
Invent a skill contest
2 pages • Page 1
They could be unlinked PvE skills for Prophecies.
For example, the lost Disapear, or a skill to see the stats of an enemy:
- Armor(and weaknesses to damage types), Health, Energy, Fleshy, Exploitable corpse, type of damage dealt with normal attacks, etc.
Prohecies is the only campaign without PvE skills, and I think that they could add some unlinked non-battle advantage ones. One for info, fun and stuff like that.
For example, the lost Disapear, or a skill to see the stats of an enemy:
- Armor(and weaknesses to damage types), Health, Energy, Fleshy, Exploitable corpse, type of damage dealt with normal attacks, etc.
Prohecies is the only campaign without PvE skills, and I think that they could add some unlinked non-battle advantage ones. One for info, fun and stuff like that.
I'm bored, so feel free to tell me how much these ideas suck.
Cyclonic Blast
Spell. Target foe and all nearby foes takes 44-59 lightning damage for each condition you are suffering. If any foe affected by Cyclone dies, when this skill has been recharged, you suffer Exhaustion.
10 Energy; 2 Casting Time; 15 Recharge
Heat Barrier
Spell. For 5-12 seconds, if target ally would have taken fire damage, both you and target ally are healed for 125-180% of the damage that normally should have been dealt.
15 Energy; 1 Casting Time; 15 Recharge
False Blessing
Blessing. For 30 seconds, you cannot take damage. This stance ends prematurely if you move.
5 Energy; 1 Casting Time; 45 Recharge
Cyclonic Blast
Spell. Target foe and all nearby foes takes 44-59 lightning damage for each condition you are suffering. If any foe affected by Cyclone dies, when this skill has been recharged, you suffer Exhaustion.
10 Energy; 2 Casting Time; 15 Recharge
Heat Barrier
Spell. For 5-12 seconds, if target ally would have taken fire damage, both you and target ally are healed for 125-180% of the damage that normally should have been dealt.
15 Energy; 1 Casting Time; 15 Recharge
False Blessing
Blessing. For 30 seconds, you cannot take damage. This stance ends prematurely if you move.
5 Energy; 1 Casting Time; 45 Recharge
S
If i had to make one...
Shadows Assault : Hex Spell:Critical Strikes Your next 1..2...3 attacks on target foe all cause criticals and do +1.....15 damage. 10 Energy.1 second casting.25 Recharge.
Master's Wish:Skill
eath Magic: The next time one of your minions die, you gain 25....100 Hitpoints. 5 Energy.1.5 Casting.20 second recharge.
Penetrating Claws:Skill
eath Magic: For 5 seconds whenever Target minion attacks he/she life steals 1....10 hitpoints and you lose 1....10 hitpoints whenever that minions hits. 5 Energy. 3/4 casting.10 recharge.
Elementalists Burden:Enchantment:Energy Storage: For 10...30 seconds your spells deal 150% more damage. You take 3 damage for every point of energy spent on spells. (Ex. Flare, you lose 15 hp) 15 Energy.2 second casting.60 Recharge.
Shadows Assault : Hex Spell:Critical Strikes Your next 1..2...3 attacks on target foe all cause criticals and do +1.....15 damage. 10 Energy.1 second casting.25 Recharge.
Master's Wish:Skill
eath Magic: The next time one of your minions die, you gain 25....100 Hitpoints. 5 Energy.1.5 Casting.20 second recharge.Penetrating Claws:Skill
eath Magic: For 5 seconds whenever Target minion attacks he/she life steals 1....10 hitpoints and you lose 1....10 hitpoints whenever that minions hits. 5 Energy. 3/4 casting.10 recharge.Elementalists Burden:Enchantment:Energy Storage: For 10...30 seconds your spells deal 150% more damage. You take 3 damage for every point of energy spent on spells. (Ex. Flare, you lose 15 hp) 15 Energy.2 second casting.60 Recharge.
S
"Headshot!"
Attribute:Command
Energy:5
Activation:1
Recharge:5
Preparation:For 24 seconds whenever you use a spear skill, you strike for +1...+20 damage.
