W/N Axe Build

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

"You are not a unique snowflake!" Love that movie.

The only reason to go outside your primary is to help you do your job in a way better than with your primary only. Other than Plague Touch, necro skills either don't do this, or create such a drain as to make your primary job, killing stuff, null and void, or take up too many attribute points to be more than a gimmick. I'd say /Me and /N are the weakest secondaries for a warrior, as far as options are concerned.

If you want to use it to have a little fun, or with Plague Touch to use Headbutt or...moan...Quivering Blade, go ahead. Don't attempt to try telling me that it's better than the other options on the table, or in the ball park. Polishing up a turd doesn't make it smell any better.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

In PvE, Mark of Fury can be an amazing benefit to a Warrior. Damage comes not from hitting an enemy with your weapon, but from using attack skills. The best attack skills use Adrenaline. Mark of Fury doubles your adrenaline gain, only takes 1 second to cast, and with moderate attribute investment, will last longer than the recharge. Add FGJ! to it, and you can spam skills very fast. The ONLY change to the skill with attribute points is the duration. So having a Necro use it for you will only help if you can't kill the target in the time frame it lasts. 10 Blood Magic is certainly possible, but I wouln't even bother putting that much into it for Mark of Fury. A mere 3 attribute points (left overs for most builds) allows it to last 11 seconds, and it has a 10 second recharge. It only costs 5 energy, and a build with mostly adrenaline skills can easily handle a 5 energy skill every 10 seconds, but probably won't need to use it that often.

I personally has more fun in PvE using a Sword with Sever+Gash+Virulence, and again, you don't need large attribute points to make those necro skills work well. If you use skills like Mark of Pain, Barbs, Weaken Armor, etc. from Curses, then putting 4 points into the attribute is great for a 2 condition removal from Plague Touch. Mending Touch may provide a small heal, but transfering 2 conditions to a target make help in MANY other ways. Ranger uses Throw Dirt on you, and you can Blind that Ranger. This means your casters don't have to worry about interrupts as much. You continue dealing damage since you aren't Blind anymore, and your team is safer because of it.

W/N using 1-2 skills from Necro is not bad, as long as the person using it knows how to set the build up. Many of the Necro skills do not need high attribute investment to be effective, so a Necro can take the skills that do need those high attribute points.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Flem
Also, Life Transfer is not nearly as bad as people make it out to be. It's a good skill. Just the majority of situations can better benefit from SS. But in PvE, monks are a hot commodity and LT can be a viable option if you can only find a couple of partial healers. [skill]Healing Signet[/skill] is a actual warrior skill and a good one at that.

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

Quote:
Originally Posted by Scary Raebbit
Can Run Withering Aura, FGJ, Backbreaker, and Heavy Blow or something.
Or Rend Enchantments/Gaze of Contempt if you find enchant stacks to be bothersome. why run withering aura when u can have pulverzing smash deepwound and weakness

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Thanks Mod for editing my post ......

Quote:
Originally Posted by Clarissa F
I'd say /Me and /N are the weakest secondaries for a warrior, as far as options are concerned. W/Me is an awesome PvE build. It can solo UW and FoW, as well as a number of other farming spots....

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by LightningHell
In PvP, no Warrior in their right mind would bring Rend. guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Flem
W/Me is an awesome PvE build. It can solo UW and FoW, as well as a number of other farming spots.... because guildwars is a game entirely about farming... you know there are some people in the game that might want their warrior to actually be useful?

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that. Rending touch works much better.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that. Switch targets?

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by Yichi
because guildwars is a game entirely about farming... you know there are some people in the game that might want their warrior to actually be useful? Um.....? It's like 50% of GW. If we count actual content is much more then 50%. But why did you even bring that up? Now your just finding stupid reasons to flame/stroke your epeen/brown nose.

