Originally Posted by cgruber
Bah I vanquished Zehlon reach today and not only did I not get a single gold drop after killing about 240 enemies I only ended up with 4400k and it took 2 hrs to do it.
Major waste of time. |
Vanquishing and it's rewards
Magikarp
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Olim Chill
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Originally Posted by EPO Bot
News flash: Farming is not gameplay.
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Quote:
Originally Posted by EPO Bot
It's exploiting certain areas with certain skills.
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OP: I think the Vanquishing reward system is fine the way it is.
Kenny Mack
vanquishing reward should not be raised
iv vanquished cantha and am now working my way through elona purely for the satisfaction of working the title out and it gives me and some mates something to do on a game which is on its last legs.
vanquishing wasnt designed to make serious cash
u want cash........go farm
iv vanquished cantha and am now working my way through elona purely for the satisfaction of working the title out and it gives me and some mates something to do on a game which is on its last legs.
vanquishing wasnt designed to make serious cash
u want cash........go farm
Kook~NBK~
It all boils down to a question of challenge vs. bling.
If you're playing for the challenge, the Vanquishing is a good way to get that challenge. With vanquishing, you have to know the area your going into and prepare for the different things that come up in that area. I don't think there's a team build yet that works in every area. IMHO, that's more of a challenge than doing challenge missions/elite areas, since once you've figured them out, there's not much challenge to them anymore.
If you're playing for the bling, there are so many better ways to make money (farming), there's no point in vanquishing, even with the double rewards. But, once you learn to play the farming build, the only challenge is not to miss a keystroke while you're doing it.
If you're playing for the challenge, the Vanquishing is a good way to get that challenge. With vanquishing, you have to know the area your going into and prepare for the different things that come up in that area. I don't think there's a team build yet that works in every area. IMHO, that's more of a challenge than doing challenge missions/elite areas, since once you've figured them out, there's not much challenge to them anymore.
If you're playing for the bling, there are so many better ways to make money (farming), there's no point in vanquishing, even with the double rewards. But, once you learn to play the farming build, the only challenge is not to miss a keystroke while you're doing it.
Snow Bunny
Give me a monster mob that is difficult for me to monk against because their mob AI is good and I'll be happy to vanquish.
Until then, it just takes a long time.
Charr archers can 321 Rspike though
Until then, it just takes a long time.
Charr archers can 321 Rspike though
stretchs
Most people are vanquishing for one reason, the title, nothing more nothing less. It doesnt provide any in game rewards directly. You arent going to get rich doing it.
T1Cybernetic
Two or three times the vanquishing gold and XP would make a better reward i think, it is not really much more than what we getting right now but i totaly agree.
The double gold/xp weekend inspired me to vanquish some of elona and i have completed the hole thing now along with a couple of guild /alliance members we managed the hole of elona in a couple of days and not one return to outpost was encountered
The double gold/xp weekend inspired me to vanquish some of elona and i have completed the hole thing now along with a couple of guild /alliance members we managed the hole of elona in a couple of days and not one return to outpost was encountered
eljer
It's bad enough we only get progress towards vanquisher/cartographer/chests/wisdom/lucky/unlucky/faction/promotion/reputation/capture/guardian titles, plus the option for tomes, give us more money! Otherwise it's just not worth it.
Dwimmerlaik
Double the gold drops, double the XP, and increase the ratios for gold and item drops. Oh, and remove *all* non-max collectable drops.
newbie_of_doom
Its like a title, you get decent drops and its quick (unless you ofc r liek, too bad for PvE), so eh. Ye your thread did turn into QQing + You just broke my caremeter
Yang Whirlwind
I agree the double gold from this weekend seems more like what you might expect from killing that many monsters in HM, but then again,- I just finished Legendary Vanquisher last night and it is by far the title I have earned most money doing! Not enough to make up what Sweet Tooth and Drunkard maxed cost me though!