Chaos Signet
Attribute:Domination
Energy:0
Activation:3
Recharge:13
Signet:For each signet equiped, target foe and all adjacent foes take 3...20 damage.
Attribute:Command
Energy:5
Activation:1
Recharge:5
Preparation:For 24 seconds whenever you use a spear skill, you strike for +1...+20 damage.
Chaos Signet
Attribute:Domination
Energy:0
Activation:3
Recharge:13
Signet:For each signet equiped, target foe and all adjacent foes take 3...20 damage.
S
I loved personally ever the thought on skills like these:
Elementalist
Tornado: You create for the next 5-15 seconds a Tornado, which will deal per half second to any adjacent foes at it 15-30 Wind Damage. Attacking and moving foes will suffer on 50% more damage and will suffer on Bleeding, when receiving damage through the Tornado. The Tornado will follow to every place, where the Elementalist runs to. This Spell will causes Exhaustion and has a 25% Armor Penetration. When Tornado ends, the last Gust of Wind will knock down all nearby foes 15 metres away from the last spot of the Tornado.
--------------
25E, 5CT, 60RT
Apocalypse: The Elementalist will uses up all his powers to perform the most destructive elemental energy based Spell, an Elementalist can use. So mighty, that it can wipe out full landscapes, if the the Elementalist wants to. The "forbidden" Spell Apocalypse, usable only by the wisest of the wisest Elementalists. After 5 Seconds of Spelling this mighty Magic of Devastation, the Elementalist will have formed a huge lightblue energetic Chaos Sphere at his hand over his hand in the air, which floats above his hand, ready to get shot into a bunch of now very unlucky beings which can give of their prayers now.
It is total regardless, where the foes stand, the almighty shockwave of the explosion of the created Chaos Sphere will reach all foes in earshot.
When the Chaos Sphere explodes, all foes in earshot will receive 100-300 Chaos Damage and will suffer on cripple, blind, burning, cracked armor and weakness for the next 10 seconds and get knocked down. After usage, the Elementalist will be dazed for 60seconds , suffers on -1 to -5 Life Degeneration for 15s and has not his bonus defense against Elements for 60s as punishment from Melandru for heavily damaging the Nature by using the forbidden Spell. This Spell causes Exhaustion
--------------
50 Energy, 5CT, 120RT
Petrification: The Elementalist will spell at a target and the adjacent foes to that target with an elemental curse, which will slow down the movement, the attack speed and the cast speed of spells by those foes per second by 1-5% for the next 10-20 seconds. When the 20 seconds are over, the foes will suffer on petrification and can't move anymore, can't use skills anymore and will instantly die, when someone does a critical hit on the petrificated foes. When died, while being stone, those foes can't be revived again (what is broken in 1000 pieces cant be revived anymore, so simple XD)
--------------
15E, 2CT, 30RT
Blizzard: You create for the next 10 seconds a Blizzard at your location and all nearby foes will suffer per second 15-25 Cold Damage per second, and get lowed down by 66%. After the End of Blizzard, it exists a chance of 25-50%, that all damaged foes will suffer on Freeze for the next 10 seconds. Frozen foes will lose per second 5 Energy, when a foe reaches 0 Energy, Freeze will end and the foe will lose 1-3 HP per lost Energy Point.
--------------
25E, 3CT, 45RT
-------------------------------------------------------------------------
Ritualist
Ghosts of the Round: The Ritualist will summon 10 lvl 5-15 spirits around hisself, which will protect the Ritualist for the next 60-120 second.
While the ritualist stands in the middle of the round, the ritualist will gain +25-50 HP per Ghost and +5-10 Defense also per Ghost. This Bonus decreases per Ghost, which gets defeted by a foe. While the Ghosts are there, they will attack all nearby foes for 15-25 Damage and each own ghost will have its own effect.
