Game Update 4/1/08 (read that date carefully)

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by JeniM
Excuse me if i'm wrong but since UB was introduced and as H/h can't use it the number of people PUG'ing has increased which is what people have wanted in the idea section for ages
It's the motives behind pugging that should matter. As you stated, a person is only going in a pug because his heroes can't use UB. If heroes could use PvE skills, would he have any incentive to play with someone else?

Not to mention that the fact that people are pugging isn't always a good thing, and here's an over-the-top hypothetical example: ANet makes it so every monster in Urgoz and the Deep drops 200k every time they're killed when in an all human party. It would probably get people to play together but at a cost of cheapening the game. Ursan is done in a similar manner (but definantly not as extreme.)

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Posting pictures does not equal discussion so quit it.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by Ravious
OP learn about suggestion forum, plx.
I know about the Sardelac. I also know this was not an idea I want Anet to implement. If I had thought out an idea I thought was worth proposing, I would have posted it in Sardelac. Instead, I cam up with something that has potential, but was wanting a DISCUSSION on things that could work. People can post ideas, reasons, and complaints here. Since I don't have an idea to 'fix' Ursan, this is a better forum for a discussion on it.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Ulterion

Stop hating/QQing and go buy EotN, acquire Ursan and go PUG!
And make the HM titles and PvE stuff even easier than it already is?
Do you understand how powerful this skill is, including the fact it does not need an ounce of skill to run - you don't even need to choose the other 7 skills on your bar ffs.
This makes bad players worse.
And the class discrimination is even worse with this.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by mulzi
Any idiot can make a legendary survivor with hfff in a few hours.
Point 1) Reality to dream man. If you mean by "a few hours" you mean "a few hundred hours" I agree.

Point 2) What the hell does this have to do with the thread topic?

AnnaCloud9

AnnaCloud9

Frost Gate Guardian

Join Date: Aug 2005

Minnesota

Well if you're bored, then you're boring!

R/

Quote:
Originally Posted by 2Broke!
MagmaRed, I don't see any reasons for change to Ursan Blessing. It's a PvE skill, there is no need to worry about balance of any sort. If people don't buy GW: EN then people can't use those Nourn skills. I've noticed Ursan allows classes that usually couldn't get into a group in the first place to have a chance to join a PvE group. Now unpopular classes like Mesmer, Paragon, Assassin, Ritualist, and Dervish have better opportunities at finding PvE groups to quest in elite areas like FoW, UW, etc.
Once you take Ursan, you no longer have class, or rather a class.

Roo Ella

Roo Ella

Krytan Explorer

Join Date: Jun 2007

Australia

Oz

E/R

I read it as 4th jan 08 as well
oh well teaches me not to login for a while.

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

Quote:
Originally Posted by Bryant Again
It's the motives behind pugging that should matter. As you stated, a person is only going in a pug because his heroes can't use UB. If heroes could use PvE skills, would he have any incentive to play with someone else?

Not to mention that the fact that people are pugging isn't always a good thing, and here's an over-the-top hypothetical example: ANet makes it so every monster in Urgoz and the Deep drops 200k every time they're killed when in an all human party. It would probably get people to play together but at a cost of cheapening the game. Ursan is done in a similar manner (but definantly not as extreme.)
So now we need a morally qualified reason to be in a PUG?

It's also very haughty and arrogant to assume that people who use UB don't "understand" what they are doing.

Once again it's a matter of: People will play how they want. Get over it.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Haha... I wish anet really nerfed Ursan like that!

Vazze

Krytan Explorer

Join Date: Aug 2006

I have never played UB, but IMO it is neither worse nor better than the "standard" tank/nuke builds that dominate high lvl areas. Nukers' bars may show some variation, but the play itself is boring like hell, at least the UB team resemble a fight somewhat ... not just a massacre of caged animals. So at this point, UB is an alternative...

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Jake_Steel
So now we need a morally qualified reason to be in a PUG?

It's also very haughty and arrogant to assume that people who use UB don't "understand" what they are doing.