Xp - who cares! You should make all the skill points you need for Legendary Skill Hunter maxing all the other titles! (wts: 440+ skill points)
Xp - who cares! You should make all the skill points you need for Legendary Skill Hunter maxing all the other titles! (wts: 440+ skill points)
Marty Silverblade
I don't think the reward needs an increase, it's more about being able to vanquish the area rather than the reward. Besides, by the time you get a few ares vanquished, all the extra cash isn't going to get you much, unless you want to get the sweet tooth/drunkard titles, which you actually don't have to have, believe it or not.
Crom The Pale
One of the problems I have with vanquishing is the patrols.
I spent almost an hour clearing 204 monsters from Ettin's Back then spent another hour looking for the last 3 that were patroling around.
As for the rewards they seam ok as far as drops and the money reward for each map. They do not seam to be balanced when it comes to each map however as some are just insanely hard and others quite easy yet the formula is based simply on numbers.
I spent almost an hour clearing 204 monsters from Ettin's Back then spent another hour looking for the last 3 that were patroling around.
As for the rewards they seam ok as far as drops and the money reward for each map. They do not seam to be balanced when it comes to each map however as some are just insanely hard and others quite easy yet the formula is based simply on numbers.
Phaern Majes
Quote:
Originally Posted by Boris De Pig
II don't think that vanquishing for money is the right attitude. Vanquishing is something to do when you've completed all the campaigns and (perhaps like me) are waaaay too bad at pvp to take on that challenge.
BdP |
If all you are in it for is the money then there are other things you can do that will net you a better return on your time. However, I do believe it should be raised, even just slightly, to give a better sense of reward. It never ceases to amaze me at people being seriously against increased rewards. As if they don't want the rewards then they simply do not have to do it.
BenjZee
Quote:
Originally Posted by Magikarp
wait what?? 4400k? i've NEVER got anywere near that for vanq'ing anything, even on the double rewards day.. you made 4,400,000 gold in one 2 hour run? this has to be a joke...
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and still 4000 ..that wouldn't be too bad. 2hrs seems quite a long time to do that area
Sha Noran
The reward of vanquishing a zone is that you should never need to go into that zone ever again, for any reason, ever. When I see the gold helmet pop up at the end of a vanq. run, that's my reward...
It's unfortunate that at least 95% of the people who play online games don't understand the first thing about economics. By printing more money (i.e. increasing rewards), they would just be lowering the overall value of it in the long run, thus negating the brief boon they granted the lucky few (thousand) players who quickly cashed in. They've already ruined the value of everything that was previously valuable in Guild Wars by decreasing item rarity dramatically... please, let's not make it worse.
It's unfortunate that at least 95% of the people who play online games don't understand the first thing about economics. By printing more money (i.e. increasing rewards), they would just be lowering the overall value of it in the long run, thus negating the brief boon they granted the lucky few (thousand) players who quickly cashed in. They've already ruined the value of everything that was previously valuable in Guild Wars by decreasing item rarity dramatically... please, let's not make it worse.
blacknemesist
Personnaly I think Vanquishing is mostly done for titles being it Asura/norn/etc..Because of the reward being outscaled to the time it takes.Not only the time to Vanquish should be considered but also the time it takes you to get a team solid enough to sustain such hard foes.
The normal conterpart of an area is way easier to clear dont ever doubt that.What happens is that on areas like the Deep , Urgoz , UW ,Fow , DoA people make specific "over"-tested balanced/Ursan groups that dont fail as much.I remember doing The Deep on NM and it was way easier.On HM , badly prepared/unexperienced groups always fail on the 2nd room.
What I mean is that being NM much easier than HM to vanquish and being the rewards from HM vanquish so unbalanced , add that to the need of having a Full team to accomplish it and what you get is a bad way to make gold but a very good way to farm titles points.
If you need gold don't do Vanquishing.Do it for fun or whatever but not for gold.
Exactly!More gold means you could pay more thus making everyone ask more gold for everything.If A-net would make Vanquishing "fairly" rewarding to the time/effort it requires , you would get about 10k-15k per Hour of vanquishing.Why?Because the average farmer makes about it per hour so , to reward all non-farmers fairly they would need to reward them as much.What would happen is that "Farming"/"Running"/"Soloing" and all other "services" would be very scarse and Highly price(again , if you got more gold , you pay more gold , getting you to the starting point anyways ) from the game as the current players that do it would prefer to go the easy way and just farm Vanquish instead of having to be worried about people not paying for the service , bad runs , DCed peeps , etc.
