring Daze some of the time. I understand you want an Axe build, but there's no synergy. Yukito Kunisaki
Quote:
Originally Posted by LightningHell
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edit:
Quote:
Originally Posted by Skyros
I dunno why you are bringing PvP situations in a PvE Warrior thread BUT whatever floats your boat.
Because it was already brought up previously by a completely different person and I responded as to why it was generally a bad idea.
Div
Edited: I need to get last post!
Mega Storm
Hopefully i'm not going too off topic here. I think if you're gonna do W/N you might want to check out the old GB builds or try Spitful Spirit on your warrior. Now I know i'll get flamed for even saying this stuff, because "leet" people love to say this is stupid and doesn't belong on a warrior at all. There are some uses for it such as AB at times, and troll farming outside Droks when done correctly. It's not everyone's first choice for a Warrior to have a necro elite because it makes very little sense..unless you use it in the right setting and with the right use in mind. just my opinion on an idea for you to think about.
Div
This is like, getting too far off topic. Closed for now. If the OP needs more help with builds, feel free to post a new thread.
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