Some green drops for Prophecies
gameshoes3003
I came up with a few green drops that would be nice to see in the game.
Glint could drop a green sword called Dragonfang. This sword could have the fiery dragon skin as its color. Or maybe an icy dragon sword...
Dragonfang
Energy -5
15% damage increase
Fire damage
Health +30
Galrath... now the Villainy of Galrath... everybody loves that quest! I do of course. But this quest is by far one of the hardest quests before ascension.
So, we should have Galrath drop an axe called Villainy.
Villainy
15% more damage when above 50%
Vampiric Axe aft
+30 health
(edited this weapon as two afts are not possible)
Then many people think that Prince Rurik should also drop one. So here's some ideas:
Rurik's Blade (has to be the fiery dragon sword)
15% more damage while above 50% health
+5 armor
Rurik's Aegis (umm.. don't know which skin to choose)
Health +30
-5 physical damage (20%)
Then the Lich as the endgame boss should drop a necromancer staff. I'm thinking that this staff should look somewhat similar to the Scepter of Orr.
Fragment of Orr
20% chance to halve recharge time
20% chance to cast death magic spells faster
+5 energy
+30 health
Glint could drop a green sword called Dragonfang. This sword could have the fiery dragon skin as its color. Or maybe an icy dragon sword...
Dragonfang
Energy -5
15% damage increase
Fire damage
Health +30
Galrath... now the Villainy of Galrath... everybody loves that quest! I do of course. But this quest is by far one of the hardest quests before ascension.
So, we should have Galrath drop an axe called Villainy.
Villainy
15% more damage when above 50%
Vampiric Axe aft
+30 health
(edited this weapon as two afts are not possible)
Then many people think that Prince Rurik should also drop one. So here's some ideas:
Rurik's Blade (has to be the fiery dragon sword)
15% more damage while above 50% health
+5 armor
Rurik's Aegis (umm.. don't know which skin to choose)
Health +30
-5 physical damage (20%)
Then the Lich as the endgame boss should drop a necromancer staff. I'm thinking that this staff should look somewhat similar to the Scepter of Orr.
Fragment of Orr
20% chance to halve recharge time
20% chance to cast death magic spells faster
+5 energy
+30 health
sagilltwins
/signed
Haven't seen new content ingame for awhile (not counted events)
Haven't seen new content ingame for awhile (not counted events)
StormDragonZ
Beating The Lich:
Demon Hell Staff
Energy +10
11-22 Dark Dmg. (Req.9 Soul Reaping)
Halves casting time of spells (20% chance)
Halves recharge time of Soul Reaping spells (20% chance)
Energy +10 (while under a condition)
--
Beating Galrath:
Galrath's Trump Card
Armor: 16 (Req.9 Strength)
Armor +10 (vs. piercing damage)
Armor +10 (vs. slashing damage)
Demon Hell Staff
Energy +10
11-22 Dark Dmg. (Req.9 Soul Reaping)
Halves casting time of spells (20% chance)
Halves recharge time of Soul Reaping spells (20% chance)
Energy +10 (while under a condition)
--
Beating Galrath:
Galrath's Trump Card
Armor: 16 (Req.9 Strength)
Armor +10 (vs. piercing damage)
Armor +10 (vs. slashing damage)
quickmonty
Sweet. Some new greens would be nice.
I want the Fragment of Orr.
I want the Fragment of Orr.
I pwnd U
/signed so long as they change Galrath's weapon to a sword... considering the fact that there is already a skill called Galrath Slash... even though he doesn't use it or use a sword. o.O
gameshoes3003
Quote:
Originally Posted by StormDragonZ
Beating The Lich:
Demon Hell Staff Energy +10 11-22 Dark Dmg. (Req.9 Soul Reaping) Halves casting time of spells (20% chance) Halves recharge time of Soul Reaping spells (20% chance) Energy +10 (while under a condition) -- Beating Galrath: Galrath's Trump Card Armor: 16 (Req.9 Strength) Armor +10 (vs. piercing damage) Armor +10 (vs. slashing damage) |
And a trump card? That'd be an interesting shield, unless it should just be titled that not literally a playing card...