Once again it's a matter of: People will play how they want. Get over it.
What I'm saying is this: Just because you're getting people to play together does not mean that what you're doing is good for the game. A "morally qualified reason?" Maybe. But if a person's in a pug "because he has to," then chances are he won't be very fun to play with.

I'm not saying people who use UB are inexperienced, I'm saying that UB hides it. If it wasn't so strong and simple then we wouldn't be seeing threads like this.

And once again, as I've stated previously to your other post: I don't care how people play as long as those same people know what they're dealing with.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Bryant Again
It's the motives behind pugging that should matter. As you stated, a person is only going in a pug because his heroes can't use UB. If heroes could use PvE skills, would he have any incentive to play with someone else?
- No, but why does it matter? If win button existed with heroes (as it pretty much did previously), no one except newbies would even attempt to find parties. MMO where people don't like to play together is utter failure, at least ANET is doing something to remedy this.

Quote:
Originally Posted by Bryant Again
Not to mention that the fact that people are pugging isn't always a good thing, and here's an over-the-top hypothetical example: ANet makes it so every monster in Urgoz and the Deep drops 200k every time they're killed when in an all human party. It would probably get people to play together but at a cost of cheapening the game. Ursan is done in a similar manner (but definantly not as extreme.)
- And again the economy argument. Tell me what good is economy if there's no community? What good are titles if no one is impressed anymore? Why is the game team-based in the first place if you can use the exact same team setup to complete all three campaigns? The reason why loot scaling was put in place was that those 55 soloers wouldn't be hundred times richer than people who are playing the game in normal way. Again, the whole PvE side turns into one big win button you can download on wiki and the only thing that is limiting you is actually time constrains. Saying that there's skill in PvE is big fat lie.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Racthoh
Posting pictures does not equal discussion so quit it.
Original post is not very conducive to discussion either. Pretty much another, thinly-veiled "Nerf Ursan again because *I* want it nerfed, therefore it must be nerfed!" thread, which Guru as already had millions of. I remember once someone posted a thread called "The Ultimate team build, use with monks!" then showed an image of an empty skillbar with only Ursan on it. That thread got locked immediately. IMO this thread is no different and yet it remains unlocked.

In response to the OP: Ursan has already been nerfed, it doesn't need any more nerfing. It didn't even need it's initial nerfing. And making a spectacular PUG of 2 men and 6 Heroes is still way faster and way more effective than taking in 7 Ursans who may be newbies. Ursan is already for the most part limited to one or two players because most good players still use H/H or friends/Guildies exclusively rather than PUGing.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

FFS.

The person who said that normal builds are superior in the hands of skilled people is WRONG. With five ursans + QZ, ursan gives bonus armor, bonus health, near-complete damage reduction through perma-knockdown (with damage) and perma-weakness, free speedboost and free armor ignoring damage every two seconds. Equip a zealous weapon and make sure to target nearest & rush the whole time, and you'll never run out of energy.

There is no weakness or downside to Ursan, it is simply that much better than any other skillbar in the game.

It ruins the game because it completely throws the concept of skill out the window. There isn't any skill in Ursan, you just mash buttons.

This is also the biggest problem with Ursan: it is boring. I used Ursan while H/H vanquishing, but eventually I just... stopped. I mapped back and replaced it with Eviscerate, because it was so monstrously boring to play. A full skillbar with Eviscerate as elite isn't anywhere near as good as an empty skillbar with Ursan, but it's not as boring to play either.

The fix proposed in the first post in this thread is actually not bad. It'd remove the godmode uberness of Ursan, to the point it'd be useless for DoA farming. Sorry guys, I realize I'm talking about killing your baby here, but it's really for the best.

But it wont happen. The PvE skills are clearly the lead designers baby, else something as ridiculous as Ursan would never have made it into the game.

Oh, and Navaros: changing attack range to touch was a BOOST, not a NERF, because it increased the effectiveness of the main attack, the AoE knockdown.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

While Ursan does need to be nerfed bad, this would be a terrible way to do it.
It should simply be removed, with all the PvE skills.

And no, the April 1st thing was not the least bit funny.

