Want epic lulz?

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

[skill]Thunderclap[/skill][skill]chilling Winds[/skill][skill]conjure lightning[/skill]optional......

Equip lightning shortbow
Cast on monk backline

Shoot shoot shoot shoot

It's really... hilarious..

Trevor The Wave

Frost Gate Guardian

Join Date: Oct 2006

This Is Ukraine [UA]

E/Me

i have never seen this build before.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

interesting..............whats the point of chilling?thunderclap is an air hex

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Thunderclap knocks down anyone hit by lightning damage for 20 seconds or so, chilling winds is a cover hex.

Cast thunderclap, chilling winds (just in case) then watch him fall on his ass for 20 seconds.

Edit:
Last time I played in RA with this, I was tearing with laughter, I just auto attacked their monk until all of their team members were dead.

....he phoenix'd me >:E!
Shortly after I got pms with 'lol noob'

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Won't work against any decent monk that has hex removal...

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Covering hexes ftw.

Linkie

Lion's Arch Merchant

Join Date: Mar 2005

Norway

P/W

This is both new and interesting.

It was also way cooler when thunderclap was bugged.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I wish Thunderclap was properly useable...I really, really do.

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

not really, 16 air magic is what, 6 energy per knockdown?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Kyrein
not really, 16 air magic is what, 6 energy per knockdown? Yes, but it's been proven that a shocking shortbow will keep a foe licking floor for as long as the hex lasts, and as long as you have the energy.

Given a Shortbow has a refire rate of 2 seconds, you're losing 6 energy every 2 seconds. How do you counter that, given that most energy management devices open to an Elementalist are Elite, and so is Thunderclap?

If you're spamming Air Magic spells instead of using a bow, and occaisionally targeting the foe hexed with Thunderclap, you can't keep them on the floor as much as using the bow, and because you're using spells, you're consuming even more energy.

bathazard

bathazard

Krytan Explorer

Join Date: Jul 2006

W/

u don't need 2 second kd= 3 seconds so dosen't have to be short bow. then u use a zelous bow. and this build is really old just reinvtented. me and friends used to run it.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by bathazard
u don't need 2 second kd= 3 seconds so dosen't have to be short bow. then u use a zelous bow. and this build is really old just reinvtented. me and friends used to run it. you need a shocking bow ;-)

would use a recurve bow and maybe a 9 spec markmanship

Kyrein

Kyrein

Krytan Explorer

Join Date: Jan 2008

Island of Undisclosed Location

hahah this build is hilarious
get called a noob a lot lol

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by «Ripskin
[skill]Thunderclap[/skill][skill]chilling Winds[/skill][skill]conjure lightning[/skill]optional...... +[skill]distracting shot[/skill][skill]glyph of elemental power[/skill][skill]antidote signet[/skill]

DShot is too good not to use with a bow.

hmm... my skill icons aren't showing up.... fix plzzz?

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

Quote:
Originally Posted by Stormlord Alex
+[skill]distracting shot[/skill][skill]glyph of elemental power[/skill][skill]antidote signet[/skill]

DShot is too good not to use with a bow.

hmm... my skill icons aren't showing up.... fix plzzz? glyph of elemental power isn't that strong. Saves 1 energy on Thunderclap per hit, but it takes one slot and 5 energy to use the glyph.
Would prefer GoLE over it

Lykan

Lykan

Forge Runner

Join Date: May 2005

StP

R/

lol i love it.

Oh if theres no monks to annoy sit on a war or thumper, they dont like it lol

ditch the bow for a spear and you can get +12 en focus

NamelessBeauty

Krytan Explorer

Join Date: Jan 2008

Michigan State University, East Lansing, MI

Mo/

Quote:
Originally Posted by Proff
Won't work against any decent monk that has hex removal... Oh u wish lmao. The constant kd rate is sooo crazy that I can not even use a ROF lmao. You have almost no chance of casting a 1s cast spell. I was under pressure like that before lmao. If the whole team of 4 is balling up, you are done for.

Chilling wind in there for longer hex I believe.

Though you might need a BiPer if you are playing TA or HA lol. For HA, make sure their whole team is balling up. Oh smite ball. There you go. You WILL screw them SOOOO bad as long as Ward of Stab is down lol.

Floski

Krytan Explorer

Join Date: Aug 2007

Rank Three Plus Pug [deer]

W/

btw, whoever said it was a 3s kd is wrong. It's 2s. By default, you should assume kd's are 2s unless it is otherwise noted in the skill like Backbreaker.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Quote:
Chilling wind in there for longer hex I believe. Chilling Wind does absolutely nothing aside from being a half-ass cover hex here.

This'll work against disorganized teams, but organized teams probably won't bat an eyelid on it.

Khasar

Frost Gate Guardian

Join Date: Oct 2005

The Crystal Desert

Guild of Dangerous Surprise[GODS]

Ya I've had this done to me before as a monk. It really is pretty gay because the only good way to remove it is if you are pre-vailed since any other hex removal is likely to get inturupted. Even if you do manage to get some RoF's off you're team is still pretty screwed unless you have another healer.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Quote:
Originally Posted by Khasar
Ya I've had this done to me before as a monk. It really is pretty gay because the only good way to remove it is if you are pre-vailed since any other hex removal is likely to get inturupted. Even if you do manage to get some RoF's off you're team is still pretty screwed unless you have another healer. Considering the number of hexes that can completely ruin your day if you're the only monk, you should always, always, always be preveiled in RA.