StormDragonZ
True, now that I think about it with Soul Reaping. Perhaps it would be better off as Blood Magic since the Lich likes to use Unholy Feast.
The Trump Card would be the name. A trump card is the item or idea to completely turn something upside-down or in one's favor. In this case, this shield stops a good amount of physical damage through armor increases.
I just have a very vivid imagination when it comes to weapons, armor or anything. I hope you're listening ANet... :P
The Trump Card would be the name. A trump card is the item or idea to completely turn something upside-down or in one's favor. In this case, this shield stops a good amount of physical damage through armor increases.
I just have a very vivid imagination when it comes to weapons, armor or anything. I hope you're listening ANet... :P
MithranArkanere
I'll go for give green items to every single boss with Elite skill and equal or higher than 20.
(And for making Hard mode bosses drop perfect versions of their greens in Shing Jea and Istan)
(And for making Hard mode bosses drop perfect versions of their greens in Shing Jea and Istan)
RavagerOfDreams
/signed
i hope you dont run out of ideas to post shoes
i hope you dont run out of ideas to post shoes
gameshoes3003
Quote:
Originally Posted by MithranArkanere
I'll go for give green items to every single boss with Elite skill and equal or higher than 20.
(And for making Hard mode bosses drop perfect versions of their greens in Shing Jea and Istan) |
MithranArkanere
Don't you think so. In Prophcies, that start's from the Crystal Desert, and the Bosses could share the greens if they share builds or elites:
- One for Mesmer Forgotten ones.
- One for Ranger Enchanted.
- One for Elementalist Mursaat.
- One for Warrior Trolls.
- One for Maw, the Mountain Heart (This guy NEEDS a REALLY GOOD green item)
- One for all the Eidolon bosses.
- One for each avicara boss with elite (there are only 6).
For Example, Markis would be the only one White mantle Boss that could drop a green item, the rest have no elites.
There are no so much. Bosses get no elite in hard mode, and in Prophecies they usually start to get Elites over level 24.
- One for Mesmer Forgotten ones.
- One for Ranger Enchanted.
- One for Elementalist Mursaat.
- One for Warrior Trolls.
- One for Maw, the Mountain Heart (This guy NEEDS a REALLY GOOD green item)
- One for all the Eidolon bosses.
- One for each avicara boss with elite (there are only 6).
For Example, Markis would be the only one White mantle Boss that could drop a green item, the rest have no elites.
There are no so much. Bosses get no elite in hard mode, and in Prophecies they usually start to get Elites over level 24.
gameshoes3003
Quote:
Originally Posted by MithranArkanere
Don't you think so. In Prophcies, that start's from the Crystal Desert, and the Bosses could share the greens if they share builds or elites:
- One for Mesmer Forgotten ones. - One for Ranger Enchanted. - One for Elementalist Mursaat. - One for Warrior Trolls. - One for Maw, the Mountain Heart (This guy NEEDS a REALLY GOOD green item) - One for all the Eidolon bosses. - One for each avicara boss with elite (there are only 6). For Example, Markis would be the only one White mantle Boss that could drop a green item, the rest have no elites. There are no so much. Bosses get no elite in hard mode, and in Prophecies they usually start to get Elites over level 24. |
chowmein69
/signed
always nice to hav moar green items
always nice to hav moar green items
Lishy
Why not as endgame weps?
Being transported to Droks is disappointing.You would expect to get a Green by entering the door of kamali[sp?]
Being transported to Droks is disappointing.You would expect to get a Green by entering the door of kamali[sp?]
gameshoes3003
Quote:
Originally Posted by Kain Fz
Why not as endgame weps?
Being transported to Droks is disappointing.You would expect to get a Green by entering the door of kamali[sp?] |
HawkofStorms
/signed
Seriously, greens can't be that hard to program unless they have a unique skin. Would be a nice way to revamp certain areas of the game for a while.
Seriously, greens can't be that hard to program unless they have a unique skin. Would be a nice way to revamp certain areas of the game for a while.