CougarTheTall

Frost Gate Guardian

Join Date: Sep 2006

Dallas, TX

The Blood Spikers

N/Mo

Quote:
Originally Posted by Muspellsheimr
It should simply be removed, with all the PvE skills.
*whooooosh..clug.clug.clug*


That's the sound of your credibility and worth of your opinion being flushed down a f*cking toilet.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by aapo
No, but why does it matter? If win button existed with heroes (as it pretty much did previously), no one except newbies would even attempt to find parties. MMO where people don't like to play together is utter failure, at least ANET is doing something to remedy this.
Interestingly enough I don't remember ANet labeling Guild Wars as an MMO, probably for good reason.

Quote:
Originally Posted by aapo
And again the economy argument. Tell me what good is economy if there's no community? What good are titles if no one is impressed anymore? Why is the game team-based in the first place if you can use the exact same team setup to complete all three campaigns? The reason why loot scaling was put in place was that those 55 soloers wouldn't be hundred times richer than people who are playing the game in normal way.
That wasn't an economy argument. That was me giving a hypothetical example of why it's not safe to draw conclusions just based on the fact that people are playing together.

Quote:
Originally Posted by aapo
Again, the whole PvE side turns into one big win button you can download on wiki and the only thing that is limiting you is actually time constrains. Saying that there's skill in PvE is big fat lie.
If it's so easy then I don't see why we need Ursan Blessing in the first place.

As a side note: At least in terms of Wiki'ing builds you have a much greater chance at learning something.

Quote:
Originally Posted by CougerTheFall
*whooooosh..clug.clug.clug*

That's the sound of your credibility and worth of your opinion being flushed down a f*cking toilet.
Funnily enough, he doesn't lose any respect from me personally. Other posters, though...

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by HawkofStorms
Point 1) Reality to dream man. If you mean by "a few hours" you mean "a few hundred hours" I agree.
- No. One completion of quest takes around 1 minute. Each time you receive reward it's 2,000 experience. Then add in zoning time and let's say we get conservative estimate 1:30 minutes per quest. Legendary Survivor is 1,337,500 experience. 1,337,500 / 2,000 * 1,5 = 16 hours 43 minutes.

Quote:
Originally Posted by HawkofStorms
Point 2) What the hell does this have to do with the thread topic?
- That the game is broken even without UB?

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

Quote:
Originally Posted by Navaros
Original post is not very conducive to discussion either.

BINGO! Double BINGO!

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Muspellsheimr
It should simply be removed, with all the PvE skills.
Speaking as a PvE-only player (OK a little RA from time to time) I whole-heartedly agree. Frankly I find the PvE skills insulting. Remove the Fing things.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Bryant Again
And again the economy argument. Tell me what good is economy if there's no community? What good are titles if no one is impressed anymore? Why is the game team-based in the first place if you can use the exact same team setup to complete all three campaigns?

If it's so easy then I don't see why we need Ursan Blessing in the first place.

There was already no one who was impressed with titles long before Ursan came out --- because they were already extremely easy to get; simply requiring time far moreso than skill. Everything you've said here is completely true without Ursan. One can beat all 4 campaigns in NM extremely easily without every changing your team build, other perhaps than a couple of minor changes to one or two skills for niche bosses like Shiro.

Why Ursan is needed is because it's fun to have more options. GW NM PVE is an extremely easy game that takes no skill even without Ursan. Taking out Ursan doesn't make GW any harder, it just limits the number of fun options available with which to play the game.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by Navaros
Original post is not very conducive to discussion either.
Indeed. Why is this thread still open?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Navaros
Why Ursan is needed is because it's fun to have more options. GW NM PVE is an extremely easy game that takes no skill even without Ursan. Taking out Ursan doesn't make GW any harder, it just limits the number of fun options available with which to play the game.
The first big part of what you quoted wasn't me, by the way. All I said was:

Quote:
If it's so easy then I don't see why we need Ursan Blessing in the first place.
The rest was Aapo. Edit: Oh shit *I* messed up! My bad, lemme go change that.

That aside, yes, more options are fun. But, how come I see Ursan being the best, and sometimes only option? Shouldn't we be seeing a balanced number of other LFGs in DoA?