The quote I responded to said that /Me was one of the weakest secondaries. I was just stating that I think it's actually a pretty good second for farming FoW, UW, and a number of other spots. Do you disagree with that?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Flem
Um.....? It's like 50% of GW. If we count actual content is much more then 50%. But why did you even bring that up? Now your just finding stupid reasons to flame/stroke your epeen/brown nose.
No farming is not 50% of Guildwars. Try a different argument. You don't have to farm anything.
Quote:
Originally Posted by Flem
The quote I responded to said that /Me was one of the weakest secondaries. I was just stating that I think it's actually a pretty good second for farming FoW, UW, and a number of other spots. Do you disagree with that? Actually, yes I do. There are far better builds than the W/Me builds for farming those areas. I am not saying they don't work, all I said was there are other builds that do it faster and more efficient.

aigleborgne

Ascalonian Squire

Join Date: Apr 2006

My opinion concerns PvE and only PvE.

I have been playing a W/N for quite some time, and I have played a lot my N/x. I usually play with H&H, but sometimes with PuG, Guild, or friends.
Relying on someone else to get a hex on the right enemy and at the right moment is very difficult. I have tried to put very good curses build on my hero and he uses it so badly I had to change. As for human players, they might not carry the right spells. Most players see their own interest first and won't carry a spell that won't benefit them directly. Last, you may not have a necro in your group, or he might not be spec in the right attribute.

When people say Mending Touch is better than Plague Touch, I don't need to read further, they have a poor knowledge of the game... Plague touch conditions like deep wound, daze, blind is far more powerful that simply remove them. The only downside is you have to be in touch range, which is rather easy for a warrior.

My opinion on the best necro skills for a warrior:
- Mark of Fury: to use on powerful opponents like boss or high-armor targets. Why comparing it with FGJ as it can stack for great results...
- Mark of Pain: this one is deadly even with low attribute, it simply can't be beat. Cast it on the toughest monster in a pack, then call target and attack with IAS. Usually, everything die before your main target if you have 2 or 3 physical damage assist. This skill alone does more damage than any warrior skills even at 5 curses. Cost and recharge are however a good balance.
- Barbs: this one can't be compared with conjures. It does very high damage with a minion master (which don't have room for this skill usually), and can do good damage on a heavy-physical team. Its high cost is killer through and I only use it against special opponents with 2000+ health.
- Weaken Armor: cheap, nice effect, but long cast time. can be usefull in some situations
- Well of Ruin: better pick than previous skill.
- Plague Touch: great skill, I won't explain why...
- Consume Corpse : nice skill with about 10+ deaths if nobody use corpses (75 health, 5 mana gain)
- Withering Aura : great skill with hammer, but also have its use with other weapons. it is always good to apply weakness on a foe.

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

Plague touch has it's benefits and it's drawbacks. Before mending touch was introduced, plague touch enabled a warrior to clean himself of his own conditions, and transfer them onto an opponent.

To me, transferring one condition is not as good as removing 2. (Don't tell me to invest attribute points into curses, I'm not putting in more than 3, any more and it'll affect my ability as a war to break people's faces, OOOOH. Breakpoint is at 4. Might be worth it; maybe, maybe not.). As is the case with any 5en skill, you will drain your warrior's energy pool dry if you keep spamming it. Assuming you keep your curses at 3 (to preserve 12+1 str and 12+1+1 weapon mastery), to remove 2 conditions it will take 10 energy. While with mending touch, it takes 5.

The benefit of plague touch (transferring the condition), in my opinion, is removed by the requirement of being in touch range. There ARE times where you are unable to get into touch range (snared, crippled) and you need to get some of the conditions off in order to break people's faces. In those situations, I personally prefer mending touch.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Run a Quivering Blade/Plague Touch W/N.

At least you'll be transferring Daze some of the time.

I understand you want an Axe build, but there's no synergy.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by LightningHell
Switch targets?
Quote:
Originally Posted by Sir Pandra Pierva
guess i am in the wrong mind set of pissing off those monks who like to spam gaurdian and stuff like that. I'm getting tired of hearing this. I'm playing PvE and I speak of PvE when I make these posts.

Some of you seem to be under the impression I bring 4 necro skills... wth? I only bring ONE necro skill to rip through an enemy's defenses...

I like that post about pissing off monks who use blocking enchants and the like. A warrior can be extended to a point where his midline casters can't rip down an enemy monk without getting ripped down himself...

If you're changing targets, one fact rings true in my eyes, for what it's worth...

You've LOST... You've LOST your main target, you've LOST the ability to kill him/her, YOU'VE LOST any control in the battle you may have had BEFORE they started blocking you...