The reward for vanquishing is low yes but it is because it really needs to be , the same way the rare items need to be rare otherwise we would get a boring , non-satisfactoring gaming experience.
Major problem is that if you need attack first to aggro them , the need to cleaver thinking , good aggroing , watching running patrols is over.
I like the Boss idea though.Maybe After Vanquishing we could somehow decide to apply to all enemies buffs we choose , similarly to the buff we get from talking to the avatars at the shrines.Selecting +%damage , +%HP , +%Energy , +%attack/run Speed.All would need to be "improve"-only Buffs so we would get a thougher challenge and not a way to undermine their effectiveness or overall game difficulty.Rewards would remain the same , xp from killing them would go up and drop rates stay the same.It would be something only for enthusiasts of great challenges.
The normal conterpart of an area is way easier to clear dont ever doubt that.What happens is that on areas like the Deep , Urgoz , UW ,Fow , DoA people make specific "over"-tested balanced/Ursan groups that dont fail as much.I remember doing The Deep on NM and it was way easier.On HM , badly prepared/unexperienced groups always fail on the 2nd room.
What I mean is that being NM much easier than HM to vanquish and being the rewards from HM vanquish so unbalanced , add that to the need of having a Full team to accomplish it and what you get is a bad way to make gold but a very good way to farm titles points.
If you need gold don't do Vanquishing.Do it for fun or whatever but not for gold.
Quote:
Originally Posted by Sha Noran
It's unfortunate that at least 95% of the people who play online games don't understand the first thing about economics. By printing more money (i.e. increasing rewards), they would just be lowering the overall value of it in the long run, thus negating the brief boon they granted the lucky few (thousand) players who quickly cashed in. They've already ruined the value of everything that was previously valuable in Guild Wars by decreasing item rarity dramatically... please, let's not make it worse.
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The reward for vanquishing is low yes but it is because it really needs to be , the same way the rare items need to be rare otherwise we would get a boring , non-satisfactoring gaming experience.
Quote:
Originally Posted by Balan Makki
Once a continent is Vanquish, there should be Domination Mode.
All Mob are neutral to you, unless you attack first, all bosses are hostile with massive stat buffs, and a much increased aggro range. |
I like the Boss idea though.Maybe After Vanquishing we could somehow decide to apply to all enemies buffs we choose , similarly to the buff we get from talking to the avatars at the shrines.Selecting +%damage , +%HP , +%Energy , +%attack/run Speed.All would need to be "improve"-only Buffs so we would get a thougher challenge and not a way to undermine their effectiveness or overall game difficulty.Rewards would remain the same , xp from killing them would go up and drop rates stay the same.It would be something only for enthusiasts of great challenges.
Shadowspawn X
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Originally Posted by Friday
I said that this was not about the "QQing/moar gold plox/ktnkxbai" litany - this was an observation about the sense of reward for vanquishing an area, any area, at all levels of the game.
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pkodyssey
I agree that there needs to be no increase to the XP and gold when vanquishing. The double reward weekend was nice, but my real reward was seeing the gold helmet pop up on the screen
If a reward was to be added it would be cool to see something like a "Chest of the Vanquisher". The chest would drop "X" items when completely finished vanquishing a campaign. Balance it out so that each campaigns chest dropped a number of items based on zones vanquished.
Prophecies: 5
Factions: 3
Nightfall: 3
EotN: 1
Just an idea. I am not complaining and quite happy with the current system.
If a reward was to be added it would be cool to see something like a "Chest of the Vanquisher". The chest would drop "X" items when completely finished vanquishing a campaign. Balance it out so that each campaigns chest dropped a number of items based on zones vanquished.
Prophecies: 5
Factions: 3
Nightfall: 3
EotN: 1
Just an idea. I am not complaining and quite happy with the current system.