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Bryant Again
Interestingly enough I don't remember ANet labeling Guild Wars as an MMO, probably for good reason.
- CORPG for competitive online RPG, with Prophecies PvE as kicker to drive people into playing PvP. With incompetent henchmen the game was played with other people from start to finish. I remember reading news when some freak had completed the whole campaign using only henchmen. Now it would be news to have some freak complete the whole campaign not using henchmen...

Quote:
Originally Posted by Bryant Again
If it's so easy then I don't see why we need Ursan Blessing in the first place.
- To make easy parts faster. If I had teleport capability to warp straight to last outpost to get my 15K armor and all places where key elites lie, I would be happy. Then I'd go play PvP. I really have no interest to farm anything and PvE part is so mind-numbingly boring smashfest with any build. When you score a kill in GvG, at least it brings some feeling of accomplishment. When every member of team works to their fullest potential, victory becomes possible. Enemy team puts up actual challenge. That is what I consider the real Guild Wars.

chowmein69

Forge Runner

Join Date: Jan 2007

that will be a great update.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

this is funneh?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by aapo
CORPG for competitive online RPG, with Prophecies PvE as kicker to drive people into playing PvP.
Exactly. It is not an MMO, hence playing with people should not be *essential* but *optional.*

Quote:
Originally Posted by aapo
To make easy parts faster. If I had teleport capability to warp straight to last outpost to get my 15K armor and all places where key elites lie, I would be happy. Then I'd go play PvP. I really have no interest to farm anything and PvE part is so mind-numbingly boring smashfest with any build. When you score a kill in GvG, at least it brings some feeling of accomplishment. When every member of team works to their fullest potential, victory becomes possible. Enemy team puts up actual challenge. That is what I consider the real Guild Wars.
...Um okay, why make the easy parts even easier? You didn't really answer my question here.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

It's great how "anti-Ursan" people QQ more than "pro-Ursan" people over the whole issue, yet anti-ursans always comment about how everyone qq's over pve without ursan being too hard.

Sub Frost

Sub Frost

Krytan Explorer

Join Date: Aug 2005

Portugal

R/

Ursan again?

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

you asshole!!!!!

Way to get my hopes up man I quickly rushed to check update notes on the GW site and gwwiki, im really disappointed

PLEASE FOR THE LOVE OF ALL THAT IS HOLY NERF OR REMOVE URSAN!!!!!!!!!!

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

I personally hope the make Ursan stronger, just to watch with joy as the nerdrage here on Guru overflows...

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by MagmaRed
Spark discussion, and provide ideas for a fix to something that ruins the 'fun' of the game. I personally hate UB, as although it works, it is less enjoyable to me than making a team build to accomplish the goal at hand.
I stopped reading after this point. This is where your whole thread FAILED. "FUN" is subjective. You're argument is Ursan made it less fun FOR YOU. You do not/will not ever speak for others in this regard. Bringing up subjects of personal disinterest in an argument/debate in an attempt to make the debate favor you doesn't work.

On another topic. What's all this assumption of Ursan = no skill? Who comes up with this sort of crap anyways? If a player has the will to get better he/she will get better with or without Ursan. Why are people speaking on behalf of these players? A veteran player who's been around since near the beginning isn't suddenly gonna be a failure because he/she decided to use Ursan correct? Does anyone honestly think the masses are suddenly gonna turn 1337 the moment Ursan is nerfed/removed? How naive is that? That the answer to all the noobness was Ursan? What about before Ursan was introduced? Were the masses all pro then? I highly doubt it. Some people are naturally bad at games in case you people haven't noticed. If it's a matter of principle and you're finding the game is too easy because of Ursan then I would suggest nerfing countless other things that have made the game even easier then ursan ever would. Here's a short list...

Consumables
Candy Canes
Normal Mode
Paragons
Save Yourselves
Soul Reaping
Monks
Ob Flesh tanking
....the list goes on (some subjective some not but the idea is the same......makes the game too easy)

All these UB threads of late are just a bunch of QQ babies with hypothetical reasons why Ursan is fail. No facts. None. Like minded people tend to stick together so it wouldn't surprise me if someone mentions their whole guild is against UB. (although I find that hard to believe....the "whole" guild part)

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by MMSDome
PLEASE FOR THE LOVE OF ALL THAT IS HOLY NERF OR REMOVE URSAN!!!!!!!!!!
PLEASE FOR THE LOVE OF ALL THAT IS HOLY REMOVE URSAN HATERS!!!!!!!!!!