MithranArkanere
Quote:
Originally Posted by Kain Fz
Why not as endgame weps?
Being transported to Droks is disappointing.You would expect to get a Green by entering the door of kamali[sp?] |
I'll go for Droknar's Forge Victory party. with al the allies there, and the greens would be items like:
- Rurik's Sword.
- Rurik's Shield (Strenght).
- Brechnar's Iron Hamer.
- Hablion's Axe
- Hablion's Shield (Tactic)
- Saidra's Bow
- Shadow's Bow
- Shinning Blade/Orrian Staves, Wands and Foci.
- Shinning Blade Spear
- Crystal Scythe.
- Ascalonian Daggers
Yawgmoth
Better think of worthwhile places for those greens to drop. And not be instantly overfarmed in huge quantities. In Prophecies most greens have their place - in Sorrow's Furnace. It was greens done the right way - unique rewards for teamplay (originally), pretty rare, valuable and hard to overfarm.
One of the worst Anet's moves was going Factions style with greens in all subsequent GW releases - giving perfect green weapons to common bosses wandering just around the corner on explorable areas, easy to reach, close to outpost entrances, just waiting to be killed repeately 20++ times per hour.
Maw the Mountain Heart - this is The guy that deserves a hot green! He can be encouneted randomly in various locations or always in one hard to reach spot. I can't see a build able to run to him and be able to kill him solo fast and consistently.
Other than that, greens belong to dungeon-like areas. I love the DoA approach, with having big bosses or specific unique mobs found near the end of every DoA area have a chance of dropping some green goodies, their droprates seem very well balanced, they're pretty rare, but thanks to overabundance of other perfect greens/golds they're cheap aswell.
If they added a green drop to the Lich or Rurik or a random boss wandering around an explorable, it would become worthless in no time. Hell's Precipice is easy and fast to just run to the cinematic right at the bosses, killing them is a cake too. Overfarmability = no coolness.
One of the worst Anet's moves was going Factions style with greens in all subsequent GW releases - giving perfect green weapons to common bosses wandering just around the corner on explorable areas, easy to reach, close to outpost entrances, just waiting to be killed repeately 20++ times per hour.
Maw the Mountain Heart - this is The guy that deserves a hot green! He can be encouneted randomly in various locations or always in one hard to reach spot. I can't see a build able to run to him and be able to kill him solo fast and consistently.
Other than that, greens belong to dungeon-like areas. I love the DoA approach, with having big bosses or specific unique mobs found near the end of every DoA area have a chance of dropping some green goodies, their droprates seem very well balanced, they're pretty rare, but thanks to overabundance of other perfect greens/golds they're cheap aswell.
If they added a green drop to the Lich or Rurik or a random boss wandering around an explorable, it would become worthless in no time. Hell's Precipice is easy and fast to just run to the cinematic right at the bosses, killing them is a cake too. Overfarmability = no coolness.
MithranArkanere
Yup.
More importantly, I would keep greens OUT of missions. In Factions some bosses may drop green items during missions, I think that should be avoided.
So Markis, you lose your green item sorry. And the Only Eidolon dropping a green would be the one in Mineral Springs... yeah... THAT ONE behind the imps, XD. For the Eidolon it would be nice to have an Energy Storage or Water focus looking like the Eidolon's tentacles.
They could also relate the chances of dropping with the spawn point. A boss that spawns just near a door would have 1% green drop rate, but if you walk all the way to the furtherst point (like the most annoying spawn points in Perdition Rock) would have 10% drop rate.
More importantly, I would keep greens OUT of missions. In Factions some bosses may drop green items during missions, I think that should be avoided.
So Markis, you lose your green item sorry. And the Only Eidolon dropping a green would be the one in Mineral Springs... yeah... THAT ONE behind the imps, XD. For the Eidolon it would be nice to have an Energy Storage or Water focus looking like the Eidolon's tentacles.
They could also relate the chances of dropping with the spawn point. A boss that spawns just near a door would have 1% green drop rate, but if you walk all the way to the furtherst point (like the most annoying spawn points in Perdition Rock) would have 10% drop rate.
bilateralrope
/signed except for Galrath getting greens.