Ghost 1's Shots deal Blinding to the foe
Ghost 2's Shots remove enchants from a foe
Ghost 3's Shots steal up the done Damage and gets it as heal
Ghost 4's Shots deal double damage to hexed foes
Ghost 5's Shots deal double damage to foes that suffer on conditions
Ghost 6's Shots deal for 3 seconds a life degeneration of -7
Ghost 7's Shots steal up 5 Energy
Ghost 8's Shots steals all Adrenaline
Ghost 9's Shots deals double damage to non moving and non attacking foes
Ghost 10's Shots knock down foes that suffer on hexes or conditions
While this Summon is active, will suffer the Ritualist on -2 Energy Degeneration
----------------
50E, 7CT, 120RT
Chain Cutter: While the ritualist maintains this Enchant, will show summoned Ghosts their true powers, by becoming able to move and receive additional 1-5 Levels. They will deal 10-50% more damage, while this enchant is maintained, but the Ritualist will sacrifice 5-15 HP for every attack the affected ghosts do meanwhile.
--------------
-1ER, 5E, 1CT, RT10
Poltergeist: You will instantly order a Poltergeist from the spirit realm to the targeted foe, which should attack it. The Poltergeist will fly through the body of the foe and the foe will feel the insane power of rage, hatred and revenge, which flowed through his body, receivign after 3 seconds the damage the targeted foe has dealt withing the last 10 seconds to anyone back. When that foe has died through the spiritual impulse blast, that dealt chaos damage to the foe, the soul of the foe will become a Poltergeist that will deal half the damage that died foe had receive to all adjacent foes to the corpse and the new Poltergeist will disappear. When disappearig, the Poltergeist will take the corpse with him to Hell
--------------
10E, 1/4CT, 10RT
Hatred&Love: The Ritualist will summon 2 very special Elite Ghosts. They will come up with level 10-20 and will stay for the next 30-60 seconds.
The Ghost of Hatred lets receive all nearby foes suffer the same damage, whenever the Ritualist suffers on damage, also all nearby foes will suffer on the same contions and hexes, which the Ritualist suffers on.
While the Ghost of Love lets all allies receive the same damage, that ritualist receives as heal, whenever the ritualist suffers on damage and will get healed by one condition and 1 hex every 4-2 seconds.
When the Ghost of Hatred dies, all foes in its near, which have lesser than 25% of HP, will die, when the Ghost of Love dies, all nearby dead allies will get revived with 25-50% HP and 25-50% of their Energy, if there are any dead allies. Are there none, then will receive all nearby allies an Energy Regeneration of +2 for 10 seconds
--------------
25E, 3CT, 45RT
-------------------------------------------------------------------------
Later I'll post the other proffessions XD
Elementalist
Tornado: You create for the next 5-15 seconds a Tornado, which will deal per half second to any adjacent foes at it 15-30 Wind Damage. Attacking and moving foes will suffer on 50% more damage and will suffer on Bleeding, when receiving damage through the Tornado. The Tornado will follow to every place, where the Elementalist runs to. This Spell will causes Exhaustion and has a 25% Armor Penetration. When Tornado ends, the last Gust of Wind will knock down all nearby foes 15 metres away from the last spot of the Tornado.
--------------
25E, 5CT, 60RT
Apocalypse: The Elementalist will uses up all his powers to perform the most destructive elemental energy based Spell, an Elementalist can use. So mighty, that it can wipe out full landscapes, if the the Elementalist wants to. The "forbidden" Spell Apocalypse, usable only by the wisest of the wisest Elementalists. After 5 Seconds of Spelling this mighty Magic of Devastation, the Elementalist will have formed a huge lightblue energetic Chaos Sphere at his hand over his hand in the air, which floats above his hand, ready to get shot into a bunch of now very unlucky beings which can give of their prayers now.
It is total regardless, where the foes stand, the almighty shockwave of the explosion of the created Chaos Sphere will reach all foes in earshot.