So you're NOT going to stay there and kill the monk? [we're assuming if this IS pvp you're talking about, I'll assume you do want to kill their soft healer]

I'm also going by the assumption that you're forced to change targets cause your caster isn't ripping down your opponent's stance/block enchantments.

All the advice I've heard has pretty much been smashed now. The caster didn't bring THE SKILLS needed to annihillate your enemy's defense, you now have a perfectly healthy target that forced you to change priorities... Now if your caster teammate always brings the right tools, you wouldn't HAVE TO SWITCH now would you?

Someone correct me if I'm wrong on this whole 'target switch' thing then. Do you 'win' by letting their soft target live? I say NO... Bring what you need as a warrior to deliver your damage. 4-5 warrior attack skills on your skill bar can do a TON of damage and if you bring Rigor Mortis (and before asshole's remind me, it's the ONLY caster skill on my bar) for those ward spammers... We'll see who can get the job done faster... (especially if your precious caster buddies suddenly 'forget' that people do use anti-warrior defenses, happens a lot to me actually)

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Yukito Kunisaki
So you're NOT going to stay there and kill the monk? [we're assuming if this IS pvp you're talking about, I'll assume you do want to kill their soft healer] A warrior who makes a beeline for the monk and continues wailing on the monk while he's protted is a bad warrior. The point of switching targets is to wear down the monks by forcing them to switch targets as well.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by Savio
A warrior who makes a beeline for the monk and continues wailing on the monk while he's protted is a bad warrior. The point of switching targets is to wear down the monks by forcing them to switch targets as well. Why not rip down the protection? Unless we go under the assumption that the whole team is focusing on you by forcing you to NOT cast spells and NOT hit their monk. [that's great strategy, make the enemy waste interrupts on a warrior casting a defense killing spell... oh yeah...]

Trvth Jvstice

Trvth Jvstice

Wilds Pathfinder

Join Date: May 2006

HALE

W/

Since you're talking about PVE, I've found many times it's better to save the monk to kill last. In most cases there will only bew one monk and it'll never (shouldn't anyway) be able to out heal the dmg your team is inflicting upon it's fellow nasties. Now in the rare instance the mob you're attacking has 2 monks, I'd advise taking out one of them quickly, then kill the rest of the dmg dealers.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Yukito Kunisaki
Why not rip down the protection? Unless we go under the assumption that the whole team is focusing on you by forcing you to NOT cast spells and NOT hit their monk. [that's great strategy, make the enemy waste interrupts on a warrior casting a defense killing spell... oh yeah...] For two reasons:

1.) Because enchant removals have a much longer recharge time than 90% of the prot spells used.

2.) A warrior in any PvP environment will not have the energy to be able to constantly rip an enchantment off a monk that will be put right back on less than 2 seconds later. Besides, enchantment removal should NEVER, EEEEEVVVVVVVVVAAAAAAAAAARRRRRRRRRRRRRRRRRRRR be left up to your warriors.

Ty for playing the game. You're welcome to try again at a later time though.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Yichi
For two reasons:

1.) Because enchant removals have a much longer recharge time than 90% of the prot spells used.

2.) A warrior in any PvP environment will not have the energy to be able to constantly rip an enchantment off a monk that will be put right back on less than 2 seconds later. Besides, enchantment removal should NEVER, EEEEEVVVVVVVVVAAAAAAAAAARRRRRRRRRRRRRRRRRRRR be left up to your warriors.

Ty for playing the game. You're welcome to try again at a later time though. Rending touch. Discuss.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Dr Strangelove
Rending touch. Discuss. which still has a longer recharge than most of the prots that get thrown around. try again.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I've found Rending Touch useful in Shiverpeaks vanquishing for the Dolyak Riders, exclusively for [skill=text]Mark of Protection[/skill]. It's a uesful utility skill in PvE Hard mode.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Yichi
Ty for playing the game. You're welcome to try again at a later time though. Awwww, shit.
I just lost the game!

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Yichi
which still has a longer recharge than most of the prots that get thrown around. try again. It's been a while, but I remember using it extensively on a dervish to strip the ever-present aegis from spike targets and shield of regeneration from runners. I see no reason why it wouldn't fit on a warrior as well.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Dr Strangelove
It's been a while, but I remember using it extensively on a dervish to strip the ever-present aegis from spike targets and shield of regeneration from runners. I see no reason why it wouldn't fit on a warrior as well. It is used on warriors occasionally, but not too terribly often because of the fact that aegis has a longer recharge. prot spirit, guardian, spirit bond, all do not with are used far more frequently than aegis is.