/notsigned for Galrath
Whatever the green, people will want to farm it. However since Galrath is a quest spawned boss, people who have already finished the quest miss out. However the people too new, or too lazy, to of completed the quest get to farm it. So in essence it's rewarding people for being lazy, while pissing off anyone who completed it.
Not to mention that it rewards people for leaving a quest incomplete.
/notsigned for Galrath
Whatever the green, people will want to farm it. However since Galrath is a quest spawned boss, people who have already finished the quest miss out. However the people too new, or too lazy, to of completed the quest get to farm it. So in essence it's rewarding people for being lazy, while pissing off anyone who completed it.
Not to mention that it rewards people for leaving a quest incomplete.
Onarik Amrak
Rurik's blade is supposed to be something special.
It has something to do plot-wise with GW2, I don't think it should be available in Proph.
It has something to do plot-wise with GW2, I don't think it should be available in Proph.
Hyper Cutter
Quote:
Originally Posted by Yawgmoth
One of the worst Anet's moves was going Factions style with greens in all subsequent GW releases - giving perfect green weapons to common bosses wandering just around the corner on explorable areas, easy to reach, close to outpost entrances, just waiting to be killed repeately 20++ times per hour.
|
Snograt
/signed, but with the same reservation that bilateralrope noted:
-Galrath
+Verata
This could be done at the same time as naming all those un-named bosses out there! Give the lower level bosses greens as well - of a lower level like Shing Jea greens.
Ah, the names I could come up with - The Brainpainer, The Gavel, Flatus' Ill Wind - the list is endless
-Galrath
+Verata
This could be done at the same time as naming all those un-named bosses out there! Give the lower level bosses greens as well - of a lower level like Shing Jea greens.
Ah, the names I could come up with - The Brainpainer, The Gavel, Flatus' Ill Wind - the list is endless
Sleeper Service
Galrath and Verata are the two most interesting villains in Gw, im hesitant to sign this because I feel that they merit a Mission Pack/expansion to expand on their story.
The reward would be a weapon from their "set" (new skins, PVE only added abilities) or a new hero related to them...heck even a bunch of pve only spells that you learn thanks to that adventure.
anyways thats my take on it. heres veratas weapon.
Veratas Spine
2 handed staff
Dark damage: 11-22 (requires 13 Death Magic - needed to trigger pve only weapon abilities)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Energy +10
Armour +7 (vs elemental)
pve only active: [passive]For every 2 levels in death magic increase minion cap by 1.
The reward would be a weapon from their "set" (new skins, PVE only added abilities) or a new hero related to them...heck even a bunch of pve only spells that you learn thanks to that adventure.
anyways thats my take on it. heres veratas weapon.
Veratas Spine
2 handed staff
Dark damage: 11-22 (requires 13 Death Magic - needed to trigger pve only weapon abilities)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Energy +10
Armour +7 (vs elemental)
pve only active: [passive]For every 2 levels in death magic increase minion cap by 1.
MagmaRed
If they actually put new greens into the game, I'd prefer to see things we haven't seen before. 20/20, 15^50, +30 is OVERUSED, and not the best option for MANY builds. For example, how many people use a COnjure build on a Ranger or Warrior? Quite a few. SO why not a weapon with:
Max dmg, req 9
15^enchanted
Fiery/Icy/Shocking
+20% enchantments
Or a energy set for casters on a sword/axe/spear:
We already have Totem Axe and Rajazans Fervor:
Max dmg, req 9
+5 energy
+20% enchants
Sundering/Icy
Why not:
Max dmg, req 9
15% dmg/-5 energy
+20% enchants
various prefix
Max dmg, req 9
15^enchanted
Fiery/Icy/Shocking
+20% enchantments
Or a energy set for casters on a sword/axe/spear:
We already have Totem Axe and Rajazans Fervor:
Max dmg, req 9
+5 energy
+20% enchants
Sundering/Icy
Why not:
Max dmg, req 9
15% dmg/-5 energy
+20% enchants
various prefix
MithranArkanere
Galrath can't get greens, he is a 'copycat' boss of Justiciar Hablion. Same skills, same levels and appears only during a quest.