When the Chaos Sphere explodes, all foes in earshot will receive 100-300 Chaos Damage and will suffer on cripple, blind, burning, cracked armor and weakness for the next 10 seconds and get knocked down. After usage, the Elementalist will be dazed for 60seconds , suffers on -1 to -5 Life Degeneration for 15s and has not his bonus defense against Elements for 60s as punishment from Melandru for heavily damaging the Nature by using the forbidden Spell. This Spell causes Exhaustion
--------------
50 Energy, 5CT, 120RT
Petrification: The Elementalist will spell at a target and the adjacent foes to that target with an elemental curse, which will slow down the movement, the attack speed and the cast speed of spells by those foes per second by 1-5% for the next 10-20 seconds. When the 20 seconds are over, the foes will suffer on petrification and can't move anymore, can't use skills anymore and will instantly die, when someone does a critical hit on the petrificated foes. When died, while being stone, those foes can't be revived again (what is broken in 1000 pieces cant be revived anymore, so simple XD)
--------------
15E, 2CT, 30RT
Blizzard: You create for the next 10 seconds a Blizzard at your location and all nearby foes will suffer per second 15-25 Cold Damage per second, and get lowed down by 66%. After the End of Blizzard, it exists a chance of 25-50%, that all damaged foes will suffer on Freeze for the next 10 seconds. Frozen foes will lose per second 5 Energy, when a foe reaches 0 Energy, Freeze will end and the foe will lose 1-3 HP per lost Energy Point.
--------------
25E, 3CT, 45RT
-------------------------------------------------------------------------
Ritualist
Ghosts of the Round: The Ritualist will summon 10 lvl 5-15 spirits around hisself, which will protect the Ritualist for the next 60-120 second.
While the ritualist stands in the middle of the round, the ritualist will gain +25-50 HP per Ghost and +5-10 Defense also per Ghost. This Bonus decreases per Ghost, which gets defeted by a foe. While the Ghosts are there, they will attack all nearby foes for 15-25 Damage and each own ghost will have its own effect.
Ghost 1's Shots deal Blinding to the foe
Ghost 2's Shots remove enchants from a foe
Ghost 3's Shots steal up the done Damage and gets it as heal
Ghost 4's Shots deal double damage to hexed foes
Ghost 5's Shots deal double damage to foes that suffer on conditions
Ghost 6's Shots deal for 3 seconds a life degeneration of -7
Ghost 7's Shots steal up 5 Energy
Ghost 8's Shots steals all Adrenaline
Ghost 9's Shots deals double damage to non moving and non attacking foes
Ghost 10's Shots knock down foes that suffer on hexes or conditions
While this Summon is active, will suffer the Ritualist on -2 Energy Degeneration
----------------
50E, 7CT, 120RT
Chain Cutter: While the ritualist maintains this Enchant, will show summoned Ghosts their true powers, by becoming able to move and receive additional 1-5 Levels. They will deal 10-50% more damage, while this enchant is maintained, but the Ritualist will sacrifice 5-15 HP for every attack the affected ghosts do meanwhile.
--------------
-1ER, 5E, 1CT, RT10
Poltergeist: You will instantly order a Poltergeist from the spirit realm to the targeted foe, which should attack it. The Poltergeist will fly through the body of the foe and the foe will feel the insane power of rage, hatred and revenge, which flowed through his body, receivign after 3 seconds the damage the targeted foe has dealt withing the last 10 seconds to anyone back. When that foe has died through the spiritual impulse blast, that dealt chaos damage to the foe, the soul of the foe will become a Poltergeist that will deal half the damage that died foe had receive to all adjacent foes to the corpse and the new Poltergeist will disappear. When disappearig, the Poltergeist will take the corpse with him to Hell
--------------
10E, 1/4CT, 10RT
Hatred&Love: The Ritualist will summon 2 very special Elite Ghosts. They will come up with level 10-20 and will stay for the next 30-60 seconds.
The Ghost of Hatred lets receive all nearby foes suffer the same damage, whenever the Ritualist suffers on damage, also all nearby foes will suffer on the same contions and hexes, which the Ritualist suffers on.
While the Ghost of Love lets all allies receive the same damage, that ritualist receives as heal, whenever the ritualist suffers on damage and will get healed by one condition and 1 hex every 4-2 seconds.
