Armbraces
Nemo the Capitalist
waits for the day armbraces are 100k!
darn UB noobs
darn UB noobs
MithranArkanere
One armbrace = 1 torment weapon. So a price of 100..250k it's just fine.
Nemo the Capitalist
Quote:
Originally Posted by You just got tomahawked
KTHX I'm in all honors classes. I'm number 10 in a class of 300 and I've lettered in 2 sports. I have achieved something real might as well do the same thing only this time in a video game.
P.S. Don't set yourself to up to get flamed. |
understand your opinion and yes guy was a doosh...
But main topic is armbraces
thread is good and relevant lets RESPECT the THREAD
going at teh way Braces r faltering....2 months price 100k
creelie
Quote:
Originally Posted by Arkantos
They were supposed to be high-end items. Now, they're nothing special because they're easily obtainable.
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Seriously, this is how the market in this game works. If the supply can increase, it will eventually meet the demand and the price will go down. The only things that get more expensive over time are the things that are limited-edition or only available at certain times.
MithranArkanere
Hey. A High-End chest usually drops thigs that may cost between 100g and 100k.
High-end do neccesarily means 'more valuable'. It means 'accessible after reaching latter parts of the game'.
High-end do neccesarily means 'more valuable'. It means 'accessible after reaching latter parts of the game'.
MarlinBackna
Quote:
Originally Posted by credit
Armbraces
People duped them. |
Anyways, Ursan is really what drove down the price of ambraces. Luckily, I don't have shit-tons of money and none of the tormented items really appeal to me...so yeah. This doesn't affect me that much. The price that it is now is okay, I just hope that they don't dip below 100k. Then tormented weapons will almost be as cheap as destroyer weapons....thats not a good thing.
Razz Thom
I'm gonna go farm an armbrace and sell it in Kamadan for 100g to the first me/w I see. Just to piss you folks off.
Molock
*sigh* well I'm selling my armbraces and torm weapons once they hit 100+10
Neo Nugget
Quote:
Originally Posted by You just got tomahawked
Should Anet intervene in the economy?
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HawkofStorms
Quote:
Originally Posted by Neo Nugget
....they could put in a trader that gives you a celestial armbrace for 5 regular armbraces :O
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/winsthread
But yeah, blame Ursan and duping.
Striken7
The cheaper everything is, the more Guild Wars becomes that fabled game we all heard about in beta but never actually materialized. The faster the prices fall, the better.
The only people it hurts are those who measure self-worth in virtual currency, and the best thing for them is a good psychiatrist.
The only people it hurts are those who measure self-worth in virtual currency, and the best thing for them is a good psychiatrist.
Malice Black
Quote:
Originally Posted by Striken7
The cheaper everything is, the more Guild Wars becomes that fabled game we all heard about in beta but never actually materialized. The faster the prices fall, the better.
The only people it hurts are those who measure self-worth in virtual currency, and the best thing for them is a good psychiatrist. |
greywolf31
Quote:
Originally Posted by Kusandaa
If it's rare, it's expensive. Therefore, "good-looking" weapons are expensive... because they're rare, simple as that.
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sry, I couldn't help it that set is just ugly... to my eyes...
On-Topic:
In general prices inflate when the market is new and deflate when it gets old...
Supply and demand, when it's "New" demand is high... etc.
I am never rich enough to matter... Lockpicks are killing me.
And as far as Ursan goes... that's the ANet CashCow that won't go anytime soon... not as long as ppl will buy EotN to get the "New" AbFab Skill...
See what I mean...
zerulus
Quote:
Originally Posted by Malice Black
skill>time died a longggg time ago. Get with the times.
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Chrono Re delle Ere
I would never pay more than 50k for a tormented weapon. I'ts just collector crap imoh :l And it's so lol when I sell ambraces for 1k less than actual price and angry people whisper me calling me NOOB that doesn't know anything about economy....and when they go too bad on me they deserve a /report
Loviatar
Quote:
Quote:
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you are that great in real life but worried about the elite status of your pixels that casual long time players like myself honestly never notice.
we are not dedicated armor sniffers we play for fun not to *impress* others with our pixels
what ever makes your ego soar go for it
Arkantos
Quote:
Originally Posted by creelie
Welcome to Guild Wars!
Seriously, this is how the market in this game works. If the supply can increase, it will eventually meet the demand and the price will go down. The only things that get more expensive over time are the things that are limited-edition or only available at certain times. |
namhvo
Quote:
Originally Posted by Chrono Re delle Ere
I would never pay more than 50k for a tormented weapon. I'ts just collector crap imoh :l And it's so lol when I sell ambraces for 1k less than actual price and angry people whisper me calling me NOOB that doesn't know anything about economy....and when they go too bad on me they deserve a /report
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MithranArkanere
Quote:
Originally Posted by Arkantos
I'm well aware that the price is going to drop no matter what. The thing is, it's dropping faster then it would have if ursan wasn't around.