Copycat bosses are like that, like Maximole with Urkal the Ambusher. Maximole even drops Urkal's green.
He could have the same Green like Hablion, but neither Galrath nor Hablion have elite skills, so I wouldn't give them a green.
Verata is a special case. He has no elite skill, but he's so far in the map and so annoying to kill that it could be an option.
Copycat bosses are like that, like Maximole with Urkal the Ambusher. Maximole even drops Urkal's green.
He could have the same Green like Hablion, but neither Galrath nor Hablion have elite skills, so I wouldn't give them a green.
Verata is a special case. He has no elite skill, but he's so far in the map and so annoying to kill that it could be an option.
Cebe
Quote:
Originally Posted by Yawgmoth
Maw the Mountain Heart - this is The guy that deserves a hot green! He can be encouneted randomly in various locations or always in one hard to reach spot. I can't see a build able to run to him and be able to kill him solo fast and consistently.
|
Like Jayne Forestlight, perhaps Maw would benefit from having a few green weapons. Say:
The Mountain Heart
Energy +12 (Requires 9 Soul Reaping)
Halves Casting Time of Curses Spells (20% Chance)
Armor +5 (vs. Elemental Damage)
Maw's Crusher
Cold Damage 19-35 (Requires 9 Hammer Mastery)
Damage +15%
Health Regeneration: -1
Health +30
Dreadnought's Defender
Armor: 16 (Requires 9 Strength)
Armor +5 (vs Elemental Damage)
Health +30
I always agree with more green weapons. Tyria could do with some more fun ones, and so many bosses are worth dropping greens...namely the ones whick take a while to get to...including the Ice Beast in Mineral Springs, the Titan Bosses in Hell's Precipice, and some of the bosses on Perdition Rock...
finally....from [wiki]Rull Browbeater[/wiki]:
The Wammo Shield
Armor 16 (Requires 9 Strength)
Healing Prayers +1 (20% Chance)
Health +45 (while enchanted).
Woop Shotty
Lich it (r7 death magic)
- 20 hct of titan summons
- 20 hrt of titan summons
- Provides passive Soul Vortex.
- Your titan summons have [+30hp multiplied by your level of death magic] maximum health.
- 20 hct of titan summons
- 20 hrt of titan summons
- Provides passive Soul Vortex.
- Your titan summons have [+30hp multiplied by your level of death magic] maximum health.
MithranArkanere
Quote:
Originally Posted by Woop Shotty
Lich it (r7 death magic)
- 20 hct of titan summons - 20 hrt of titan summons - Provides passive Soul Vortex. - Your titan summons have [+30hp multiplied by your level of death magic] maximum health. |
On top of that, players have no Titan summons...
HawkofStorms
Quote:
Originally Posted by Celestial Beaver
finally....from [wiki]Rull Browbeater[/wiki]: The Wammo Shield Armor 16 (Requires 9 Strength) Healing Prayers +1 (20% Chance) Health +45 (while enchanted). |
Jiub
/signed
nice idea i think greens give a bit more character to bosses.
im pretty sure princ rurik's sword has a special name... i cant remember what it is though. i read it somewhere.
nice idea i think greens give a bit more character to bosses.
im pretty sure princ rurik's sword has a special name... i cant remember what it is though. i read it somewhere.
MithranArkanere
Prince Rurik's Fiery Dragon Sword? XDD
Artorius.Maximus
Quote:
Originally Posted by gameshoes3003
The Demon Hell Staff wouldn't be viable as Prophecies has no Soul Reaping spells.
|
Randvek
I see people looking for groups for Galrath all the time, but point taken.
Of course, you could always have Verata have a chance of dropping both a Necromancer item and Galrath's items. He takes over the area and all, maybe he stole Galrath's stuff.
Of course, you could always have Verata have a chance of dropping both a Necromancer item and Galrath's items. He takes over the area and all, maybe he stole Galrath's stuff.
gameshoes3003
I like Celestial Beaver's suggestions for some greens.