When the Ghost of Hatred dies, all foes in its near, which have lesser than 25% of HP, will die, when the Ghost of Love dies, all nearby dead allies will get revived with 25-50% HP and 25-50% of their Energy, if there are any dead allies. Are there none, then will receive all nearby allies an Energy Regeneration of +2 for 10 seconds
--------------
25E, 3CT, 45RT
-------------------------------------------------------------------------
Later I'll post the other proffessions XD
Id create a whole new boss to cap the elite from (would have to be a Nightfall boss though)
Sirap the spoilt (Paragon boss)
Elite: Cacophony (sp?):
(Energy, recharge and so on are optional) Shout; all near by foes are interupted and are dazed for 1...10 seconds. You then suffer from Cracked armor and exhaustion.
(lets see how long it takes untill someone gets this combination. Hint: if youd want to look for pictures of the cracked armor, then it would be NSFW )
Sirap the spoilt (Paragon boss)
Elite: Cacophony (sp?):
(Energy, recharge and so on are optional) Shout; all near by foes are interupted and are dazed for 1...10 seconds. You then suffer from Cracked armor and exhaustion.
(lets see how long it takes untill someone gets this combination. Hint: if youd want to look for pictures of the cracked armor, then it would be NSFW )
Quote:
|
Originally Posted by tehshadowninjar
Phoenix Tears, those skills are like, beyond elite. <.< And your grammar and punctuation errors are OFF TEH CHARTZ!!!
|
Alone these 3 facts make those skills balanced...high energy cost, high cats time and high reload time for strong effect.
Look only at Apocalypse...you deal very strong damage, but you have to cast for 5 seconds, thats very long, any noob of a ranger foe can interrupt you.
Also we talk here about pve only skills, so those skills can be more powerful, than normal, you don't have to worry about pvp ...
50 Energy Cost + EXHAUSTION - have you any clue, what this means to the Elementalist ??? oO I don't believe so.
about the punctuation ect ... shut up, how often have I god damn it more to tell, that I'm not a native English... so shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO finally up with this pretending of being wannabe teachers, ever mentioning about grammer failures ect. I KNOW IT ..god damn it >.< and I can't change it with a finger snip.
When you couldn't understand something, then quote answer the part you couldn't understand and I'll try to explain it better >.>
But stop beign such assholes, which have to point at others ever for their grammar failures... NOBODY IS PERFECT >.< I try my best to write as understandable, as I can.
Ever these stupid personal attacks...you can keepp this shit for yourself, when you are not willing to quote, what I should try to explain better.
Maybe you don't know it, but people tend to make very quick much grammar failures ect. , just by writing to quick
or being sleepy, writing at late nightthis "..." is no punctuation failure, maybe on the English language, but not in the German. There this sign has a meaning, but I'm unable to describe it's meaning on English

Quote:
|
Originally Posted by Phoenix Tears
why do you think, have the real strogn skills of my ideas there such a high Energy Cost eh ? Look at the Cast Times and Reload Times...those skills are very strong, but they have also they big bad sides, by beign extreme easily interruptable and once you spelt them, you've to wait soem time, before you can use them again.
Alone these 3 facts make those skills balanced...high energy cost, high cats time and high reload time for strong effect. Look only at Apocalypse...you deal very strong damage, but you have to cast for 5 seconds, thats very long, any noob of a ranger foe can interrupt you. Also we talk here about pve only skills, so those skills can be more powerful, than normal, you don't have to worry about pvp ... 50 Energy Cost + EXHAUSTION - have you any clue, what this means to the Elementalist ??? oO I don't believe so. about the punctuation ect ... shut up, how often have I god damn it more to tell, that I'm not a native English... so shut the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO finally up with this pretending of being wannabe teachers, ever mentioning about grammer failures ect. I KNOW IT ..god damn it >.< and I can't change it with a finger snip. When you couldn't understand something, then quote answer the part you couldn't understand and I'll try to explain it better >.> But stop beign such assholes, which have to point at others ever for their grammar failures... NOBODY IS PERFECT >.< I try my best to write as understandable, as I can. Ever these stupid personal attacks...you can keepp this shit for yourself, when you are not willing to quote, what I should try to explain better. Maybe you don't know it, but people tend to make very quick much grammar failures ect. , just by writing to quick or being sleepy, writing at late nightthis "..." is no punctuation failure, maybe on the English language, but not in the German. There this sign has a meaning, but I'm unable to describe it's meaning on English ![]() |