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*Twilight Zone music*
Kapral
Quote:
Originally Posted by Loviatar
oh my
you are that great in real life but worried about the elite status of your pixels that casual long time players like myself honestly never notice. we are not dedicated armor sniffers we play for fun not to *impress* others with our pixels what ever makes your ego soar go for it |
I have a great life, I have a girlfriend who loves me, I'm taking 17 credits in college, I have great friends, I party whenever I want; I play Guild Wars to have fun also. I just have fun actually achieving things in, or out, of games.
Judge me for it.
Vel
Ursanway is nothing but consumable-way. Without the consumables ursanway fails in DoA. I don't see it to be any different if people run conventional old geotank, nuker, ss, monk team build in DoA as far as how long it will take to clear the area. The simple reason is that people will use consumables regardless as they are now available. Its not the Ursan Blessing but, the consumables that have made the runs simpler and quicker. Ursanway just added some more flexibility to it as different characters can manage to play in doa with it. For ones who have GW:EN, it is a blessing, but for others it is a curse. I will not digress into how Ursanway's popularity can benefit the sales number of GW:EN. I will rather try to get the factory cost of an Ambrace. Having done both ways to acquire ambraces, I don't find them to be extremely different timewise if you use consumables in both cases.
Avg. cost of consumable set per person including cost of crafting is generally 4200gp for normal mode(NM) run and 5900gp for hard mode(HM) run. Generally a team takes approx. 2 hrs to finish the quad run in normal mode and less than 30 minutes for citadel. It can be done within 90 minutes in normal mode w/ organized pug. In hard mode, a team can take between 2.5 hrs to 3 hrs to complete a quad run. Less than 2.5hrs is possible w/ organized pugs.
Avg. number of consumable sets required in Normal mode quad run including Mallyx is 5; And in Hard Mode it is 7.
So, per normal mode quad run including citadel a team spends approx. 34k in consumables totalling cost of 136k for 4 Normal mode runs. In hard mode around 47k is spent per quad run including citadel totalling cost of 188k for 4 hard mode runs. Time needed for NM runs will be approx. 10 hrs and HM runs will be approx. 14 hrs.
In normal mode, assuming a team starts in Stygian Veil, one can gather 8 Stygian, 12 torments, 16 Titans and 20 margonite gems without getting any random gem drop while finishing citadel quest after each run.. They can trade excess one for others to make an ambrace. So, optimally 4 runs are required to make an ambrace in normal mode. So, approximately the cost is 136k for the team and 17k for one person.
In hard mode, one can gather 12 Stygians, 20 Torments, 28 Titans and 36 Margonites from 4 quad runs without getting any random gem drop while finishing citadel quest after each run. Optimally, one can make 2 Ambraces by trading the excess ones for others. So, approximately the cost of an ambrace is 94k for the team and 12k for one person.
So, mathematically, it makes a lot of sense to do DoA in HM than in NM. The basic (factory) cost of ambrace for the seller varies between 12k to 17k. Assuming the upper number and adding 3k for material cost fluctuations, its safe to assume the basic cost of ambrace is 20k. Now, the important factor that needs to be added to the cost if the cost of the time/labor to collect gemsets to make the ambrace. Now this is a variable; a huge one. It depends on the community's interpretation of the value of time/labor spent in DoA to collect them.
Q. So, what's the break-even cost of Ambrace?
A. 20k+(Community's interpretation of the valuation of one's time & labor spent to acquire it in terms of GW gold).
Avg. cost of consumable set per person including cost of crafting is generally 4200gp for normal mode(NM) run and 5900gp for hard mode(HM) run. Generally a team takes approx. 2 hrs to finish the quad run in normal mode and less than 30 minutes for citadel. It can be done within 90 minutes in normal mode w/ organized pug. In hard mode, a team can take between 2.5 hrs to 3 hrs to complete a quad run. Less than 2.5hrs is possible w/ organized pugs.
Avg. number of consumable sets required in Normal mode quad run including Mallyx is 5; And in Hard Mode it is 7.
So, per normal mode quad run including citadel a team spends approx. 34k in consumables totalling cost of 136k for 4 Normal mode runs. In hard mode around 47k is spent per quad run including citadel totalling cost of 188k for 4 hard mode runs. Time needed for NM runs will be approx. 10 hrs and HM runs will be approx. 14 hrs.
In normal mode, assuming a team starts in Stygian Veil, one can gather 8 Stygian, 12 torments, 16 Titans and 20 margonite gems without getting any random gem drop while finishing citadel quest after each run.. They can trade excess one for others to make an ambrace. So, optimally 4 runs are required to make an ambrace in normal mode. So, approximately the cost is 136k for the team and 17k for one person.
In hard mode, one can gather 12 Stygians, 20 Torments, 28 Titans and 36 Margonites from 4 quad runs without getting any random gem drop while finishing citadel quest after each run. Optimally, one can make 2 Ambraces by trading the excess ones for others. So, approximately the cost of an ambrace is 94k for the team and 12k for one person.