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

Quote:
Originally Posted by Sub Frost
Ursan again?

LOL This is hilarious. Probably the only good thing about this thread because it really fails HARD

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Be careful. Just like a newborn baby. If you cry loud enough and long enough sometimes you might get your way. That would suck unfortunately.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by byteme!
I stopped reading after this point. This is where your whole thread FAILED. "FUN" is subjective. You're argument is Ursan made it less fun FOR YOU. You do not/will not ever speak for others in this regard. Bringing up subjects of personal disinterest in an argument/debate in an attempt to make the debate favor you doesn't work.
Funny thing is, I don't speak for ONLY myself. You are right that 'fun' is a subjective word, and some people find different things 'fun'. But when you read the number of posts about Ursan, and see a large number of people say it isn't 'fun', maybe I speak for many.

PvE is easy. Ursan makes it insanely easy. Hard Mode should be a challenge, and even the ELITE areas are easy in HM when using Ursan. Clear UW in HM should take a lot of work, planning, and teamwork. With Ursan, it takes 1 person to tank 1 quest, and the rest of the team to wipe the enemies in seconds. I like most of the PvE skills, as they offer powerful options to make new builds. All 3 of the Blessings, however, don't give options for a new build, they ARE a new build. When that build can handle the hardest parts of the game, in HARD MODE, and do so easily, it means people don't have to know how to play the game to play it. I find that offensive, as I'd prefer being required to learn how to play the game well to complete the 'elite' parts of it.

For those of you who think Ursan is overpowered, and needs to be changed, answer this please:

Would Ursan be overpowered if it was limited to 1 person on a team using it at a time?

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by MagmaRed
But when you read the number of posts about Ursan, and see a large number of people say it isn't 'fun', maybe I speak for many.
Large number? Where is this "large" number you 're talking about? Some of the posts are from the same individuals as well. I fail to see a large number anywhere. Nowhere near enough people to send any sort of an alarm to Anet. Like minded people tend to stick together like I said. So here you all are. The small minority of ursan haters unite under these anti-ursan threads giving everyone the false impression that the "majority" do not like Ursan.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by byteme!
Large number? Where is this "large" number you 're talking about? Some of the posts are from the same individuals as well. I fail to see a large number anywhere. Nowhere near enough people to send any sort of an alarm to Anet. Like minded people tend to stick together like I said. So here you all are. The small minority of ursan haters unite under these anti-ursan threads giving everyone the false impression that the "majority" do not like Ursan. It's obviously worked.
So are you doing the same thing? Making an assumption that a LARGE amount of people think Ursan is fun?

byteme!

byteme!

Forge Runner

Join Date: Jan 2006

On Earth

W/P

Quote:
Originally Posted by MagmaRed
So are you doing the same thing? Making an assumption that a LARGE amount of people think Ursan is fun?
Nope I never said it was fun or not fun. You did. Therefore I don't need to defend myself for something I didn't say. Even if I did say something I'd speak on my OWN behalf and let others speak for themselves. Like it matters anyways. You anti-ursan people share the same hypothetical reasons which have been shot down with valid reasons over and over in numerous threads. I rest my case. You're free to carry on the conversation and quote me if you wish. I'll go grab some pop corn.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Alright guys, here's my take on it. If any of you have ever done DoA, you'll remember the incredibly strict rules on who could go in and who couldn't - only warriors or dervishes, elementalists, monks, and necromancers could go in. Everyone else doesn't exist.

Ursan gives everyone else a chance to play. Can you honestly say that giving half the classes a chance to play DoA, a region intended for all players, is a bad idea?

If any of you want to challenge me with "then make one of those Holy Trinity classes and stfu" I find it difficult to transfer a Mallyx statue from an alt character Monk to your main character Ranger.