Care for a bonus round?

Skyros

Skyros

Lion's Arch Merchant

Join Date: Mar 2007

E/

Quote:
Originally Posted by Dr Strangelove
It's been a while, but I remember using it extensively on a dervish to strip the ever-present aegis from spike targets and shield of regeneration from runners. I see no reason why it wouldn't fit on a warrior as well. /agree

But this is PvE and the enemy ai will probably reapply the enchant before you team can spike... come to think of it... I've never seen any PvE area needing a coordinated spike (with vent and all)

but yea... theres nothing wrong with enchant removal on a warrior...

BECAUSE: honestly yichi you are right that most prot has faster recharge then enchant removal skills but but honestly when you are enchants... you are doing it to get rid of something that really makes that target invulnerable to caster or the rest of your party (ie Spell breaker, shadow form, vow of silence, etc.) in those areas, a frontliner with a rend touch can be extremely useful. EDIT - my bad thought it was touch skill.. yea yea..

I dunno why you are bringing PvP situations in a PvE Warrior thread BUT whatever floats your boat.

and to answer the OP's original thread... most warrior builds with blood/death are not that great... If you really want... you CAN use Grenth's Balance warrior to farm Rotscale or for some RA foolaround... but i dun think death/blood skills are that great of a combo with an axe warrior.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

for occasional spot enchants such as Mark of Protection or otherwise, I agree it can be very effective. I did say (and this requires people to actualyl know what I'm responding to which usually means read the god damned thread) that spamming an enchant removal, as was suggested by the person that i quoted and replied too (again this requires reading), just to sit there while mindlessly c-spacing on a monk is a bad idea.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Skyros
you are doing it to get rid of something that really makes that target invulnerable to caster or the rest of your party (ie Spell breaker, shadow form, vow of silence, etc.) in those areas, a frontliner with a rend touch can be extremely useful. [skill=text]Rending Touch[/skill] is still a spell, so it can't remove any of those enchantments.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by MisterB
[skill=text]Rending Touch[/skill] is still a spell, so it can't remove any of those enchantments. You sir win teh game.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Yichi
for occasional spot enchants such as Mark of Protection or otherwise, I agree it can be very effective. That's really all I was saying. Spot removals are useful if you aren't stripping stuff like RoF and guardian with them. Yes, I realize you were responding to someone saying enchant strips were a great way for a warrior to mindlessly beat on a monk, my point is that they aren't entirely useless.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Dr Strangelove
That's really all I was saying. Spot removals are useful if you aren't stripping stuff like RoF and guardian with them. Yes, I realize you were responding to someone saying enchant strips were a great way for a warrior to mindlessly beat on a monk, my point is that they aren't entirely useless.
And again, I agree with you, but I never once said that they were useless whereas you're trying to say I did. I said that they weren't as effective against most prots out there due to them having a much shorter recharge and can be re-applied far more easily than rending touch can take off.

edit:

Quote:
Originally Posted by Skyros
I dunno why you are bringing PvP situations in a PvE Warrior thread BUT whatever floats your boat. Because it was already brought up previously by a completely different person and I responded as to why it was generally a bad idea.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Edited: I need to get last post!

Mega Storm

Mega Storm

Frost Gate Guardian

Join Date: Mar 2006

Iacon City Cybertron

[MEGA] formerly EOE/LUST/LaZy

W/N

Hopefully i'm not going too off topic here. I think if you're gonna do W/N you might want to check out the old GB builds or try Spitful Spirit on your warrior. Now I know i'll get flamed for even saying this stuff, because "leet" people love to say this is stupid and doesn't belong on a warrior at all. There are some uses for it such as AB at times, and troll farming outside Droks when done correctly. It's not everyone's first choice for a Warrior to have a necro elite because it makes very little sense..unless you use it in the right setting and with the right use in mind. just my opinion on an idea for you to think about.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

This is like, getting too far off topic. Closed for now. If the OP needs more help with builds, feel free to post a new thread.