So, mathematically, it makes a lot of sense to do DoA in HM than in NM. The basic (factory) cost of ambrace for the seller varies between 12k to 17k. Assuming the upper number and adding 3k for material cost fluctuations, its safe to assume the basic cost of ambrace is 20k. Now, the important factor that needs to be added to the cost if the cost of the time/labor to collect gemsets to make the ambrace. Now this is a variable; a huge one. It depends on the community's interpretation of the value of time/labor spent in DoA to collect them.
Quote:
Originally Posted by You just got tomahawked
So, i was sitting in Kamandan power-trading today wen something caught my eye. "W T S Armbrace 100k+15ecto." That is just crazy. It takes a long time to farm an armbrace and theyre worth 175k? They have been going down for awhile now but where is the breaking point. There has to be a point where it's just not worth it. How low do you think it can go?
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A. 20k+(Community's interpretation of the valuation of one's time & labor spent to acquire it in terms of GW gold).
Loviatar
Quote:
Quote:
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greywolf31
Quote:
Originally Posted by Vel
The basic (factory) cost of ambrace for the seller varies between 12k to 17k. Assuming the upper number and adding 3k for material cost fluctuations, its safe to assume the basic cost of ambrace is 20k. Now, the important factor that needs to be added to the cost if the cost of the time/labor to collect gemsets to make the ambrace. Now this is a variable; a huge one. It depends on the community's interpretation of the value of time/labor spent in DoA to collect them.
Q. So, what's the break-even cost of Ambrace? A. 20k+(Community's interpretation of the valuation of one's time & labor spent to acquire it in terms of GW gold). |
So the avg of 12-17 is about 15k which would be the raw cost, which is usually doubled for the wholesale cost.
So let's just use 20k to cover the difference for time/effort, as an average price. Doubled is 40k times 3 is 120k.
So a fair retail could be considered to be 120k.
(100k - 120k as an average base retail cost, using the figures provided above as the base gathering/crafting costs.)
Ectos being gravy...
In the Jewelry Trade... these are gems we use, right?... lol
=)
Those of you that got your girl/guy some jewelry this past week do the math, backwards... o.O
anonymous
Quote:
Originally Posted by You just got tomahawked
Should Anet intervene in the economy?
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You just got tomahawked
Quote:
Originally Posted by Vel
Q. So, what's the break-even cost of Ambrace?
A. 20k+(Community's interpretation of the valuation of one's time & labor spent to acquire it in terms of GW gold). |
Saphrium
I like the fact that the prices are going down, it is more affordable for the average players, and yes, I am rich too.
LeoX
Yeah it's cool, maybe when i can be bothered saving up above 100k i'll buy one and get myself a tormented weapon.
Neo Nugget
Quote:
Originally Posted by Saphrium
I like the fact that the prices are going down, it is more affordable for the average players, and yes, I am rich too.
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cosyfiep
20k now thats down to us toyota people .....I would buy one then....but I have NEVER had 100k so thats still waaaaay past poor ole me.
Lady Yuna
There is not way Armbraces would be 20k. It is one of the MOST expensive items in GW.
Sol Deathgard
Quote:
Originally Posted by You just got tomahawked
It won't be special when its 25k and everyone has a shield. then what makes you look "rich" when everyone has everything?
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Darkobra
This was bound to happen sooner or later.
Besides, why should it matter if the prices drop? Surely you got Tormented weapons because YOU liked them, not because you wanted others to like YOU? I'd have no problem if my favourite Ancient male elementalist robes were down to 100 gold each and everyone was running around in them. I look good and I got it for me.
Besides, why should it matter if the prices drop? Surely you got Tormented weapons because YOU liked them, not because you wanted others to like YOU? I'd have no problem if my favourite Ancient male elementalist robes were down to 100 gold each and everyone was running around in them. I look good and I got it for me.
IlikeGW
the value of armbraces is pretty dead in reality, 2-3 days doing DoA runs and you'll get an armbrace because of the chest bonuses. is that a valuable thing? not really. it's only high priced because of perceived value and a super rich playerbase. so the value is just going to depreciate more and more basically, but there's still enough gold in the economy to sell it as a 'luxury' item i guess.
TPike
Quote:
Originally Posted by Darkobra
This was bound to happen sooner or later.
Besides, why should it matter if the prices drop? Surely you got Tormented weapons because YOU liked them, not because you wanted others to like YOU? I'd have no problem if my favourite Ancient male elementalist robes were down to 100 gold each and everyone was running around in them. I look good and I got it for me. |
Snow Bunny
Quote:
Originally Posted by You just got tomahawked
KTHX I'm in all honors classes. I'm number 10 in a class of 300 and I've lettered in 2 sports.
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High school achievements aren't anything unless you're top in everything.
Same as videogame achievements.