Also like Mithran said, the Eidolon in Mineral Spring should drop a green.
I'm thinking it should drop a trident called:
Water Trident (WOW!!!!!)
11-22 damage (9 water magic)
20% chance to halve recharge time of spells.
Halves casting time of water spells (20%)
Energy +5
Water Magic +1 (20% chance)
Also like Mithran said, the Eidolon in Mineral Spring should drop a green.
I'm thinking it should drop a trident called:
Water Trident (WOW!!!!!)
11-22 damage (9 water magic)
20% chance to halve recharge time of spells.
Halves casting time of water spells (20%)
Energy +5
Water Magic +1 (20% chance)
Yawgmoth
Quote:
Originally Posted by Celestial Beaver
finally....from [wiki]Rull Browbeater[/wiki]:
The Wammo Shield Armor 16 (Requires 9 Strength) Healing Prayers +1 (20% Chance) Health +45 (while enchanted). |
Awesome.
After a longer thought I think Perdition Rock bosses would make pretty good choice for green drops.
Do you remember the good old times when Ember Light Camp was always full of PuGs going for elite skill capping? I really enjoyed that, done that with multiple characters, it required many runs because of random boss spawns but the hunt was really fun. Adding some greens there could bring that experience back!
After a little more thought I imagined this place being overran by Ursanway pugs clearing whole area in less than 15 minutes repeately and without any trouble... an estimate of 1 week for even the best of the greens to drop to the value of Grenth's Footprint greens...
Nothing can stop the Bear but the Bear shouldn't stop possible new content! So maybe add just a couple greens, not one for each boss there, so the place won't attract 6 full districts of no-life ursan farmers that want more more more to sell sell sell, but mostly the people who would like one new piece to use themselves or just for a new refreshing gameplay experience.
Edit:
Quote:
... - 20 hct of titan summons - 20 hrt of titan summons ... |
Want more of those.
Also, gameshoes3003, your Water Trident staff needs 1 more mod or it's no better than a max clean white with a head and wrapping added. For example 20% chance of half cast time of Water spells.
One more thing - isn't Galrath spawning only during a quest? If yes, he doesn't make a good choice for a green drop. Verata is the right guy for it, I think he's there even during the quest.
MithranArkanere
As I already said, Galrath is a copycat boss of Justiciar Hablion (Level 20, 29HM).
He cannot have a Green unless it's acquire somehwere else.
He cannot have a Green unless it's acquire somehwere else.
Painbringer
/Signed
Glints Egg
Chance of a Green egg to drop from Glint
Double click for a mini Glint pet
Or maybejust weapons like
Glints Scale
+16 Shield
+1 to attribute 20%
+30Health
Glints Fang
Sword
10% furious
+30 health
Glints Egg
Chance of a Green egg to drop from Glint
Double click for a mini Glint pet
Or maybejust weapons like
Glints Scale
+16 Shield
+1 to attribute 20%
+30Health
Glints Fang
Sword
10% furious
+30 health
stretchs
Love the posts so far. Great ideas. I do like the idea of Galrath having a green, but understand the idea of it being quest based, instead make him spawn actively all the time in HM. That way you get to go to him anytime you want to attempt to get his green. As for Rurik you would have to get his sword, as it is probably the best known weapon in the game, especially those from n00bsauce level on. Love the idea for the wammo shield, that is fun. More specialized weap greens are fun, things like the caster weaps (+5e and +20% enchant), or the Conjure martial weaps (elemental prefix & 20% enchant). They both are used and currently are made only through inscriptions atm. I would be fine seeing greens only drop in HM in Tyria even. Just something to excite things in the old continent
MithranArkanere
Well, there's actually some bosses that are not 'copycats' but the same boss (same name) appearing more than once. Like Kenshin Steelhand.
If that is the case, you could make Galrath appear somewhere else... but again, I would make that second gren-dropping version of Galrath level 24 and with an elite skill.
If that is the case, you could make Galrath appear somewhere else... but again, I would make that second gren-dropping version of Galrath level 24 and with an elite skill.