IllusiveMind

IllusiveMind

Lion's Arch Merchant

Join Date: Oct 2005

Mehtani Keys

The Extraordinary Revolution [ReVo]

P/W

This is known to be a Fort Aspenwood build, Kurzick side. So yeah, frustrates everything up.

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

Quote:
Originally Posted by LightningHell
Chilling Wind does absolutely nothing aside from being a half-ass cover hex here.

This'll work against disorganized teams, but organized teams probably won't bat an eyelid on it. Well it's RA.

And if you're on an RA team... you kd their monk for 20 seconds, and your team hasn't completely slaughtered theres, then it's due to crappy gameplay.
That's why there's really no reason to bring e management. I just do it for the lulz, as the topic says.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

if your team hasn't killed at least one person after kd'ing a monk for 6 seconds you should leave.

I used to run this all the time in RA for kicks it pisses people off and if they are close enough you can keep the whole team down. Now that is funny to watch a team get wailed on and they can't do shit.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Tried it in a while ago.
Funny as f***.
And you get flamed with "Noob!", which is funny...cuz they lost to a noob
Reminds me of "Noob Runner!!!!111" when playing cripshot!

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Now now it's not nice to screw with the delicate minds of RA players...

*runs off to play*

yum

Wilds Pathfinder

Join Date: Sep 2007

W/E

Man... I remembered an ele using it on the other team in RA.

4 ppl stands at one spot trying to run toward our monk. Priceless.

Red_Dragon56

Red_Dragon56

Frost Gate Guardian

Join Date: Oct 2006

N/D

This is new?

Really?

I used it when I initially got the skill (thunderclap) and got flamed to death when I told about it.

I see it in RA from time to time though.

Abonai Laguna

Abonai Laguna

Wilds Pathfinder

Join Date: Jun 2006

Isle of the Dead [CoC] GH

Company Of Corpses [CoC]

E/

lol!
used this in TA, 3 of these, one monk.
Win.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Quote:
Originally Posted by yum
Man... I remembered an ele using it on the other team in RA.

4 ppl stands at one spot trying to run toward our monk. Priceless. lol always is fun. I wanna get a vid of that one of these days

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

Using it in AB, its actually pretty useful considering if you have a decent spike, you can take some shrines alone.

I use [skill]Mirrored Stance[/skill] to cover.

It's also funny as hell!

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

thats great on a sin for messing with glads wammos. but really nothing more

??Ripskin

??Ripskin

Jungle Guide

Join Date: Jul 2006

Mo/

lol, good idea, let's use it on a warrior
Oh shi- he just used frenzy!
-death-

Turtle222

Turtle222

Wilds Pathfinder

Join Date: Oct 2007

:D:D

D/W

for some strange reason i find this build entertaining

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

In Fort Aspenwood most offenses are fired down from higher vantage points in between the inner and outer gates. You know you can just step out of range in a matter of seconds to completely avoid you? Energy cost is too great anyways. Thunderclap is at best a mediocre elite.

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

Quote:
lol, good idea, let's use it on a warrior
Oh shi- he just used frenzy!
-death- You missed the very important part of them being knocked down every 2 seconds....and having zero time to attack. Double damage of zero is still zero, so use whatever you want. I'd say about 90% of the time they either use defensive stance or dash to try and get away, lol.

As for using "mirrored stance" as my cover hex.....there really is no better cover hex. It has 1/4th a second cast time, costs 5 energy, and with very little investment in shadow arts, will last the entire duration of thunderclap.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Our guild is experimenting with a team build of this for TA for the heck of it. We have it down pretty good but we have a warrior with a shocking axe providing KDs for Thunderclap. Works pretty well especially when used on the monks (since they don't even get enough time to get up and cast anything to help them).

Also, this isn't new. There has been a E/R build like this out for months.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

yah this is so old no offense but it is tons of fun XD

Dr Dimento

Lion's Arch Merchant

Join Date: Oct 2007

E/Me

If you use this, be prepared for the "lol, noob" spam you will get from those you do it to.

Here's the build i've been using in AB:

[skill]Thunderclap[/skill][skill]Mirrored Stance[/skill][skill]Scorpion Wire[/skill][skill]Energy Blast[/skill][skill]Storm Djinn's Haste[/skill][skill]Glyph of Lesser Energy[/skill][skill]Air Attunement[/skill][skill]Conjure Lightning[/skill]

I use it in AB, with an AoE Fire ele guildie. The victim(s) is pinned down for 22 seconds, cannot run, cannot cast, cannot move......just sits there getting PISSED. All the while being spammed by AoE nukes. Usually takes about 10 seconds for them to die.

Course, scorpion wire and energy blast are completely optional. I use scorpion wire because 80% of the monks you cast thunderclap on, then cover with MS, end up stripping MS and running away soz not to get thunderpwned. Its funny, because eventually they learn your name and run from you anyway. This skill definitely has the best effect when cast on a monk near the caster backline.

For energy, just use the glyph, air attune, conjur. Then, before air attune ends, do it again. It gives you a good net + of energy.

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

lol i love the enrgy blast on a bar that drains your energy